Updated HTML docs.

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@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: ad74add5e1463967509076a36991c915
config: d86363986dda57bfdc43665963cc2938
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@ -75,6 +75,7 @@
<li><a class="reference internal" href="#locking-and-checking-attributes">Locking and checking Attributes</a></li>
</ul>
</li>
<li><a class="reference internal" href="#querying-by-attribute">Querying by Attribute</a></li>
<li><a class="reference internal" href="#what-types-of-data-can-i-save-in-an-attribute">What types of data can I save in an Attribute?</a><ul>
<li><a class="reference internal" href="#storing-single-objects">Storing single objects</a></li>
<li><a class="reference internal" href="#storing-multiple-objects">Storing multiple objects</a></li>
@ -404,6 +405,20 @@ set mypobj/mystring = [1, 2, foo] # foo is invalid Python (no quotes)
<p>The same keywords are available to use with <code class="docutils literal notranslate"><span class="pre">obj.attributes.set()</span></code> and <code class="docutils literal notranslate"><span class="pre">obj.attributes.remove()</span></code>, those will check for the <code class="docutils literal notranslate"><span class="pre">attredit</span></code> lock type.</p>
</section>
</section>
<section id="querying-by-attribute">
<h2>Querying by Attribute<a class="headerlink" href="#querying-by-attribute" title="Permalink to this headline"></a></h2>
<p>While you can get attributes using the <code class="docutils literal notranslate"><span class="pre">obj.attributes.get</span></code> handler, you can also find objects based on the Attributes they have through the <code class="docutils literal notranslate"><span class="pre">db_attributes</span></code> many-to-many field available on each typeclassed entity:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># find objects by attribue assigned (regardless of value)</span>
<span class="n">objs</span> <span class="o">=</span> <span class="n">evennia</span><span class="o">.</span><span class="n">ObjectDB</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">filter</span><span class="p">(</span><span class="n">db_attributes__db_key</span><span class="o">=</span><span class="s2">&quot;foo&quot;</span><span class="p">)</span>
<span class="c1"># find objects with attribute of particular value assigned to them</span>
<span class="n">objs</span> <span class="o">=</span> <span class="n">evennia</span><span class="o">.</span><span class="n">ObjectDB</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">filter</span><span class="p">(</span><span class="n">db_attributes__db_key</span><span class="o">=</span><span class="s2">&quot;foo&quot;</span><span class="p">,</span> <span class="n">db_attributes__db_value</span><span class="o">=</span><span class="s2">&quot;bar&quot;</span><span class="p">)</span>
</pre></div>
</div>
<div class="admonition important">
<p class="admonition-title">Important</p>
<p>Internally, Attribute values are stored as <em>pickled strings</em> (see next section). When querying, your search string is converted to the same format and matched in that form. While this means Attributes can store arbitrary Python structures, the drawback is that you cannot do more advanced database comparisons on them. For example doing <code class="docutils literal notranslate"><span class="pre">db_attributes__db__value__lt=4</span></code> or <code class="docutils literal notranslate"><span class="pre">__gt=0</span></code> will not work since less-than and greater-than doesnt do what you want between strings.</p>
</div>
</section>
<section id="what-types-of-data-can-i-save-in-an-attribute">
<h2>What types of data can I save in an Attribute?<a class="headerlink" href="#what-types-of-data-can-i-save-in-an-attribute" title="Permalink to this headline"></a></h2>
<p>The database doesnt know anything about Python objects, so Evennia must <em>serialize</em> Attribute values into a string representation before storing it to the database. This is done using the <a class="reference external" href="https://docs.python.org/library/pickle.html">pickle</a> module of Python.</p>

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@ -174,6 +174,7 @@
</li>
<li class="toctree-l1"><a class="reference internal" href="Attributes.html">Attributes</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Attributes.html#working-with-attributes">Working with Attributes</a></li>
<li class="toctree-l2"><a class="reference internal" href="Attributes.html#querying-by-attribute">Querying by Attribute</a></li>
<li class="toctree-l2"><a class="reference internal" href="Attributes.html#what-types-of-data-can-i-save-in-an-attribute">What types of data can I save in an Attribute?</a></li>
<li class="toctree-l2"><a class="reference internal" href="Attributes.html#in-memory-attributes-nattributes">In-memory Attributes (NAttributes)</a></li>
</ul>

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@ -217,8 +217,7 @@ found.</p></li>
</div></blockquote>
<section id="queryset-field-lookups">
<h2><span class="section-number">12.1. </span>Queryset field lookups<a class="headerlink" href="#queryset-field-lookups" title="Permalink to this headline"></a></h2>
<p>Above we found roses with exactly the <code class="docutils literal notranslate"><span class="pre">db_key</span></code> <code class="docutils literal notranslate"><span class="pre">&quot;rose&quot;</span></code>. This is an <em>exact</em> match that is <em>case sensitive</em>,
so it would not find <code class="docutils literal notranslate"><span class="pre">&quot;Rose&quot;</span></code>.</p>
<p>Above we found roses with exactly the <code class="docutils literal notranslate"><span class="pre">db_key</span></code> <code class="docutils literal notranslate"><span class="pre">&quot;rose&quot;</span></code>. This is an <em>exact</em> match that is <em>case sensitive</em>, so it would not find <code class="docutils literal notranslate"><span class="pre">&quot;Rose&quot;</span></code>.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># this is case-sensitive and the same as =</span>
<span class="n">roses</span> <span class="o">=</span> <span class="n">Flower</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">filter</span><span class="p">(</span><span class="n">db_key__exact</span><span class="o">=</span><span class="s2">&quot;rose&quot;</span>
@ -226,13 +225,11 @@ so it would not find <code class="docutils literal notranslate"><span class="pre
<span class="n">roses</span> <span class="o">=</span> <span class="n">Flower</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">filter</span><span class="p">(</span><span class="n">db_key__iexact</span><span class="o">=</span><span class="s2">&quot;rose&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>The Django field query language uses <code class="docutils literal notranslate"><span class="pre">__</span></code> similarly to how Python uses <code class="docutils literal notranslate"><span class="pre">.</span></code> to access resources. This
is because <code class="docutils literal notranslate"><span class="pre">.</span></code> is not allowed in a function keyword.</p>
<p>The Django field query language uses <code class="docutils literal notranslate"><span class="pre">__</span></code> similarly to how Python uses <code class="docutils literal notranslate"><span class="pre">.</span></code> to access resources. This is because <code class="docutils literal notranslate"><span class="pre">.</span></code> is not allowed in a function keyword.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">roses</span> <span class="o">=</span> <span class="n">Flower</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">filter</span><span class="p">(</span><span class="n">db_key__icontains</span><span class="o">=</span><span class="s2">&quot;rose&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>This will find all flowers whose name contains the string <code class="docutils literal notranslate"><span class="pre">&quot;rose&quot;</span></code>, like <code class="docutils literal notranslate"><span class="pre">&quot;roses&quot;</span></code>, <code class="docutils literal notranslate"><span class="pre">&quot;wild</span> <span class="pre">rose&quot;</span></code> etc. The <code class="docutils literal notranslate"><span class="pre">i</span></code> in the beginning makes the search case-insensitive. Other useful variations to use
