Merge branch 'develop' into contrib/evadventure

This commit is contained in:
Griatch 2022-07-11 11:24:46 +02:00
commit dbebfb9bb0
32 changed files with 1766 additions and 34 deletions

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@ -9,7 +9,7 @@ PS1="evennia|docker \w $ "
cmd="$@"
output="Docker starting with argument '$cmd' ..."
if test -z $cmd; then
if test -z "$cmd"; then
cmd="bash"
output="No argument given, starting shell ..."
fi

8
docs/source/.vale.ini Normal file
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@ -0,0 +1,8 @@
StylesPath = .vale
Vocab = docs
Packages = write-good
MinAlertLevel = error
[*.md]
BasedOnStyles = Vale, write-good

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@ -0,0 +1,19 @@
Evennia
Pastebin
[Cc]ontrib(s)*
Patreon
[Rr]epo(s)*
(?i)readme
[Ss]ubfolder(s)*
[Dd]ev(s)*
Github
[Dd]ocstring(s)*
[Mm]ygame(s)*
[Gg]amedir(s)*
[Vv]irtualenv(s)*
Python
API
[Tt]ypeclass(es)*?
[Bb]ullet point(s)*
CommonMark
[Pp]reparser(s)*

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- fly the coop
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- forgive and forget
- fox in the henhouse
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- good as gold
- good deed for the day
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- good time was had by all
- good times were had by all
- greased lightning
- greek to me
- green thumb
- green-eyed monster
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- growing like a weed
- hair of the dog
- hand to mouth
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- happy as a lark
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- have a nice day
- have high hopes
- have the last laugh
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- head honcho
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- hear a pin drop
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- heart's content
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- hem and haw
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- high and mighty
- high as a kite
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- hold your head up high
- hold your horses
- hold your own
- hold your tongue
- honest as the day is long
- horns of a dilemma
- horse of a different color
- hot under the collar
- hour of need
- I beg to differ
- icing on the cake
- if the shoe fits
- if the shoe were on the other foot
- in a jam
- in a jiffy
- in a nutshell
- in a pig's eye
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- in a word
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- in the gutter
- in the nick of time
- in the thick of it
- in your dreams
- it ain't over till the fat lady sings
- it goes without saying
- it takes all kinds
- it takes one to know one
- it's a small world
- it's only a matter of time
- ivory tower
- Jack of all trades
- jockey for position
- jog your memory
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- no use crying over spilled milk
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- now we're cooking
- off the top of my head
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- off the wall
- old hat
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- older than Methuselah
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- one bad apple doesn't spoil the bushel
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- one in a million
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- open a can of worms
- open and shut case
- open the flood gates
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- plain as the nose on your face
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- point with pride
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- pot calling the kettle black
- pretty as a picture
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- put the pedal to the metal
- put your best foot forward
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- quick as a lick
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- throw in the towel
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- to coin a phrase
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- yanking your chain
- yappy as a dog
- years young
- you are what you eat
- you can run but you can't hide
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- you're the boss
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- young and vibrant

