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# Part 2: What we want
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```{sidebar} Beginner Tutorial Parts
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- [Introduction](../Beginner-Tutorial-Overview.md)
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<br>Getting set up.
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- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Overview.md)
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<br>A tour of Evennia and how to use the tools, including an introduction to Python.
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- **Part 2: [What we want](./Beginner-Tutorial-Part2-Overview.md)**
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<br>Planning our tutorial game and what to think about when planning your own in the future.
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- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Overview.md)
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<br>Getting down to the meat of extending Evennia to make our game
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- Part 4: [Using what we created](../Part4/Beginner-Tutorial-Part4-Overview.md)
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<br>Building a tech-demo and world content to go with our code
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- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Overview.md)
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<br>Taking our new game online and let players try it out
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```
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In Part two of the Evennia Beginner Tutorial we'll take a step back and plan out the kind of tutorial game we want to make. This is a more 'theoretical' part where we won't do any hands-on
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programming.
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In the process we'll go through the common questions of "where to start"
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and "what to think about" when creating a multiplayer online text game.
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## Lessons
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```{toctree}
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:numbered:
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:maxdepth: 2
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Beginner-Tutorial-Planning-Where-Do-I-Begin.md
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Beginner-Tutorial-Game-Planning.md
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Beginner-Tutorial-Planning-The-Tutorial-Game.md
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```
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