Clean up develop doc build to avoid clashes

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Griatch 2020-10-19 22:40:43 +02:00
parent 4fa9f12d65
commit dca88243f4
23 changed files with 82 additions and 83 deletions

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[prev lesson](./Planning-Where-Do-I-Begin) | [next lesson](./Planning-The-Tutorial-Game)
# On Planning a Game
Last lesson we asked ourselves some questions about our motivation. In this one we'll present
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In the next lesson we'll make use of these general points and try to plan out our tutorial game.
[prev lesson](./Planning-Where-Do-I-Begin) | [next lesson](./Planning-The-Tutorial-Game)

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[prev lesson](./Planning-The-Tutorial-Game) | [next lesson](../Part3/Starting-Part3)
# Planning the use of some useful contribs
Evennia is deliberately bare-bones out of the box. The idea is that you should be as unrestricted as possible
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back to your planning and adjust it as you learn what works and what does not.
[prev lesson](./Planning-The-Tutorial-Game) | [next lesson](../Part3/Starting-Part3)

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[prev lesson](./Game-Planning) | [next lesson](./Planning-Some-Useful-Contribs)
# Planning our tutorial game
Using the general plan from last lesson we'll now establish what kind of game we want to create for this tutorial.
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Before starting to code in earnest a good coder should always do an inventory of all the stuff they _don't_ need
to code themselves. So in the next lesson we will check out what help we have from Evennia's _contribs_.
[prev lesson](./Game-Planning) | [next lesson](./Planning-Some-Useful-Contribs)

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[prev lesson](./Starting-Part2) | [next lesson](./Game-Planning)
# Where do I begin?
The good news is that following this Starting tutorial is a great way to begin making an Evennia game.
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In the next lesson we'll go through some of the technical questions you need to consider. This should
hopefully help you figure out more about the game you want to make. In the lesson following that we'll
then try to answer those questions for the sake of creating our little tutorial game.
[prev lesson](./Starting-Part2) | [next lesson](./Game-Planning)

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1. [Planning to use some useful Contribs](./Planning-Some-Useful-Contribs)
In the process we'll go through the common questions of "where to start"
and "what to think about" when creating a multiplayer online text game.
and "what to think about" when creating a multiplayer online text game.
```toctree::
:hidden:
Planning-Where-Do-I-Begin
Game-Planning
Planning-Some-Useful-Contribs
../Part3/Starting-Part3
```