mirror of
https://github.com/evennia/evennia.git
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Merge branch 'develop' of github.com:Tegiminis/evennia into develop
# Conflicts: # evennia/typeclasses/attributes.py
This commit is contained in:
commit
da0e380fa5
73 changed files with 2774 additions and 1099 deletions
|
|
@ -162,6 +162,12 @@ Up requirements to Django 4.0+, Twisted 22+, Python 3.9 or 3.10
|
|||
way to override features on all ObjectDB-inheriting objects easily.
|
||||
- Add `TagProperty`, `AliasProperty` and `PermissionProperty` to assign these
|
||||
data in a similar way to django fields.
|
||||
- The db pickle-serializer now checks for methods `__serialize_dbobjs__` and `__deserialize_dbobjs__`
|
||||
to allow custom packing/unpacking of nested dbobjs, to allow storing in Attribute.
|
||||
- Optimizations to rpsystem contrib performance. Breaking change: `.get_sdesc()` will
|
||||
now return `None` instead of `.db.desc` if no sdesc is set; fallback in hook (inspectorCaracal)
|
||||
- Reworked text2html parser to avoid problems with stateful color tags (inspectorCaracal)
|
||||
- Simplified `EvMenu.options_formatter` hook to use `EvColumn` and f-strings (inspectorcaracal)
|
||||
|
||||
|
||||
## Evennia 0.9.5
|
||||
|
|
|
|||
|
|
@ -193,7 +193,7 @@ or in the chat.
|
|||
|
||||
[pep8]: http://www.python.org/dev/peps/pep-0008
|
||||
[pep8tool]: https://pypi.python.org/pypi/pep8
|
||||
[googlestyle]: http://www.sphinx-doc.org/en/stable/ext/example_google.html
|
||||
[googlestyle]: https://www.sphinx-doc.org/en/master/usage/extensions/example_google.html
|
||||
[githubmarkdown]: https://help.github.com/articles/github-flavored-markdown/
|
||||
[markdown-hilight]: https://help.github.com/articles/github-flavored-markdown/#syntax-highlighting
|
||||
[command-docstrings]: https://github.com/evennia/evennia/wiki/Using%20MUX%20As%20a%20Standard#documentation-policy
|
||||
|
|
|
|||
16
README.md
16
README.md
|
|
@ -60,22 +60,22 @@ introduction][introduction] to read.
|
|||
|
||||
To learn how to get your hands on the code base, the [Getting
|
||||
started][gettingstarted] page is the way to go. Otherwise you could
|
||||
browse the [Documentation][wiki] or why not come join the [Evennia
|
||||
browse the [Documentation][docs] or why not come join the [Evennia
|
||||
Community forum][group] or join us in our [development chat][chat].
|
||||
Welcome!
|
||||
|
||||
|
||||
[homepage]: http://www.evennia.com
|
||||
[gettingstarted]: http://github.com/evennia/evennia/wiki/Getting-Started
|
||||
[wiki]: https://github.com/evennia/evennia/wiki
|
||||
[homepage]: https://www.evennia.com
|
||||
[gettingstarted]: https://www.evennia.com/docs/latest/Getting-Started.html
|
||||
[docs]: https://www.evennia.com/docs/latest
|
||||
[screenshot]: https://user-images.githubusercontent.com/294267/30773728-ea45afb6-a076-11e7-8820-49be2168a6b8.png
|
||||
[logo]: https://github.com/evennia/evennia/blob/master/evennia/web/website/static/website/images/evennia_logo.png
|
||||
[unittestciimg]: https://github.com/evennia/evennia/workflows/test-suite/badge.svg
|
||||
[unittestcilink]: https://github.com/evennia/evennia/actions?query=workflow%3Atest-suite
|
||||
[coverimg]: https://coveralls.io/repos/github/evennia/evennia/badge.svg?branch=master
|
||||
[coverlink]: https://coveralls.io/github/evennia/evennia?branch=master
|
||||
[introduction]: https://github.com/evennia/evennia/wiki/Evennia-Introduction
|
||||
[license]: https://github.com/evennia/evennia/wiki/Licensing
|
||||
[group]: https://groups.google.com/forum/#!forum/evennia
|
||||
[chat]: http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb
|
||||
[introduction]: https://www.evennia.com/docs/latest/Evennia-Introduction.html
|
||||
[license]: https://www.evennia.com/docs/latest/Licensing.html
|
||||
[group]: https://github.com/evennia/evennia/discussions
|
||||
[chat]: https://discord.gg/AJJpcRUhtF
|
||||
[wikimudpage]: http://en.wikipedia.org/wiki/MUD
|
||||
|
|
|
|||
|
|
@ -152,6 +152,8 @@ mv-local:
|
|||
@echo "Documentation built (multiversion + autodocs)."
|
||||
@echo "To see result, open evennia/docs/build/html/<version>/index.html in a browser."
|
||||
|
||||
# note - don't run deploy/release manually, the result will clash with the
|
||||
# result of the github actions!
|
||||
deploy:
|
||||
make _multiversion-deploy
|
||||
@echo "Documentation deployed."
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ git checkout gh-pages
|
|||
# with the build/ directory available since this is not in git
|
||||
|
||||
# remove all but the build dir
|
||||
# TODO don't delete old branches after 1.0 release; they will get harder and harder to rebuild
|
||||
ls -Q | grep -v build | xargs rm -Rf
|
||||
|
||||
cp -Rf build/html/* .
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
sphinx==3.2.1
|
||||
myst-parser==0.15.2
|
||||
myst-parser[linkify]==0.15.2
|
||||
Jinja2 < 3.1
|
||||
|
||||
# sphinx-multiversion with evennia fixes
|
||||
git+https://github.com/evennia/sphinx-multiversion.git@evennia-mods#egg=sphinx-multiversion
|
||||
|
|
|
|||
8
docs/source/.vale.ini
Normal file
8
docs/source/.vale.ini
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
StylesPath = .vale
|
||||
|
||||
Vocab = docs
|
||||
Packages = write-good
|
||||
MinAlertLevel = error
|
||||
|
||||
[*.md]
|
||||
BasedOnStyles = Vale, write-good
|
||||
19
docs/source/.vale/Vocab/docs/accept.txt
Normal file
19
docs/source/.vale/Vocab/docs/accept.txt
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
Evennia
|
||||
Pastebin
|
||||
[Cc]ontrib(s)*
|
||||
Patreon
|
||||
[Rr]epo(s)*
|
||||
(?i)readme
|
||||
[Ss]ubfolder(s)*
|
||||
[Dd]ev(s)*
|
||||
Github
|
||||
[Dd]ocstring(s)*
|
||||
[Mm]ygame(s)*
|
||||
[Gg]amedir(s)*
|
||||
[Vv]irtualenv(s)*
|
||||
Python
|
||||
API
|
||||
[Tt]ypeclass(es)*?
|
||||
[Bb]ullet point(s)*
|
||||
CommonMark
|
||||
[Pp]reparser(s)*
|
||||
0
docs/source/.vale/Vocab/docs/reject.txt
Normal file
0
docs/source/.vale/Vocab/docs/reject.txt
Normal file
702
docs/source/.vale/write-good/Cliches.yml
Normal file
702
docs/source/.vale/write-good/Cliches.yml
Normal file
|
|
@ -0,0 +1,702 @@
|
|||
extends: existence
|
||||
message: "Try to avoid using clichés like '%s'."
|
||||
ignorecase: true
|
||||
level: warning
|
||||
tokens:
|
||||
- a chip off the old block
|
||||
- a clean slate
|
||||
- a dark and stormy night
|
||||
- a far cry
|
||||
- a fine kettle of fish
|
||||
- a loose cannon
|
||||
- a penny saved is a penny earned
|
||||
- a tough row to hoe
|
||||
- a word to the wise
|
||||
- ace in the hole
|
||||
- acid test
|
||||
- add insult to injury
|
||||
- against all odds
|
||||
- air your dirty laundry
|
||||
- all fun and games
|
||||
- all in a day's work
|
||||
- all talk, no action
|
||||
- all thumbs
|
||||
- all your eggs in one basket
|
||||
- all's fair in love and war
|
||||
- all's well that ends well
|
||||
- almighty dollar
|
||||
- American as apple pie
|
||||
- an axe to grind
|
||||
- another day, another dollar
|
||||
- armed to the teeth
|
||||
- as luck would have it
|
||||
- as old as time
|
||||
- as the crow flies
|
||||
- at loose ends
|
||||
- at my wits end
|
||||
- avoid like the plague
|
||||
- babe in the woods
|
||||
- back against the wall
|
||||
- back in the saddle
|
||||
- back to square one
|
||||
- back to the drawing board
|
||||
- bad to the bone
|
||||
- badge of honor
|
||||
- bald faced liar
|
||||
- ballpark figure
|
||||
- banging your head against a brick wall
|
||||
- baptism by fire
|
||||
- barking up the wrong tree
|
||||
- bat out of hell
|
||||
- be all and end all
|
||||
- beat a dead horse
|
||||
- beat around the bush
|
||||
- been there, done that
|
||||
- beggars can't be choosers
|
||||
- behind the eight ball
|
||||
- bend over backwards
|
||||
- benefit of the doubt
|
||||
- bent out of shape
|
||||
- best thing since sliced bread
|
||||
- bet your bottom dollar
|
||||
- better half
|
||||
- better late than never
|
||||
- better mousetrap
|
||||
- better safe than sorry
|
||||
- between a rock and a hard place
|
||||
- beyond the pale
|
||||
- bide your time
|
||||
- big as life
|
||||
- big cheese
|
||||
- big fish in a small pond
|
||||
- big man on campus
|
||||
- bigger they are the harder they fall
|
||||
- bird in the hand
|
||||
- bird's eye view
|
||||
- birds and the bees
|
||||
- birds of a feather flock together
|
||||
- bit the hand that feeds you
|
||||
- bite the bullet
|
||||
- bite the dust
|
||||
- bitten off more than he can chew
|
||||
- black as coal
|
||||
- black as pitch
|
||||
- black as the ace of spades
|
||||
- blast from the past
|
||||
- bleeding heart
|
||||
- blessing in disguise
|
||||
- blind ambition
|
||||
- blind as a bat
|
||||
- blind leading the blind
|
||||
- blood is thicker than water
|
||||
- blood sweat and tears
|
||||
- blow off steam
|
||||
- blow your own horn
|
||||
- blushing bride
|
||||
- boils down to
|
||||
- bolt from the blue
|
||||
- bone to pick
|
||||
- bored stiff
|
||||
- bored to tears
|
||||
- bottomless pit
|
||||
- boys will be boys
|
||||
- bright and early
|
||||
- brings home the bacon
|
||||
- broad across the beam
|
||||
- broken record
|
||||
- brought back to reality
|
||||
- bull by the horns
|
||||
- bull in a china shop
|
||||
- burn the midnight oil
|
||||
- burning question
|
||||
- burning the candle at both ends
|
||||
- burst your bubble
|
||||
- bury the hatchet
|
||||
- busy as a bee
|
||||
- by hook or by crook
|
||||
- call a spade a spade
|
||||
- called onto the carpet
|
||||
- calm before the storm
|
||||
- can of worms
|
||||
- can't cut the mustard
|
||||
- can't hold a candle to
|
||||
- case of mistaken identity
|
||||
- cat got your tongue
|
||||
- cat's meow
|
||||
- caught in the crossfire
|
||||
- caught red-handed
|
||||
- checkered past
|
||||
- chomping at the bit
|
||||
- cleanliness is next to godliness
|
||||
- clear as a bell
|
||||
- clear as mud
|
||||
- close to the vest
|
||||
- cock and bull story
|
||||
- cold shoulder
|
||||
- come hell or high water
|
||||
- cool as a cucumber
|
||||
- cool, calm, and collected
|
||||
- cost a king's ransom
|
||||
- count your blessings
|
||||
- crack of dawn
|
||||
- crash course
|
||||
- creature comforts
|
||||
- cross that bridge when you come to it
|
||||
- crushing blow
|
||||
- cry like a baby
|
||||
- cry me a river
|
||||
- cry over spilt milk
|
||||
- crystal clear
|
||||
- curiosity killed the cat
|
||||
- cut and dried
|
||||
- cut through the red tape
|
||||
- cut to the chase
|
||||
- cute as a bugs ear
|
||||
- cute as a button
|
||||
- cute as a puppy
|
||||
- cuts to the quick
|
||||
- dark before the dawn
|
||||
- day in, day out
|
||||
- dead as a doornail
|
||||
- devil is in the details
|
||||
- dime a dozen
|
||||
- divide and conquer
|
||||
- dog and pony show
|
||||
- dog days
|
||||
- dog eat dog
|
||||
- dog tired
|
||||
- don't burn your bridges
|
||||
- don't count your chickens
|
||||
- don't look a gift horse in the mouth
|
||||
- don't rock the boat
|
||||
- don't step on anyone's toes
|
||||
- don't take any wooden nickels
|
||||
- down and out
|
||||
- down at the heels
|
||||
- down in the dumps
|
||||
- down the hatch
|
||||
- down to earth
|
||||
- draw the line
|
||||
- dressed to kill
|
||||
- dressed to the nines
|
||||
- drives me up the wall
|
||||
- dull as dishwater
|
||||
- dyed in the wool
|
||||
- eagle eye
|
||||
- ear to the ground
|
||||
- early bird catches the worm
|
||||
- easier said than done
|
||||
- easy as pie
|
||||
- eat your heart out
|
||||
- eat your words
|
||||
- eleventh hour
|
||||
- even the playing field
|
||||
- every dog has its day
|
||||
- every fiber of my being
|
||||
- everything but the kitchen sink
|
||||
- eye for an eye
|
||||
- face the music
|
||||
- facts of life
|
||||
- fair weather friend
|
||||
- fall by the wayside
|
||||
- fan the flames
|
||||
- feast or famine
|
||||
- feather your nest
|
||||
- feathered friends
|
||||
- few and far between
|
||||
- fifteen minutes of fame
|
||||
- filthy vermin
|
||||
- fine kettle of fish
|
||||
- fish out of water
|
||||
- fishing for a compliment
|
||||
- fit as a fiddle
|
||||
- fit the bill
|
||||
- fit to be tied
|
||||
- flash in the pan
|
||||
- flat as a pancake
|
||||
- flip your lid
|
||||
- flog a dead horse
|
||||
- fly by night
|
||||
- fly the coop
|
||||
- follow your heart
|
||||
- for all intents and purposes
|
||||
- for the birds
|
||||
- for what it's worth
|
||||
- force of nature
|
||||
- force to be reckoned with
|
||||
- forgive and forget
|
||||
- fox in the henhouse
|
||||
- free and easy
|
||||
- free as a bird
|
||||
- fresh as a daisy
|
||||
- full steam ahead
|
||||
- fun in the sun
|
||||
- garbage in, garbage out
|
||||
- gentle as a lamb
|
||||
- get a kick out of
|
||||
- get a leg up
|
||||
- get down and dirty
|
||||
- get the lead out
|
||||
- get to the bottom of
|
||||
- get your feet wet
|
||||
- gets my goat
|
||||
- gilding the lily
|
||||
- give and take
|
||||
- go against the grain
|
||||
- go at it tooth and nail
|
||||
- go for broke
|
||||
- go him one better
|
||||
- go the extra mile
|
||||
- go with the flow
|
||||
- goes without saying
|
||||
- good as gold
|
||||
- good deed for the day
|
||||
- good things come to those who wait
|
||||
- good time was had by all
|
||||
- good times were had by all
|
||||
- greased lightning
|
||||
- greek to me
|
||||
- green thumb
|
||||
- green-eyed monster
|
||||
- grist for the mill
|
||||
- growing like a weed
|
||||
- hair of the dog
|
||||
- hand to mouth
|
||||
- happy as a clam
|
||||
- happy as a lark
|
||||
- hasn't a clue
|
||||
- have a nice day
|
||||
- have high hopes
|
||||
- have the last laugh
|
||||
- haven't got a row to hoe
|
||||
- head honcho
|
||||
- head over heels
|
||||
- hear a pin drop
|
||||
- heard it through the grapevine
|
||||
- heart's content
|
||||
- heavy as lead
|
||||
- hem and haw
|
||||
- high and dry
|
||||
- high and mighty
|
||||
- high as a kite
|
||||
- hit paydirt
|
||||
- hold your head up high
|
||||
- hold your horses
|
||||
- hold your own
|
||||
- hold your tongue
|
||||
- honest as the day is long
|
||||
- horns of a dilemma
|
||||
- horse of a different color
|
||||
- hot under the collar
|
||||
- hour of need
|
||||
- I beg to differ
|
||||
- icing on the cake
|
||||
- if the shoe fits
|
||||
- if the shoe were on the other foot
|
||||
- in a jam
|
||||
- in a jiffy
|
||||
- in a nutshell
|
||||
- in a pig's eye
|
||||
- in a pinch
|
||||
- in a word
|
||||
- in hot water
|
||||
- in the gutter
|
||||
- in the nick of time
|
||||
- in the thick of it
|
||||
- in your dreams
|
||||
- it ain't over till the fat lady sings
|
||||
- it goes without saying
|
||||
- it takes all kinds
|
||||
- it takes one to know one
|
||||
- it's a small world
|
||||
- it's only a matter of time
|
||||
- ivory tower
|
||||
- Jack of all trades
|
||||
- jockey for position
|
||||
- jog your memory
|
||||
- joined at the hip
|
||||
- judge a book by its cover
|
||||
- jump down your throat
|
||||
- jump in with both feet
|
||||
- jump on the bandwagon
|
||||
- jump the gun
|
||||
- jump to conclusions
|
||||
- just a hop, skip, and a jump
|
||||
- just the ticket
|
||||
- justice is blind
|
||||
- keep a stiff upper lip
|
||||
- keep an eye on
|
||||
- keep it simple, stupid
|
||||
- keep the home fires burning
|
||||
- keep up with the Joneses
|
||||
- keep your chin up
|
||||
- keep your fingers crossed
|
||||
- kick the bucket
|
||||
- kick up your heels
|
||||
- kick your feet up
|
||||
- kid in a candy store
|
||||
- kill two birds with one stone
|
||||
- kiss of death
