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# Beginner Tutorial
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```{sidebar} Beginner Tutorial Parts
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- **[Introduction](./Beginner-Tutorial-Intro.md)**
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<br>Getting set up.
|
||||
- Part 1: [What we have](Part1/Beginner-Tutorial-Part1-Intro.md)
|
||||
<br>A tour of Evennia and how to use the tools, including an introduction to Python.
|
||||
- Part 2: [What we want](Part2/Beginner-Tutorial-Part2-Intro.md)
|
||||
<br>Planning our tutorial game and what to think about when planning your own in the future.
|
||||
- Part 3: [How we get there](Part3/Beginner-Tutorial-Part3-Intro.md)
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<br>Getting down to the meat of extending Evennia to make our game
|
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- Part 4: [Using what we created](Part4/Beginner-Tutorial-Part4-Intro.md)
|
||||
<br>Building a tech-demo and world content to go with our code
|
||||
- Part 5: [Showing the world](Part5/Beginner-Tutorial-Part5-Intro.md)
|
||||
<br>Taking our new game online and let players try it out
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```
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Welcome to Evennia! This multi-part Beginner Tutorial will help you get off the ground. It consists
|
||||
of five parts, each with several lessons. You can pick what seems interesting, but if you
|
||||
follow through to the end you will have created a little online game of your own to play
|
||||
and share with others!
|
||||
|
||||
Use the menu on the right to get the index of each tutorial-part. Use the [next](Part1/Beginner-Tutorial-Part1-Intro.md)
|
||||
and [previous](../Howtos-Overview.md) links to step from lesson to lesson.
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|
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## Things you need
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||||
|
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- A Command line
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- A MUD client (or web browser)
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- A text-editor/IDE
|
||||
- Evennia installed and a game-dir initialized
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|
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### A Command line
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|
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You need to know how to find your Terminal/Console in your OS. The Evennia server can be controlled
|
||||
from in-game, but you _will_ need to use the command-line to get anywhere. Here are some starters:
|
||||
|
||||
- [Django-girls' Intro to the Command line for different OS:es](https://tutorial.djangogirls.org/en/intro_to_command_line/)
|
||||
|
||||
Note that we usually only show forward-slashes `/` for file system paths. Windows users should mentally convert this to
|
||||
back-slashes `\` instead.
|
||||
|
||||
### A MUD client
|
||||
|
||||
You might already have a MUD-client you prefer. Check out the [grid of supported clients](../../Setup/Client-Support-Grid.md) for aid.
|
||||
If telnet's not your thing, you can also just use Evennia's web client in your browser.
|
||||
|
||||
> In this documentation we often use the terms 'MUD', 'MU' or 'MU*' interchangeably
|
||||
to represent all the historically different forms of text-based multiplayer game-styles,
|
||||
like MUD, MUX, MUSH, MUCK, MOO and others. Evennia can be used to create all those game-styles
|
||||
and more.
|
||||
|
||||
### An Editor
|
||||
You need a text-editor to edit Python source files. Most everything that can edit and output raw
|
||||
text works (so not Word).
|
||||
|
||||
- [Here's a blog post summing up some of the alternatives](https://www.elegantthemes.com/blog/resources/best-code-editors) - these
|
||||
things don't change much from year to year. Popular choices for Python are PyCharm, VSCode, Atom, Sublime Text and Notepad++.
|
||||
Evennia is to a very large degree coded in VIM, but that's not suitable for beginners.
|
||||
|
||||
> Hint: When setting up your editor, make sure that pressing TAB inserts _4 spaces_ rather than a Tab-character. Since
|
||||
> Python is whitespace-aware, this will make your life a lot easier.
|
||||
|
||||
|
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### Set up a game dir for the tutorial
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|
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Next you should make sure you have [installed Evennia](../../Setup/Installation.md). If you followed the instructions
|
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you will already have created a game-dir. You could use that for this tutorial or you may want to do the
|
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tutorial in its own, isolated game dir; it's up to you.
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|
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- If you want a new gamedir for the tutorial game and already have Evennia running with another gamedir,
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first enter that gamedir and run
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|
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evennia stop
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> If you want to run two parallel servers, that'd be fine too, but one would have to use
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> different ports from the defaults, or there'd be a clash. We will go into changing settings later.