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@ -0,0 +1,27 @@
Based on [write-good](https://github.com/btford/write-good).
> Naive linter for English prose for developers who can't write good and wanna learn to do other stuff good too.
```
The MIT License (MIT)
Copyright (c) 2014 Brian Ford
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```

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- witnessed

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@ -0,0 +1,207 @@
extends: existence
message: "'%s' is a weasel word!"
ignorecase: true
level: warning
tokens:
- absolutely
- accidentally
- additionally
- allegedly
- alternatively
- angrily
- anxiously
- approximately
- awkwardly
- badly
- barely
- beautifully
- blindly
- boldly
- bravely
- brightly
- briskly
- bristly
- bubbly
- busily
- calmly
- carefully
- carelessly
- cautiously
- cheerfully
- clearly
- closely
- coldly
- completely
- consequently
- correctly
- courageously
- crinkly
- cruelly
- crumbly
- cuddly
- currently
- daily
- daringly
- deadly
- definitely
- deliberately
- doubtfully
- dumbly
- eagerly
- early
- easily
- elegantly
- enormously
- enthusiastically
- equally
- especially
- eventually
- exactly
- exceedingly
- exclusively
- extremely
- fairly
- faithfully
- fatally
- fiercely
- finally
- fondly
- few
- foolishly
- fortunately
- frankly
- frantically
- generously
- gently
- giggly
- gladly
- gracefully
- greedily
- happily
- hardly
- hastily
- healthily
- heartily
- helpfully
- honestly
- hourly
- hungrily
- hurriedly
- immediately
- impatiently
- inadequately
- ingeniously
- innocently
- inquisitively
- interestingly
- irritably
- jiggly
- joyously
- justly
- kindly
- largely
- lately
- lazily
- likely
- literally
- lonely
- loosely
- loudly
- loudly
- luckily
- madly
- many
- mentally
- mildly
- monthly
- mortally
- mostly
- mysteriously
- neatly
- nervously
- nightly
- noisily
- normally
- obediently
- occasionally
- only
- openly
- painfully
- particularly
- patiently
- perfectly
- politely
- poorly
- powerfully
- presumably
- previously
- promptly
- punctually
- quarterly
- quickly
- quietly
- rapidly
- rarely
- really
- recently
- recklessly
- regularly
- remarkably
- relatively
- reluctantly
- repeatedly
- rightfully
- roughly
- rudely
- sadly
- safely
- selfishly
- sensibly
- seriously
- sharply
- shortly
- shyly
- significantly
- silently
- simply
- sleepily
- slowly
- smartly
- smelly
- smoothly
- softly
- solemnly
- sparkly
- speedily
- stealthily
- sternly
- stupidly
- substantially
- successfully
- suddenly
- surprisingly
- suspiciously
- swiftly
- tenderly
- tensely
- thoughtfully
- tightly
- timely
- truthfully
- unexpectedly
- unfortunately
- usually
- very
- victoriously
- violently
- vivaciously
- warmly
- waverly
- weakly
- wearily
- weekly
- wildly
- wisely
- worldly
- wrinkly
- yearly

View file

@ -0,0 +1,4 @@
{
"feed": "https://github.com/errata-ai/write-good/releases.atom",
"vale_version": ">=1.0.0"
}

View file

@ -160,6 +160,14 @@ Up requirements to Django 4.0+, Twisted 22+, Python 3.9 or 3.10
- Attribute storage support defaultdics (Hendher)
- Add ObjectParent mixin to default game folder template as an easy, ready-made
way to override features on all ObjectDB-inheriting objects easily.
- Add `TagProperty`, `AliasProperty` and `PermissionProperty` to assign these
data in a similar way to django fields.
- The db pickle-serializer now checks for methods `__serialize_dbobjs__` and `__deserialize_dbobjs__`
to allow custom packing/unpacking of nested dbobjs, to allow storing in Attribute.
- Optimizations to rpsystem contrib performance. Breaking change: `.get_sdesc()` will
now return `None` instead of `.db.desc` if no sdesc is set; fallback in hook (inspectorCaracal)
- Reworked text2html parser to avoid problems with stateful color tags (inspectorCaracal)
- Simplified `EvMenu.options_formatter` hook to use `EvColumn` and f-strings (inspectorcaracal)
## Evennia 0.9.5

View file

@ -367,8 +367,8 @@ obj.db.mydata = container # will raise error!
By adding two methods `__serialize_dbobjs__` and `__deserialize_dbobjs__` to the
object you want to save, you can pre-serialize and post-deserialize all 'hidden'
objects before Evennia's main serializer gets to work. Inside these methods, use Evennia's
[evennia.utils.dbserialize.dbserialize](api:evennia.utils.dbserialize.dbserialize) and
[dbunserialize](api:evennia.utils.dbserialize.dbunserialize) functions to safely
[evennia.utils.dbserialize.dbserialize](evennia.utils.dbserialize.dbserialize) and
[dbunserialize](evennia.utils.dbserialize.dbunserialize) functions to safely
serialize the db-objects you want to store.
```{code-block} python