are <code class="docutils literal notranslate"><span class="pre">__istartswith</span></code> and <code class="docutils literal notranslate"><span class="pre">__iendswith</span></code>. You can also use <code class="docutils literal notranslate"><span class="pre">__gt</span></code>, <code class="docutils literal notranslate"><span class="pre">__ge</span></code> for “greater-than”/“greater-or-equal-than” comparisons (same for <code class="docutils literal notranslate"><span class="pre">__lt</span></code> and <code class="docutils literal notranslate"><span class="pre">__le</span></code>). There is also <code class="docutils literal notranslate"><span class="pre">__in</span></code>:</p>
<p>This will find all flowers whose name contains the string <code class="docutils literal notranslate"><span class="pre">&quot;rose&quot;</span></code>, like <code class="docutils literal notranslate"><span class="pre">&quot;roses&quot;</span></code>, <code class="docutils literal notranslate"><span class="pre">&quot;wild</span> <span class="pre">rose&quot;</span></code> etc. The <code class="docutils literal notranslate"><span class="pre">i</span></code> in the beginning makes the search case-insensitive. Other useful variations to use are <code class="docutils literal notranslate"><span class="pre">__istartswith</span></code> and <code class="docutils literal notranslate"><span class="pre">__iendswith</span></code>. You can also use <code class="docutils literal notranslate"><span class="pre">__gt</span></code>, <code class="docutils literal notranslate"><span class="pre">__ge</span></code> for “greater-than”/“greater-or-equal-than” comparisons (same for <code class="docutils literal notranslate"><span class="pre">__lt</span></code> and <code class="docutils literal notranslate"><span class="pre">__le</span></code>). There is also <code class="docutils literal notranslate"><span class="pre">__in</span></code>:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">swords</span> <span class="o">=</span> <span class="n">Weapons</span><span class="o">.</span><span class="n">objects</span><span class="o">.</span><span class="n">filter</span><span class="p">(</span><span class="n">db_key__in</span><span class="o">=</span><span class="p">(</span><span class="s2">&quot;rapier&quot;</span><span class="p">,</span> <span class="s2">&quot;two-hander&quot;</span><span class="p">,</span> <span class="s2">&quot;shortsword&quot;</span><span class="p">))</span>
</pre></div>
</div>
@ -288,7 +285,7 @@ possible.</p>
</span> <span class="o">.</span><span class="n">filter</span><span class="p">(</span>
<span class="hll"> <span class="n">db_location__db_tags__db_key__iexact</span><span class="o">=</span><span class="s2">&quot;moonlit&quot;</span><span class="p">,</span>
</span><span class="hll"> <span class="n">db_attributes__db_key</span><span class="o">=</span><span class="s2">&quot;lycantrophy&quot;</span><span class="p">,</span>
</span><span class="hll"> <span class="n">db_attributes__db_value__gt</span><span class="o">=</span><span class="mi">2</span>
</span><span class="hll"> <span class="n">db_attributes__db_value__eq</span><span class="o">=</span><span class="mi">2</span>
</span> <span class="p">)</span>
<span class="p">)</span>
</pre></div></td></tr></table></div>
@ -309,12 +306,15 @@ that we can treat like an object for this purpose; it references all Tags on the
</ul>
</li>
<li><p><strong>Line 7</strong>: … We also want only Characters with <code class="docutils literal notranslate"><span class="pre">Attributes</span></code> whose <code class="docutils literal notranslate"><span class="pre">db_key</span></code> is exactly <code class="docutils literal notranslate"><span class="pre">&quot;lycantrophy&quot;</span></code></p></li>
<li><p><strong>Line 8</strong> :… at the same time as the <code class="docutils literal notranslate"><span class="pre">Attribute</span></code>s <code class="docutils literal notranslate"><span class="pre">db_value</span></code> is greater-than 2.</p></li>
<li><p><strong>Line 8</strong> :… at the same time as the <code class="docutils literal notranslate"><span class="pre">Attribute</span></code>s <code class="docutils literal notranslate"><span class="pre">db_value</span></code> is exactly 2.</p></li>
</ul>
</li>
</ul>
<p>Running this query makes our newly lycantrophic Character appear in <code class="docutils literal notranslate"><span class="pre">will_transform</span></code> so we
know to transform it. Success!</p>
<p>Running this query makes our newly lycantrophic Character appear in <code class="docutils literal notranslate"><span class="pre">will_transform</span></code> so we know to transform it. Success!</p>
<div class="admonition important">
<p class="admonition-title">Important</p>
<p>You cant query for an Attribute <code class="docutils literal notranslate"><span class="pre">db_value</span></code> quite as freely as other data-types. This is because Attributes can store any Python entity and is actually stored as <em>strings</em> on the database side. So while you can use <code class="docutils literal notranslate"><span class="pre">__eq=2</span></code> in the above example, you will not be able to <code class="docutils literal notranslate"><span class="pre">__gt=2</span></code> or <code class="docutils literal notranslate"><span class="pre">__lt=2</span></code> because these operations dont make sense for strings. See <a class="reference internal" href="../../../Components/Attributes.html#querying-by-attribute"><span class="std std-doc">Attributes</span></a> for more information on dealing with Attributes.</p>
</div>
</section>
<section id="queries-with-or-or-not">
<h2><span class="section-number">12.3. </span>Queries with OR or NOT<a class="headerlink" href="#queries-with-or-or-not" title="Permalink to this headline"></a></h2>
@ -355,7 +355,7 @@ of Daltons and non-prisoners.</p>
<span class="n">Q</span><span class="p">(</span><span class="n">db_location__db_tags__db_key__iexact</span><span class="o">=</span><span class="s2">&quot;moonlit&quot;</span><span class="p">)</span>
<span class="o">&amp;</span> <span class="p">(</span>
<span class="n">Q</span><span class="p">(</span><span class="n">db_attributes__db_key</span><span class="o">=</span><span class="s2">&quot;lycantrophy&quot;</span><span class="p">,</span>
<span class="n">db_attributes__db_value__gt</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">db_attributes__db_value__eq</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="o">|</span> <span class="n">Q</span><span class="p">(</span><span class="n">db_tags__db_key__iexact</span><span class="o">=</span><span class="s2">&quot;recently_bitten&quot;</span><span class="p">)</span>
<span class="p">))</span>
<span class="o">.</span><span class="n">distinct</span><span class="p">()</span>
@ -366,7 +366,7 @@ of Daltons and non-prisoners.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">django.db.models</span> <span class="kn">import</span> <span class="n">Q</span>
<span class="n">q_moonlit</span> <span class="o">=</span> <span class="n">Q</span><span class="p">(</span><span class="n">db_location__db_tags__db_key__iexact</span><span class="o">=</span><span class="s2">&quot;moonlit&quot;</span><span class="p">)</span>
<span class="n">q_lycantropic</span> <span class="o">=</span> <span class="n">Q</span><span class="p">(</span><span class="n">db_attributes__db_key</span><span class="o">=</span><span class="s2">&quot;lycantrophy&quot;</span><span class="p">,</span> <span class="n">db_attributes__db_value__gt</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">q_lycantropic</span> <span class="o">=</span> <span class="n">Q</span><span class="p">(</span><span class="n">db_attributes__db_key</span><span class="o">=</span><span class="s2">&quot;lycantrophy&quot;</span><span class="p">,</span> <span class="n">db_attributes__db_value__eq</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">q_recently_bitten</span> <span class="o">=</span> <span class="n">Q</span><span class="p">(</span><span class="n">db_tags__db_key__iexact</span><span class="o">=</span><span class="s2">&quot;recently_bitten&quot;</span><span class="p">)</span>
<span class="n">will_transform</span> <span class="o">=</span> <span class="p">(</span>
@ -465,9 +465,7 @@ objects that had a bigger inventory than they had tags (silly example, but …)?