|
||||
- knock it out of the park
|
||||
- knock on wood
|
||||
- knock your socks off
|
||||
- know him from Adam
|
||||
- know the ropes
|
||||
- know the score
|
||||
- knuckle down
|
||||
- knuckle sandwich
|
||||
- knuckle under
|
||||
- labor of love
|
||||
- ladder of success
|
||||
- land on your feet
|
||||
- lap of luxury
|
||||
- last but not least
|
||||
- last hurrah
|
||||
- last-ditch effort
|
||||
- law of the jungle
|
||||
- law of the land
|
||||
- lay down the law
|
||||
- leaps and bounds
|
||||
- let sleeping dogs lie
|
||||
- let the cat out of the bag
|
||||
- let the good times roll
|
||||
- let your hair down
|
||||
- let's talk turkey
|
||||
- letter perfect
|
||||
- lick your wounds
|
||||
- lies like a rug
|
||||
- life's a bitch
|
||||
- life's a grind
|
||||
- light at the end of the tunnel
|
||||
- lighter than a feather
|
||||
- lighter than air
|
||||
- like clockwork
|
||||
- like father like son
|
||||
- like taking candy from a baby
|
||||
- like there's no tomorrow
|
||||
- lion's share
|
||||
- live and learn
|
||||
- live and let live
|
||||
- long and short of it
|
||||
- long lost love
|
||||
- look before you leap
|
||||
- look down your nose
|
||||
- look what the cat dragged in
|
||||
- looking a gift horse in the mouth
|
||||
- looks like death warmed over
|
||||
- loose cannon
|
||||
- lose your head
|
||||
- lose your temper
|
||||
- loud as a horn
|
||||
- lounge lizard
|
||||
- loved and lost
|
||||
- low man on the totem pole
|
||||
- luck of the draw
|
||||
- luck of the Irish
|
||||
- make hay while the sun shines
|
||||
- make money hand over fist
|
||||
- make my day
|
||||
- make the best of a bad situation
|
||||
- make the best of it
|
||||
- make your blood boil
|
||||
- man of few words
|
||||
- man's best friend
|
||||
- mark my words
|
||||
- meaningful dialogue
|
||||
- missed the boat on that one
|
||||
- moment in the sun
|
||||
- moment of glory
|
||||
- moment of truth
|
||||
- money to burn
|
||||
- more power to you
|
||||
- more than one way to skin a cat
|
||||
- movers and shakers
|
||||
- moving experience
|
||||
- naked as a jaybird
|
||||
- naked truth
|
||||
- neat as a pin
|
||||
- needle in a haystack
|
||||
- needless to say
|
||||
- neither here nor there
|
||||
- never look back
|
||||
- never say never
|
||||
- nip and tuck
|
||||
- nip it in the bud
|
||||
- no guts, no glory
|
||||
- no love lost
|
||||
- no pain, no gain
|
||||
- no skin off my back
|
||||
- no stone unturned
|
||||
- no time like the present
|
||||
- no use crying over spilled milk
|
||||
- nose to the grindstone
|
||||
- not a hope in hell
|
||||
- not a minute's peace
|
||||
- not in my backyard
|
||||
- not playing with a full deck
|
||||
- not the end of the world
|
||||
- not written in stone
|
||||
- nothing to sneeze at
|
||||
- nothing ventured nothing gained
|
||||
- now we're cooking
|
||||
- off the top of my head
|
||||
- off the wagon
|
||||
- off the wall
|
||||
- old hat
|
||||
- older and wiser
|
||||
- older than dirt
|
||||
- older than Methuselah
|
||||
- on a roll
|
||||
- on cloud nine
|
||||
- on pins and needles
|
||||
- on the bandwagon
|
||||
- on the money
|
||||
- on the nose
|
||||
- on the rocks
|
||||
- on the spot
|
||||
- on the tip of my tongue
|
||||
- on the wagon
|
||||
- on thin ice
|
||||
- once bitten, twice shy
|
||||
- one bad apple doesn't spoil the bushel
|
||||
- one born every minute
|
||||
- one brick short
|
||||
- one foot in the grave
|
||||
- one in a million
|
||||
- one red cent
|
||||
- only game in town
|
||||
- open a can of worms
|
||||
- open and shut case
|
||||
- open the flood gates
|
||||
- opportunity doesn't knock twice
|
||||
- out of pocket
|
||||
- out of sight, out of mind
|
||||
- out of the frying pan into the fire
|
||||
- out of the woods
|
||||
- out on a limb
|
||||
- over a barrel
|
||||
- over the hump
|
||||
- pain and suffering
|
||||
- pain in the
|
||||
- panic button
|
||||
- par for the course
|
||||
- part and parcel
|
||||
- party pooper
|
||||
- pass the buck
|
||||
- patience is a virtue
|
||||
- pay through the nose
|
||||
- penny pincher
|
||||
- perfect storm
|
||||
- pig in a poke
|
||||
- pile it on
|
||||
- pillar of the community
|
||||
- pin your hopes on
|
||||
- pitter patter of little feet
|
||||
- plain as day
|
||||
- plain as the nose on your face
|
||||
- play by the rules
|
||||
- play your cards right
|
||||
- playing the field
|
||||
- playing with fire
|
||||
- pleased as punch
|
||||
- plenty of fish in the sea
|
||||
- point with pride
|
||||
- poor as a church mouse
|
||||
- pot calling the kettle black
|
||||
- pretty as a picture
|
||||
- pull a fast one
|
||||
- pull your punches
|
||||
- pulling your leg
|
||||
- pure as the driven snow
|
||||
- put it in a nutshell
|
||||
- put one over on you
|
||||
- put the cart before the horse
|
||||
- put the pedal to the metal
|
||||
- put your best foot forward
|
||||
- put your foot down
|
||||
- quick as a bunny
|
||||
- quick as a lick
|
||||
- quick as a wink
|
||||
- quick as lightning
|
||||
- quiet as a dormouse
|
||||
- rags to riches
|
||||
- raining buckets
|
||||
- raining cats and dogs
|
||||
- rank and file
|
||||
- rat race
|
||||
- reap what you sow
|
||||
- red as a beet
|
||||
- red herring
|
||||
- reinvent the wheel
|
||||
- rich and famous
|
||||
- rings a bell
|
||||
- ripe old age
|
||||
- ripped me off
|
||||
- rise and shine
|
||||
- road to hell is paved with good intentions
|
||||
- rob Peter to pay Paul
|
||||
- roll over in the grave
|
||||
- rub the wrong way
|
||||
- ruled the roost
|
||||
- running in circles
|
||||
- sad but true
|
||||
- sadder but wiser
|
||||
- salt of the earth
|
||||
- scared stiff
|
||||
- scared to death
|
||||
- sealed with a kiss
|
||||
- second to none
|
||||
- see eye to eye
|
||||
- seen the light
|
||||
- seize the day
|
||||
- set the record straight
|
||||
- set the world on fire
|
||||
- set your teeth on edge
|
||||
- sharp as a tack
|
||||
- shoot for the moon
|
||||
- shoot the breeze
|
||||
- shot in the dark
|
||||
- shoulder to the wheel
|
||||
- sick as a dog
|
||||
- sigh of relief
|
||||
- signed, sealed, and delivered
|
||||
- sink or swim
|
||||
- six of one, half a dozen of another
|
||||
- skating on thin ice
|
||||
- slept like a log
|
||||
- slinging mud
|
||||
- slippery as an eel
|
||||
- slow as molasses
|
||||
- smart as a whip
|
||||
- smooth as a baby's bottom
|
||||
- sneaking suspicion
|
||||
- snug as a bug in a rug
|
||||
- sow wild oats
|
||||
- spare the rod, spoil the child
|
||||
- speak of the devil
|
||||
- spilled the beans
|
||||
- spinning your wheels
|
||||
- spitting image of
|
||||
- spoke with relish
|
||||
- spread like wildfire
|
||||
- spring to life
|
||||
- squeaky wheel gets the grease
|
||||
- stands out like a sore thumb
|
||||
- start from scratch
|
||||
- stick in the mud
|
||||
- still waters run deep
|
||||
- stitch in time
|
||||
- stop and smell the roses
|
||||
- straight as an arrow
|
||||
- straw that broke the camel's back
|
||||
- strong as an ox
|
||||
- stubborn as a mule
|
||||
- stuff that dreams are made of
|
||||
- stuffed shirt
|
||||
- sweating blood
|
||||
- sweating bullets
|
||||
- take a load off
|
||||
- take one for the team
|
||||
- take the bait
|
||||
- take the bull by the horns
|
||||
- take the plunge
|
||||
- takes one to know one
|
||||
- takes two to tango
|
||||
- the more the merrier
|
||||
- the real deal
|
||||
- the real McCoy
|
||||
- the red carpet treatment
|
||||
- the same old story
|
||||
- there is no accounting for taste
|
||||
- thick as a brick
|
||||
- thick as thieves
|
||||
- thin as a rail
|
||||
- think outside of the box
|
||||
- third time's the charm
|
||||
- this day and age
|
||||
- this hurts me worse than it hurts you
|
||||
- this point in time
|
||||
- three sheets to the wind
|
||||
- through thick and thin
|
||||
- throw in the towel
|
||||
- tie one on
|
||||
- tighter than a drum
|
||||
- time and time again
|
||||
- time is of the essence
|
||||
- tip of the iceberg
|
||||
- tired but happy
|
||||
- to coin a phrase
|
||||
- to each his own
|
||||
- to make a long story short
|
||||
- to the best of my knowledge
|
||||
- toe the line
|
||||
- tongue in cheek
|
||||
- too good to be true
|
||||
- too hot to handle
|
||||
- too numerous to mention
|
||||
- touch with a ten foot pole
|
||||
- tough as nails
|
||||
- trial and error
|
||||
- trials and tribulations
|
||||
- tried and true
|
||||
- trip down memory lane
|
||||
- twist of fate
|
||||
- two cents worth
|
||||
- two peas in a pod
|
||||
- ugly as sin
|
||||
- under the counter
|
||||
- under the gun
|
||||
- under the same roof
|
||||
- under the weather
|
||||
- until the cows come home
|
||||
- unvarnished truth
|
||||
- up the creek
|
||||
- uphill battle
|
||||
- upper crust
|
||||
- upset the applecart
|
||||
- vain attempt
|
||||
- vain effort
|
||||
- vanquish the enemy
|
||||
- vested interest
|
||||
- waiting for the other shoe to drop
|
||||
- wakeup call
|
||||
- warm welcome
|
||||
- watch your p's and q's
|
||||
- watch your tongue
|
||||
- watching the clock
|
||||
- water under the bridge
|
||||
- weather the storm
|
||||
- weed them out
|
||||
- week of Sundays
|
||||
- went belly up
|
||||
- wet behind the ears
|
||||
- what goes around comes around
|
||||
- what you see is what you get
|
||||
- when it rains, it pours
|
||||
- when push comes to shove
|
||||
- when the cat's away
|
||||
- when the going gets tough, the tough get going
|
||||
- white as a sheet
|
||||
- whole ball of wax
|
||||
- whole hog
|
||||
- whole nine yards
|
||||
- wild goose chase
|
||||
- will wonders never cease?
|
||||
- wisdom of the ages
|
||||
- wise as an owl
|
||||
- wolf at the door
|
||||
- words fail me
|
||||
- work like a dog
|
||||
- world weary
|
||||
- worst nightmare
|
||||
- worth its weight in gold
|
||||
- wrong side of the bed
|
||||
- yanking your chain
|
||||
- yappy as a dog
|
||||
- years young
|
||||
- you are what you eat
|
||||
- you can run but you can't hide
|
||||
- you only live once
|
||||
- you're the boss
|
||||
- young and foolish
|
||||
- young and vibrant
|
||||
32
docs/source/.vale/write-good/E-Prime.yml
Normal file
32
docs/source/.vale/write-good/E-Prime.yml
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
extends: existence
|
||||
message: "Try to avoid using '%s'."
|
||||
ignorecase: true
|
||||
level: suggestion
|
||||
tokens:
|
||||
- am
|
||||
- are
|
||||
- aren't
|
||||
- be
|
||||
- been
|
||||
- being
|
||||
- he's
|
||||
- here's
|
||||
- here's
|
||||
- how's
|
||||
- i'm
|
||||
- is
|
||||
- isn't
|
||||
- it's
|
||||
- she's
|
||||
- that's
|
||||
- there's
|
||||
- they're
|
||||
- was
|
||||
- wasn't
|
||||
- we're
|
||||
- were
|
||||
- weren't
|
||||
- what's
|
||||
- where's
|
||||
- who's
|
||||
- you're
|
||||
11
docs/source/.vale/write-good/Illusions.yml
Normal file
11
docs/source/.vale/write-good/Illusions.yml
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
extends: repetition
|
||||
message: "'%s' is repeated!"
|
||||
level: warning
|
||||
alpha: true
|
||||
action:
|
||||
name: edit
|
||||
params:
|
||||
- truncate
|
||||
- " "
|
||||
tokens:
|
||||
- '[^\s]+'
|
||||
183
docs/source/.vale/write-good/Passive.yml
Normal file
183
docs/source/.vale/write-good/Passive.yml
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
extends: existence
|
||||
message: "'%s' may be passive voice. Use active voice if you can."
|
||||
ignorecase: true
|
||||
level: warning
|
||||
raw:
|
||||
- \b(am|are|were|being|is|been|was|be)\b\s*
|
||||
tokens:
|
||||
- '[\w]+ed'
|
||||
- awoken
|
||||
- beat
|
||||
- become
|
||||
- been
|
||||
- begun
|
||||
- bent
|
||||
- beset
|
||||
- bet
|
||||
- bid
|
||||
- bidden
|
||||
- bitten
|
||||
- bled
|
||||
- blown
|
||||
- born
|
||||
- bought
|
||||
- bound
|
||||
- bred
|
||||
- broadcast
|
||||
- broken
|
||||
- brought
|
||||
- built
|
||||
- burnt
|
||||
- burst
|
||||
- cast
|
||||
- caught
|
||||
- chosen
|
||||
- clung
|
||||
- come
|
||||
- cost
|
||||
- crept
|
||||
- cut
|
||||
- dealt
|
||||
- dived
|
||||
- done
|
||||
- drawn
|
||||
- dreamt
|
||||
- driven
|
||||
- drunk
|
||||
- dug
|
||||
- eaten
|
||||
- fallen
|
||||
- fed
|
||||
- felt
|
||||
- fit
|
||||
- fled
|
||||
- flown
|
||||
- flung
|
||||
- forbidden
|
||||
- foregone
|
||||
- forgiven
|
||||
- forgotten
|
||||
- forsaken
|
||||
- fought
|
||||
- found
|
||||
- frozen
|
||||
- given
|
||||
- gone
|
||||
- gotten
|
||||
- ground
|
||||
- grown
|
||||
- heard
|
||||
- held
|
||||
- hidden
|
||||
- hit
|
||||
- hung
|
||||
- hurt
|
||||
- kept
|
||||
- knelt
|
||||
- knit
|
||||
- known
|
||||
- laid
|
||||
- lain
|
||||
- leapt
|
||||
- learnt
|
||||
- led
|
||||
- left
|
||||
- lent
|
||||
- let
|
||||
- lighted
|
||||
- lost
|
||||
- made
|
||||
- meant
|
||||
- met
|
||||
- misspelt
|
||||
- mistaken
|
||||
- mown
|
||||
- overcome
|
||||
- overdone
|
||||
- overtaken
|
||||
- overthrown
|
||||
- paid
|
||||
- pled
|
||||
- proven
|
||||
- put
|
||||
- quit
|
||||
- read
|
||||
- rid
|
||||
- ridden
|
||||
- risen
|
||||
- run
|
||||
- rung
|
||||
- said
|
||||
- sat
|
||||
- sawn
|
||||
- seen
|
||||
- sent
|
||||
- set
|
||||
- sewn
|
||||
- shaken
|
||||
- shaven
|
||||
- shed
|
||||
- shod
|
||||
- shone
|
||||
- shorn
|
||||
- shot
|
||||
- shown
|
||||
- shrunk
|
||||
- shut
|
||||
- slain
|
||||
- slept
|
||||
- slid
|
||||
- slit
|
||||
- slung
|
||||
- smitten
|
||||
- sold
|
||||
- sought
|
||||
- sown
|
||||
- sped
|
||||
- spent
|
||||
- spilt
|
||||
- spit
|
||||
- split
|
||||
- spoken
|
||||
- spread
|
||||
- sprung
|
||||
- spun
|
||||
- stolen
|
||||
- stood
|
||||
- stridden
|
||||
- striven
|
||||
- struck
|
||||
- strung
|
||||
- stuck
|
||||
- stung
|
||||
- stunk
|
||||
- sung
|
||||
- sunk
|
||||
- swept
|
||||
- swollen
|
||||
- sworn
|
||||
- swum
|
||||
- swung
|
||||
- taken
|
||||
- taught
|
||||
- thought
|
||||
- thrived
|
||||
- thrown
|
||||
- thrust
|
||||
- told
|
||||
- torn
|
||||
- trodden
|
||||
- understood
|
||||
- upheld
|
||||
- upset
|
||||
- wed
|
||||
- wept
|
||||
- withheld
|
||||
- withstood
|
||||
- woken
|
||||
- won
|
||||
- worn
|
||||
- wound
|
||||
- woven
|
||||
- written
|
||||
- wrung
|
||||
27
docs/source/.vale/write-good/README.md
Normal file
27
docs/source/.vale/write-good/README.md
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
Based on [write-good](https://github.com/btford/write-good).
|
||||
|
||||
> Naive linter for English prose for developers who can't write good and wanna learn to do other stuff good too.
|
||||
|
||||
```
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2014 Brian Ford
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
```
|
||||
5
docs/source/.vale/write-good/So.yml
Normal file
5
docs/source/.vale/write-good/So.yml
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
extends: existence
|
||||
message: "Don't start a sentence with '%s'."
|
||||
level: error
|
||||
raw:
|
||||
- '(?:[;-]\s)so[\s,]|\bSo[\s,]'
|
||||
6
docs/source/.vale/write-good/ThereIs.yml
Normal file
6
docs/source/.vale/write-good/ThereIs.yml
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
extends: existence
|
||||
message: "Don't start a sentence with '%s'."
|
||||
ignorecase: false
|
||||
level: error
|
||||
raw:
|
||||
- '(?:[;-]\s)There\s(is|are)|\bThere\s(is|are)\b'
|
||||
221
docs/source/.vale/write-good/TooWordy.yml
Normal file
221
docs/source/.vale/write-good/TooWordy.yml
Normal file
|
|
@ -0,0 +1,221 @@
|
|||
extends: existence
|
||||
message: "'%s' is too wordy."