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- Now go to where you want to create your tutorial-game. We will always refer to it as `mygame` so
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it may be convenient if you do too:
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evennia --init mygame
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cd mygame
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evennia migrate
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evennia start --log
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Add your superuser name and password at the prompt (email is optional). Make sure you can
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go to `localhost:4000` in your MUD client or to [http://localhost:4001](http://localhost:4001)
|
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in your web browser (Mac users: Try `127.0.0.1` instead of `localhost` if you have trouble).
|
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|
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The above `--log` flag will have Evennia output all its logs to the terminal. This will block
|
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the terminal from other input. To leave the log-view, press `Ctrl-C` (`Cmd-C` on Mac). To see
|
||||
the log again just run
|
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|
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evennia --log
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|
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You should now be good to go on to [the first part of the tutorial](Part1/Beginner-Tutorial-Part1-Intro.md).
|
||||
Good luck!
|
||||
|
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<details>
|
||||
<summary>
|
||||
Click here to expand a list of all Beginner-Tutorial sections (all parts).
|
||||
</summary>
|
||||
|
||||
```{toctree}
|
||||
|
||||
Part1/Beginner-Tutorial-Part1-Intro
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Part2/Beginner-Tutorial-Part2-Intro
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Part3/Beginner-Tutorial-Part3-Intro
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Part4/Beginner-Tutorial-Part4-Intro
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Part5/Beginner-Tutorial-Part5-Intro
|
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|
||||
```
|
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|
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</details>
|
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|
|
@ -0,0 +1,82 @@
|
|||
# Beginner Tutorial
|
||||
|
||||
```{sidebar} Beginner Tutorial Parts
|
||||
- **[Introduction](./Beginner-Tutorial-Overview.md)**
|
||||
<br>Getting set up.
|
||||
- Part 1: [What we have](Part1/Beginner-Tutorial-Part1-Overview.md)
|
||||
<br>A tour of Evennia and how to use the tools, including an introduction to Python.
|
||||
- Part 2: [What we want](Part2/Beginner-Tutorial-Part2-Overview.md)
|
||||
<br>Planning our tutorial game and what to think about when planning your own in the future.
|
||||
- Part 3: [How we get there](Part3/Beginner-Tutorial-Part3-Overview.md)
|
||||
<br>Getting down to the meat of extending Evennia to make our game
|
||||
- Part 4: [Using what we created](Part4/Beginner-Tutorial-Part4-Overview.md)
|
||||
<br>Building a tech-demo and world content to go with our code
|
||||
- Part 5: [Showing the world](Part5/Beginner-Tutorial-Part5-Overview.md)
|
||||
<br>Taking our new game online and let players try it out
|
||||
```
|
||||
|
||||
Welcome to Evennia! This multi-part Beginner Tutorial will help you get off the ground.
|
||||
|
||||
You can pick what seems interesting, but if you follow through to the end you will have created a little online game of your own to play and share with others!
|
||||
|
||||
Use the menu on the right to get the index of each tutorial-part. Use the [next](Part1/Beginner-Tutorial-Part1-Overview.md) and [previous](../Howtos-Overview.md) links at the top/bottom right of the page to step between lessons.
|
||||
|
||||
## Things you need
|
||||
|
||||
- A Command line
|
||||
- A MUD client (or web browser)
|
||||
- A text-editor/IDE
|
||||
- Evennia installed and a game-dir initialized
|
||||
|
||||
### A Command line
|
||||
|
||||
You need to know how to find your Terminal/Console in your OS. The Evennia server can be controlled from in-game, but you _will_ need to use the command-line to get anywhere. Here are some starters:
|
||||
|
||||
- [Online Intro to the Command line for different OS:es](https://tutorial.djangogirls.org/en/intro_to_command_line/)
|
||||
|
||||
> Note that we usually only show forward-slashes `/` for file system paths. Windows users should mentally convert this to back-slashes `\` instead.
|
||||
|
||||
### A MUD client
|
||||
|
||||
You might already have a MUD-client you prefer. Check out the [grid of supported clients](../../Setup/Client-Support-Grid.md).
|
||||
If telnet's not your thing, you can also just use Evennia's web client in your browser.
|
||||
|
||||
> In this documentation we often use the terms 'MUD', 'MU' or 'MU*' interchangeably to represent all the historically different forms of text-based multiplayer game-styles, like MUD, MUX, MUSH, MUCK, MOO and others. Evennia can be used to create all those game-styles and more.