View file

@ -22,7 +22,7 @@ class Sword(DefaultObject):
```
_Tags_ are short text lables one can 'hang' on objects in order to organize, group and quickly find out their properties. An Evennia entity can be tagged by any number of tags. They are more efficient than [Attributes](Attributes) since on the database-side, Tags are _shared_ between all objects with that particular tag. A tag does not carry a value in itself; it either sits on the entity
_Tags_ are short text lables one can 'hang' on objects in order to organize, group and quickly find out their properties. An Evennia entity can be tagged by any number of tags. They are more efficient than [Attributes](./Attributes.md) since on the database-side, Tags are _shared_ between all objects with that particular tag. A tag does not carry a value in itself; it either sits on the entity
Above, the tags inform us that the `Sword` is both sharp and can be wielded. If that's all they do, they could just be a normal Python flag. When tags become important is if there are a lot of objects with different combinations of tags. Maybe you have a magical spell that dulls _all_ sharp-edged objects in the castle - whether sword, dagger, spear or kitchen knife! You can then just grab all objects with the `has_sharp_edge` tag.
Another example would be a weather script affecting all rooms tagged as `outdoors` or finding all characters tagged with `belongs_to_fighter_guild`.

View file

@ -0,0 +1,198 @@
# Components
_Contrib by ChrisLR 2021_
# The Components Contrib
This contrib introduces Components and Composition to Evennia.
Each 'Component' class represents a feature that will be 'enabled' on a typeclass instance.
You can register these components on an entire typeclass or a single object at runtime.
It supports both persisted attributes and in-memory attributes by using Evennia's AttributeHandler.
# Pros
- You can reuse a feature across multiple typeclasses without inheritance
- You can cleanly organize each feature into a self-contained class.
- You can check if your object supports a feature without checking its instance.
# Cons
- It introduces additional complexity.
- A host typeclass instance is required.
# How to install
To enable component support for a typeclass,
import and inherit the ComponentHolderMixin, similar to this
```python
from evennia.contrib.base_systems.components import ComponentHolderMixin
class Character(ComponentHolderMixin, DefaultCharacter):
# ...
```
Components need to inherit the Component class directly and require a name.
```python
from evennia.contrib.components import Component
class Health(Component):
name = "health"
```
Components may define DBFields or NDBFields at the class level.
DBField will store its values in the host's DB with a prefixed key.
NDBField will store its values in the host's NDB and will not persist.
The key used will be 'component_name::field_name'.
They use AttributeProperty under the hood.
Example:
```python
from evennia.contrib.base_systems.components import Component, DBField
class Health(Component):
health = DBField(default=1)
```
Note that default is optional and will default to None.
Adding a component to a host will also a similarly named tag with 'components' as category.
A Component named health will appear as key="health, category="components".
This allows you to retrieve objects with specific components by searching with the tag.
It is also possible to add Component Tags the same way, using TagField.
TagField accepts a default value and can be used to store a single or multiple tags.
Default values are automatically added when the component is added.
Component Tags are cleared from the host if the component is removed.
Example:
```python
from evennia.contrib.base_systems.components import Component, TagField
class Health(Component):
resistances = TagField()
vulnerability = TagField(default="fire", enforce_single=True)
```
The 'resistances' field in this example can be set to multiple times and it will keep the added tags.
The 'vulnerability' field in this example will override the previous tag with the new one.
Each typeclass using the ComponentHolderMixin can declare its components
in the class via the ComponentProperty.
These are components that will always be present in a typeclass.
You can also pass kwargs to override the default values
Example
```python
from evennia.contrib.base_systems.components import ComponentHolderMixin
class Character(ComponentHolderMixin, DefaultCharacter):
health = ComponentProperty("health", hp=10, max_hp=50)
```
You can then use character.components.health to access it.
The shorter form character.cmp.health also exists.