<span class="p">)</span>
</pre></div>
</div>
<p>Here we used <code class="docutils literal notranslate"><span class="pre">.annotate</span></code> to create two in-query variables <code class="docutils literal notranslate"><span class="pre">num_objects</span></code> and <code class="docutils literal notranslate"><span class="pre">num_tags</span></code>. We then
directly use these results in the filter. Using <code class="docutils literal notranslate"><span class="pre">F()</span></code> allows for also the right-hand-side of the filter
condition to be calculated on the fly, completely within the database.</p>
<p>Here we used <code class="docutils literal notranslate"><span class="pre">.annotate</span></code> to create two in-query variables <code class="docutils literal notranslate"><span class="pre">num_objects</span></code> and <code class="docutils literal notranslate"><span class="pre">num_tags</span></code>. We then directly use these results in the filter. Using <code class="docutils literal notranslate"><span class="pre">F()</span></code> allows for also the right-hand-side of the filter condition to be calculated on the fly, completely within the database.</p>
</section>
<section id="grouping-and-returning-only-certain-properties">
<h2><span class="section-number">12.6. </span>Grouping and returning only certain properties<a class="headerlink" href="#grouping-and-returning-only-certain-properties" title="Permalink to this headline"></a></h2>

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@ -0,0 +1,131 @@
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<h1>Source code for evennia.contrib.base_systems.components.exceptions</h1><div class="highlight"><pre>
<div class="viewcode-block" id="InvalidComponentError"><a class="viewcode-back" href="../../../../../api/evennia.contrib.base_systems.components.exceptions.html#evennia.contrib.base_systems.components.exceptions.InvalidComponentError">[docs]</a><span></span><span class="k">class</span> <span class="nc">InvalidComponentError</span><span class="p">(</span><span class="ne">ValueError</span><span class="p">):</span>
<span class="k">pass</span></div>
<div class="viewcode-block" id="ComponentDoesNotExist"><a class="viewcode-back" href="../../../../../api/evennia.contrib.base_systems.components.exceptions.html#evennia.contrib.base_systems.components.exceptions.ComponentDoesNotExist">[docs]</a><span class="k">class</span> <span class="nc">ComponentDoesNotExist</span><span class="p">(</span><span class="ne">ValueError</span><span class="p">):</span>
<span class="k">pass</span></div>
<div class="viewcode-block" id="ComponentIsNotRegistered"><a class="viewcode-back" href="../../../../../api/evennia.contrib.base_systems.components.exceptions.html#evennia.contrib.base_systems.components.exceptions.ComponentIsNotRegistered">[docs]</a><span class="k">class</span> <span class="nc">ComponentIsNotRegistered</span><span class="p">(</span><span class="ne">ValueError</span><span class="p">):</span>
<span class="k">pass</span></div>
</pre></div>
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<h1>Source code for evennia.contrib.base_systems.components.listing</h1><div class="highlight"><pre>
<span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">exceptions</span>
<span class="n">COMPONENT_LISTING</span> <span class="o">=</span> <span class="p">{}</span>
<div class="viewcode-block" id="get_component_class"><a class="viewcode-back" href="../../../../../api/evennia.contrib.base_systems.components.listing.html#evennia.contrib.base_systems.components.listing.get_component_class">[docs]</a><span class="k">def</span> <span class="nf">get_component_class</span><span class="p">(</span><span class="n">name</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> Retrieves a component from the listing using a name</span>
<span class="sd"> Args:</span>
<span class="sd"> name (str): The unique name of the component</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">component_class</span> <span class="o">=</span> <span class="n">COMPONENT_LISTING</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
<span class="k">if</span> <span class="n">component_class</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
<span class="n">message</span> <span class="o">=</span> <span class="p">(</span>
<span class="sa">f</span><span class="s2">&quot;Component with name </span><span class="si">{</span><span class="n">name</span><span class="si">}</span><span class="s2"> has not been found. &quot;</span>
<span class="sa">f</span><span class="s2">&quot;Make sure it has been imported before being used.&quot;</span>
<span class="p">)</span>
<span class="k">raise</span> <span class="n">exceptions</span><span class="o">.</span><span class="n">ComponentDoesNotExist</span><span class="p">(</span><span class="n">message</span><span class="p">)</span>
<span class="k">return</span> <span class="n">component_class</span></div>
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@ -127,7 +127,9 @@
<li><a href="evennia/contrib/base_systems/color_markups/tests.html">evennia.contrib.base_systems.color_markups.tests</a></li>
<li><a href="evennia/contrib/base_systems/components/component.html">evennia.contrib.base_systems.components.component</a></li>
<li><a href="evennia/contrib/base_systems/components/dbfield.html">evennia.contrib.base_systems.components.dbfield</a></li>
<li><a href="evennia/contrib/base_systems/components/exceptions.html">evennia.contrib.base_systems.components.exceptions</a></li>
<li><a href="evennia/contrib/base_systems/components/holder.html">evennia.contrib.base_systems.components.holder</a></li>
<li><a href="evennia/contrib/base_systems/components/listing.html">evennia.contrib.base_systems.components.listing</a></li>
<li><a href="evennia/contrib/base_systems/components/signals.html">evennia.contrib.base_systems.components.signals</a></li>
<li><a href="evennia/contrib/base_systems/components/tests.html">evennia.contrib.base_systems.components.tests</a></li>
<li><a href="evennia/contrib/base_systems/custom_gametime/custom_gametime.html">evennia.contrib.base_systems.custom_gametime.custom_gametime</a></li>

View file

@ -294,6 +294,20 @@ A lock is no good if nothing checks it -- and by default Evennia does not check
The same keywords are available to use with `obj.attributes.set()` and `obj.attributes.remove()`, those will check for the `attredit` lock type.