|
||||
|
||||
### A text Editor or IDE
|
||||
|
||||
You need a text-editor to edit Python source files. Most everything that can edit and output raw
|
||||
text works (so not Word).
|
||||
|
||||
- [Here's a blog post summing up some of the alternatives](https://www.elegantthemes.com/blog/resources/best-code-editors) - these things don't change much from year to year. Popular choices for Python are PyCharm, VSCode, Atom, Sublime Text and Notepad++. Evennia is to a very large degree coded in VIM, but that's not suitable for beginners.
|
||||
|
||||
```{important} Use spaces, not tabs
|
||||
```
|
||||
> Make sure to configure your editor so that pressing TAB inserts _4 spaces_ rather than a Tab-character. Since Python is whitespace-aware, this will make your life a lot easier.
|
||||
|
||||
### A fresh game dir?
|
||||
|
||||
You should make sure you have [installed Evennia](../../Setup/Installation.md). If you followed the instructions you will already have created a game-dir.
|
||||
|
||||
You could re-use that or make a new one only for this tutorial, it's up to you.
|
||||
|
||||
If you already have a game dir and want a separate one for the tutorial, use `evennia stop` to halt the running server and then [Initialize a new game dir](../../Setup/Installation.md#initialize-a-new-game) somewhere else (_not_ inside the previous game dir!). We refer to it everywhere as `mygame`, so you may want to do the same.
|
||||
|
||||
You should now be ready to move on to the [first lesson](Part1/Beginner-Tutorial-Part1-Overview.md)
|
||||
|
||||
<details>
|
||||
<summary>
|
||||
Click here to expand a list of all Beginner-Tutorial sections (all parts).
|
||||
</summary>
|
||||
|
||||
```{toctree}
|
||||
|
||||
Part1/Beginner-Tutorial-Part1-Overview
|
||||
Part2/Beginner-Tutorial-Part2-Overview
|
||||
Part3/Beginner-Tutorial-Part3-Overview
|
||||
Part4/Beginner-Tutorial-Part4-Overview
|
||||
Part5/Beginner-Tutorial-Part5-Overview
|
||||
|
||||
```
|
||||
|
||||
</details>
|
||||
|
|
@ -1,17 +1,17 @@
|
|||
# Part 1: What we have
|
||||
|
||||
```{sidebar} Beginner Tutorial Parts
|
||||
- [Introduction](../Beginner-Tutorial-Intro.md)
|
||||
- [Introduction](../Beginner-Tutorial-Overview.md)
|
||||
<br>Getting set up.
|
||||
- Part 1: **[What we have](./Beginner-Tutorial-Part1-Intro.md)**
|
||||
- Part 1: **[What we have](./Beginner-Tutorial-Part1-Overview.md)**
|
||||
<br>A tour of Evennia and how to use the tools, including an introduction to Python.
|
||||
- Part 2: [What we want](../Part2/Beginner-Tutorial-Part2-Intro.md)
|
||||
- Part 2: [What we want](../Part2/Beginner-Tutorial-Part2-Overview.md)
|
||||
<br>Planning our tutorial game and what to think about when planning your own in the future.
|
||||
- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Intro.md)
|
||||
- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Overview.md)
|
||||
<br>Getting down to the meat of extending Evennia to make our game
|
||||
- Part 4: [Using what we created](../Part4/Beginner-Tutorial-Part4-Intro.md)
|
||||
- Part 4: [Using what we created](../Part4/Beginner-Tutorial-Part4-Overview.md)
|
||||
<br>Building a tech-demo and world content to go with our code
|
||||
- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Intro.md)
|
||||
- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Overview.md)
|
||||
<br>Taking our new game online and let players try it out
|
||||
```
|
||||
|
||||
|
|
@ -1,17 +1,17 @@
|
|||
# Part 2: What we want
|
||||
|
||||
```{sidebar} Beginner Tutorial Parts
|
||||
- [Introduction](../Beginner-Tutorial-Intro.md)
|
||||
- [Introduction](../Beginner-Tutorial-Overview.md)
|
||||
<br>Getting set up.
|
||||
- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Intro.md)
|
||||
- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Overview.md)
|
||||
<br>A tour of Evennia and how to use the tools, including an introduction to Python.