character.health would also be accessible but only for typeclasses that have
this component defined on the class.
Alternatively you can add those components at runtime.
You will have to access those via the component handler.
Example
```python
character = self
vampirism = components.Vampirism.create(character)
character.components.add(vampirism)
...
vampirism_from_elsewhere = character.components.get("vampirism")
```
Keep in mind that all components must be imported to be visible in the listing.
As such, I recommend regrouping them in a package.
You can then import all your components in that package's __init__
Because of how Evennia import typeclasses and the behavior of python imports
I recommend placing the components package inside the typeclass package.
In other words, create a folder named components inside your typeclass folder.
Then, inside the 'typeclasses/__init__.py' file add the import to the folder, like
```python
from typeclasses import components
```
This ensures that the components package will be imported when the typeclasses are imported.
You will also need to import each components inside the package's own 'typeclasses/components/__init__.py' file.
You only need to import each module/file from there but importing the right class is a good practice.
```python
from typeclasses.components.health import Health
```
```python
from typeclasses.components import health
```
Both of the above examples will work.
# Full Example
```python
from evennia.contrib.base_systems import components
# This is the Component class
class Health(components.Component):
name = "health"
# Stores the current and max values as Attributes on the host, defaulting to 100
current = components.DBField(default=100)
max = components.DBField(default=100)
def damage(self, value):
if self.current <= 0:
return
self.current -= value
if self.current > 0:
return
self.current = 0
self.on_death()
def heal(self, value):
hp = self.current
hp += value
if hp >= self.max_hp:
hp = self.max_hp
self.current = hp
@property
def is_dead(self):
return self.current <= 0
def on_death(self):
# Behavior is defined on the typeclass
self.host.on_death()
# This is how the Character inherits the mixin and registers the component 'health'
class Character(ComponentHolderMixin, DefaultCharacter):
health = ComponentProperty("health")
# This is an example of a command that checks for the component
class Attack(Command):
key = "attack"
aliases = ('melee', 'hit')
def at_pre_cmd(self):
caller = self.caller
targets = self.caller.search(args, quiet=True)
valid_target = None
for target in targets:
# Attempt to retrieve the component, None is obtained if it does not exist.
if target.components.health:
valid_target = target
if not valid_target:
caller.msg("You can't attack that!")
return True
```
----
<small>This document page is generated from `evennia/contrib/base_systems/components/README.md`. Changes to this
file will be overwritten, so edit that file rather than this one.</small>

View file

@ -728,4 +728,4 @@ available at https://evennia.github.io/evennia/latest/.
[linkdemo]: #Links
[retext]: https://github.com/retext-project/retext
[grip]: https://github.com/joeyespo/grip
[pycharm]: https://www.jetbrains.com/pycharm/
[pycharm]: https://www.jetbrains.com/pycharm/

View file

@ -25,7 +25,7 @@ Evennia depends heavily on good documentation and we are always looking for
extra eyes and hands to improve it. Even small things such as fixing typos are a
great help!
- Easiest is to just [report dicumentation issues][issues] as you find them. If
- Easiest is to just [report documentation issues][issues] as you find them. If
we don't know about them, we can't fix them!
- If you want to help edit the docs directly, [check here](./Contributing-Docs.md)
on how to do it.
@ -83,7 +83,7 @@ like [Pastebin](https://pastebin.com/) and just supply the link.
Evennia has a [contrib](Contribs/Contribs-Overview.md) directory which contains
user-shared code organized by category. You can contribute anything that you
think may be useful to another dev, also highly game-specific code. A contrib
must always be added via a forked respository.
must always be added via a forked repository.
#### Guidelines for making a contrib
@ -101,7 +101,7 @@ must always be added via a forked respository.
documented and part of the installation instructions.
- The contrib must be contained within a separate folder under one of the
contrib categories (`game_systems`, `rpg`, `utils` etc). Ask if you are
unsuare which category to put your contrib under.
unsure which category to put your contrib under.
- The folder (package) should be on the following form:
```