## Querying by Attribute
While you can get attributes using the `obj.attributes.get` handler, you can also find objects based on the Attributes they have through the `db_attributes` many-to-many field available on each typeclassed entity:
```python
# find objects by attribue assigned (regardless of value)
objs = evennia.ObjectDB.objects.filter(db_attributes__db_key="foo")
# find objects with attribute of particular value assigned to them
objs = evennia.ObjectDB.objects.filter(db_attributes__db_key="foo", db_attributes__db_value="bar")
```
```{important}
Internally, Attribute values are stored as _pickled strings_ (see next section). When querying, your search string is converted to the same format and matched in that form. While this means Attributes can store arbitrary Python structures, the drawback is that you cannot do more advanced database comparisons on them. For example doing `db_attributes__db__value__lt=4` or `__gt=0` will not work since less-than and greater-than doesn't do what you want between strings.
```
## What types of data can I save in an Attribute?

View file

@ -98,8 +98,7 @@ found.
## Queryset field lookups
Above we found roses with exactly the `db_key` `"rose"`. This is an _exact_ match that is _case sensitive_,
so it would not find `"Rose"`.
Above we found roses with exactly the `db_key` `"rose"`. This is an _exact_ match that is _case sensitive_, so it would not find `"Rose"`.
```python
# this is case-sensitive and the same as =
@ -108,15 +107,13 @@ roses = Flower.objects.filter(db_key__exact="rose"
# the i means it's case-insensitive
roses = Flower.objects.filter(db_key__iexact="rose")
```
The Django field query language uses `__` similarly to how Python uses `.` to access resources. This
is because `.` is not allowed in a function keyword.
The Django field query language uses `__` similarly to how Python uses `.` to access resources. This is because `.` is not allowed in a function keyword.
```python
roses = Flower.objects.filter(db_key__icontains="rose")
```
This will find all flowers whose name contains the string `"rose"`, like `"roses"`, `"wild rose"` etc. The `i` in the beginning makes the search case-insensitive. Other useful variations to use
are `__istartswith` and `__iendswith`. You can also use `__gt`, `__ge` for "greater-than"/"greater-or-equal-than" comparisons (same for `__lt` and `__le`). There is also `__in`:
This will find all flowers whose name contains the string `"rose"`, like `"roses"`, `"wild rose"` etc. The `i` in the beginning makes the search case-insensitive. Other useful variations to use are `__istartswith` and `__iendswith`. You can also use `__gt`, `__ge` for "greater-than"/"greater-or-equal-than" comparisons (same for `__lt` and `__le`). There is also `__in`:
```python
swords = Weapons.objects.filter(db_key__in=("rapier", "two-hander", "shortsword"))
@ -178,7 +175,7 @@ will_transform = (
.filter(
db_location__db_tags__db_key__iexact="moonlit",
db_attributes__db_key="lycantrophy",
db_attributes__db_value__gt=2
db_attributes__db_value__eq=2
)
)
```
@ -193,10 +190,13 @@ Don't confuse database fields with [Attributes](../../../Components/Attributes.m
that we can treat like an object for this purpose; it references all Tags on the location)
- ... and from those `Tags`, we looking for `Tags` whose `db_key` is "monlit" (non-case sensitive).
- **Line 7**: ... We also want only Characters with `Attributes` whose `db_key` is exactly `"lycantrophy"`
- **Line 8** :... at the same time as the `Attribute`'s `db_value` is greater-than 2.
- **Line 8** :... at the same time as the `Attribute`'s `db_value` is exactly 2.
Running this query makes our newly lycantrophic Character appear in `will_transform` so we
know to transform it. Success!
Running this query makes our newly lycantrophic Character appear in `will_transform` so we know to transform it. Success!
```{important}
You can't query for an Attribute `db_value` quite as freely as other data-types. This is because Attributes can store any Python entity and is actually stored as _strings_ on the database side. So while you can use `__eq=2` in the above example, you will not be able to `__gt=2` or `__lt=2` because these operations don't make sense for strings. See [Attributes](../../../Components/Attributes.md#querying-by-attribute) for more information on dealing with Attributes.
```
## Queries with OR or NOT
@ -243,7 +243,7 @@ will_transform = (
Q(db_location__db_tags__db_key__iexact="moonlit")
& (
Q(db_attributes__db_key="lycantrophy",
db_attributes__db_value__gt=2)
db_attributes__db_value__eq=2)
| Q(db_tags__db_key__iexact="recently_bitten")
))
.distinct()
@ -256,7 +256,7 @@ That's quite compact. It may be easier to see what's going on if written this wa
from django.db.models import Q
q_moonlit = Q(db_location__db_tags__db_key__iexact="moonlit")
q_lycantropic = Q(db_attributes__db_key="lycantrophy", db_attributes__db_value__gt=2)
q_lycantropic = Q(db_attributes__db_key="lycantrophy", db_attributes__db_value__eq=2)
q_recently_bitten = Q(db_tags__db_key__iexact="recently_bitten")
will_transform = (
@ -362,9 +362,7 @@ result = (
)
```
Here we used `.annotate` to create two in-query 'variables' `num_objects` and `num_tags`. We then
directly use these results in the filter. Using `F()` allows for also the right-hand-side of the filter
condition to be calculated on the fly, completely within the database.
Here we used `.annotate` to create two in-query 'variables' `num_objects` and `num_tags`. We then directly use these results in the filter. Using `F()` allows for also the right-hand-side of the filter condition to be calculated on the fly, completely within the database.
