diff --git a/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Rules.md b/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Rules.md index 20e5ca4b0d..bcf3311b4f 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Rules.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Rules.md @@ -320,7 +320,7 @@ class EvAdventureRollEngine: defender_defense = getattr(defender, defense_type.value, 1) + 10 result, quality = self.saving_throw(attacker, bonus_type=attack_type, target=defender_defense, - advantage=advantave, disadvantage=disadvantage) + advantage=advantage, disadvantage=disadvantage) return result, quality ``` @@ -584,8 +584,8 @@ class TestEvAdventureRuleEngine(BaseEvenniaTest): @patch("evadventure.rules.randint") def test_roll(self, mock_randint): mock_randint.return_value = 4 - self.assertEqual(self.roll_engine.roll("1d6", 4) - self.assertEqual(self.roll_engine.roll("2d6", 2 * 4) + self.assertEqual(self.roll_engine.roll("1d6", 4)) + self.assertEqual(self.roll_engine.roll("2d6"), 2 * 4) # test of the other rule methods below ... ```