View file

@ -0,0 +1,10 @@
```{eval-rst}
evennia.contrib.base\_systems.components.component
=========================================================
.. automodule:: evennia.contrib.base_systems.components.component
:members:
:undoc-members:
:show-inheritance:
```

View file

@ -0,0 +1,10 @@
```{eval-rst}
evennia.contrib.base\_systems.components.dbfield
=======================================================
.. automodule:: evennia.contrib.base_systems.components.dbfield
:members:
:undoc-members:
:show-inheritance:
```

View file

@ -0,0 +1,10 @@
```{eval-rst}
evennia.contrib.base\_systems.components.holder
======================================================
.. automodule:: evennia.contrib.base_systems.components.holder
:members:
:undoc-members:
:show-inheritance:
```

View file

@ -0,0 +1,21 @@
```{eval-rst}
evennia.contrib.base\_systems.components
================================================
.. automodule:: evennia.contrib.base_systems.components
:members:
:undoc-members:
:show-inheritance:
.. toctree::
:maxdepth: 6
evennia.contrib.base_systems.components.component
evennia.contrib.base_systems.components.dbfield
evennia.contrib.base_systems.components.holder
evennia.contrib.base_systems.components.signals
evennia.contrib.base_systems.components.tests
```

View file

@ -0,0 +1,10 @@
```{eval-rst}
evennia.contrib.base\_systems.components.signals
=======================================================
.. automodule:: evennia.contrib.base_systems.components.signals
:members:
:undoc-members:
:show-inheritance:
```

View file

@ -0,0 +1,10 @@
```{eval-rst}
evennia.contrib.base\_systems.components.tests
=====================================================
.. automodule:: evennia.contrib.base_systems.components.tests
:members:
:undoc-members:
:show-inheritance:
```

View file

@ -1927,14 +1927,11 @@ class CmdSetAttribute(ObjManipCommand):
if self.rhs is None:
# no = means we inspect the attribute(s)
if not attrs:
attrs = [attr.key for attr in obj.attributes.get(category=None)]
attrs = [attr.key for attr in obj.attributes.get(category=None, return_obj=True)]
for attr in attrs:
if not self.check_attr(obj, attr, category):
continue
result.append(self.view_attr(obj, attr, category))
# we view it without parsing markup.
self.caller.msg("".join(result).strip(), options={"raw": True})
return
else:
# deleting the attribute(s)
if not (obj.access(self.caller, "control") or obj.access(self.caller, "edit")):
@ -1979,8 +1976,12 @@ class CmdSetAttribute(ObjManipCommand):
else:
value = _convert_from_string(self, value)
result.append(self.set_attr(obj, attr, value, category))
# send feedback
caller.msg("".join(result).strip("\n"))
# check if anything was done
if not result:
caller.msg("No valid attributes were found. Usage: set obj/attr[:category] = value. Use empty value to clear.")
else:
# send feedback
caller.msg("".join(result).strip("\n"))
class CmdTypeclass(COMMAND_DEFAULT_CLASS):

View file

@ -350,7 +350,8 @@ def parse_sdescs_and_recogs(sender, candidates, string, search_mode=False, case_
candidate_map.append((obj, obj.sdesc.get()))
# if no sdesc, include key plus aliases instead
else:
candidate_map.extend([(obj, obj.key)] + [(obj, alias) for alias in obj.aliases.all()])
candidate_map.append((obj, obj.key))
candidate_map.extend([(obj, alias) for alias in obj.aliases.all()])
# escape mapping syntax on the form {#id} if it exists already in emote,
# if so it is replaced with just "id".

View file

@ -269,7 +269,12 @@ class SessionHandler(dict):
rkwargs[key] = [_validate(data), {}]
else:
rkwargs[key] = [[_validate(data)], {}]
rkwargs[key][1]["options"] = options
rkwargs[key][1]["options"] = dict(options)
# make sure that any "prompt" message will be processed last
# by moving it to the end
if "prompt" in rkwargs:
prompt = rkwargs.pop("prompt")
rkwargs["prompt"] = prompt
return rkwargs

View file

@ -1,6 +1,6 @@
from evennia.scripts.scripts import DefaultScript
from evennia.utils.test_resources import EvenniaTest
from evennia.utils.search import search_script_attribute, search_script_tag
from evennia.utils.search import search_script_attribute, search_script_tag, search_script
class TestSearch(EvenniaTest):
@ -48,3 +48,17 @@ class TestSearch(EvenniaTest):
script.db.an_attribute = "some value"
found = search_script_attribute(key="an_attribute", value="wrong value")
self.assertEqual(len(found), 0, errors)
def test_search_script_key(self):
"""Check that a script can be found by its key value."""
script, errors = DefaultScript.create("a-script")
found = search_script("a-script")
self.assertEqual(len(found), 1, errors)
self.assertEqual(script.key, found[0].key, errors)
def test_search_script_wrong_key(self):
"""Check that a script cannot be found by a wrong key value."""
script, errors = DefaultScript.create("a-script")
found = search_script("wrong_key")
self.assertEqual(len(found), 0, errors)

