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Final devblog fix
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3 changed files with 17 additions and 11 deletions
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@ -639,19 +639,25 @@
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</li>
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<li>
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<p>Turn-based combat system (menu based)</p>
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</li>
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<li>
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<ul>
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<li>
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<p>Attacking with wielded weapons (or spell rune)</p>
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<li>Attacking with wielded weapons (or spell rune)</li>
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</ul>
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</li>
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<li>
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<p>Stunts to give you advantages for later turns or give enemies disadvantage for later turns</p>
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<ul>
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<li>Stunts to give you advantages for later turns or give enemies disadvantage for later turns</li>
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</ul>
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</li>
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<li>
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<p>Using items for healing or other effects</p>
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<ul>
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<li>Using items for healing or other effects</li>
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</ul>
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</li>
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<li>
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<p>Fleeing and chasing</p>
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</li>
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<ul>
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<li>Fleeing and chasing</li>
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</ul>
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</li>
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<li>
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@ -29,10 +29,10 @@ The tutorial game itself is based on [Knave](https://www.gmbinder.com/share/-LZG
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- Character generation (Knave chargen is mostly random, but it still showcases Evennia's menu system EvMenu).
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- Inventory management and equipment (including limited storage as well as items worn or wielded).
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- Turn-based combat system (menu based)
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- Attacking with wielded weapons (or spell rune)
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- Stunts to give you advantages for later turns or give enemies disadvantage for later turns
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- Using items for healing or other effects
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- Fleeing and chasing
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- - Attacking with wielded weapons (or spell rune)
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- - Stunts to give you advantages for later turns or give enemies disadvantage for later turns
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- - Using items for healing or other effects
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- - Fleeing and chasing
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- Alternative Twitch-based combat system (might be a stretch goal)
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- NPCs with very simple AI, Death and respawn
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- Simple Questing system with NPC quest givers and quest states
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