|
||||
- **Part 2: [What we want](./Beginner-Tutorial-Part2-Intro.md)**
|
||||
- **Part 2: [What we want](./Beginner-Tutorial-Part2-Overview.md)**
|
||||
<br>Planning our tutorial game and what to think about when planning your own in the future.
|
||||
- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Intro.md)
|
||||
- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Overview.md)
|
||||
<br>Getting down to the meat of extending Evennia to make our game
|
||||
- Part 4: [Using what we created](../Part4/Beginner-Tutorial-Part4-Intro.md)
|
||||
- Part 4: [Using what we created](../Part4/Beginner-Tutorial-Part4-Overview.md)
|
||||
<br>Building a tech-demo and world content to go with our code
|
||||
- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Intro.md)
|
||||
- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Overview.md)
|
||||
<br>Taking our new game online and let players try it out
|
||||
```
|
||||
|
||||
|
|
@ -7,17 +7,17 @@ from it at this time.
|
|||
```
|
||||
|
||||
```{sidebar} Beginner Tutorial Parts
|
||||
- [Introduction](../Beginner-Tutorial-Intro.md)
|
||||
- [Introduction](../Beginner-Tutorial-Overview.md)
|
||||
<br>Getting set up.
|
||||
- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Intro.md)
|
||||
- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Overview.md)
|
||||
<br>A tour of Evennia and how to use the tools, including an introduction to Python.
|
||||
- Part 2: [What we want](../Part2/Beginner-Tutorial-Part2-Intro.md)
|
||||
- Part 2: [What we want](../Part2/Beginner-Tutorial-Part2-Overview.md)
|
||||
<br>Planning our tutorial game and what to think about when planning your own in the future.
|
||||
- **Part 3: [How we get there](./Beginner-Tutorial-Part3-Intro.md)**
|
||||
- **Part 3: [How we get there](./Beginner-Tutorial-Part3-Overview.md)**
|
||||
<br>Getting down to the meat of extending Evennia to make our game
|
||||
- Part 4: [Using what we created](../Part4/Beginner-Tutorial-Part4-Intro.md)
|
||||
- Part 4: [Using what we created](../Part4/Beginner-Tutorial-Part4-Overview.md)
|
||||
<br>Building a tech-demo and world content to go with our code
|
||||
- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Intro.md)
|
||||
- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Overview.md)
|
||||
<br>Taking our new game online and let players try it out
|
||||
```
|
||||
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
# Part 4: Using what we created
|
||||
|
||||
```{sidebar} Beginner Tutorial Parts
|
||||
- [Introduction](../Beginner-Tutorial-Intro.md)
|
||||
<br>Getting set up.
|
||||
- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Intro.md)
|
||||
<br>A tour of Evennia and how to use the tools, including an introduction to Python.
|
||||
- Part 2: [What we want](../Part2/Beginner-Tutorial-Part2-Intro.md)
|
||||
<br>Planning our tutorial game and what to think about when planning your own in the future.
|
||||
- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Intro.md)
|
||||
<br>Getting down to the meat of extending Evennia to make our game
|
||||
- **Part 4: [Using what we created](./Beginner-Tutorial-Part4-Intro.md)**
|
||||
<br>Building a tech-demo and world content to go with our code
|
||||
- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Intro.md)
|
||||
<br>Taking our new game online and let players try it out
|
||||
```
|
||||
|
||||
We now have the code underpinnings of everything we need. We have also tested the various components
|
||||
and has a simple tech-demo to show it all works together. But there is no real coherence to it at this
|
||||
point - we need to actually make a world.
|
||||
In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand
|
||||
and batchcode processors.
|
||||
|
||||
## Lessons
|
||||
|
||||
_TODO_
|
||||
|
||||
```{toctree}
|
||||
:numbered:
|
||||
:maxdepth: 2
|
||||
../../../Unimplemented.md
|
||||
```
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
# Part 4: Using what we created
|
||||
|
||||
```{sidebar} Beginner Tutorial Parts
|
||||
- [Introduction](../Beginner-Tutorial-Overview.md)
|
||||
<br>Getting set up.
|
||||
- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Overview.md)
|
||||
<br>A tour of Evennia and how to use the tools, including an introduction to Python.
|
||||
- Part 2: [What we want](../Part2/Beginner-Tutorial-Part2-Overview.md)
|
||||
<br>Planning our tutorial game and what to think about when planning your own in the future.