View file

@ -57,21 +57,30 @@ class TestDedent(TestCase):
class TestListToString(TestCase):
"""
Default function header from utils.py:
list_to_string(inlist, endsep="and", addquote=False)
list_to_string(inlist, sep=",", endsep=", and", addquote=False)
Examples:
no endsep:
with defaults:
[1,2,3] -> '1, 2, and 3'
with endsep==',':
[1,2,3] -> '1, 2, 3'
with sep==';' and endsep==';':
[1,2,3] -> '1; 2; 3'
with endsep=='and':
[1,2,3] -> '1, 2 and 3'
with addquote and endsep
with endsep=='':
[1,2,3] -> '1, 2 3'
with addquote and endsep="and"
[1,2,3] -> '"1", "2" and "3"'
"""
def test_list_to_string(self):
self.assertEqual("1, 2, 3", utils.list_to_string([1, 2, 3], endsep=""))
self.assertEqual('"1", "2", "3"', utils.list_to_string([1, 2, 3], endsep="", addquote=True))
self.assertEqual("1, 2, and 3", utils.list_to_string([1, 2, 3]))
self.assertEqual("1, 2, 3", utils.list_to_string([1, 2, 3], endsep=","))
self.assertEqual("1, 2 and 3", utils.list_to_string([1, 2, 3], endsep="and"))
self.assertEqual("1, 2 3", utils.list_to_string([1, 2, 3], endsep=""))
self.assertEqual("1; 2; 3", utils.list_to_string([1, 2, 3], sep=";", endsep=";"))
self.assertEqual('"1", "2", "3"', utils.list_to_string([1, 2, 3], endsep=",", addquote=True))
self.assertEqual(
'"1", "2" and "3"', utils.list_to_string([1, 2, 3], endsep="and", addquote=True)
)

View file

@ -362,7 +362,7 @@ def columnize(string, columns=2, spacing=4, align="l", width=None):
return "\n".join(rows)
def iter_to_str(iterable, endsep=", and", addquote=False):
def iter_to_str(iterable, sep=",", endsep=", and", addquote=False):
"""
This pretty-formats an iterable list as string output, adding an optional
alternative separator to the second to last entry. If `addquote`
@ -372,8 +372,8 @@ def iter_to_str(iterable, endsep=", and", addquote=False):
iterable (any): Usually an iterable to print. Each element must be possible to
present with a string. Note that if this is a generator, it will be
consumed by this operation.
endsep (str, optional): If set, the last item separator will
be replaced with this value.
sep (str, optional): The string to use as a separator for each item in the iterable.
endsep (str, optional): The last item separator will be replaced with this value.
addquote (bool, optional): This will surround all outgoing
values with double quotes.
@ -381,17 +381,20 @@ def iter_to_str(iterable, endsep=", and", addquote=False):
str: The list represented as a string.
Notes:
Default is to use 'Oxford comma', like 1, 2, 3, and 4. To remove, give
`endsep` as just `and`.
Default is to use 'Oxford comma', like 1, 2, 3, and 4.
Examples:
```python
>>> list_to_string([1,2,3], endsep='')
>>> list_to_string([1,2,3], endsep=',')
'1, 2, 3'
>>> list_to_string([1,2,3], endsep='')
'1, 2 3'
>>> list_to_string([1,2,3], ensdep='and')
'1, 2 and 3'
>>> list_to_string([1,2,3], endsep=', and', addquote=True)
>>> list_to_string([1,2,3], sep=';', endsep=';')
'1; 2; 3'
>>> list_to_string([1,2,3], addquote=True)
'"1", "2", and "3"'
```
@ -406,22 +409,19 @@ def iter_to_str(iterable, endsep=", and", addquote=False):
else:
iterable = tuple(str(val) for val in iterable)
if endsep.startswith(","):
if endsep.startswith(sep):
# oxford comma alternative
endsep = endsep[1:] if len_iter < 3 else endsep
elif endsep:
# normal space-separated end separator
endsep = " " + str(endsep).strip()
else:
# no separator given - use comma
endsep = ","
if len_iter == 1:
return str(iterable[0])
elif len_iter == 2:
return f"{endsep} ".join(str(v) for v in iterable)
else:
return ", ".join(str(v) for v in iterable[:-1]) + f"{endsep} {iterable[-1]}"
return f"{sep} ".join(str(v) for v in iterable[:-1]) + f"{endsep} {iterable[-1]}"
# legacy aliases