## Grouping and returning only certain properties

View file

@ -0,0 +1,10 @@
```{eval-rst}
evennia.contrib.base\_systems.components.exceptions
==========================================================
.. automodule:: evennia.contrib.base_systems.components.exceptions
:members:
:undoc-members:
:show-inheritance:
```

View file

@ -0,0 +1,10 @@
```{eval-rst}
evennia.contrib.base\_systems.components.listing
=======================================================
.. automodule:: evennia.contrib.base_systems.components.listing
:members:
:undoc-members:
:show-inheritance:
```

View file

@ -14,7 +14,9 @@ evennia.contrib.base\_systems.components
evennia.contrib.base_systems.components.component
evennia.contrib.base_systems.components.dbfield
evennia.contrib.base_systems.components.exceptions
evennia.contrib.base_systems.components.holder
evennia.contrib.base_systems.components.listing
evennia.contrib.base_systems.components.signals
evennia.contrib.base_systems.components.tests

View file

@ -174,7 +174,9 @@
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.html">evennia.contrib.base_systems.components</a><ul>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html">evennia.contrib.base_systems.components.component</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html">evennia.contrib.base_systems.components.dbfield</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.exceptions.html">evennia.contrib.base_systems.components.exceptions</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html">evennia.contrib.base_systems.components.holder</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.listing.html">evennia.contrib.base_systems.components.listing</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html">evennia.contrib.base_systems.components.signals</a></li>
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html">evennia.contrib.base_systems.components.tests</a></li>
</ul>

View file

@ -145,7 +145,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.account.CmdOOCLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -176,7 +176,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.account.CmdOOCLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -1409,7 +1409,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;type', '&#64;update', '&#64;parent', '&#64;typeclasses', '&#64;swap']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;type', '&#64;typeclasses', '&#64;parent', '&#64;swap', '&#64;update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1440,7 +1440,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;type &#64;update &#64;parent &#64;typeclasses &#64;swap', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass type update parent typeclasses swap', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;type &#64;typeclasses &#64;parent &#64;swap &#64;update', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass type typeclasses parent swap update', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1595,7 +1595,7 @@ If object is not specified, the current location is examined.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdExamine.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;exam', '&#64;ex']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;ex', '&#64;exam']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1868,7 +1868,7 @@ the cases, see the module doc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdExamine.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;exam &#64;ex', 'category': 'building', 'key': '&#64;examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [&lt;object&gt;[/attrname]]\n examine [*&lt;account&gt;[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;ex &#64;exam', 'category': 'building', 'key': '&#64;examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [&lt;object&gt;[/attrname]]\n examine [*&lt;account&gt;[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1902,7 +1902,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;locate', '&#64;search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;search', '&#64;locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1933,7 +1933,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;locate &#64;search', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;search &#64;locate', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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@ -187,7 +187,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -218,7 +218,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look &lt;obj&gt;\n look *&lt;account&gt;\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look &lt;obj&gt;\n look *&lt;account&gt;\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -280,7 +280,7 @@ for everyone to use, you need build privileges and the alias command.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdNick.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['nickname', 'nicks']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['nicks', 'nickname']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -312,7 +312,7 @@ for everyone to use, you need build privileges and the alias command.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdNick.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] &lt;string&gt; [= [replacement_string]]\n nick[/switches] &lt;template&gt; = &lt;replacement_template&gt;\n nick/delete &lt;string&gt; or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also &quot;nicks&quot; works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side &lt;string&gt;:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your &lt;string&gt;\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] &lt;string&gt; [= [replacement_string]]\n nick[/switches] &lt;template&gt; = &lt;replacement_template&gt;\n nick/delete &lt;string&gt; or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also &quot;nicks&quot; works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side &lt;string&gt;:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your &lt;string&gt;\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -335,7 +335,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -366,7 +366,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -610,7 +610,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -641,7 +641,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'no_prefix': ' &quot; \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'no_prefix': ' \' &quot;', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -785,7 +785,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['groups', 'hierarchy']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['hierarchy', 'groups']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -816,7 +816,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -695,7 +695,7 @@ See <a href="#id11"><span class="problematic" id="id12">|</span></a>luhttps://ww
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdTasks.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;delays', '&#64;task']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;task', '&#64;delays']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -741,7 +741,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdTasks.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;delays &#64;task', 'category': 'system', 'key': '&#64;tasks', 'no_prefix': 'tasks delays task', 'tags': '', 'text': &quot;\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;task &#64;delays', 'category': 'system', 'key': '&#64;tasks', 'no_prefix': 'tasks task delays', 'tags': '', 'text': &quot;\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -973,7 +973,7 @@ main test suite started with</p>
<p>Test the batch processor.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp81ebksfu/43e31abc8d0dbec01859d03515954750c0b75ab9/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp1ryqv2xi/577f66c3ec9d2375c9baae15298cae8b3ff10dcb/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">

View file

@ -134,7 +134,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -169,7 +169,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -254,7 +254,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -280,7 +280,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -304,7 +304,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -330,7 +330,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -17,7 +17,7 @@
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@ -34,7 +34,7 @@
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>modules</a> |</li>
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@ -72,8 +72,8 @@
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title="previous chapter">evennia.contrib.base_systems.components.component</a></p>
<h4>Next topic</h4>
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<div role="note" aria-label="source link">
<!--h3>This Page</h3-->
<ul class="this-page-menu">
@ -274,7 +274,7 @@ Tags are removed if the component itself is removed.</p>
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>modules</a> |</li>
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<a href="evennia.contrib.base_systems.components.holder.html" title="evennia.contrib.base_systems.components.holder"
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>next</a> |</li>
<li class="right" >
<a href="evennia.contrib.base_systems.components.component.html" title="evennia.contrib.base_systems.components.component"

View file

@ -0,0 +1,177 @@
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<section id="module-evennia.contrib.base_systems.components.exceptions">
<span id="evennia-contrib-base-systems-components-exceptions"></span><h1>evennia.contrib.base_systems.components.exceptions<a class="headerlink" href="#module-evennia.contrib.base_systems.components.exceptions" title="Permalink to this headline"></a></h1>
<dl class="py exception">
<dt id="evennia.contrib.base_systems.components.exceptions.InvalidComponentError">