|
||||
- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Overview.md)
|
||||
<br>Getting down to the meat of extending Evennia to make our game
|
||||
- **Part 4: [Using what we created](./Beginner-Tutorial-Part4-Overview.md)**
|
||||
<br>Building a tech-demo and world content to go with our code
|
||||
- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Overview.md)
|
||||
<br>Taking our new game online and let players try it out
|
||||
```
|
||||
|
||||
We now have the code underpinnings of everything we need. We have also tested the various components and has a simple tech-demo to show it all works together. But there is no real coherence to it at this point - we need to actually make a world. In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand and batchcode processors.
|
||||
|
||||
## Lessons
|
||||
|
||||
_TODO_
|
||||
|
||||
```{toctree}
|
||||
:numbered:
|
||||
:maxdepth: 2
|
||||
../../../Unimplemented.md
|
||||
```
|
||||
|
||||
|
||||
|
|
@ -27,5 +27,4 @@ _TODO_
|
|||
:numbered:
|
||||
:maxdepth: 2
|
||||
Add-a-simple-new-web-page.md
|
||||
Web-Tutorial.md
|
||||
```
|
||||
|
|
@ -1,126 +0,0 @@
|
|||
# Web Tutorial
|
||||
|
||||
|
||||
Evennia uses the [Django](https://www.djangoproject.com/) web framework as the basis of both its
|
||||
database configuration and the website it provides. While a full understanding of Django requires
|
||||
reading the Django documentation, we have provided this tutorial to get you running with the basics
|
||||
and how they pertain to Evennia. This text details getting everything set up. The
|
||||
[Web-based Character view Tutorial](../../Web-Character-View-Tutorial.md) gives a more explicit example of making a
|
||||
custom web page connected to your game, and you may want to read that after finishing this guide.
|
||||
|
||||
## A Basic Overview
|
||||
|
||||
Django is a web framework. It gives you a set of development tools for building a website quickly
|
||||
and easily.
|
||||
|
||||
Django projects are split up into *apps* and these apps all contribute to one project. For instance,
|
||||
you might have an app for conducting polls, or an app for showing news posts or, like us, one for
|
||||
creating a web client.
|
||||
|
||||
Each of these applications has a `urls.py` file, which specifies what
|
||||
[URL](https://en.wikipedia.org/wiki/Uniform_resource_locator)s are used by the app, a `views.py` file
|
||||
for the code that the URLs activate, a `templates` directory for displaying the results of that code
|
||||
in [HTML](https://en.wikipedia.org/wiki/Html) for the user, and a `static` folder that holds assets
|
||||
like [CSS](https://en.wikipedia.org/wiki/CSS), [Javascript](https://en.wikipedia.org/wiki/Javascript),
|
||||
and Image files (You may note your mygame/web folder does not have a `static` or `template` folder.
|
||||
This is intended and explained further below). Django applications may also have a `models.py` file
|
||||
for storing information in the database. We will not change any models here, take a look at the
|
||||
[New Models](../../../Concepts/New-Models.md) page (as well as the [Django docs](https://docs.djangoproject.com/en/1.7/topics/db/models/) on models) if you are interested.
|
||||
|
||||
There is also a root `urls.py` that determines the URL structure for the entire project. A starter
|
||||
`urls.py` is included in the default game template, and automatically imports all of Evennia's
|
||||
default URLs for you. This is located in `web/urls.py`.
|
||||
|
||||
## Changing the logo on the front page
|
||||
|
||||
Evennia's default logo is a fun little googly-eyed snake wrapped around a gear globe. As cute as it
|
||||
is, it probably doesn't represent your game. So one of the first things you may wish to do is
|
||||
replace it with a logo of your own.
|
||||
|
||||
Django web apps all have _static assets_: CSS files, Javascript files, and Image files. In order to
|
||||
make sure the final project has all the static files it needs, the system collects the files from
|
||||
every app's `static` folder and places it in the `STATIC_ROOT` defined in `settings.py`. By default,
|
||||
the Evennia `STATIC_ROOT` is in `web/static`.
|
||||
|
||||
Because Django pulls files from all of those separate places and puts them in one folder, it's
|
||||
possible for one file to overwrite another. We will use this to plug in our own files without having
|
||||
to change anything in the Evennia itself.