|
||||
ignorecase: true
|
||||
level: warning
|
||||
tokens:
|
||||
- a number of
|
||||
- abundance
|
||||
- accede to
|
||||
- accelerate
|
||||
- accentuate
|
||||
- accompany
|
||||
- accomplish
|
||||
- accorded
|
||||
- accrue
|
||||
- acquiesce
|
||||
- acquire
|
||||
- additional
|
||||
- adjacent to
|
||||
- adjustment
|
||||
- admissible
|
||||
- advantageous
|
||||
- adversely impact
|
||||
- advise
|
||||
- aforementioned
|
||||
- aggregate
|
||||
- aircraft
|
||||
- all of
|
||||
- all things considered
|
||||
- alleviate
|
||||
- allocate
|
||||
- along the lines of
|
||||
- already existing
|
||||
- alternatively
|
||||
- amazing
|
||||
- ameliorate
|
||||
- anticipate
|
||||
- apparent
|
||||
- appreciable
|
||||
- as a matter of fact
|
||||
- as a means of
|
||||
- as far as I'm concerned
|
||||
- as of yet
|
||||
- as to
|
||||
- as yet
|
||||
- ascertain
|
||||
- assistance
|
||||
- at the present time
|
||||
- at this time
|
||||
- attain
|
||||
- attributable to
|
||||
- authorize
|
||||
- because of the fact that
|
||||
- belated
|
||||
- benefit from
|
||||
- bestow
|
||||
- by means of
|
||||
- by virtue of
|
||||
- by virtue of the fact that
|
||||
- cease
|
||||
- close proximity
|
||||
- commence
|
||||
- comply with
|
||||
- concerning
|
||||
- consequently
|
||||
- consolidate
|
||||
- constitutes
|
||||
- demonstrate
|
||||
- depart
|
||||
- designate
|
||||
- discontinue
|
||||
- due to the fact that
|
||||
- each and every
|
||||
- economical
|
||||
- eliminate
|
||||
- elucidate
|
||||
- employ
|
||||
- endeavor
|
||||
- enumerate
|
||||
- equitable
|
||||
- equivalent
|
||||
- evaluate
|
||||
- evidenced
|
||||
- exclusively
|
||||
- expedite
|
||||
- expend
|
||||
- expiration
|
||||
- facilitate
|
||||
- factual evidence
|
||||
- feasible
|
||||
- finalize
|
||||
- first and foremost
|
||||
- for all intents and purposes
|
||||
- for the most part
|
||||
- for the purpose of
|
||||
- forfeit
|
||||
- formulate
|
||||
- have a tendency to
|
||||
- honest truth
|
||||
- however
|
||||
- if and when
|
||||
- impacted
|
||||
- implement
|
||||
- in a manner of speaking
|
||||
- in a timely manner
|
||||
- in a very real sense
|
||||
- in accordance with
|
||||
- in addition
|
||||
- in all likelihood
|
||||
- in an effort to
|
||||
- in between
|
||||
- in excess of
|
||||
- in lieu of
|
||||
- in light of the fact that
|
||||
- in many cases
|
||||
- in my opinion
|
||||
- in order to
|
||||
- in regard to
|
||||
- in some instances
|
||||
- in terms of
|
||||
- in the case of
|
||||
- in the event that
|
||||
- in the final analysis
|
||||
- in the nature of
|
||||
- in the near future
|
||||
- in the process of
|
||||
- inception
|
||||
- incumbent upon
|
||||
- indicate
|
||||
- indication
|
||||
- initiate
|
||||
- irregardless
|
||||
- is applicable to
|
||||
- is authorized to
|
||||
- is responsible for
|
||||
- it is
|
||||
- it is essential
|
||||
- it seems that
|
||||
- it was
|
||||
- magnitude
|
||||
- maximum
|
||||
- methodology
|
||||
- minimize
|
||||
- minimum
|
||||
- modify
|
||||
- monitor
|
||||
- multiple
|
||||
- necessitate
|
||||
- nevertheless
|
||||
- not certain
|
||||
- not many
|
||||
- not often
|
||||
- not unless
|
||||
- not unlike
|
||||
- notwithstanding
|
||||
- null and void
|
||||
- numerous
|
||||
- objective
|
||||
- obligate
|
||||
- obtain
|
||||
- on the contrary
|
||||
- on the other hand
|
||||
- one particular
|
||||
- optimum
|
||||
- overall
|
||||
- owing to the fact that
|
||||
- participate
|
||||
- particulars
|
||||
- pass away
|
||||
- pertaining to
|
||||
- point in time
|
||||
- portion
|
||||
- possess
|
||||
- preclude
|
||||
- previously
|
||||
- prior to
|
||||
- prioritize
|
||||
- procure
|
||||
- proficiency
|
||||
- provided that
|
||||
- purchase
|
||||
- put simply
|
||||
- readily apparent
|
||||
- refer back
|
||||
- regarding
|
||||
- relocate
|
||||
- remainder
|
||||
- remuneration
|
||||
- requirement
|
||||
- reside
|
||||
- residence
|
||||
- retain
|
||||
- satisfy
|
||||
- shall
|
||||
- should you wish
|
||||
- similar to
|
||||
- solicit
|
||||
- span across
|
||||
- strategize
|
||||
- subsequent
|
||||
- substantial
|
||||
- successfully complete
|
||||
- sufficient
|
||||
- terminate
|
||||
- the month of
|
||||
- the point I am trying to make
|
||||
- therefore
|
||||
- time period
|
||||
- took advantage of
|
||||
- transmit
|
||||
- transpire
|
||||
- type of
|
||||
- until such time as
|
||||
- utilization
|
||||
- utilize
|
||||
- validate
|
||||
- various different
|
||||
- what I mean to say is
|
||||
- whether or not
|
||||
- with respect to
|
||||
- with the exception of
|
||||
- witnessed
|
||||
207
docs/source/.vale/write-good/Weasel.yml
Normal file
207
docs/source/.vale/write-good/Weasel.yml
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
extends: existence
|
||||
message: "'%s' is a weasel word!"
|
||||
ignorecase: true
|
||||
level: warning
|
||||
tokens:
|
||||
- absolutely
|
||||
- accidentally
|
||||
- additionally
|
||||
- allegedly
|
||||
- alternatively
|
||||
- angrily
|
||||
- anxiously
|
||||
- approximately
|
||||
- awkwardly
|
||||
- badly
|
||||
- barely
|
||||
- beautifully
|
||||
- blindly
|
||||
- boldly
|
||||
- bravely
|
||||
- brightly
|
||||
- briskly
|
||||
- bristly
|
||||
- bubbly
|
||||
- busily
|
||||
- calmly
|
||||
- carefully
|
||||
- carelessly
|
||||
- cautiously
|
||||
- cheerfully
|
||||
- clearly
|
||||
- closely
|
||||
- coldly
|
||||
- completely
|
||||
- consequently
|
||||
- correctly
|
||||
- courageously
|
||||
- crinkly
|
||||
- cruelly
|
||||
- crumbly
|
||||
- cuddly
|
||||
- currently
|
||||
- daily
|
||||
- daringly
|
||||
- deadly
|
||||
- definitely
|
||||
- deliberately
|
||||
- doubtfully
|
||||
- dumbly
|
||||
- eagerly
|
||||
- early
|
||||
- easily
|
||||
- elegantly
|
||||
- enormously
|
||||
- enthusiastically
|
||||
- equally
|
||||
- especially
|
||||
- eventually
|
||||
- exactly
|
||||
- exceedingly
|
||||
- exclusively
|
||||
- extremely
|
||||
- fairly
|
||||
- faithfully
|
||||
- fatally
|
||||
- fiercely
|
||||
- finally
|
||||
- fondly
|
||||
- few
|
||||
- foolishly
|
||||
- fortunately
|
||||
- frankly
|
||||
- frantically
|
||||
- generously
|
||||
- gently
|
||||
- giggly
|
||||
- gladly
|
||||
- gracefully
|
||||
- greedily
|
||||
- happily
|
||||
- hardly
|
||||
- hastily
|
||||
- healthily
|
||||
- heartily
|
||||
- helpfully
|
||||
- honestly
|
||||
- hourly
|
||||
- hungrily
|
||||
- hurriedly
|
||||
- immediately
|
||||
- impatiently
|
||||
- inadequately
|
||||
- ingeniously
|
||||
- innocently
|
||||
- inquisitively
|
||||
- interestingly
|
||||
- irritably
|
||||
- jiggly
|
||||
- joyously
|
||||
- justly
|
||||
- kindly
|
||||
- largely
|
||||
- lately
|
||||
- lazily
|
||||
- likely
|
||||
- literally
|
||||
- lonely
|
||||
- loosely
|
||||
- loudly
|
||||
- loudly
|
||||
- luckily
|
||||
- madly
|
||||
- many
|
||||
- mentally
|
||||
- mildly
|
||||
- monthly
|
||||
- mortally
|
||||
- mostly
|
||||
- mysteriously
|
||||
- neatly
|
||||
- nervously
|
||||
- nightly
|
||||
- noisily
|
||||
- normally
|
||||
- obediently
|
||||
- occasionally
|
||||
- only
|
||||
- openly
|
||||
- painfully
|
||||
- particularly
|
||||
- patiently
|
||||
- perfectly
|
||||
- politely
|
||||
- poorly
|
||||
- powerfully
|
||||
- presumably
|
||||
- previously
|
||||
- promptly
|
||||
- punctually
|
||||
- quarterly
|
||||
- quickly
|
||||
- quietly
|
||||
- rapidly
|
||||
- rarely
|
||||
- really
|
||||
- recently
|
||||
- recklessly
|
||||
- regularly
|
||||
- remarkably
|
||||
- relatively
|
||||
- reluctantly
|
||||
- repeatedly
|
||||
- rightfully
|
||||
- roughly
|
||||
- rudely
|
||||
- sadly
|
||||
- safely
|
||||
- selfishly
|
||||
- sensibly
|
||||
- seriously
|
||||
- sharply
|
||||
- shortly
|
||||
- shyly
|
||||
- significantly
|
||||
- silently
|
||||
- simply
|
||||
- sleepily
|
||||
- slowly
|
||||
- smartly
|
||||
- smelly
|
||||
- smoothly
|
||||
- softly
|
||||
- solemnly
|
||||
- sparkly
|
||||
- speedily
|
||||
- stealthily
|
||||
- sternly
|
||||
- stupidly
|
||||
- substantially
|
||||
- successfully
|
||||
- suddenly
|
||||
- surprisingly
|
||||
- suspiciously
|
||||
- swiftly
|
||||
- tenderly
|
||||
- tensely
|
||||
- thoughtfully
|
||||
- tightly
|
||||
- timely
|
||||
- truthfully
|
||||
- unexpectedly
|
||||
- unfortunately
|
||||
- usually
|
||||
- very
|
||||
- victoriously
|
||||
- violently
|
||||
- vivaciously
|
||||
- warmly
|
||||
- waverly
|
||||
- weakly
|
||||
- wearily
|
||||
- weekly
|
||||
- wildly
|
||||
- wisely
|
||||
- worldly
|
||||
- wrinkly
|
||||
- yearly
|
||||
4
docs/source/.vale/write-good/meta.json
Normal file
4
docs/source/.vale/write-good/meta.json
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"feed": "https://github.com/errata-ai/write-good/releases.atom",
|
||||
"vale_version": ">=1.0.0"
|
||||
}
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
```{code-block}
|
||||
:caption: In-game
|
||||
> set obj/myattr = "test"
|
||||
```
|
||||
```
|
||||
```{code-block} python
|
||||
:caption: In-code, using the .db wrapper
|
||||
obj.db.foo = [1, 2, 3, "bar"]
|
||||
|
|
@ -16,8 +16,8 @@ value = attributes.get("myattr", category="bar")
|
|||
```
|
||||
```{code-block} python
|
||||
:caption: In-code, using `AttributeProperty` at class level
|
||||
from evennia import DefaultObject
|
||||
from evennia import AttributeProperty
|
||||
from evennia import DefaultObject
|
||||
from evennia import AttributeProperty
|
||||
|
||||
class MyObject(DefaultObject):
|
||||
foo = AttributeProperty(default=[1, 2, 3, "bar"])
|
||||
|
|
@ -25,20 +25,20 @@ class MyObject(DefaultObject):
|
|||
|
||||
```
|
||||
|
||||
_Attributes_ allow you to to store arbitrary data on objects and make sure the data survives a server reboot. An Attribute can store pretty much any
|
||||
Python data structure and data type, like numbers, strings, lists, dicts etc. You can also
|
||||
_Attributes_ allow you to to store arbitrary data on objects and make sure the data survives a server reboot. An Attribute can store pretty much any
|
||||
Python data structure and data type, like numbers, strings, lists, dicts etc. You can also
|
||||
store (references to) database objects like characters and rooms.
|
||||
|
||||
- [What can be stored in an Attribute](#what-types-of-data-can-i-save-in-an-attribute) is a must-read to avoid being surprised, also for experienced developers. Attributes can store _almost_ everything
|
||||
but you need to know the quirks.
|
||||
- [NAttributes](#in-memory-attributes-nattributes) are the in-memory, non-persistent
|
||||
- [NAttributes](#in-memory-attributes-nattributes) are the in-memory, non-persistent
|
||||
siblings of Attributes.
|
||||
- [Managing Attributes In-game](#managing-attributes-in-game) for in-game builder commands.
|
||||
|
||||
## Managing Attributes in Code
|
||||
## Managing Attributes in Code
|
||||
|
||||
Attributes are usually handled in code. All [Typeclassed](./Typeclasses.md) entities
|
||||
([Accounts](./Accounts.md), [Objects](./Objects.md), [Scripts](./Scripts.md) and
|
||||
Attributes are usually handled in code. All [Typeclassed](./Typeclasses.md) entities
|
||||
([Accounts](./Accounts.md), [Objects](./Objects.md), [Scripts](./Scripts.md) and
|
||||
[Channels](./Channels.md)) can (and usually do) have Attributes associated with them. There
|
||||
are three ways to manage Attributes, all of which can be mixed.
|
||||
|
||||
|
|
@ -50,8 +50,8 @@ are three ways to manage Attributes, all of which can be mixed.
|
|||
|
||||
The simplest way to get/set Attributes is to use the `.db` shortcut. This allows for setting and getting Attributes that lack a _category_ (having category `None`)
|
||||
|
||||
```python
|
||||
import evennia
|
||||
```python
|
||||
import evennia
|
||||
|
||||
obj = evennia.create_object(key="Foo")
|
||||
|
||||
|
|
@ -64,10 +64,10 @@ obj.db.self_reference = obj # stores a reference to the obj
|
|||
rose = evennia.search_object(key="rose")[0] # returns a list, grab 0th element
|
||||
rose.db.has_thorns = True
|
||||
|
||||
# retrieving
|
||||
# retrieving
|
||||
val1 = obj.db.foo1
|
||||
val2 = obj.db.foo2
|
||||
weap = obj.db.weapon
|
||||
weap = obj.db.weapon
|
||||
myself = obj.db.self_reference # retrieve reference from db, get object back
|
||||
|
||||
is_ouch = rose.db.has_thorns
|
||||
|
|
@ -75,25 +75,25 @@ is_ouch = rose.db.has_thorns
|
|||
# this will return None, not AttributeError!
|
||||
not_found = obj.db.jiwjpowiwwerw
|
||||
|
||||
# returns all Attributes on the object
|
||||
obj.db.all
|
||||
# returns all Attributes on the object
|
||||
obj.db.all
|
||||
|
||||
# delete an Attribute
|
||||
del obj.db.foo2
|
||||
```
|
||||
Trying to access a non-existing Attribute will never lead to an `AttributeError`. Instead
|
||||
you will get `None` back. The special `.db.all` will return a list of all Attributes on
|
||||
the object. You can replace this with your own Attribute `all` if you want, it will replace the
|
||||
Trying to access a non-existing Attribute will never lead to an `AttributeError`. Instead
|
||||
you will get `None` back. The special `.db.all` will return a list of all Attributes on
|
||||
the object. You can replace this with your own Attribute `all` if you want, it will replace the
|
||||
default `all` functionality until you delete it again.
|
||||
|
||||
### Using .attributes
|
||||
|
||||
If you want to group your Attribute in a category, or don't know the name of the Attribute beforehand, you can make use of
|
||||
the [AttributeHandler](evennia.typeclasses.attributes.AttributeHandler), available as `.attributes` on all typeclassed entities. With no extra keywords, this is identical to using the `.db` shortcut (`.db` is actually using the `AttributeHandler` internally):
|
||||
If you want to group your Attribute in a category, or don't know the name of the Attribute beforehand, you can make use of
|
||||
the [AttributeHandler](evennia.typeclasses.attributes.AttributeHandler), available as `.attributes` on all typeclassed entities. With no extra keywords, this is identical to using the `.db` shortcut (`.db` is actually using the `AttributeHandler` internally):
|
||||
|
||||
```python
|
||||
is_ouch = rose.attributes.get("has_thorns")
|
||||
|
||||
```python
|
||||
is_ouch = rose.attributes.get("has_thorns")
|
||||
|
||||
obj.attributes.add("helmet", "Knight's helmet")
|
||||
helmet = obj.attributes.get("helmet")
|
||||
|
||||
|
|
@ -103,7 +103,7 @@ obj.attributes.add("my game log", "long text about ...")
|
|||
|
||||
By using a category you can separate same-named Attributes on the same object to help organization.
|
||||
|
||||
```python
|
||||
```python
|
||||
# store (let's say we have gold_necklace and ringmail_armor from before)
|
||||
obj.attributes.add("neck", gold_necklace, category="clothing")
|
||||
obj.attributes.add("neck", ringmail_armor, category="armor")
|
||||
|
|
@ -113,19 +113,19 @@ neck_clothing = obj.attributes.get("neck", category="clothing")
|
|||
neck_armor = obj.attributes.get("neck", category="armor")
|
||||
```
|
||||
|
||||
If you don't specify a category, the Attribute's `category` will be `None` and can thus also be found via `.db`. `None` is considered a category of its own, so you won't find `None`-category Attributes mixed with Attributes having categories.
|
||||
If you don't specify a category, the Attribute's `category` will be `None` and can thus also be found via `.db`. `None` is considered a category of its own, so you won't find `None`-category Attributes mixed with Attributes having categories.
|
||||
|
||||
Here are the methods of the `AttributeHandler`. See
|
||||
Here are the methods of the `AttributeHandler`. See
|
||||
the [AttributeHandler API](evennia.typeclasses.attributes.AttributeHandler) for more details.
|
||||
|
||||
- `has(...)` - this checks if the object has an Attribute with this key. This is equivalent
|
||||
to doing `obj.db.attrname` except you can also check for a specific `category.
|
||||
- `get(...)` - this retrieves the given Attribute. You can also provide a `default` value to return
|
||||
- `get(...)` - this retrieves the given Attribute. You can also provide a `default` value to return
|
||||
if the Attribute is not defined (instead of None). By supplying an
|
||||
`accessing_object` to the call one can also make sure to check permissions before modifying
|
||||
anything. The `raise_exception` kwarg allows you to raise an `AttributeError` instead of returning
|
||||
`None` when you access a non-existing `Attribute`. The `strattr` kwarg tells the system to store
|
||||
the Attribute as a raw string rather than to pickle it. While an optimization this should usually
|
||||
anything. The `raise_exception` kwarg allows you to raise an `AttributeError` instead of returning
|
||||
`None` when you access a non-existing `Attribute`. The `strattr` kwarg tells the system to store
|
||||
the Attribute as a raw string rather than to pickle it. While an optimization this should usually
|
||||
not be used unless the Attribute is used for some particular, limited purpose.
|
||||
- `add(...)` - this adds a new Attribute to the object. An optional [lockstring](./Locks.md) can be
|
||||
supplied here to restrict future access and also the call itself may be checked against locks.