<em class="property">exception </em><code class="sig-prename descclassname">evennia.contrib.base_systems.components.exceptions.</code><code class="sig-name descname">InvalidComponentError</code><a class="reference internal" href="../_modules/evennia/contrib/base_systems/components/exceptions.html#InvalidComponentError"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.components.exceptions.InvalidComponentError" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">ValueError</span></code></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.base_systems.components.exceptions.ComponentDoesNotExist">
<em class="property">exception </em><code class="sig-prename descclassname">evennia.contrib.base_systems.components.exceptions.</code><code class="sig-name descname">ComponentDoesNotExist</code><a class="reference internal" href="../_modules/evennia/contrib/base_systems/components/exceptions.html#ComponentDoesNotExist"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.components.exceptions.ComponentDoesNotExist" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">ValueError</span></code></p>
</dd></dl>
<dl class="py exception">
<dt id="evennia.contrib.base_systems.components.exceptions.ComponentIsNotRegistered">
<em class="property">exception </em><code class="sig-prename descclassname">evennia.contrib.base_systems.components.exceptions.</code><code class="sig-name descname">ComponentIsNotRegistered</code><a class="reference internal" href="../_modules/evennia/contrib/base_systems/components/exceptions.html#ComponentIsNotRegistered"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.components.exceptions.ComponentIsNotRegistered" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">ValueError</span></code></p>
</dd></dl>
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@ -17,8 +17,8 @@
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@ -34,10 +34,10 @@
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@ -69,11 +69,11 @@
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@ -314,10 +314,10 @@ components that were set on the typeclass using ComponentProperty.</p>
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View file

@ -123,7 +123,9 @@ This helps writing isolated code and reusing it over multiple objects.</p>
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View file

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<section id="module-evennia.contrib.base_systems.components.listing">
<span id="evennia-contrib-base-systems-components-listing"></span><h1>evennia.contrib.base_systems.components.listing<a class="headerlink" href="#module-evennia.contrib.base_systems.components.listing" title="Permalink to this headline"></a></h1>
<dl class="py function">
<dt id="evennia.contrib.base_systems.components.listing.get_component_class">
<code class="sig-prename descclassname">evennia.contrib.base_systems.components.listing.</code><code class="sig-name descname">get_component_class</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">name</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/base_systems/components/listing.html#get_component_class"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.base_systems.components.listing.get_component_class" title="Permalink to this definition"></a></dt>
<dd><p>Retrieves a component from the listing using a name
:param name: The unique name of the component
:type name: str</p>
</dd></dl>
</section>
</div>
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@ -18,7 +18,7 @@
<link rel="index" title="Index" href="../genindex.html" />
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<link rel="next" title="evennia.contrib.base_systems.components.tests" href="evennia.contrib.base_systems.components.tests.html" />
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@ -37,7 +37,7 @@
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accesskey="N">next</a> |</li>
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@ -69,8 +69,8 @@
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<h4>Previous topic</h4>
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title="previous chapter">evennia.contrib.base_systems.components.holder</a></p>
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<h4>Next topic</h4>
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@ -300,7 +300,7 @@ It will be passed to aggregate_func if it is also given.</p></li>
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View file

@ -151,7 +151,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -181,7 +181,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -264,7 +264,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -290,7 +290,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -309,7 +309,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -335,7 +335,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -133,7 +133,9 @@
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.base_systems.components.html">evennia.contrib.base_systems.components</a><ul>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html">evennia.contrib.base_systems.components.component</a></li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html">evennia.contrib.base_systems.components.dbfield</a></li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.components.exceptions.html">evennia.contrib.base_systems.components.exceptions</a></li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html">evennia.contrib.base_systems.components.holder</a></li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.components.listing.html">evennia.contrib.base_systems.components.listing</a></li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html">evennia.contrib.base_systems.components.signals</a></li>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html">evennia.contrib.base_systems.components.tests</a></li>
</ul>

View file

@ -229,7 +229,7 @@ for that channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['delchanalias', 'delaliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['delaliaschan', 'delchanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -260,7 +260,7 @@ for that channel.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': &quot;\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom &lt;alias or channel&gt;\n delcom/all &lt;channel&gt;\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': &quot;\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom &lt;alias or channel&gt;\n delcom/all &lt;channel&gt;\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -223,7 +223,7 @@ the operation will be general or on the room.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'abort', 'q', 'chicken out']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'quit', 'chicken out', 'abort']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -247,7 +247,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit abort q chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit abort q chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q quit chicken out abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' q quit chicken out abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -268,7 +268,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -302,7 +302,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -383,7 +383,7 @@ shout</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', 'whisper', ';']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [';', 'shout', 'whisper']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -412,7 +412,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout whisper ;', 'category': 'general', 'key': 'say', 'no_prefix': ' shout whisper ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '; shout whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' ; shout whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -502,7 +502,7 @@ looks and what actions is available.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'unfocus', 'e', 'ex']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'ex', 'examine', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -531,7 +531,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine unfocus e ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine unfocus e ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e ex examine unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e ex examine unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -593,7 +593,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['give', 'inv', 'inventory', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'give', 'inv', 'inventory']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -617,7 +617,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'give inv inventory i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inv inventory i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i give inv inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' i give inv inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -634,7 +634,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -665,7 +665,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -655,7 +655,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -675,7 +675,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -434,7 +434,7 @@ there is no room above/below you, your movement will fail.</p>
<dl class="py attribute">
<dt id="evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['fly', 'dive']</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['dive', 'fly']</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -457,7 +457,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fly dive', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' fly dive', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'dive fly', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' dive fly', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -136,7 +136,9 @@ useful but are deemed too game-specific to go into the core library.</p>
