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Clean up develop doc build to avoid clashes
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23 changed files with 82 additions and 83 deletions
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[prev lesson](./Planning-Where-Do-I-Begin) | [next lesson](./Planning-The-Tutorial-Game)
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# On Planning a Game
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Last lesson we asked ourselves some questions about our motivation. In this one we'll present
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@ -209,4 +207,3 @@ have made their dream game a reality!
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In the next lesson we'll make use of these general points and try to plan out our tutorial game.
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[prev lesson](./Planning-Where-Do-I-Begin) | [next lesson](./Planning-The-Tutorial-Game)
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[prev lesson](./Planning-The-Tutorial-Game) | [next lesson](../Part3/Starting-Part3)
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# Planning the use of some useful contribs
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Evennia is deliberately bare-bones out of the box. The idea is that you should be as unrestricted as possible
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@ -252,4 +250,3 @@ in the next part of this tutorial series. When doing this for yourself, remember
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back to your planning and adjust it as you learn what works and what does not.
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[prev lesson](./Planning-The-Tutorial-Game) | [next lesson](../Part3/Starting-Part3)
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[prev lesson](./Game-Planning) | [next lesson](./Planning-Some-Useful-Contribs)
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# Planning our tutorial game
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Using the general plan from last lesson we'll now establish what kind of game we want to create for this tutorial.
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@ -425,5 +423,3 @@ playable game!
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Before starting to code in earnest a good coder should always do an inventory of all the stuff they _don't_ need
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to code themselves. So in the next lesson we will check out what help we have from Evennia's _contribs_.
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[prev lesson](./Game-Planning) | [next lesson](./Planning-Some-Useful-Contribs)
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[prev lesson](./Starting-Part2) | [next lesson](./Game-Planning)
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# Where do I begin?
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The good news is that following this Starting tutorial is a great way to begin making an Evennia game.
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@ -145,5 +143,3 @@ works best for you.
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In the next lesson we'll go through some of the technical questions you need to consider. This should
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hopefully help you figure out more about the game you want to make. In the lesson following that we'll
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then try to answer those questions for the sake of creating our little tutorial game.
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[prev lesson](./Starting-Part2) | [next lesson](./Game-Planning)
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@ -26,4 +26,15 @@ programming.
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1. [Planning to use some useful Contribs](./Planning-Some-Useful-Contribs)
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In the process we'll go through the common questions of "where to start"
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and "what to think about" when creating a multiplayer online text game.
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and "what to think about" when creating a multiplayer online text game.
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```toctree::
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:hidden:
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Planning-Where-Do-I-Begin
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Game-Planning
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Planning-Some-Useful-Contribs
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../Part3/Starting-Part3
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```
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