|
||||
|
|
@ -135,30 +135,30 @@ the [AttributeHandler API](evennia.typeclasses.attributes.AttributeHandler) for
|
|||
|
||||
Examples:
|
||||
|
||||
```python
|
||||
```python
|
||||
try:
|
||||
# raise error if Attribute foo does not exist
|
||||
# raise error if Attribute foo does not exist
|
||||
val = obj.attributes.get("foo", raise_exception=True):
|
||||
except AttributeError:
|
||||
# ...
|
||||
|
||||
|
||||
# return default value if foo2 doesn't exist
|
||||
val2 = obj.attributes.get("foo2", default=[1, 2, 3, "bar"])
|
||||
val2 = obj.attributes.get("foo2", default=[1, 2, 3, "bar"])
|
||||
|
||||
# delete foo if it exists (will silently fail if unset, unless
|
||||
# raise_exception is set)
|
||||
obj.attributes.remove("foo")
|
||||
|
||||
|
||||
# view all clothes on obj
|
||||
all_clothes = obj.attributes.all(category="clothes")
|
||||
all_clothes = obj.attributes.all(category="clothes")
|
||||
```
|
||||
|
||||
### Using AttributeProperty
|
||||
### Using AttributeProperty
|
||||
|
||||
The third way to set up an Attribute is to use an `AttributeProperty`. This
|
||||
The third way to set up an Attribute is to use an `AttributeProperty`. This
|
||||
is done on the _class level_ of your typeclass and allows you to treat Attributes a bit like Django database Fields. Unlike using `.db` and `.attributes`, an `AttributeProperty` can't be created on the fly, you must assign it in the class code.
|
||||
|
||||
```python
|
||||
```python
|
||||
# mygame/typeclasses/characters.py
|
||||
|
||||
from evennia import DefaultCharacter
|
||||
|
|
@ -173,16 +173,16 @@ class Character(DefaultCharacter):
|
|||
|
||||
sleepy = AttributeProperty(False, autocreate=False)
|
||||
poisoned = AttributeProperty(False, autocreate=False)
|
||||
|
||||
def at_object_creation(self):
|
||||
# ...
|
||||
```
|
||||
|
||||
def at_object_creation(self):
|
||||
# ...
|
||||
```
|
||||
|
||||
When a new instance of the class is created, new `Attributes` will be created with the value and category given.
|
||||
|
||||
With `AttributeProperty`'s set up like this, one can access the underlying `Attribute` like a regular property on the created object:
|
||||
With `AttributeProperty`'s set up like this, one can access the underlying `Attribute` like a regular property on the created object:
|
||||
|
||||
```python
|
||||
```python
|
||||
char = create_object(Character)
|
||||
|
||||
char.strength # returns 10
|
||||
|
|
@ -195,15 +195,15 @@ char.db.sleepy # returns None because autocreate=False (see below)
|
|||
|
||||
```
|
||||
|
||||
```{warning}
|
||||
```{warning}
|
||||
Be careful to not assign AttributeProperty's to names of properties and methods already existing on the class, like 'key' or 'at_object_creation'. That could lead to very confusing errors.
|
||||
```
|
||||
|
||||
The `autocreate=False` (default is `True`) used for `sleepy` and `poisoned` is worth a closer explanation. When `False`, _no_ Attribute will be auto-created for these AttributProperties unless they are _explicitly_ set.
|
||||
The advantage of not creating an Attribute is that the default value given to `AttributeProperty` is returned with no database access unless you change it. This also means that if you want to change the default later, all entities previously create will inherit the new default.
|
||||
The drawback is that without a database precense you can't find the Attribute via `.db` and `.attributes.get` (or by querying for it in other ways in the database):
|
||||
The `autocreate=False` (default is `True`) used for `sleepy` and `poisoned` is worth a closer explanation. When `False`, _no_ Attribute will be auto-created for these AttributProperties unless they are _explicitly_ set.
|
||||
The advantage of not creating an Attribute is that the default value given to `AttributeProperty` is returned with no database access unless you change it. This also means that if you want to change the default later, all entities previously create will inherit the new default.
|
||||
The drawback is that without a database precense you can't find the Attribute via `.db` and `.attributes.get` (or by querying for it in other ways in the database):
|
||||
|
||||
```python
|
||||
```python
|
||||
char.sleepy # returns False, no db access
|
||||
|
||||
char.db.sleepy # returns None - no Attribute exists
|
||||
|
|
@ -217,39 +217,39 @@ char.sleepy # now returns True, involves db access
|
|||
|
||||
```
|
||||
|
||||
You can e.g. `del char.strength` to set the value back to the default (the value defined
|
||||
in the `AttributeProperty`).
|
||||
You can e.g. `del char.strength` to set the value back to the default (the value defined
|
||||
in the `AttributeProperty`).
|
||||
|
||||
See the [AttributeProperty API](evennia.typeclasses.attributes.AttributeProperty) for more details on how to create it with special options, like giving access-restrictions.
|
||||
|
||||
|
||||
## Managing Attributes in-game
|
||||
|
||||
Attributes are mainly used by code. But one can also allow the builder to use Attributes to
|
||||
'turn knobs' in-game. For example a builder could want to manually tweak the "level" Attribute of an
|
||||
Attributes are mainly used by code. But one can also allow the builder to use Attributes to
|
||||
'turn knobs' in-game. For example a builder could want to manually tweak the "level" Attribute of an
|
||||
enemy NPC to lower its difficuly.
|
||||
|
||||
When setting Attributes this way, you are severely limited in what can be stored - this is because
|
||||
When setting Attributes this way, you are severely limited in what can be stored - this is because
|
||||
giving players (even builders) the ability to store arbitrary Python would be a severe security
|
||||
problem.
|
||||
problem.
|
||||
|
||||
In game you can set an Attribute like this:
|
||||
In game you can set an Attribute like this:
|
||||
|
||||
set myobj/foo = "bar"
|
||||
|
||||
To view, do
|
||||
To view, do
|
||||
|
||||
set myobj/foo
|
||||
set myobj/foo
|
||||
|
||||
or see them together with all object-info with
|
||||
or see them together with all object-info with
|
||||
|
||||
examine myobj
|
||||
|
||||
The first `set`-example will store a new Attribute `foo` on the object `myobj` and give it the
|
||||
The first `set`-example will store a new Attribute `foo` on the object `myobj` and give it the
|
||||
value "bar".
|
||||
You can store numbers, booleans, strings, tuples, lists and dicts this way. But if
|
||||
You can store numbers, booleans, strings, tuples, lists and dicts this way. But if
|
||||
you store a list/tuple/dict they must be proper Python structures and may _only_ contain strings
|
||||
or numbers. If you try to insert an unsupported structure, the input will be converted to a
|
||||
or numbers. If you try to insert an unsupported structure, the input will be converted to a
|
||||
string.
|
||||
|
||||
set myobj/mybool = True
|
||||
|
|
@ -263,8 +263,8 @@ For the last line you'll get a warning and the value instead will be saved as a
|
|||
|
||||
## Locking and checking Attributes
|
||||
|
||||
While the `set` command is limited to builders, individual Attributes are usually not
|
||||
locked down. You may want to lock certain sensitive Attributes, in particular for games
|
||||
While the `set` command is limited to builders, individual Attributes are usually not
|
||||
locked down. You may want to lock certain sensitive Attributes, in particular for games
|
||||
where you allow player building. You can add such limitations by adding a [lock string](./Locks.md)
|
||||
to your Attribute. A NAttribute have no locks.
|
||||
|
||||
|
|
@ -273,7 +273,7 @@ The relevant lock types are
|
|||
- `attrread` - limits who may read the value of the Attribute
|
||||
- `attredit` - limits who may set/change this Attribute
|
||||
|
||||
You must use the `AttributeHandler` to assign the lockstring to the Attribute:
|
||||
You must use the `AttributeHandler` to assign the lockstring to the Attribute:
|
||||
|
||||
```python
|
||||
lockstring = "attread:all();attredit:perm(Admins)"
|
||||
|
|
@ -281,7 +281,7 @@ obj.attributes.add("myattr", "bar", lockstring=lockstring)"
|
|||
```
|
||||
|
||||
If you already have an Attribute and want to add a lock in-place you can do so
|
||||
by having the `AttributeHandler` return the `Attribute` object itself (rather than
|
||||
by having the `AttributeHandler` return the `Attribute` object itself (rather than
|
||||
its value) and then assign the lock to it directly:
|
||||
|
||||
```python
|
||||
|
|
@ -293,8 +293,8 @@ Note the `return_obj` keyword which makes sure to return the `Attribute` object
|
|||
could be accessed.
|
||||
|
||||
A lock is no good if nothing checks it -- and by default Evennia does not check locks on Attributes.
|
||||
To check the `lockstring` you provided, make sure you include `accessing_obj` and set
|
||||
`default_access=False` as you make a `get` call.
|
||||
To check the `lockstring` you provided, make sure you include `accessing_obj` and set
|
||||
`default_access=False` as you make a `get` call.
|
||||
|
||||
```python
|
||||
# in some command code where we want to limit
|
||||
|
|
@ -328,13 +328,13 @@ values into a string representation before storing it to the database. This is d
|
|||
With a single object, we mean anything that is *not iterable*, like numbers, strings or custom class
|
||||
instances without the `__iter__` method.
|
||||
|
||||
* You can generally store any non-iterable Python entity that can be pickled.
|
||||
* Single database objects/typeclasses can be stored, despite them normally not being possible
|
||||
to pickle. Evennia wil convert them to an internal representation using their classname,
|
||||
database-id and creation-date with a microsecond precision. When retrieving, the object
|
||||
* You can generally store any non-iterable Python entity that can be _pickled_.
|
||||
* Single database objects/typeclasses can be stored, despite them normally not being possible
|
||||
to pickle. Evennia will convert them to an internal representation using theihr classname,
|
||||
database-id and creation-date with a microsecond precision. When retrieving, the object
|
||||
instance will be re-fetched from the database using this information.
|
||||
* To convert the database object, Evennia must know it's there. If you *hide* a database object
|
||||
inside a non-iterable class, you will run into errors - this is not supported!
|
||||
* If you 'hide' a db-obj as a property on a custom class, Evennia will not be
|
||||
able to find it to serialize it. For that you need to help it out (see below).
|
||||
|
||||
```{code-block} python
|
||||
:caption: Valid assignments
|
||||
|
|
@ -345,16 +345,55 @@ obj.db.test1 = False
|
|||
# a database object (will be stored as an internal representation)
|
||||
obj.db.test2 = myobj
|
||||
```
|
||||
|
||||
As mentioned, Evennia will not be able to automatically serialize db-objects
|
||||
'hidden' in arbitrary properties on an object. This will lead to an error
|
||||
when saving the Attribute.
|
||||
|
||||
```{code-block} python
|
||||
:caption: Invalid, 'hidden' dbobject
|
||||
|
||||
# example of an invalid, "hidden" dbobject
|
||||
# example of storing an invalid, "hidden" dbobject in Attribute
|
||||
class Container:
|
||||
def __init__(self, mydbobj):
|
||||
# no way for Evennia to know this is a database object!
|
||||
self.mydbobj = mydbobj
|
||||
|
||||
# let's assume myobj is a db-object
|
||||
container = Container(myobj)
|
||||
obj.db.invalid = container # will cause error!
|
||||
obj.db.mydata = container # will raise error!
|
||||
|
||||
```
|
||||
|
||||
By adding two methods `__serialize_dbobjs__` and `__deserialize_dbobjs__` to the
|
||||
object you want to save, you can pre-serialize and post-deserialize all 'hidden'
|
||||
objects before Evennia's main serializer gets to work. Inside these methods, use Evennia's
|
||||
[evennia.utils.dbserialize.dbserialize](api:evennia.utils.dbserialize.dbserialize) and
|
||||
[dbunserialize](api:evennia.utils.dbserialize.dbunserialize) functions to safely
|
||||
serialize the db-objects you want to store.
|
||||
|
||||
```{code-block} python
|
||||
:caption: Fixing an invalid 'hidden' dbobj for storing in Attribute
|
||||
|
||||
from evennia.utils import dbserialize # important
|
||||
|
||||
class Container:
|
||||
def __init__(self, mydbobj):
|
||||
# A 'hidden' db-object
|
||||
self.mydbobj = mydbobj
|
||||
|
||||
def __serialize_dbobjs__(self):
|
||||
"""This is called before serialization and allows
|
||||
us to custom-handle those 'hidden' dbobjs"""
|
||||
self.mydbobj = dbserialize.dbserialize(self.mydbobj
|
||||
|
||||
def __deserialize_dbobjs__(self):
|
||||
"""This is called after deserialization and allows you to
|
||||
restore the 'hidden' dbobjs you serialized before"""
|
||||
self.mydbobj = dbserialize.dbunserialize(self.mydbobj)
|
||||
|
||||
# let's assume myobj is a db-object
|
||||
container = Container(myobj)
|
||||
obj.db.mydata = container # will now work fine!
|
||||
```
|
||||
|
||||
### Storing multiple objects
|
||||
|
|
@ -404,6 +443,12 @@ obj.db.test8[2]["test"] = 5
|
|||
# test8 is now [4,2,{"test":5}]
|
||||
```
|
||||
|
||||
Note that if make some advanced iterable object, and store an db-object on it in
|
||||
a way such that it is _not_ returned by iterating over it, you have created a
|
||||
'hidden' db-object. See [the previous section](#storing-single-objects) for how
|
||||
to tell Evennia how to serialize such hidden objects safely.
|
||||
|
||||
|
||||
### Retrieving Mutable objects
|
||||
|
||||
A side effect of the way Evennia stores Attributes is that *mutable* iterables (iterables that can
|
||||
|
|
@ -429,41 +474,41 @@ print(obj.db.mylist) # now also [1, 2, 3, 5]
|
|||
```
|
||||
|
||||
When you extract your mutable Attribute data into a variable like `mylist`, think of it as getting a _snapshot_
|
||||
of the variable. If you update the snapshot, it will save to the database, but this change _will not propagate to
|
||||
of the variable. If you update the snapshot, it will save to the database, but this change _will not propagate to
|
||||
any other snapshots you may have done previously_.
|
||||
|
||||
```python
|
||||
```python
|
||||
obj.db.mylist = [1, 2, 3, 4]
|
||||
mylist1 = obj.db.mylist
|
||||
mylist2 = obj.db.mylist
|
||||
mylist1[3] = 5
|
||||
mylist1 = obj.db.mylist
|
||||
mylist2 = obj.db.mylist
|
||||
mylist1[3] = 5
|
||||
|
||||
print(mylist1) # this is now [1, 2, 3, 5]
|
||||
print(obj.db.mylist) # also updated to [1, 2, 3, 5]
|
||||
print(obj.db.mylist) # also updated to [1, 2, 3, 5]
|
||||
|
||||
print(mylist2) # still [1, 2, 3, 4] !
|
||||
print(mylist2) # still [1, 2, 3, 4] !
|
||||
|
||||
```
|
||||
|
||||
```{sidebar}
|
||||
Remember, the complexities of this section only relate to *mutable* iterables - things you can update
|
||||
in-place, like lists and dicts. [Immutable](https://en.wikipedia.org/wiki/Immutable) objects (strings,
|
||||
in-place, like lists and dicts. [Immutable](https://en.wikipedia.org/wiki/Immutable) objects (strings,
|
||||
numbers, tuples etc) are already disconnected from the database from the onset.
|
||||
```
|
||||
|
||||
To avoid confusion with mutable Attributes, only work with one variable (snapshot) at a time and save
|
||||
back the results as needed.
|
||||
To avoid confusion with mutable Attributes, only work with one variable (snapshot) at a time and save
|
||||
back the results as needed.
|
||||
|
||||
You can also choose to "disconnect" the Attribute entirely from the
|
||||
database with the help of the `.deserialize()` method:
|
||||
|
||||
```python
|
||||
obj.db.mylist = [1, 2, 3, 4, {1: 2}]
|
||||
mylist = obj.db.mylist.deserialize()
|
||||
mylist = obj.db.mylist.deserialize()
|
||||
```
|
||||
|
||||
The result of this operation will be a structure only consisting of normal Python mutables (`list`
|
||||
instead of `_SaverList`, `dict` instead of `_SaverDict` and so on). If you update it, you need to
|
||||
instead of `_SaverList`, `dict` instead of `_SaverDict` and so on). If you update it, you need to
|
||||
explicitly save it back to the Attribute for it to save.
|
||||
|
||||
## Properties of Attributes
|
||||
|
|
@ -518,7 +563,7 @@ are **non-persistent** - they will _not_ survive a server reload.
|
|||
Differences between `Attributes` and `NAttributes`:
|
||||
|
||||
- `NAttribute`s are always wiped on a server reload.
|
||||
- They only exist in memory and never involve the database at all, making them faster to
|
||||
- They only exist in memory and never involve the database at all, making them faster to
|
||||
access and edit than `Attribute`s.
|
||||
- `NAttribute`s can store _any_ Python structure (and database object) without limit.
|
||||
- They can _not_ be set with the standard `set` command (but they are visible with `examine`)
|
||||
|
|
@ -526,10 +571,10 @@ Differences between `Attributes` and `NAttributes`:
|
|||
There are some important reasons we recommend using `ndb` to store temporary data rather than
|
||||
the simple alternative of just storing a variable directly on an object:
|
||||
|
||||
- NAttributes are tracked by Evennia and will not be purged in various cache-cleanup operations
|
||||
the server may do. So using them guarantees that they'll remain available at least as long as
|
||||
- NAttributes are tracked by Evennia and will not be purged in various cache-cleanup operations
|
||||
the server may do. So using them guarantees that they'll remain available at least as long as
|
||||
the server lives.
|
||||
- It's a consistent style - `.db/.attributes` and `.ndb/.nattributes` makes for clean-looking code
|
||||
- It's a consistent style - `.db/.attributes` and `.ndb/.nattributes` makes for clean-looking code
|
||||
where it's clear how long-lived (or not) your data is to be.
|
||||
|
||||
### Persistent vs non-persistent
|
||||
|
|
@ -557,4 +602,4 @@ useful in a few situations though.
|
|||
- `NAttribute`s have no restrictions at all on what they can store, since they
|
||||
don't need to worry about being saved to the database - they work very well for temporary storage.
|
||||
- You want to implement a fully or partly *non-persistent world*. Who are we to argue with your
|
||||
grand vision!
|
||||
grand vision!
|
||||
|
|
|
|||
|
|
@ -10,14 +10,15 @@ the return from the function.
|
|||
from evennia.utils.funcparser import FuncParser
|
||||
|
||||
def _power_callable(*args, **kwargs):
|
||||
"""This will be callable as $square(number, power=<num>) in string"""
|
||||
"""This will be callable as $pow(number, power=<num>) in string"""
|
||||
pow = int(kwargs.get('power', 2))
|
||||
return float(args[0]) ** pow
|
||||
|
||||
# create a parser and tell it that '$pow' means using _power_callable
|
||||
parser = FuncParser({"pow": _power_callable})
|
||||
|
||||
```
|
||||
Next, just pass a string into the parser, optionally containing `$func(...)` markers:
|
||||
Next, just pass a string into the parser, containing `$func(...)` markers:
|
||||
|
||||
```python
|
||||
parser.parse("We have that 4 x 4 x 4 is $pow(4, power=3).")
