From db3dd5b8314ac72abb096561d68aa2a2748e8ae7 Mon Sep 17 00:00:00 2001 From: InspectorCaracal <51038201+InspectorCaracal@users.noreply.github.com> Date: Tue, 12 Dec 2023 15:13:05 -0700 Subject: [PATCH] embed actual prefix into CmdEmote --- evennia/contrib/rpg/rpsystem/rpsystem.py | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/evennia/contrib/rpg/rpsystem/rpsystem.py b/evennia/contrib/rpg/rpsystem/rpsystem.py index 3e06bd0504..900aa27d00 100644 --- a/evennia/contrib/rpg/rpsystem/rpsystem.py +++ b/evennia/contrib/rpg/rpsystem/rpsystem.py @@ -897,7 +897,7 @@ class RPCommand(Command): class CmdEmote(RPCommand): # replaces the main emote - """ + f""" Emote an action, allowing dynamic replacement of text in the emote. @@ -905,11 +905,11 @@ class CmdEmote(RPCommand): # replaces the main emote emote text Example: - emote /me looks around. - emote With a flurry /me attacks /tall man with his sword. - emote "Hello", /me says. + emote {_PREFIX}me looks around. + emote With a flurry {_PREFIX}me attacks {_PREFIX}tall man with his sword. + emote "Hello", {_PREFIX}me says. - Describes an event in the world. This allows the use of /ref + Describes an event in the world. This allows the use of {_PREFIX}ref markers to replace with the short descriptions or recognized strings of objects in the same room. These will be translated to emotes to match each person seeing it. Use "..." for saying