Final devblog fix

This commit is contained in:
Griatch 2022-07-05 20:52:08 +02:00
parent 5d2025df76
commit dba9a314c0
3 changed files with 17 additions and 11 deletions

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@ -639,19 +639,25 @@
</li>
<li>
<p>Turn-based combat system (menu based)</p>
</li>
<li>
<ul>
<li>
<p>Attacking with wielded weapons (or spell rune)</p>
<li>Attacking with wielded weapons (or spell rune)</li>
</ul>
</li>
<li>
<p>Stunts to give you advantages for later turns or give enemies disadvantage for later turns</p>
<ul>
<li>Stunts to give you advantages for later turns or give enemies disadvantage for later turns</li>
</ul>
</li>
<li>
<p>Using items for healing or other effects</p>
<ul>
<li>Using items for healing or other effects</li>
</ul>
</li>
<li>
<p>Fleeing and chasing</p>
</li>
<ul>
<li>Fleeing and chasing</li>
</ul>
</li>
<li>

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@ -29,10 +29,10 @@ The tutorial game itself is based on [Knave](https://www.gmbinder.com/share/-LZG
- Character generation (Knave chargen is mostly random, but it still showcases Evennia's menu system EvMenu).
- Inventory management and equipment (including limited storage as well as items worn or wielded).
- Turn-based combat system (menu based)
- Attacking with wielded weapons (or spell rune)
- Stunts to give you advantages for later turns or give enemies disadvantage for later turns
- Using items for healing or other effects
- Fleeing and chasing
- - Attacking with wielded weapons (or spell rune)
- - Stunts to give you advantages for later turns or give enemies disadvantage for later turns
- - Using items for healing or other effects
- - Fleeing and chasing
- Alternative Twitch-based combat system (might be a stretch goal)
- NPCs with very simple AI, Death and respawn
- Simple Questing system with NPC quest givers and quest states

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