|
||||
|
|
@ -71,7 +72,7 @@ You can apply inline function parsing to any string. The
|
|||
from evennia.utils import funcparser
|
||||
|
||||
parser = FuncParser(callables, **default_kwargs)
|
||||
parsed_string = parser.parser(input_string, raise_errors=False,
|
||||
parsed_string = parser.parse(input_string, raise_errors=False,
|
||||
escape=False, strip=False,
|
||||
return_str=True, **reserved_kwargs)
|
||||
|
||||
|
|
@ -90,8 +91,12 @@ available to the parser as you parse strings with it. It can either be
|
|||
an underscore `_`) will be considered a suitable callable. The name of the function will be the `$funcname`
|
||||
by which it can be called.
|
||||
- A `list` of modules/paths. This allows you to pull in modules from many sources for your parsing.
|
||||
- The `**default` kwargs are optional kwargs that will be passed to _all_
|
||||
callables every time this parser is used - unless the user overrides it explicitly in
|
||||
their call. This is great for providing sensible standards that the user can
|
||||
tweak as needed.
|
||||
|
||||
The other arguments to the parser:
|
||||
`FuncParser.parse` takes further arguments, and can vary for every string parsed.
|
||||
|
||||
- `raise_errors` - By default, any errors from a callable will be quietly ignored and the result
|
||||
will be that the failing function call will show verbatim. If `raise_errors` is set,
|
||||
|
|
@ -102,12 +107,14 @@ The other arguments to the parser:
|
|||
- `return_str` - When `True` (default), `parser` always returns a string. If `False`, it may return
|
||||
the return value of a single function call in the string. This is the same as using the `.parse_to_any`
|
||||
method.
|
||||
- The `**default/reserved_keywords` are optional and allow you to pass custom data into _every_ function
|
||||
call. This is great for including things like the current session or config options. Defaults can be
|
||||
replaced if the user gives the same-named kwarg in the string's function call. Reserved kwargs are always passed,
|
||||
ignoring defaults or what the user passed. In addition, the `funcparser` and `raise_errors`
|
||||
reserved kwargs are always passed - the first is a back-reference to the `FuncParser` instance and the second
|
||||
is the `raise_errors` boolean passed into `FuncParser.parse`.
|
||||
- The `**reserved_keywords` are _always_ passed to every callable in the string.
|
||||
They override any `**defaults` given when instantiating the parser and cannot
|
||||
be overridden by the user - if they enter the same kwarg it will be ignored.
|
||||
This is great for providing the current session, settings etc.
|
||||
- The `funcparser` and `raise_errors`
|
||||
are always added as reserved keywords - the first is a
|
||||
back-reference to the `FuncParser` instance and the second
|
||||
is the `raise_errors` boolean given to `FuncParser.parse`.
|
||||
|
||||
Here's an example of using the default/reserved keywords:
|
||||
|
||||
|
|
@ -158,7 +165,8 @@ created the parser.
|
|||
|
||||
However, if you _nest_ functions, the return of the innermost function may be something other than
|
||||
a string. Let's introduce the `$eval` function, which evaluates simple expressions using
|
||||
Python's `literal_eval` and/or `simple_eval`.
|
||||
Python's `literal_eval` and/or `simple_eval`. It returns whatever data type it
|
||||
evaluates to.
|
||||
|
||||
"There's a $toint($eval(10 * 2.2))% chance of survival."
|
||||
|
||||
|
|
@ -177,23 +185,66 @@ will be a string:
|
|||
"There's a 22% chance of survival."
|
||||
```
|
||||
|
||||
However, if you use the `parse_to_any` (or `parse(..., return_str=True)`) and _don't add any extra string around the outermost function call_,
|
||||
However, if you use the `parse_to_any` (or `parse(..., return_str=False)`) and
|
||||
_don't add any extra string around the outermost function call_,
|
||||
you'll get the return type of the outermost callable back:
|
||||
|
||||
```python
|
||||
parser.parse_to_any("$toint($eval(10 * 2.2)%")
|
||||
"22%"
|
||||
parser.parse_to_any("$toint($eval(10 * 2.2)")
|
||||
22
|
||||
parser.parse_to_any("the number $toint($eval(10 * 2.2).")
|
||||
"the number 22"
|
||||
parser.parse_to_any("$toint($eval(10 * 2.2)%")
|
||||
"22%"
|
||||
```
|
||||
|
||||
### Escaping special character
|
||||
|
||||
When entering funcparser callables in strings, it looks like a regular
|
||||
function call inside a string:
|
||||
|
||||
```python
|
||||
"This is a $myfunc(arg1, arg2, kwarg=foo)."
|
||||
```
|
||||
|
||||
Commas (`,`) and equal-signs (`=`) are considered to separate the arguments and
|
||||
kwargs. In the same way, the right parenthesis (`)`) closes the argument list.
|
||||
Sometimes you want to include commas in the argument without it breaking the
|
||||
argument list.
|
||||
|
||||
```python
|
||||
"There is a $format(beautiful meadow, with dandelions) to the west."
|
||||
```
|
||||
|
||||
You can escape in various ways.
|
||||
|
||||
- Prepending with the escape character `\`
|
||||
|
||||
```python
|
||||
"There is a $format(beautiful meadow\, with dandelions) to the west."
|
||||
```
|
||||
- Wrapping your strings in quotes. This works like Python, and you can nest
|
||||
double and single quotes inside each other if so needed. The result will
|
||||
be a verbatim string that contains everything but the outermost quotes.
|
||||
|
||||
```python
|
||||
"There is a $format('beautiful meadow, with dandelions') to the west."
|
||||
```
|
||||
- If you want verbatim quotes in your string, you can escape them too.
|
||||
|
||||
```python
|
||||
"There is a $format('beautiful meadow, with \'dandelions\'') to the west."
|
||||
```
|
||||
|
||||
### Safe convertion of inputs
|
||||
|
||||
Since you don't know in which order users may use your callables, they should always check the types
|
||||
of its inputs and convert to the type the callable needs. Note also that when converting from strings,
|
||||
there are limits what inputs you can support. This is because FunctionParser strings are often used by
|
||||
non-developer players/builders and some things (such as complex classes/callables etc) are just not
|
||||
safe/possible to convert from string representation.
|
||||
Since you don't know in which order users may use your callables, they should
|
||||
always check the types of its inputs and convert to the type the callable needs.
|
||||
Note also that when converting from strings, there are limits what inputs you
|
||||
can support. This is because FunctionParser strings can be used by
|
||||
non-developer players/builders and some things (such as complex
|
||||
classes/callables etc) are just not safe/possible to convert from string
|
||||
representation.
|
||||
|
||||
In `evennia.utils.utils` is a helper called
|
||||
[safe_convert_to_types](evennia.utils.utils.safe_convert_to_types). This function
|
||||
|
|
@ -204,19 +255,24 @@ from evennia.utils.utils import safe_convert_to_types
|
|||
|
||||
def _process_callable(*args, **kwargs):
|
||||
"""
|
||||
A callable with a lot of custom options
|
||||
|
||||
$process(expression, local, extra=34, extra2=foo)
|
||||
$process(expression, local, extra1=34, extra2=foo)
|
||||
|
||||
"""
|
||||
args, kwargs = safe_convert_to_type(
|
||||
(('py', 'py'), {'extra1': int, 'extra2': str}),
|
||||
(('py', str), {'extra1': int, 'extra2': str}),
|
||||
*args, **kwargs)
|
||||
|
||||
# args/kwargs should be correct types now
|
||||
|
||||
```
|
||||
|
||||
In other words, in the callable `$process(expression, local, extra1=..,
|
||||
extra2=...)`, the first argument will be handled by the 'py' converter
|
||||
(described below), the second will passed through regular Python `str`,
|
||||
kwargs will be handled by `int` and `str` respectively. You can supply
|
||||
your own converter function as long as it takes one argument and returns
|
||||
the converted result.
|
||||
|
||||
In other words,
|
||||
|
||||
```python
|
||||
|
|
@ -224,8 +280,7 @@ args, kwargs = safe_convert_to_type(
|
|||
(tuple_of_arg_converters, dict_of_kwarg_converters), *args, **kwargs)
|
||||
```
|
||||
|
||||
Each converter should be a callable taking one argument - this will be the arg/kwarg-value to convert. The
|
||||
special converter `"py"` will try to convert a string argument to a Python structure with the help of the
|
||||
The special converter `"py"` will try to convert a string argument to a Python structure with the help of the
|
||||
following tools (which you may also find useful to experiment with on your own):
|
||||
|
||||
- [ast.literal_eval](https://docs.python.org/3.8/library/ast.html#ast.literal_eval) is an in-built Python
|
||||
|
|
@ -339,12 +394,12 @@ references to other objects accessible via these callables.
|
|||
result of `you_obj.get_display_name(looker=receiver)`. This allows for a single string to echo differently
|
||||
depending on who sees it, and also to reference other people in the same way.
|
||||
- `$You([key])` - same as `$you` but always capitalized.
|
||||
- `$conj(verb)` ([code](evennia.utils.funcparser.funcparser_callable_conjugate)) - conjugates a verb
|
||||
- `$conj(verb)` ([code](evennia.utils.funcparser.funcparser_callable_conjugate)) - conjugates a verb
|
||||
between 2nd person presens to 3rd person presence depending on who
|
||||
sees the string. For example `"$You() $conj(smiles)".` will show as "You smile." and "Tom smiles." depending
|
||||
on who sees it. This makes use of the tools in [evennia.utils.verb_conjugation](evennia.utils.verb_conjugation)
|
||||
to do this, and only works for English verbs.
|
||||
- `$pron(pronoun [,options])` ([code](evennia.utils.funcparser.funcparser_callable_pronoun)) - Dynamically
|
||||
- `$pron(pronoun [,options])` ([code](evennia.utils.funcparser.funcparser_callable_pronoun)) - Dynamically
|
||||
map pronouns (like his, herself, you, its etc) between 1st/2nd person to 3rd person.
|
||||
|
||||
### Example
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ Evennia depends heavily on good documentation and we are always looking for
|
|||
extra eyes and hands to improve it. Even small things such as fixing typos are a
|
||||
great help!
|
||||
|
||||
- Easiest is to just [report dicumentation issues][issues] as you find them. If
|
||||
- Easiest is to just [report documentation issues][issues] as you find them. If
|
||||
we don't know about them, we can't fix them!
|
||||
- If you want to help edit the docs directly, [check here](./Contributing-Docs.md)
|
||||
on how to do it.
|
||||
|
|
@ -83,7 +83,7 @@ like [Pastebin](https://pastebin.com/) and just supply the link.
|
|||
Evennia has a [contrib](Contribs/Contribs-Overview.md) directory which contains
|
||||
user-shared code organized by category. You can contribute anything that you
|
||||
think may be useful to another dev, also highly game-specific code. A contrib
|
||||
must always be added via a forked respository.
|
||||
must always be added via a forked repository.
|
||||
|
||||
#### Guidelines for making a contrib
|
||||
|
||||
|
|
@ -101,7 +101,7 @@ must always be added via a forked respository.
|
|||
documented and part of the installation instructions.
|
||||
- The contrib must be contained within a separate folder under one of the
|
||||
contrib categories (`game_systems`, `rpg`, `utils` etc). Ask if you are
|
||||
unsuare which category to put your contrib under.
|
||||
unsure which category to put your contrib under.
|
||||
- The folder (package) should be on the following form:
|
||||
|
||||
```
|
||||
|
|
|
|||
|
|
@ -115,7 +115,7 @@ Try to `look` at the box to see the (default) description.
|
|||
|
||||
The description you get is not very exciting. Let's add some flavor.
|
||||
|
||||
describe box = This is a large and very heavy box.
|
||||
desc box = This is a large and very heavy box.
|
||||
|
||||
If you try the `get` command we will pick up the box. So far so good, but if we really want this to
|
||||
be a large and heavy box, people should _not_ be able to run off with it that easily. To prevent
|
||||
|
|
@ -155,10 +155,10 @@ later, in the [Commands tutorial](./Adding-Commands.md).
|
|||
|
||||
[Scripts](../../../Components/Scripts.md) are powerful out-of-character objects useful for many "under the hood" things.
|
||||
One of their optional abilities is to do things on a timer. To try out a first script, let's put one
|
||||
on ourselves. There is an example script in `evennia/contrib/tutorial_examples/bodyfunctions.py`
|
||||
on ourselves. There is an example script in `evennia/contrib/tutorials/bodyfunctions/bodyfunctions.py`
|
||||
that is called `BodyFunctions`. To add this to us we will use the `script` command:
|
||||
|
||||
script self = tutorial_examples.bodyfunctions.BodyFunctions
|
||||
script self = tutorials.bodyfunctions.BodyFunctions
|
||||
|
||||
This string will tell Evennia to dig up the Python code at the place we indicate. It already knows
|
||||
to look in the `contrib/` folder, so we don't have to give the full path.
|
||||
|
|
@ -179,7 +179,7 @@ output every time it fires.
|
|||
|
||||
When you are tired of your character's "insights", kill the script with
|
||||
|
||||
script/stop self = tutorial_examples.bodyfunctions.BodyFunctions
|
||||
script/stop self = tutorials.bodyfunctions.BodyFunctions
|
||||
|
||||
You create your own scripts in Python, outside the game; the path you give to `script` is literally
|
||||
the Python path to your script file. The [Scripts](../../../Components/Scripts.md) page explains more details.
|
||||
|
|
@ -199,7 +199,7 @@ named simply `Object`. Let's create an object that is a little more interesting.
|
|||
|
||||
Let's make us one of _those_!
|
||||
|
||||
create/drop button:tutorial_examples.red_button.RedButton
|
||||
create/drop button:tutorials.red_button.RedButton
|
||||
|
||||
The same way we did with the Script Earler, we specify a "Python-path" to the Python code we want Evennia
|
||||
to use for creating the object. There you go - one red button.
|
||||
|
|
@ -301,7 +301,7 @@ The Command-help is something you modify in Python code. We'll get to that when
|
|||
add Commands. But you can also add regular help entries, for example to explain something about
|
||||
the history of your game world:
|
||||
|
||||
sethelp/add History = At the dawn of time ...
|
||||
sethelp History = At the dawn of time ...
|
||||
|
||||
You will now find your new `History` entry in the `help` list and read your help-text with `help History`.
|
||||
|
||||
|
|
|
|||
|
|
@ -2,137 +2,130 @@
|
|||
|
||||
*A list of resources that may be useful for Evennia users and developers.*
|
||||
|
||||
## Official Evennia links
|
||||
## Official Evennia resources
|
||||
|
||||
- [evennia.com](https://www.evennia.com) - Main Evennia portal page. Links to all corners of Evennia.
|
||||
- [Evennia github page](https://github.com/evennia/evennia) - Download code and read documentation.
|
||||
- [Evennia official chat
|
||||
channel](https://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb)
|
||||
- Our official IRC chat #evennia at irc.freenode.net:6667.
|
||||
- [Evennia forums/mailing list](https://groups.google.com/group/evennia) - Web interface to our
|
||||
google group.
|
||||
- [Evennia development blog](https://evennia.blogspot.com/) - Musings from the lead developer.
|
||||
- [Evennia's manual on ReadTheDocs](https://readthedocs.org/projects/evennia/) - Read and download
|
||||
offline in html, PDF or epub formats.
|
||||
- [Evennia Game Index](http://games.evennia.com/) - An automated listing of Evennia games.
|
||||
----
|
||||
- [Evennia development blog](https://evennia.blogspot.com/) - Musings from the lead developer.
|
||||
- [Evennia on GitHub](https://github.com/evennia/evennia) - Download code and read documentation.
|
||||
- [Evennia on Open Hub](https://www.openhub.net/p/6906)
|
||||
- [Evennia on OpenHatch](https://openhatch.org/projects/Evennia)
|
||||
- [Evennia on PyPi](https://pypi.python.org/pypi/Evennia-MUD-Server/)
|
||||
- [Evennia subreddit](https://www.reddit.com/r/Evennia/) (not much there yet though)
|
||||
|
||||
## Third-party Evennia utilities and resources
|
||||
## Evennia Community
|
||||
|
||||
*For publicly available games running on Evennia, add and find those in the [Evennia game
|
||||
index](http://games.evennia.com) instead!*
|
||||
- [Evennia Game Index](http://games.evennia.com/) - An automated listing of Evennia games.
|
||||
- [Evennia official Discord channel](https://discord.gg/AJJpcRUhtF)
|
||||
- [Evennia official forums](https://github.com/evennia/evennia/discussions) on Github Discussions.
|
||||
- [Evennia subreddit](https://www.reddit.com/r/Evennia/)
|
||||
|
||||
- [Discord Evennia channel](https://discord.gg/NecFePw) - This is a fan-driven Discord channel with
|
||||
a bridge to the official Evennia IRC channel.
|
||||
## Third-party Evennia tools
|
||||
|
||||
---
|
||||
|
||||
- [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the
|
||||
_Blackbirds_ Evennia game project.
|
||||
- [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin)
|
||||
an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine.
|
||||
- [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON
|
||||
27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an
|
||||
Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and
|
||||
challenges [used during the conference](https://dcdark.net/home#).
|
||||
- [Arx sources](https://github.com/Arx-Game/arxcode) - Open-source code release of the very popular
|
||||
[Arx](https://play.arxmush.org/) Evennia game. [Here are instructions for installing](Arxcode-
|
||||
installing-help)
|
||||
- [Evennia-wiki](https://github.com/vincent-lg/evennia-wiki) - An Evennia-specific Wiki for your
|
||||
website.
|
||||
- [Evcolor](https://github.com/taladan/Pegasus/blob/origin/world/utilities/evcolor) - Optional
|
||||
coloration for Evennia unit-test output.
|
||||
- [Paxboards](https://github.com/aurorachain/paxboards) - Evennia bulletin board system (both for
|
||||
telnet/web).
|
||||
- [Encarnia sources](https://github.com/whitehorse-io/encarnia) - An open-sourced game dir for
|
||||
Evennia with things like races, combat etc. [Summary
|
||||
here](https://www.reddit.com/r/MUD/comments/6z6s3j/encarnia_an_evennia_python_mud_code_base_with/).
|
||||
- [The world of Cool battles sources](https://github.com/FlutterSprite/coolbattles) - Open source
|
||||
turn-based battle system for Evennia. It also has a [live demo](http://wcb.battlestudio.com/).
|
||||
- [nextRPI](https://github.com/cluebyte/nextrpi) - A github project for making a toolbox for people
|
||||
to make [RPI](https://www.topmudsites.com/forums/showthread.php?t=4804)-style Evennia games.
|
||||
- [Muddery](https://github.com/muddery/muddery) - A mud framework under development, based on an
|
||||
older fork of Evennia. It has some specific design goals for building and extending the game based
|
||||
on input files.