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.base_systems.components.html">evennia.contrib.base_systems.components</a><ul>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html">evennia.contrib.base_systems.components.component</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html">evennia.contrib.base_systems.components.dbfield</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.exceptions.html">evennia.contrib.base_systems.components.exceptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html">evennia.contrib.base_systems.components.holder</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.listing.html">evennia.contrib.base_systems.components.listing</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html">evennia.contrib.base_systems.components.signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html">evennia.contrib.base_systems.components.tests</a></li>
</ul>

View file

@ -338,7 +338,7 @@ everyone but the person rolling.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dice', 'roll']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['roll', '&#64;dice']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -364,7 +364,7 @@ everyone but the person rolling.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': &quot;\n roll dice\n\n Usage:\n dice[/switch] &lt;nr&gt;d&lt;sides&gt; [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 &lt; 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (&lt;,&gt;,&lt;=,&gt;=,==,!=). So e.g. 2d6 + 3 &gt; 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'roll &#64;dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': &quot;\n roll dice\n\n Usage:\n dice[/switch] &lt;nr&gt;d&lt;sides&gt; [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 &lt; 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (&lt;,&gt;,&lt;=,&gt;=,==,!=). So e.g. 2d6 + 3 &gt; 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -734,7 +734,7 @@ commands the caller can use.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -765,7 +765,7 @@ commands the caller can use.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'no_prefix': ' &quot; \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'no_prefix': ' \' &quot;', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -906,7 +906,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -933,7 +933,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -393,7 +393,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -413,7 +413,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look &lt;obj&gt;\n look *&lt;account&gt;\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look &lt;obj&gt;\n look *&lt;account&gt;\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -204,7 +204,7 @@ self.args).</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -228,7 +228,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -305,7 +305,7 @@ unwear &lt;item&gt;</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['unwield', 'unwear']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['unwear', 'unwield']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -329,7 +329,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove &lt;item&gt;\n unwield &lt;item&gt;\n unwear &lt;item&gt;\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove &lt;item&gt;\n unwield &lt;item&gt;\n unwear &lt;item&gt;\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -165,7 +165,7 @@ such as when closing the lid and un-blinding a character.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -194,7 +194,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button press push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -264,7 +264,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['smash', 'smash lid', 'break lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -291,7 +291,7 @@ break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash smash lid break lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash smash lid break lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -391,7 +391,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -420,7 +420,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button press push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -518,7 +518,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'get', 'l', 'examine', 'ex', 'listen']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'feel', 'ex', 'get', 'l', 'listen']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -544,7 +544,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel get l examine ex listen', 'category': 'general', 'key': 'look', 'no_prefix': ' feel get l examine ex listen', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine feel ex get l listen', 'category': 'general', 'key': 'look', 'no_prefix': ' examine feel ex get l listen', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -437,7 +437,7 @@ of the object. We overload it with our own version.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -464,7 +464,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -568,7 +568,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['shiftroot', 'move', 'pull', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'shiftroot', 'move', 'pull']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -604,7 +604,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shiftroot move pull push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot move pull push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push shiftroot move pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push shiftroot move pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -791,7 +791,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['fight', 'stab', 'slash', 'parry', 'kill', 'bash', 'chop', 'pierce', 'thrust', 'hit', 'defend']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['fight', 'hit', 'pierce', 'kill', 'stab', 'thrust', 'bash', 'defend', 'slash', 'chop', 'parry']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -817,7 +817,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fight stab slash parry kill bash chop pierce thrust hit defend', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' fight stab slash parry kill bash chop pierce thrust hit defend', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fight hit pierce kill stab thrust bash defend slash chop parry', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' fight hit pierce kill stab thrust bash defend slash chop parry', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -260,7 +260,7 @@ code except for adding in the details.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -275,7 +275,7 @@ code except for adding in the details.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at &quot;details&quot; in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look &lt;obj&gt;\n look &lt;room detail&gt;\n look *&lt;account&gt;\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at &quot;details&quot; in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -980,7 +980,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'feel', 'feel around', 'l', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['fiddle', 'search', 'feel', 'feel around', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1008,7 +1008,7 @@ random chance of eventually finding a light source.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search feel feel around l fiddle', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' search feel feel around l fiddle', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fiddle search feel feel around l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' fiddle search feel feel around l', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -220,7 +220,7 @@ git evennia pull - Pull the latest evennia code.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmp81ebksfu/43e31abc8d0dbec01859d03515954750c0b75ab9/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmp1ryqv2xi/577f66c3ec9d2375c9baae15298cae8b3ff10dcb/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -281,7 +281,7 @@ git pull - Pull the latest code from your current branch.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmp81ebksfu/43e31abc8d0dbec01859d03515954750c0b75ab9/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmp1ryqv2xi/577f66c3ec9d2375c9baae15298cae8b3ff10dcb/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -286,7 +286,9 @@ with q, remove the break line and restart server when finished.</p></li>
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.base_systems.components.html">evennia.contrib.base_systems.components</a><ul>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.component.html">evennia.contrib.base_systems.components.component</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.dbfield.html">evennia.contrib.base_systems.components.dbfield</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.exceptions.html">evennia.contrib.base_systems.components.exceptions</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.holder.html">evennia.contrib.base_systems.components.holder</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.listing.html">evennia.contrib.base_systems.components.listing</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.signals.html">evennia.contrib.base_systems.components.signals</a></li>
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.base_systems.components.tests.html">evennia.contrib.base_systems.components.tests</a></li>
</ul>

View file