|
||||
|
||||
By default, Evennia is configured to pull files you put in the `web/static_overrides` *after* all
|
||||
other static files. That means that files in `static_overrides` folder will overwrite any previously
|
||||
loaded files *having the same path under its static folder*. This last part is important to repeat:
|
||||
To overload the static resource from a standard `static` folder you need to replicate the path of
|
||||
folders and file names from that `static` folder in exactly the same way inside `static_overrides`.
|
||||
|
||||
Let's see how this works for our logo. The default web application is in the Evennia library itself,
|
||||
in `evennia/web/`. We can see that there is a `static` folder here. If we browse down, we'll
|
||||
eventually find the full path to the Evennia logo file:
|
||||
`evennia/web/static/evennia_general/images/evennia_logo.png`.
|
||||
|
||||
Inside our `static_overrides` we must replicate the part of the path inside the `static` folder, in
|
||||
other words, we must replicate `evennia_general/images/evennia_logo.png`.
|
||||
|
||||
So, to change the logo, we need to create the folder path `evennia_general/images/` in
|
||||
`static_overrides`. We then rename our own logo file to `evennia_logo.png` and copy it there. The
|
||||
final path for this file would thus be:
|
||||
`web/static_overrides/evennia_general/images/evennia_logo.png` in your local game folder.
|
||||
|
||||
To get this file pulled in, just change to your own game directory and reload the server:
|
||||
|
||||
```
|
||||
evennia reload
|
||||
```
|
||||
|
||||
This will reload the configuration and bring in the new static file(s). If you didn't want to reload
|
||||
the server you could instead use
|
||||
|
||||
```
|
||||
evennia collectstatic
|
||||
```
|
||||
|
||||
to only update the static files without any other changes.
|
||||
|
||||
> **Note**: Evennia will collect static files automatically during startup. So if `evennia
|
||||
collectstatic` reports finding 0 files to collect, make sure you didn't start the engine at some
|
||||
point - if so the collector has already done its work! To make sure, connect to the website and
|
||||
check so the logo has actually changed to your own version.
|
||||
|
||||
> **Note**: Sometimes the static asset collector can get confused. If no matter what you do, your
|
||||
overridden files aren't getting copied over the defaults, try removing the target file (or
|
||||
everything) in the `web/static` directory, and re-running `collectstatic` to gather everything from
|
||||
scratch.
|
||||
|
||||
## Changing the Front Page's Text
|
||||
|
||||
The default front page for Evennia contains information about the Evennia project. You'll probably
|
||||
want to replace this information with information about your own project. Changing the page template
|
||||
is done in a similar way to changing static resources.
|
||||
|
||||
Like static files, Django looks through a series of template folders to find the file it wants. The
|
||||
difference is that Django does not copy all of the template files into one place, it just searches
|
||||
through the template folders until it finds a template that matches what it's looking for. This
|
||||
means that when you edit a template, the changes are instant. You don't have to reload the server or
|
||||
run any extra commands to see these changes - reloading the web page in your browser is enough.
|
||||
|
||||
To replace the index page's text, we'll need to find the template for it. We'll go into more detail
|
||||
about how to determine which template is used for rendering a page in the
|
||||
[Web-based Character view Tutorial](../../Web-Character-View-Tutorial.md). For now, you should know that the template we want to change
|
||||
is stored in `evennia/web/website/templates/website/index.html`.
|
||||
|
||||
To replace this template file, you will put your changed template inside the
|
||||
`web/template_overrides/website` directory in your game folder. In the same way as with static
|
||||
resources you must replicate the path inside the default `template` directory exactly. So we must
|
||||
copy our replacement template named `index.html` there (or create the `website` directory in
|
||||
web/template_overrides` if it does not exist, first). The final path to the file should thus be:
|
||||
`web/template_overrides/website/index.html` within your game directory.
|
||||
|
||||
Note that it is usually easier to just copy the original template over and edit it in place. The
|
||||
original file already has all the markup and tags, ready for editing.
|
||||
|
||||
## Further reading
|
||||
|
||||
For further hints on working with the web presence, you could now continue to the
|
||||
[Web-based Character view Tutorial](../../Web-Character-View-Tutorial.md) where you learn to make a web page that
|
||||
displays in-game character stats. You can also look at [Django's own
|
||||
tutorial](https://docs.djangoproject.com/en/1.7/intro/tutorial01/) to get more insight in how Django
|
||||
works and what possibilities exist.
|
||||
Loading…
Add table
Add a link
Reference in a new issue