|
||||
- [vim-evennia](https://github.com/amfl/vim-evennia) - A mode for editing batch-build files (`.ev`)
|
||||
files in the [vim](https://www.vim.org/) text editor (Emacs users can use [evennia-
|
||||
- [Discord relay](https://github.com/InspectorCaracal/evennia-things/tree/main/discord_relay) - Two-way chat relays between Evennia channels and Discord channels.
|
||||
- [docker-compose for Evennia](https://github.com/gtaylor/evennia-docker) - A quick-install setup for running Evennia in a [Docker container](https://www.docker.com/). (See [the official Evennia docs](https://www.evennia.com/docs/latest/Running-Evennia-in-Docker.html) for more details on running Evennia with Docker.)
|
||||
- [Evcolor](https://github.com/taladan/Pegasus/blob/origin/world/utilities/evcolor) - Optional coloration for Evennia unit-test output.
|
||||
- [Evennia-wiki](https://github.com/vincent-lg/evennia-wiki) - An Evennia-specific Wiki for your website.
|
||||
- [nextRPI](https://github.com/cluebyte/nextrpi) - A github project for making a toolbox for people to make [RPI](https://www.topmudsites.com/forums/showthread.php?t=4804)-style Evennia games.
|
||||
- [Paxboards](https://github.com/aurorachain/paxboards) - Evennia bulletin board system (both for telnet/web).
|
||||
- [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin) an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine.
|
||||
- [vim-evennia](https://github.com/amfl/vim-evennia) - A mode for editing batch-build files (`.ev`) files in the [vim](https://www.vim.org/) text editor (Emacs users can use [evennia-
|
||||
mode.el](https://github.com/evennia/evennia/blob/master/evennia/utils/evennia-mode.el)).
|
||||
- [The world of Cool battles sources](https://github.com/FlutterSprite/coolbattles) - Open source turn-based battle system for an older version of Evennia.
|
||||
- [Other Evennia-related repos on github](https://github.com/search?p=1&q=evennia)
|
||||
|
||||
----
|
||||
- [EvCast video series](https://www.youtube.com/playlist?list=PLyYMNttpc-SX1hvaqlUNmcxrhmM64pQXl) -
|
||||
Tutorial videos explaining installing Evennia, basic Python etc.
|
||||
- [Evennia-docker](https://github.com/gtaylor/evennia-docker) - Evennia in a [Docker
|
||||
container](https://www.docker.com/) for quick install and deployment in just a few commands.
|
||||
- [Evennia's docs in Chinese](http://www.evenniacn.com/) - A translated mirror of a slightly older
|
||||
Evennia version. Announcement [here](https://groups.google.com/forum/#!topic/evennia/3AXS8ZTzJaA).
|
||||
- [Evennia for MUSHers](https://musoapbox.net/topic/1150/evennia-for-mushers) - An article describing
|
||||
Evennia for those used to the MUSH way of doing things.
|
||||
- *[Language Understanding for Text games using Deep reinforcement
|
||||
learning](http://news.mit.edu/2015/learning-language-playing-computer-games-0924#_msocom_1)*
|
||||
([PDF](https://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf)) - MIT research paper using Evennia
|
||||
to train AIs.
|
||||
|
||||
## Other useful mud development resources
|
||||
## Evennia-Based Projects
|
||||
|
||||
- [ROM area reader](https://github.com/ctoth/area_reader) - Parser for converting ROM area files to
|
||||
Python objects.
|
||||
- [Gossip MUD chat network](https://gossip.haus/)
|
||||
### Code bases
|
||||
- [Arx sources](https://github.com/Arx-Game/arxcode) - Open-source code release of the very popular [Arx](https://play.arxmush.org/) Evennia game. [Here are instructions for installing](https://www.evennia.com/docs/1.0-dev/Howtos/Arxcode-Installation.html)
|
||||
- [Encarnia sources](https://github.com/whitehorse-io/encarnia) - An open-sourced game dir for an older version of Evennia with things like races, combat etc. [Summary here](https://www.reddit.com/r/MUD/comments/6z6s3j/encarnia_an_evennia_python_mud_code_base_with/).
|
||||
- [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON 27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and challenges [used during the conference](https://dcdark.net/home#).
|
||||
- [Muddery](https://github.com/muddery/muddery) - A mud framework under development, based on an older fork of Evennia. It has some specific design goals for building and extending the game based on input files.
|
||||
|
||||
## General MUD forums and discussions
|
||||
### Other
|
||||
|
||||
- [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack
|
||||
channel](https://slack.mudcoders.com/) with discussions on MUD development.
|
||||
- [MuSoapbox](https://www.musoapbox.net/) - Very active Mu* game community mainly focused on MUSH-type gaming.
|
||||
- [Imaginary Realities](http://journal.imaginary-realities.com/) - An e-magazine on game and MUD
|
||||
design that has several articles about Evennia. There is also an
|
||||
[archive of older issues](http://disinterest.org/resource/imaginary-realities/)
|
||||
from 1998-2001 that are still very relevant.
|
||||
- [Optional Realities](http://optionalrealities.com/) - Mud development discussion forums that has
|
||||
regular articles on MUD development focused on roleplay-intensive games. After a HD crash it's not
|
||||
as content-rich as it once was.
|
||||
- [MudLab](http://mudlab.org/) - Mud design discussion forum
|
||||
- [MudConnector](http://www.mudconnect.com/) - Mud listing and forums
|
||||
- [MudBytes](http://www.mudbytes.net/) - Mud listing and forums
|
||||
- [Top Mud Sites](http://www.topmudsites.com/) - Mud listing and forums
|
||||
- [Planet Mud-Dev](http://planet-muddev.disinterest.org/) - A blog aggregator following blogs of
|
||||
current MUD development (including Evennia) around the 'net. Worth to put among your RSS
|
||||
subscriptions.
|
||||
- Mud Dev mailing list archive ([mirror](http://www.disinterest.org/resource/MUD-Dev/)) -
|
||||
Influential mailing list active 1996-2004. Advanced game design discussions.
|
||||
- [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the _Blackbirds_ Evennia game project.
|
||||
- [Evennia for MUSHers](https://musoapbox.net/topic/1150/evennia-for-mushers) - An article describing Evennia for those used to the MUSH way of doing things.
|
||||
- *[Language Understanding for Text games using Deep reinforcement learning](http://news.mit.edu/2015/learning-language-playing-computer-games-0924#_msocom_1)*
|
||||
([PDF](https://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf)) - MIT research paper using Evennia to train AIs.
|
||||
|
||||
----
|
||||
|
||||
## General MU* resources
|
||||
|
||||
### Tools
|
||||
|
||||
- [ROM area reader](https://github.com/ctoth/area_reader) - Parser for converting ROM area files to Python objects.
|
||||
|
||||
### Informational
|
||||
|
||||
- [Imaginary Realities unofficial archive](http://tharsis-gate.org/articles/imaginary.html) - An e-magazine on game and MUD design that has several articles about Evennia.
|
||||
- [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in particular moo).
|
||||
- [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD telnet protocols.
|
||||
- [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation.
|
||||
- [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD
|
||||
telnet protocols.
|
||||
- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-ship-damned-thing/) -
|
||||
Greg Taylor gives good advice on mud design.
|
||||
- [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in
|
||||
particular moo).
|
||||
- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) -
|
||||
Contains a very useful list of things to think about when starting your new MUD.
|
||||
- [Lost Garden](http://www.lostgarden.com/) - A game development blog with long and interesting
|
||||
articles (not MUD-specific)
|
||||
- [What Games Are](http://whatgamesare.com/) - A blog about general game design (not MUD-specific)
|
||||
- [The Alexandrian](https://thealexandrian.net/) - A blog about tabletop roleplaying and board games,
|
||||
but with lots of general discussion about rule systems and game balance that could be applicable
|
||||
also for MUDs.
|
||||
- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) -
|
||||
thought-provoking guidelines and things to think about when designing a virtual multiplayer world
|
||||
(Raph is known for *Ultima Online* among other things).
|
||||
- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-ship-damned-thing/) - Greg Taylor gives good advice on mud design.
|
||||
- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) - Contains a very useful list of things to think about when starting your new MUD.
|
||||
- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about when designing a virtual multiplayer world (Raph is known for *Ultima Online* among other things).
|
||||
|
||||
## Literature
|
||||
### Community
|
||||
|
||||
- [Grapevine](https://grapevine.haus/) - MUD listings and inter-game chat network
|
||||
- [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack channel](https://slack.mudcoders.com/) with discussions on MUD development.
|
||||
- [MudBytes](http://www.mudbytes.net/) - MUD listing and forums
|
||||
- [MudConnector](http://www.mudconnect.com/) - MUD listing and forums
|
||||
- [MudLab](http://mudlab.org/) - MUD design discussion forum
|
||||
- [MuSoapbox](https://musoapbox.net/) - MU* forum mainly focused on MUSH-type gaming.
|
||||
- [Top Mud Sites](http://www.topmudsites.com/) - MUD listing and forums
|
||||
|
||||
----
|
||||
|
||||
## General Game-Dev Resources
|
||||
|
||||
### Tools
|
||||
|
||||
- [GIT](https://git-scm.com/)
|
||||
- [Documentation](https://git-scm.com/documentation)
|
||||
- [Learn GIT in 15 minutes](https://try.github.io/levels/1/challenges/1) (interactive tutorial)
|
||||
|
||||
### Frameworks
|
||||
|
||||
- [Django's homepage](https://www.djangoproject.com/)
|
||||
- [Documentation](https://docs.djangoproject.com/en)
|
||||
- [Code](https://code.djangoproject.com/)
|
||||
- [Twisted homepage](https://twistedmatrix.com/)
|
||||
- [Documentation](https://twistedmatrix.com/documents/current/core/howto/index.html)
|
||||
- [Code](https://twistedmatrix.com/trac/browser)
|
||||
|
||||
### Learning Python
|
||||
|
||||
- [Python Website](https://www.python.org/)
|
||||
- [Documentation](https://www.python.org/doc/)
|
||||
- [Tutorial](https://docs.python.org/tut/tut.html)
|
||||
- [Library Reference](https://docs.python.org/lib/lib.html)
|
||||
- [Language Reference](https://docs.python.org/ref/ref.html)
|
||||
- [Python tips and tricks](https://www.siafoo.net/article/52)
|
||||
- [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) - free online programming curriculum for different skill levels
|
||||
|
||||
### Blogs
|
||||
|
||||
- [Lost Garden](https://lostgarden.home.blog/) - A game development blog with long and interesting articles (not MUD-specific)
|
||||
- [What Games Are](http://whatgamesare.com/) - A blog about general game design (not MUD-specific)
|
||||
- [The Alexandrian](https://thealexandrian.net/) - A blog about tabletop roleplaying and board games, but with lots of general discussion about rule systems and game balance that could be applicable also for MUDs.
|
||||
|
||||
### Literature
|
||||
|
||||
- Richard Bartle *Designing Virtual Worlds*
|
||||
([amazon page](https://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167)) -
|
||||
Essential reading for the design of any persistent game
|
||||
world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as
|
||||
relevant now as when it came out. Covers everything you need to know and then some.
|
||||
- Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite
|
||||
the imposing name this book is for the absolute Python/programming beginner. One learns the language
|
||||
by gradually creating a small text game! It has been used by multiple users before moving on to
|
||||
Evennia. *Update: This used to be free to read online, this is no longer the case.*
|
||||
|
||||
When the rights to Designing Virtual Worlds returned to him, Richard Bartle
|
||||
made the PDF of his Designing Virtual Worlds freely available through his own
|
||||
website ([Designing Virtual Worlds](https://mud.co.uk/dvw/)). A direct link to
|
||||
the PDF can be found [here](https://mud.co.uk/richard/DesigningVirtualWorlds.pdf).
|
||||
- David M. Beazley *Python Essential Reference (4th ed)*
|
||||
([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) -
|
||||
Our recommended book on Python; it not only efficiently summarizes the language but is also
|
||||
|
|
@ -147,29 +140,3 @@ Contains a very useful list of things to think about when starting your new MUD.
|
|||
economic theory. Written in 1730 but the translation is annotated and the essay is actually very
|
||||
easy to follow also for a modern reader. Required reading if you think of implementing a sane game
|
||||
economic system.
|
||||
|
||||
## Frameworks
|
||||
|
||||
- [Django's homepage](https://www.djangoproject.com/)
|
||||
- [Documentation](https://docs.djangoproject.com/en)
|
||||
- [Code](https://code.djangoproject.com/)
|
||||
- [Twisted homepage](https://twistedmatrix.com/)
|
||||
- [Documentation](https://twistedmatrix.com/documents/current/core/howto/index.html)
|
||||
- [Code](https://twistedmatrix.com/trac/browser)
|
||||
|
||||
## Tools
|
||||
|
||||
- [GIT](https://git-scm.com/)
|
||||
- [Documentation](https://git-scm.com/documentation)
|
||||
- [Learn GIT in 15 minutes](https://try.github.io/levels/1/challenges/1) (interactive tutorial)
|
||||
|
||||
## Python Info
|
||||
|
||||
- [Python Website](https://www.python.org/)
|
||||
- [Documentation](https://www.python.org/doc/)
|
||||
- [Tutorial](https://docs.python.org/tut/tut.html)
|
||||
- [Library Reference](https://docs.python.org/lib/lib.html)
|
||||
- [Language Reference](https://docs.python.org/ref/ref.html)
|
||||
- [Python tips and tricks](https://www.siafoo.net/article/52)
|
||||
- [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) -
|
||||
free online programming curriculum for different skill levels
|
||||
|
|
|
|||
|
|
@ -678,7 +678,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
|
|||
typeclass (str, optional): Typeclass to use for this character. If
|
||||
not given, use settings.BASE_CHARACTER_TYPECLASS.
|
||||
permissions (list, optional): If not given, use the account's permissions.
|
||||
ip (str, optiona): The client IP creating this character. Will fall back to the
|
||||
ip (str, optional): The client IP creating this character. Will fall back to the
|
||||
one stored for the account if not given.
|
||||
kwargs (any): Other kwargs will be used in the create_call.
|
||||
Returns:
|
||||
|
|
@ -955,7 +955,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
|
|||
kwargs (any): Other keyword arguments will be added to the
|
||||
found command object instance as variables before it
|
||||
executes. This is unused by default Evennia but may be
|
||||
used to set flags and change operating paramaters for
|
||||
used to set flags and change operating parameters for
|
||||
commands at run-time.
|
||||
|
||||
"""
|
||||
|
|
@ -1433,7 +1433,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
|
|||
self._send_to_connect_channel(_("|G{key} connected|n").format(key=self.key))
|
||||
if _MULTISESSION_MODE == 0:
|
||||
# in this mode we should have only one character available. We
|
||||
# try to auto-connect to our last conneted object, if any
|
||||
# try to auto-connect to our last connected object, if any
|
||||
try:
|
||||
self.puppet_object(session, self.db._last_puppet)
|
||||
except RuntimeError:
|
||||
|
|
@ -1460,7 +1460,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
|
|||
"""
|
||||
Called by the login process if a user account is targeted correctly
|
||||
but provided with an invalid password. By default it does nothing,
|
||||
but exists to be overriden.
|
||||
but exists to be overridden.
|
||||
|
||||
Args:
|
||||
session (session): Session logging in.
|
||||
|
|
@ -1703,7 +1703,7 @@ class DefaultGuest(DefaultAccount):
|
|||
Gets or creates a Guest account object.
|
||||
|
||||
Keyword Args:
|
||||
ip (str, optional): IP address of requestor; used for ban checking,
|
||||
ip (str, optional): IP address of requester; used for ban checking,
|
||||
throttling and logging
|
||||
|
||||
Returns:
|
||||
|
|
|
|||
|
|
@ -450,9 +450,7 @@ class CmdSetHandler(object):
|
|||
|
||||
"""
|
||||
if "permanent" in kwargs:
|
||||
logger.log_dep(
|
||||
"obj.cmdset.add() kwarg 'permanent' has changed name to 'persistent'."
|
||||
)
|
||||
logger.log_dep("obj.cmdset.add() kwarg 'permanent' has changed name to 'persistent'.")
|
||||
persistent = kwargs["permanent"] if persistent is False else persistent
|
||||
|
||||
if not (isinstance(cmdset, str) or utils.inherits_from(cmdset, CmdSet)):
|
||||
|
|
|
|||
|
|
@ -1071,7 +1071,7 @@ class CmdTunnel(COMMAND_DEFAULT_CLASS):
|
|||
exitname, backshort = self.directions[exitshort]
|
||||
backname = self.directions[backshort][0]
|
||||
|
||||
# if we recieved a typeclass for the exit, add it to the alias(short name)
|
||||
# if we received a typeclass for the exit, add it to the alias(short name)
|
||||
if ":" in self.lhs:
|
||||
# limit to only the first : character
|
||||
exit_typeclass = ":" + self.lhs.split(":", 1)[-1]
|
||||
|
|
@ -1665,7 +1665,7 @@ class CmdSetAttribute(ObjManipCommand):
|
|||
def split_nested_attr(self, attr):
|
||||
"""
|
||||
Yields tuples of (possible attr name, nested keys on that attr).
|
||||
For performance, this is biased to the deepest match, but allows compatability
|
||||
For performance, this is biased to the deepest match, but allows compatibility
|
||||
with older attrs that might have been named with `[]`'s.
|
||||
|
||||
> list(split_nested_attr("nested['asdf'][0]"))
|
||||
|
|
@ -2219,11 +2219,13 @@ class CmdTypeclass(COMMAND_DEFAULT_CLASS):
|
|||
old_typeclass_path = obj.typeclass_path
|
||||
|
||||
if reset:
|
||||
answer = yield("|yNote that this will reset the object back to its typeclass' default state, "
|
||||
"removing any custom locks/perms/attributes etc that may have been added "
|
||||
"by an explicit create_object call. Use `update` or type/force instead in order "
|
||||
"to keep such data. "
|
||||
"Continue [Y]/N?|n")
|
||||
answer = yield (
|
||||
"|yNote that this will reset the object back to its typeclass' default state, "
|
||||
"removing any custom locks/perms/attributes etc that may have been added "
|
||||
"by an explicit create_object call. Use `update` or type/force instead in order "
|
||||
"to keep such data. "
|
||||
"Continue [Y]/N?|n"
|
||||
)
|
||||
if answer.upper() in ("N", "NO"):
|
||||
caller.msg("Aborted.")