@ -348,7 +348,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':q!', ':p', ':i', ':fi', ':wq', ':j', ':A', ':', ':I', ':r', ':dw', ':f', ':h', ':y', ':uu', ':echo', ':dd', ':w', ':DD', ':!', ':UU', ':=', ':q', ':::', ':fd', ':x', ':u', '::', ':&lt;', ':S', ':&gt;', ':s']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':::', ':&lt;', ':x', ':I', ':wq', ':', ':dd', ':y', ':q!', ':dw', '::', ':UU', ':w', ':r', ':uu', ':i', ':&gt;', ':u', ':q', ':DD', ':echo', ':!', ':f', ':p', ':s', ':fi', ':=', ':j', ':A', ':S', ':h', ':fd']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -376,7 +376,7 @@ efficient presentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':q! :p :i :fi :wq :j :A : :I :r :dw :f :h :y :uu :echo :dd :w :DD :! :UU := :q ::: :fd :x :u :: :&lt; :S :&gt; :s', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :q! :p :i :fi :wq :j :A : :I :r :dw :f :h :y :uu :echo :dd :w :DD :! :UU := :q ::: :fd :x :u :: :&lt; :S :&gt; :s', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '::: :&lt; :x :I :wq : :dd :y :q! :dw :: :UU :w :r :uu :i :&gt; :u :q :DD :echo :! :f :p :s :fi := :j :A :S :h :fd', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' ::: :&lt; :x :I :wq : :dd :y :q! :dw :: :UU :w :r :uu :i :&gt; :u :q :DD :echo :! :f :p :s :fi := :j :A :S :h :fd', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -951,7 +951,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['a', 'yes', 'n', '__nomatch_command', 'y', 'no', 'abort']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['yes', 'n', 'abort', 'a', 'y', 'no', '__nomatch_command']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -977,7 +977,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'a yes n __nomatch_command y no abort', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a yes n __nomatch_command y no abort', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'yes n abort a y no __nomatch_command', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' yes n abort a y no __nomatch_command', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -149,7 +149,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['a', 'e', 'quit', 'n', 'previous', 'p', 't', 'top', 'q', 'abort', 'next', 'end']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['n', 'e', 'end', 'q', 'abort', 'a', 'p', 'top', 'previous', 'next', 'quit', 't']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -175,7 +175,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'a e quit n previous p t top q abort next end', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a e quit n previous p t top q abort next end', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'n e end q abort a p top previous next quit t', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n e end q abort a p top previous next quit t', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -4061,10 +4061,10 @@
</li>
<li><a href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdObjectChannel">CmdObjectChannel (class in evennia.commands.default.comms)</a>
</li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdObjects">CmdObjects (class in evennia.commands.default.building)</a>
</li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="api/evennia.contrib.game_systems.barter.barter.html#evennia.contrib.game_systems.barter.barter.CmdOffer">CmdOffer (class in evennia.contrib.game_systems.barter.barter)</a>
</li>
<li><a href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdOOC">CmdOOC (class in evennia.commands.default.account)</a>
@ -4567,9 +4567,13 @@
<li><a href="api/evennia.utils.logger.html#evennia.utils.logger.GetServerLogObserver.component_prefix">(evennia.utils.logger.GetServerLogObserver attribute)</a>
</li>
</ul></li>
<li><a href="api/evennia.contrib.base_systems.components.exceptions.html#evennia.contrib.base_systems.components.exceptions.ComponentDoesNotExist">ComponentDoesNotExist</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHandler">ComponentHandler (class in evennia.contrib.base_systems.components.holder)</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentHolderMixin">ComponentHolderMixin (class in evennia.contrib.base_systems.components.holder)</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.exceptions.html#evennia.contrib.base_systems.components.exceptions.ComponentIsNotRegistered">ComponentIsNotRegistered</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.holder.html#evennia.contrib.base_systems.components.holder.ComponentProperty">ComponentProperty (class in evennia.contrib.base_systems.components.holder)</a>
</li>
@ -6636,6 +6640,13 @@
<ul>
<li><a href="api/evennia.contrib.base_systems.components.dbfield.html#module-evennia.contrib.base_systems.components.dbfield">module</a>
</li>
</ul></li>
<li>
evennia.contrib.base_systems.components.exceptions
<ul>
<li><a href="api/evennia.contrib.base_systems.components.exceptions.html#module-evennia.contrib.base_systems.components.exceptions">module</a>
</li>
</ul></li>
<li>
@ -6643,6 +6654,13 @@
<ul>
<li><a href="api/evennia.contrib.base_systems.components.holder.html#module-evennia.contrib.base_systems.components.holder">module</a>
</li>
</ul></li>
<li>
evennia.contrib.base_systems.components.listing
<ul>
<li><a href="api/evennia.contrib.base_systems.components.listing.html#module-evennia.contrib.base_systems.components.listing">module</a>
</li>
</ul></li>
<li>
@ -7611,6 +7629,8 @@
<li><a href="api/evennia.contrib.tutorials.evadventure.enums.html#module-evennia.contrib.tutorials.evadventure.enums">module</a>
</li>
</ul></li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li>
evennia.contrib.tutorials.evadventure.equipment
@ -7618,8 +7638,6 @@
<li><a href="api/evennia.contrib.tutorials.evadventure.equipment.html#module-evennia.contrib.tutorials.evadventure.equipment">module</a>
</li>
</ul></li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li>
evennia.contrib.tutorials.evadventure.npcs
@ -10600,6 +10618,8 @@
<li><a href="api/evennia.commands.default.muxcommand.html#evennia.commands.default.muxcommand.MuxCommand.get_command_info">(evennia.commands.default.muxcommand.MuxCommand method)</a>
</li>
</ul></li>
<li><a href="api/evennia.contrib.base_systems.components.listing.html#evennia.contrib.base_systems.components.listing.get_component_class">get_component_class() (in module evennia.contrib.base_systems.components.listing)</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.get_component_slot">get_component_slot() (evennia.contrib.base_systems.components.component.Component class method)</a>
</li>
<li><a href="api/evennia.contrib.grid.xyzgrid.xymap.html#evennia.contrib.grid.xyzgrid.xymap.XYMap.get_components_with_symbol">get_components_with_symbol() (evennia.contrib.grid.xyzgrid.xymap.XYMap method)</a>
@ -10776,6 +10796,8 @@
</li>
<li><a href="api/evennia.web.api.serializers.html#evennia.web.api.serializers.ObjectDBSerializer.get_exits">get_exits() (evennia.web.api.serializers.ObjectDBSerializer static method)</a>
</li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="api/evennia.commands.command.html#evennia.commands.command.Command.get_extra_info">get_extra_info() (evennia.commands.command.Command method)</a>
<ul>
@ -10784,8 +10806,6 @@
<li><a href="api/evennia.typeclasses.models.html#evennia.typeclasses.models.TypedObject.get_extra_info">(evennia.typeclasses.models.TypedObject method)</a>
</li>
</ul></li>
</ul></td>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="api/evennia.contrib.base_systems.components.component.html#evennia.contrib.base_systems.components.component.Component.get_fields">get_fields() (evennia.contrib.base_systems.components.component.Component class method)</a>
</li>
<li><a href="api/evennia.web.admin.objects.html#evennia.web.admin.objects.ObjectAdmin.get_fieldsets">get_fieldsets() (evennia.web.admin.objects.ObjectAdmin method)</a>
@ -12351,6 +12371,8 @@
<li><a href="api/evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.DoesNotExist">IntroRoom.DoesNotExist</a>
</li>
<li><a href="api/evennia.contrib.tutorials.tutorial_world.rooms.html#evennia.contrib.tutorials.tutorial_world.rooms.IntroRoom.MultipleObjectsReturned">IntroRoom.MultipleObjectsReturned</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.exceptions.html#evennia.contrib.base_systems.components.exceptions.InvalidComponentError">InvalidComponentError</a>
</li>
<li><a href="api/evennia.contrib.tutorials.evadventure.objects.html#evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor.inventory_use_slot">inventory_use_slot (evennia.contrib.tutorials.evadventure.objects.EvAdventureArmor attribute)</a>
@ -15123,8 +15145,12 @@
<li><a href="api/evennia.contrib.base_systems.components.component.html#module-evennia.contrib.base_systems.components.component">evennia.contrib.base_systems.components.component</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.dbfield.html#module-evennia.contrib.base_systems.components.dbfield">evennia.contrib.base_systems.components.dbfield</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.exceptions.html#module-evennia.contrib.base_systems.components.exceptions">evennia.contrib.base_systems.components.exceptions</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.holder.html#module-evennia.contrib.base_systems.components.holder">evennia.contrib.base_systems.components.holder</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.listing.html#module-evennia.contrib.base_systems.components.listing">evennia.contrib.base_systems.components.listing</a>
</li>
<li><a href="api/evennia.contrib.base_systems.components.signals.html#module-evennia.contrib.base_systems.components.signals">evennia.contrib.base_systems.components.signals</a>
</li>

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@ -325,11 +325,21 @@
<td>&#160;&#160;&#160;
<a href="api/evennia.contrib.base_systems.components.dbfield.html#module-evennia.contrib.base_systems.components.dbfield"><code class="xref">evennia.contrib.base_systems.components.dbfield</code></a></td><td>
<em></em></td></tr>
<tr class="cg-1">
<td></td>
<td>&#160;&#160;&#160;
<a href="api/evennia.contrib.base_systems.components.exceptions.html#module-evennia.contrib.base_systems.components.exceptions"><code class="xref">evennia.contrib.base_systems.components.exceptions</code></a></td><td>
<em></em></td></tr>
<tr class="cg-1">
<td></td>
<td>&#160;&#160;&#160;
<a href="api/evennia.contrib.base_systems.components.holder.html#module-evennia.contrib.base_systems.components.holder"><code class="xref">evennia.contrib.base_systems.components.holder</code></a></td><td>
<em></em></td></tr>
<tr class="cg-1">
<td></td>
<td>&#160;&#160;&#160;
<a href="api/evennia.contrib.base_systems.components.listing.html#module-evennia.contrib.base_systems.components.listing"><code class="xref">evennia.contrib.base_systems.components.listing</code></a></td><td>
<em></em></td></tr>
<tr class="cg-1">
<td></td>
<td>&#160;&#160;&#160;

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