|
||||
return
|
||||
|
|
@ -2732,7 +2734,7 @@ class CmdExamine(ObjManipCommand):
|
|||
return
|
||||
|
||||
if ndb_attr and ndb_attr[0]:
|
||||
return "\n " + " \n".join(
|
||||
return "\n " + "\n ".join(
|
||||
sorted(self.format_single_attribute(attr) for attr in ndb_attr)
|
||||
)
|
||||
|
||||
|
|
@ -2830,7 +2832,7 @@ class CmdExamine(ObjManipCommand):
|
|||
objdata["Stored Cmdset(s)"] = self.format_stored_cmdsets(obj)
|
||||
objdata["Merged Cmdset(s)"] = self.format_merged_cmdsets(obj, current_cmdset)
|
||||
objdata[
|
||||
f"Commands vailable to {obj.key} (result of Merged Cmdset(s))"
|
||||
f"Commands available to {obj.key} (result of Merged Cmdset(s))"
|
||||
] = self.format_current_cmds(obj, current_cmdset)
|
||||
if self.object_type == "script":
|
||||
objdata["Description"] = self.format_script_desc(obj)
|
||||
|
|
@ -3473,7 +3475,7 @@ class CmdScripts(COMMAND_DEFAULT_CLASS):
|
|||
caller.msg("\n".join(msgs))
|
||||
if "delete" not in self.switches:
|
||||
if script and script.pk:
|
||||
ScriptEvMore(caller, [script], session=self.session)
|
||||
ScriptEvMore(caller, [script], session=self.session)
|
||||
else:
|
||||
caller.msg("Script was deleted automatically.")
|
||||
else:
|
||||
|
|
@ -4029,7 +4031,7 @@ class CmdSpawn(COMMAND_DEFAULT_CLASS):
|
|||
)
|
||||
return
|
||||
try:
|
||||
# we homogenize the protoype first, to be more lenient with free-form
|
||||
# we homogenize the prototype first, to be more lenient with free-form
|
||||
protlib.validate_prototype(protlib.homogenize_prototype(prototype))
|
||||
except RuntimeError as err:
|
||||
self.caller.msg(str(err))
|
||||
|
|
|
|||
|
|
@ -1818,7 +1818,7 @@ class CmdRSS2Chan(COMMAND_DEFAULT_CLASS):
|
|||
|
||||
class CmdGrapevine2Chan(COMMAND_DEFAULT_CLASS):
|
||||
"""
|
||||
Link an Evennia channel to an exteral Grapevine channel
|
||||
Link an Evennia channel to an external Grapevine channel
|
||||
|
||||
Usage:
|
||||
grapevine2chan[/switches] <evennia_channel> = <grapevine_channel>
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ class CmdHelp(COMMAND_DEFAULT_CLASS):
|
|||
help <topic>/<subtopic>/<subsubtopic> ...
|
||||
|
||||
Use the 'help' command alone to see an index of all help topics, organized
|
||||
by category.eSome big topics may offer additional sub-topics.
|
||||
by category. Some big topics may offer additional sub-topics.
|
||||
|
||||
"""
|
||||
|
||||
|
|
@ -138,7 +138,7 @@ class CmdHelp(COMMAND_DEFAULT_CLASS):
|
|||
click_topics=True,
|
||||
):
|
||||
"""This visually formats the help entry.
|
||||
This method can be overriden to customize the way a help
|
||||
This method can be overridden to customize the way a help
|
||||
entry is displayed.
|
||||
|
||||
Args:
|
||||
|
|
|
|||
|
|
@ -107,8 +107,7 @@ class TestGeneral(BaseEvenniaCommandTest):
|
|||
|
||||
def test_nick_list(self):
|
||||
self.call(general.CmdNick(), "/list", "No nicks defined.")
|
||||
self.call(general.CmdNick(), "test1 = Hello",
|
||||
"Inputline-nick 'test1' mapped to 'Hello'.")
|
||||
self.call(general.CmdNick(), "test1 = Hello", "Inputline-nick 'test1' mapped to 'Hello'.")
|
||||
self.call(general.CmdNick(), "/list", "Defined Nicks:")
|
||||
|
||||
def test_get_and_drop(self):
|
||||
|
|
@ -1295,7 +1294,8 @@ class TestBuilding(BaseEvenniaCommandTest):
|
|||
"Obj2 = evennia.objects.objects.DefaultExit",
|
||||
"Obj2 changed typeclass from evennia.objects.objects.DefaultObject "
|
||||
"to evennia.objects.objects.DefaultExit.",
|
||||
cmdstring="swap", inputs=["yes"],
|
||||
cmdstring="swap",
|
||||
inputs=["yes"],
|
||||
)
|
||||
self.call(building.CmdTypeclass(), "/list Obj", "Core typeclasses")
|
||||
self.call(
|
||||
|
|
@ -1332,7 +1332,7 @@ class TestBuilding(BaseEvenniaCommandTest):
|
|||
"/reset/force Obj=evennia.objects.objects.DefaultObject",
|
||||
"Obj updated its existing typeclass (evennia.objects.objects.DefaultObject).\n"
|
||||
"All object creation hooks were run. All old attributes where deleted before the swap.",
|
||||
inputs=["yes"]
|
||||
inputs=["yes"],
|
||||
)
|
||||
|
||||
from evennia.prototypes.prototypes import homogenize_prototype
|
||||
|
|
@ -1359,7 +1359,7 @@ class TestBuilding(BaseEvenniaCommandTest):
|
|||
"typeclasses.objects.Object.\nOnly the at_object_creation hook was run "
|
||||
"(update mode). Attributes set before swap were not removed\n"
|
||||
"(use `swap` or `type/reset` to clear all). Prototype 'replaced_obj' was "
|
||||
"successfully applied over the object type."
|
||||
"successfully applied over the object type.",
|
||||
)
|
||||
assert self.obj1.db.desc == "protdesc"
|
||||
|
||||
|
|
|
|||
|
|
@ -17,8 +17,10 @@ def get_component_class(component_name):
|
|||
subclasses = Component.__subclasses__()
|
||||
component_class = next((sc for sc in subclasses if sc.name == component_name), None)
|
||||
if component_class is None:
|
||||
message = f"Component named {component_name} has not been found. " \
|
||||
f"Make sure it has been imported before being used."
|
||||
message = (
|
||||
f"Component named {component_name} has not been found. "
|
||||
f"Make sure it has been imported before being used."
|
||||
)
|
||||
raise Exception(message)
|
||||
|
||||
return component_class
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ class Component:
|
|||
|
||||
Each Component must supply the name, it is used as a slot name but also part of the attribute key.
|
||||
"""
|
||||
|
||||
name = ""
|
||||
|
||||
def __init__(self, host=None):
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ class DBField(AttributeProperty):
|
|||
db_fields = getattr(owner, "_db_fields", None)
|
||||
if db_fields is None:
|
||||
db_fields = {}
|
||||
setattr(owner, '_db_fields', db_fields)
|
||||
setattr(owner, "_db_fields", db_fields)
|
||||
db_fields[name] = self
|
||||
|
||||
|
||||
|
|
@ -50,7 +50,7 @@ class NDBField(NAttributeProperty):
|
|||
ndb_fields = getattr(owner, "_ndb_fields", None)
|
||||
if ndb_fields is None:
|
||||
ndb_fields = {}
|
||||
setattr(owner, '_ndb_fields', ndb_fields)
|
||||
setattr(owner, "_ndb_fields", ndb_fields)
|
||||
ndb_fields[name] = self
|
||||
|
||||
|
||||
|
|
@ -64,6 +64,7 @@ class TagField:
|
|||
Default value of a tag is added when the component is registered.
|
||||
Tags are removed if the component itself is removed.
|
||||
"""
|
||||
|
||||
def __init__(self, default=None, enforce_single=False):
|
||||
self._category_key = None
|
||||
self._default = default
|
||||
|
|
@ -78,7 +79,7 @@ class TagField:
|
|||
tag_fields = getattr(owner, "_tag_fields", None)
|
||||
if tag_fields is None:
|
||||
tag_fields = {}
|
||||
setattr(owner, '_tag_fields', tag_fields)
|
||||
setattr(owner, "_tag_fields", tag_fields)
|
||||
tag_fields[name] = self
|
||||
|
||||
def __get__(self, instance, owner):
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ class ComponentProperty:
|
|||
|
||||
Defaults can be overridden for this typeclass by passing kwargs
|
||||
"""
|
||||
|
||||
def __init__(self, component_name, **kwargs):
|
||||
"""
|
||||
Initializes the descriptor
|
||||
|
|
@ -49,6 +50,7 @@ class ComponentHandler:
|
|||
It lets you add or remove components and will load components as needed.
|
||||
It stores the list of registered components on the host .db with component_names as key.
|
||||
"""
|
||||
|
||||
def __init__(self, host):
|
||||
self.host = host
|
||||
self._loaded_components = {}
|
||||
|
|
@ -124,7 +126,9 @@ class ComponentHandler:
|
|||
self.host.signals.remove_object_listeners_and_responders(component)
|
||||
del self._loaded_components[component_name]
|
||||
else:
|
||||
message = f"Cannot remove {component_name} from {self.host.name} as it is not registered."
|
||||
message = (
|
||||
f"Cannot remove {component_name} from {self.host.name} as it is not registered."
|
||||
)
|
||||
raise ComponentIsNotRegistered(message)
|
||||
|
||||
def remove_by_name(self, name):
|
||||
|
|
@ -199,7 +203,9 @@ class ComponentHandler:
|
|||
self._set_component(component_instance)
|
||||
self.host.signals.add_object_listeners_and_responders(component_instance)
|
||||
else:
|
||||
message = f"Could not initialize runtime component {component_name} of {self.host.name}"
|
||||
message = (
|
||||
f"Could not initialize runtime component {component_name} of {self.host.name}"
|
||||
)
|
||||
raise ComponentDoesNotExist(message)
|
||||
|
||||
def _set_component(self, component):
|
||||
|
|
|
|||
|
|
@ -15,9 +15,11 @@ def as_listener(func=None, signal_name=None):
|
|||
signal_name (str): The name of the signal to listen to, defaults to function name.
|
||||
"""
|
||||
if not func and signal_name:
|
||||
|
||||
def wrapper(func):
|
||||
func._listener_signal_name = signal_name
|
||||
return func
|
||||
|
||||
return wrapper
|
||||
|
||||
signal_name = func.__name__
|
||||
|
|
@ -35,9 +37,11 @@ def as_responder(func=None, signal_name=None):
|
|||
signal_name (str): The name of the signal to respond to, defaults to function name.
|
||||
"""
|
||||
if not func and signal_name:
|
||||
|
||||
def wrapper(func):
|
||||
func._responder_signal_name = signal_name
|
||||
return func
|
||||
|
||||
return wrapper
|
||||
|
||||
signal_name = func.__name__
|
||||
|
|
@ -177,12 +181,12 @@ class SignalsHandler(object):
|
|||
"""
|
||||
type_host = type(obj)
|
||||
for att_name, att_obj in type_host.__dict__.items():
|
||||
listener_signal_name = getattr(att_obj, '_listener_signal_name', None)
|
||||
listener_signal_name = getattr(att_obj, "_listener_signal_name", None)
|
||||
if listener_signal_name:
|
||||
callback = getattr(obj, att_name)
|
||||
self.add_listener(signal_name=listener_signal_name, callback=callback)
|
||||
|
||||
responder_signal_name = getattr(att_obj, '_responder_signal_name', None)
|
||||
responder_signal_name = getattr(att_obj, "_responder_signal_name", None)
|
||||
if responder_signal_name:
|
||||
callback = getattr(obj, att_name)
|
||||
self.add_responder(signal_name=responder_signal_name, callback=callback)
|
||||
|
|
@ -196,12 +200,12 @@ class SignalsHandler(object):
|
|||
"""
|
||||
type_host = type(obj)
|
||||
for att_name, att_obj in type_host.__dict__.items():
|
||||
listener_signal_name = getattr(att_obj, '_listener_signal_name', None)
|
||||
listener_signal_name = getattr(att_obj, "_listener_signal_name", None)
|
||||
if listener_signal_name:
|
||||
callback = getattr(obj, att_name)
|
||||
self.remove_listener(signal_name=listener_signal_name, callback=callback)
|
||||
|
||||
responder_signal_name = getattr(att_obj, '_responder_signal_name', None)
|
||||
responder_signal_name = getattr(att_obj, "_responder_signal_name", None)
|
||||
if responder_signal_name:
|
||||
callback = getattr(obj, att_name)
|
||||
self.remove_responder(signal_name=responder_signal_name, callback=callback)
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ class TestComponents(EvenniaTest):
|
|||
def test_character_can_register_runtime_component(self):
|
||||
rct = RuntimeComponentTestC.create(self.char1)
|
||||
self.char1.components.add(rct)
|
||||
test_c = self.char1.components.get('test_c')
|
||||
test_c = self.char1.components.get("test_c")
|
||||
|
||||
assert test_c
|
||||
assert test_c.my_int == 6
|
||||
|
|
@ -110,7 +110,7 @@ class TestComponents(EvenniaTest):
|
|||
assert handler.get("test_c") is rct
|
||||
|
||||
def test_can_access_component_regular_get(self):
|
||||
assert self.char1.cmp.test_a is self.char1.components.get('test_a')
|
||||
assert self.char1.cmp.test_a is self.char1.components.get("test_a")
|
||||
|
||||
def test_returns_none_with_regular_get_when_no_attribute(self):
|
||||
assert self.char1.cmp.does_not_exist is None
|
||||
|
|
@ -127,7 +127,7 @@ class TestComponents(EvenniaTest):
|
|||
def test_host_has_added_component_tags(self):
|
||||
rct = RuntimeComponentTestC.create(self.char1)
|
||||
self.char1.components.add(rct)
|
||||
test_c = self.char1.components.get('test_c')
|
||||
test_c = self.char1.components.get("test_c")
|
||||
|
||||
assert self.char1.tags.has(key="test_c", category="components")
|
||||
assert self.char1.tags.has(key="added_value", category="test_c::added_tag")
|
||||
|
|
@ -162,7 +162,7 @@ class TestComponents(EvenniaTest):
|
|||
assert not self.char1.tags.has(key="added_value", category="test_c::added_tag")
|
||||
|
||||
def test_component_tags_only_hold_one_value_when_enforce_single(self):
|
||||
test_b = self.char1.components.get('test_b')
|
||||
test_b = self.char1.components.get("test_b")
|
||||
test_b.single_tag = "first_value"
|
||||
test_b.single_tag = "second value"
|
||||
|
||||
|
|
@ -171,7 +171,7 @@ class TestComponents(EvenniaTest):
|
|||
assert not self.char1.tags.has(key="first_value", category="test_b::single_tag")
|
||||
|
||||
def test_component_tags_default_value_is_overridden_when_enforce_single(self):
|
||||
test_b = self.char1.components.get('test_b')
|
||||
test_b = self.char1.components.get("test_b")
|
||||
test_b.default_single_tag = "second value"
|
||||
|
||||
assert self.char1.tags.has(key="second value", category="test_b::default_single_tag")
|
||||
|
|
@ -179,12 +179,14 @@ class TestComponents(EvenniaTest):
|
|||
assert not self.char1.tags.has(key="first_value", category="test_b::default_single_tag")
|
||||
|
||||
def test_component_tags_support_multiple_values_by_default(self):
|
||||
test_b = self.char1.components.get('test_b')
|
||||
test_b = self.char1.components.get("test_b")
|
||||
test_b.multiple_tags = "first value"
|
||||
test_b.multiple_tags = "second value"
|
||||
test_b.multiple_tags = "third value"
|
||||
|
||||
assert all(val in test_b.multiple_tags for val in ("first value", "second value", "third value"))
|
||||
assert all(
|
||||
val in test_b.multiple_tags for val in ("first value", "second value", "third value")
|
||||
)
|
||||
assert self.char1.tags.has(key="first value", category="test_b::multiple_tags")
|
||||
assert self.char1.tags.has(key="second value", category="test_b::multiple_tags")
|
||||
assert self.char1.tags.has(key="third value", category="test_b::multiple_tags")
|
||||
|
|
@ -193,11 +195,11 @@ class TestComponents(EvenniaTest):
|
|||
class CharWithSignal(ComponentHolderMixin, DefaultCharacter):
|
||||
@signals.as_listener
|
||||
def my_signal(self):
|
||||
setattr(self, 'my_signal_is_called', True)
|
||||
setattr(self, "my_signal_is_called", True)
|
||||
|
||||
@signals.as_listener
|
||||
def my_other_signal(self):
|
||||
setattr(self, 'my_other_signal_is_called', True)
|
||||
setattr(self, "my_other_signal_is_called", True)
|
||||
|
||||
@signals.as_responder
|
||||
def my_response(self):
|
||||
|
|
@ -213,11 +215,11 @@ class ComponentWithSignal(Component):
|
|||
|
||||
@signals.as_listener
|
||||
def my_signal(self):
|
||||
setattr(self, 'my_signal_is_called', True)
|
||||
setattr(self, "my_signal_is_called", True)
|
||||
|
||||
@signals.as_listener
|
||||
def my_other_signal(self):
|
||||
setattr(self, 'my_other_signal_is_called', True)
|
||||
setattr(self, "my_other_signal_is_called", True)
|
||||
|
||||
@signals.as_responder
|
||||
def my_response(self):
|
||||
|
|
@ -236,14 +238,15 @@ class TestComponentSignals(BaseEvenniaTest):
|
|||
def setUp(self):
|
||||
super().setUp()
|
||||
self.char1 = create.create_object(
|
||||
CharWithSignal, key="Char",
|
||||
CharWithSignal,
|
||||
key="Char",
|
||||
)
|
||||
|
||||
def test_host_can_register_as_listener(self):
|
||||
self.char1.signals.trigger("my_signal")
|
||||
|
||||
assert self.char1.my_signal_is_called
|
||||
assert not getattr(self.char1, 'my_other_signal_is_called', None)
|
||||
assert not getattr(self.char1, "my_other_signal_is_called", None)
|
||||
|
||||
def test_host_can_register_as_responder(self):
|
||||
responses = self.char1.signals.query("my_response")
|
||||
|
|
@ -258,7 +261,7 @@ class TestComponentSignals(BaseEvenniaTest):
|
|||
|
||||
component = char.cmp.test_signal_a
|
||||
assert component.my_signal_is_called
|
||||
assert not getattr(component, 'my_other_signal_is_called', None)
|
||||
assert not getattr(component, "my_other_signal_is_called", None)
|
||||
|
||||
def test_component_can_register_as_responder(self):
|
||||
char = self.char1
|
||||
|
|
|
|||
|
|
@ -328,4 +328,4 @@ class GametimeScript(DefaultScript):
|
|||
callback()
|
||||
|
||||
seconds = real_seconds_until(**self.db.gametime)
|
||||
self.restart(interval=seconds)
|
||||
self.start(interval=seconds, force_restart=True)
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@ Roleplaying emotes and language - Griatch, 2015
|
|||
"""
|
||||
|
||||
from .rpsystem import EmoteError, SdescError, RecogError, LanguageError # noqa
|
||||
from .rpsystem import ordered_permutation_regex, regex_tuple_from_key_alias # noqa
|
||||
from .rpsystem import parse_language, parse_sdescs_and_recogs, send_emote # noqa
|
||||
from .rpsystem import SdescHandler, RecogHandler # noqa
|
||||
from .rpsystem import RPCommand, CmdEmote, CmdSay, CmdSdesc, CmdPose, CmdRecog, CmdMask # noqa
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -96,7 +96,7 @@ recog01 = "Mr Receiver"
|
|||
recog02 = "Mr Receiver2"
|
||||
recog10 = "Mr Sender"
|
||||
emote = 'With a flair, /me looks at /first and /colliding sdesc-guy. She says "This is a test."'
|
||||
case_emote = "/me looks at /first, then /FIRST, /First and /Colliding twice."
|
||||
case_emote = "/Me looks at /first. Then, /me looks at /FIRST, /First and /Colliding twice."
|
||||
|
||||
|
||||
class TestRPSystem(BaseEvenniaTest):
|
||||
|
|
@ -113,41 +113,11 @@ class TestRPSystem(BaseEvenniaTest):
|
|||
rpsystem.ContribRPCharacter, key="Receiver2", location=self.room
|
||||
)
|
||||
|
||||
def test_ordered_permutation_regex(self):
|
||||
self.assertEqual(
|
||||
rpsystem.ordered_permutation_regex(sdesc0),
|
||||
"/[0-9]*-*A\\ nice\\ sender\\ of\\ emotes(?=\\W|$)+|"
|
||||
"/[0-9]*-*nice\\ sender\\ of\\ emotes(?=\\W|$)+|"
|
||||
"/[0-9]*-*A\\ nice\\ sender\\ of(?=\\W|$)+|"
|
||||
"/[0-9]*-*sender\\ of\\ emotes(?=\\W|$)+|"
|
||||
"/[0-9]*-*nice\\ sender\\ of(?=\\W|$)+|"
|
||||
"/[0-9]*-*A\\ nice\\ sender(?=\\W|$)+|"
|
||||
"/[0-9]*-*nice\\ sender(?=\\W|$)+|"
|
||||
"/[0-9]*-*of\\ emotes(?=\\W|$)+|"
|
||||
"/[0-9]*-*sender\\ of(?=\\W|$)+|"
|
||||
"/[0-9]*-*A\\ nice(?=\\W|$)+|"
|
||||
"/[0-9]*-*emotes(?=\\W|$)+|"
|
||||
"/[0-9]*-*sender(?=\\W|$)+|"
|
||||
"/[0-9]*-*nice(?=\\W|$)+|"
|
||||
"/[0-9]*-*of(?=\\W|$)+|"
|
||||
"/[0-9]*-*A(?=\\W|$)+",
|
||||
)
|
||||
|
||||
def test_sdesc_handler(self):
|
||||
self.speaker.sdesc.add(sdesc0)
|
||||
self.assertEqual(self.speaker.sdesc.get(), sdesc0)
|
||||
self.speaker.sdesc.add("This is {#324} ignored")
|
||||
self.assertEqual(self.speaker.sdesc.get(), "This is 324 ignored")
|
||||
self.speaker.sdesc.add("Testing three words")
|
||||
self.assertEqual(
|
||||
self.speaker.sdesc.get_regex_tuple()[0].pattern,
|
||||
"/[0-9]*-*Testing\ three\ words(?=\W|$)+|"
|
||||
"/[0-9]*-*Testing\ three(?=\W|$)+|"
|
||||
"/[0-9]*-*three\ words(?=\W|$)+|"
|
||||
"/[0-9]*-*Testing(?=\W|$)+|"
|
||||
"/[0-9]*-*three(?=\W|$)+|"
|
||||
"/[0-9]*-*words(?=\W|$)+",
|
||||
)
|
||||
|
||||
def test_recog_handler(self):
|
||||
self.speaker.sdesc.add(sdesc0)
|
||||
|
|
@ -156,12 +126,8 @@ class TestRPSystem(BaseEvenniaTest):
|
|||
self.speaker.recog.add(self.receiver2, recog02)
|
||||
self.assertEqual(self.speaker.recog.get(self.receiver1), recog01)
|
||||
self.assertEqual(self.speaker.recog.get(self.receiver2), recog02)
|
||||
self.assertEqual(
|
||||
self.speaker.recog.get_regex_tuple(self.receiver1)[0].pattern,
|
||||
"/[0-9]*-*Mr\\ Receiver(?=\\W|$)+|/[0-9]*-*Receiver(?=\\W|$)+|/[0-9]*-*Mr(?=\\W|$)+",
|
||||
)
|
||||
self.speaker.recog.remove(self.receiver1)
|
||||
self.assertEqual(self.speaker.recog.get(self.receiver1), sdesc1)
|
||||
self.assertEqual(self.speaker.recog.get(self.receiver1), None)
|
||||
|
||||
self.assertEqual(self.speaker.recog.all(), {"Mr Receiver2": self.receiver2})
|
||||
|
||||
|
|
@ -198,6 +164,26 @@ class TestRPSystem(BaseEvenniaTest):
|
|||
result,
|
||||
)
|
||||
|
||||
def test_get_sdesc(self):
|
||||
looker = self.speaker # Sender
|
||||
target = self.receiver1 # Receiver1
|
||||
looker.sdesc.add(sdesc0) # A nice sender of emotes
|
||||
target.sdesc.add(sdesc1) # The first receiver of emotes.
|
||||
|
||||
# sdesc with no processing
|
||||
self.assertEqual(looker.get_sdesc(target), "The first receiver of emotes.")
|
||||
# sdesc with processing
|
||||
self.assertEqual(
|
||||
looker.get_sdesc(target, process=True), "|bThe first receiver of emotes.|n"
|
||||
)
|
||||
|
||||
looker.recog.add(target, recog01) # Mr Receiver
|
||||
|
||||
# recog with no processing
|
||||
self.assertEqual(looker.get_sdesc(target), "Mr Receiver")
|
||||
# recog with processing
|
||||
self.assertEqual(looker.get_sdesc(target, process=True), "|mMr Receiver|n")
|
||||
|
||||
def test_send_emote(self):
|
||||
speaker = self.speaker
|
||||
receiver1 = self.receiver1
|
||||
|
|
@ -212,18 +198,18 @@ class TestRPSystem(BaseEvenniaTest):
|
|||
rpsystem.send_emote(speaker, receivers, emote, case_sensitive=False)
|
||||
self.assertEqual(
|
||||
self.out0,
|
||||
"With a flair, |bSender|n looks at |bThe first receiver of emotes.|n "
|
||||
"With a flair, |mSender|n looks at |bThe first receiver of emotes.|n "
|
||||
'and |bAnother nice colliding sdesc-guy for tests|n. She says |w"This is a test."|n',
|
||||
)
|
||||
self.assertEqual(
|
||||
self.out1,
|
||||
"With a flair, |bA nice sender of emotes|n looks at |bReceiver1|n and "
|
||||
"With a flair, |bA nice sender of emotes|n looks at |mReceiver1|n and "
|
||||
'|bAnother nice colliding sdesc-guy for tests|n. She says |w"This is a test."|n',
|
||||
)
|
||||
self.assertEqual(
|
||||
self.out2,
|
||||
"With a flair, |bA nice sender of emotes|n looks at |bThe first "
|
||||
'receiver of emotes.|n and |bReceiver2|n. She says |w"This is a test."|n',
|
||||
'receiver of emotes.|n and |mReceiver2|n. She says |w"This is a test."|n',
|
||||
)
|
||||
|
||||
def test_send_case_sensitive_emote(self):
|
||||
|
|
@ -241,20 +227,21 @@ class TestRPSystem(BaseEvenniaTest):
|
|||
rpsystem.send_emote(speaker, receivers, case_emote)
|
||||
self.assertEqual(
|
||||
self.out0,
|
||||
"|bSender|n looks at |bthe first receiver of emotes.|n, then "
|
||||
"|bTHE FIRST RECEIVER OF EMOTES.|n, |bThe first receiver of emotes.|n and "
|
||||
"|bAnother nice colliding sdesc-guy for tests|n twice.",
|
||||
"|mSender|n looks at |bthe first receiver of emotes.|n. Then, |mSender|n "
|
||||
"looks at |bTHE FIRST RECEIVER OF EMOTES.|n, |bThe first receiver of emotes.|n "
|
||||
"and |bAnother nice colliding sdesc-guy for tests|n twice.",
|
||||
)
|
||||
self.assertEqual(
|
||||
self.out1,
|
||||
"|bA nice sender of emotes|n looks at |bReceiver1|n, then |bReceiver1|n, "
|
||||
"|bReceiver1|n and |bAnother nice colliding sdesc-guy for tests|n twice.",
|
||||
"|bA nice sender of emotes|n looks at |mReceiver1|n. Then, "
|
||||
"|ba nice sender of emotes|n looks at |mReceiver1|n, |mReceiver1|n "
|
||||
"and |bAnother nice colliding sdesc-guy for tests|n twice.",
|
||||
)
|
||||
self.assertEqual(
|
||||
self.out2,
|
||||
"|bA nice sender of emotes|n looks at |bthe first receiver of emotes.|n, "
|
||||
"then |bTHE FIRST RECEIVER OF EMOTES.|n, |bThe first receiver of "
|
||||
"emotes.|n and |bReceiver2|n twice.",
|
||||
"|bA nice sender of emotes|n looks at |bthe first receiver of emotes.|n. "
|
||||
"Then, |ba nice sender of emotes|n looks at |bTHE FIRST RECEIVER OF EMOTES.|n, "
|
||||
"|bThe first receiver of emotes.|n and |mReceiver2|n twice.",
|
||||
)
|
||||
|
||||
def test_rpsearch(self):
|
||||
|
|
@ -265,18 +252,6 @@ class TestRPSystem(BaseEvenniaTest):
|
|||
self.assertEqual(self.speaker.search("receiver of emotes"), self.receiver1)
|
||||
self.assertEqual(self.speaker.search("colliding"), self.receiver2)
|
||||
|
||||
def test_regex_tuple_from_key_alias(self):
|
||||
self.speaker.aliases.add("foo bar")
|
||||
self.speaker.aliases.add("this thing is a long thing")
|
||||
t0 = time.time()
|
||||
result = rpsystem.regex_tuple_from_key_alias(self.speaker)
|
||||
t1 = time.time()
|
||||
result = rpsystem.regex_tuple_from_key_alias(self.speaker)
|
||||
t2 = time.time()
|
||||
# print(f"t1: {t1 - t0}, t2: {t2 - t1}")
|
||||
self.assertLess(t2 - t1, 10**-4)
|
||||
self.assertEqual(result, (Anything, self.speaker, self.speaker.key))
|
||||
|
||||
|
||||
class TestRPSystemCommands(BaseEvenniaCommandTest):
|
||||
def setUp(self):
|
||||
|
|
@ -305,7 +280,7 @@ class TestRPSystemCommands(BaseEvenniaCommandTest):
|
|||
self.call(
|
||||
rpsystem.CmdRecog(),
|
||||
"barfoo as friend",
|
||||
"Char will now remember BarFoo Character as friend.",
|
||||
"You will now remember BarFoo Character as friend.",
|
||||
)
|
||||
self.call(
|
||||
rpsystem.CmdRecog(),
|
||||
|
|
@ -316,6 +291,6 @@ class TestRPSystemCommands(BaseEvenniaCommandTest):
|
|||
self.call(
|
||||
rpsystem.CmdRecog(),
|
||||
"friend",
|
||||
"Char will now know them only as 'BarFoo Character'",
|
||||
"You will now know them only as 'BarFoo Character'",
|
||||
cmdstring="forget",
|
||||
)
|
||||
|
|
|
|||
|
|
@ -321,7 +321,6 @@ class TestTraitStatic(_TraitHandlerBase):
|
|||
self.trait.mult = 0.75
|
||||
self.assertEqual(self._get_values(), (5, 1, 0.75, 4.5))
|
||||
|
||||
|
||||
def test_delete(self):
|
||||
"""Deleting resets to default."""
|
||||
self.trait.mult = 2.0
|
||||
|
|
@ -362,7 +361,14 @@ class TestTraitCounter(_TraitHandlerBase):
|
|||
|
||||
def _get_values(self):
|
||||
"""Get (base, mod, mult, value, min, max)."""
|
||||
return (self.trait.base, self.trait.mod, self.trait.mult, self.trait.value, self.trait.min, self.trait.max)
|
||||
return (
|
||||
self.trait.base,
|
||||
self.trait.mod,
|
||||
self.trait.mult,
|
||||
self.trait.value,
|
||||
self.trait.min,
|
||||
self.trait.max,
|
||||
)
|
||||
|
||||
def test_init(self):
|
||||
self.assertEqual(
|
||||
|
|
@ -634,7 +640,14 @@ class TestTraitGauge(_TraitHandlerBase):
|
|||
|
||||
def _get_values(self):
|
||||
"""Get (base, mod, mult, value, min, max)."""
|
||||
return (self.trait.base, self.trait.mod, self.trait.mult, self.trait.value, self.trait.min, self.trait.max)
|
||||
return (
|
||||
self.trait.base,
|
||||
self.trait.mod,
|
||||
self.trait.mult,
|
||||
self.trait.value,
|
||||
self.trait.min,
|
||||
self.trait.max,
|
||||
)
|
||||
|
||||
def test_init(self):
|
||||
self.assertEqual(
|
||||
|
|
|
|||
|
|
@ -1148,7 +1148,7 @@ class Trait:
|
|||
|
||||
class StaticTrait(Trait):
|
||||
"""
|
||||
Static Trait. This is a single value with a modifier,
|
||||
Static Trait. This is a single value with a modifier,
|
||||
multiplier, and no concept of a 'current' value or min/max etc.
|
||||
|
||||
value = (base + mod) * mult
|
||||
|
|
@ -1161,7 +1161,9 @@ class StaticTrait(Trait):
|
|||
|
||||
def __str__(self):
|
||||
status = "{value:11}".format(value=self.value)
|
||||
return "{name:12} {status} ({mod:+3}) (* {mult:.2f})".format(name=self.name, status=status, mod=self.mod, mult=self.mult)
|
||||
return "{name:12} {status} ({mod:+3}) (* {mult:.2f})".format(
|
||||
name=self.name, status=status, mod=self.mod, mult=self.mult
|
||||
)
|
||||
|
||||
# Helpers
|
||||
@property
|
||||
|
|
@ -1189,7 +1191,7 @@ class StaticTrait(Trait):
|
|||
def mult(self):
|
||||
"""The trait's multiplier."""
|
||||
return self._data["mult"]
|
||||
|
||||
|
||||
@mult.setter
|
||||
def mult(self, amount):
|
||||
if type(amount) in (int, float):
|
||||
|
|
@ -1322,16 +1324,16 @@ class CounterTrait(Trait):
|
|||
now = time()
|
||||
tdiff = now - self._data["last_update"]
|
||||
current += rate * tdiff
|
||||
value = (current + self.mod)
|
||||
value = current + self.mod
|
||||
|
||||
# we must make sure so we don't overstep our bounds
|
||||
# even if .mod is included
|
||||
|
||||
if self._passed_ratetarget(value):
|
||||
current = (self._data["ratetarget"] - self.mod)
|
||||
current = self._data["ratetarget"] - self.mod
|
||||
self._stop_timer()
|
||||
elif not self._within_boundaries(value):
|
||||
current = (self._enforce_boundaries(value) - self.mod)
|
||||
current = self._enforce_boundaries(value) - self.mod
|
||||
self._stop_timer()
|
||||
else:
|
||||
self._data["last_update"] = now
|
||||
|
|
@ -1378,7 +1380,7 @@ class CounterTrait(Trait):
|
|||
@property
|
||||
def mult(self):
|
||||
return self._data["mult"]
|
||||
|
||||
|
||||
@mult.setter
|
||||
def mult(self, amount):
|
||||
if type(amount) in (int, float):
|
||||
|
|
@ -1571,7 +1573,9 @@ class GaugeTrait(CounterTrait):
|
|||
|
||||
def __str__(self):
|
||||
status = "{value:4} / {base:4}".format(value=self.value, base=self.base)
|
||||
return "{name:12} {status} ({mod:+3}) (* {mult:.2f})".format(name=self.name, status=status, mod=self.mod, mult=self.mult)
|
||||
return "{name:12} {status} ({mod:+3}) (* {mult:.2f})".format(
|
||||
name=self.name, status=status, mod=self.mod, mult=self.mult
|
||||
)
|
||||
|
||||
@property
|
||||
def base(self):
|
||||
|
|
@ -1596,11 +1600,11 @@ class GaugeTrait(CounterTrait):
|
|||
if value + self.base < self.min:
|
||||
value = self.min - self.base
|
||||
self._data["mod"] = value
|
||||
|
||||
|
||||
@property
|
||||
def mult(self):
|
||||
return self._data["mult"]
|
||||
|
||||
|
||||
@mult.setter
|
||||
def mult(self, amount):
|
||||
if type(amount) in (int, float):
|
||||
|
|
@ -1621,7 +1625,7 @@ class GaugeTrait(CounterTrait):
|
|||
if value is None:
|
||||
self._data["min"] = self.default_keys["min"]
|
||||
elif type(value) in (int, float):
|
||||
self._data["min"] = min(value, (self.base + self.mod) * self.mult)
|
||||
self._data["min"] = min(value, (self.base + self.mod) * self.mult)
|
||||
|
||||
@property
|
||||
def max(self):
|
||||
|
|
@ -1644,7 +1648,7 @@ class GaugeTrait(CounterTrait):
|
|||
def current(self):
|
||||
"""The `current` value of the gauge."""
|
||||
return self._update_current(
|
||||
self._enforce_boundaries(self._data.get("current", (self.base + self.mod) * self.mult))
|
||||
self._enforce_boundaries(self._data.get("current", (self.base + self.mod) * self.mult))
|
||||
)
|
||||
|
||||
@current.setter
|
||||
|
|
@ -1655,7 +1659,7 @@ class GaugeTrait(CounterTrait):
|
|||
@current.deleter
|
||||
def current(self):
|
||||
"Resets current back to 'full'"
|
||||
self._data["current"] = (self.base + self.mod) * self.mult
|
||||
self._data["current"] = (self.base + self.mod) * self.mult
|
||||
|
||||
@property
|
||||
def value(self):
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
# world/
|
||||
|
||||
This folder is meant as a miscellanous folder for all that other stuff
|
||||
This folder is meant as a miscellaneous folder for all that other stuff
|
||||
related to the game. Code which are not commands or typeclasses go
|
||||
here, like custom economy systems, combat code, batch-files etc.
|
||||
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ Possible keywords are:
|
|||
- `prototype_key` - the name of the prototype. This is required for db-prototypes,
|
||||
for module-prototypes, the global variable name of the dict is used instead
|
||||
- `prototype_parent` - string pointing to parent prototype if any. Prototype inherits
|
||||
in a similar way as classes, with children overriding values in their partents.
|
||||
in a similar way as classes, with children overriding values in their parents.
|
||||
- `key` - string, the main object identifier.
|
||||
- `typeclass` - string, if not set, will use `settings.BASE_OBJECT_TYPECLASS`.
|
||||
- `location` - this should be a valid object or #dbref.
|
||||
|
|
@ -42,7 +42,7 @@ Possible keywords are:
|
|||
of the shorter forms, defaults are used for the rest.
|
||||
- `tags` - Tags, as a list of tuples `(tag,)`, `(tag, category)` or `(tag, category, data)`.
|
||||
- Any other keywords are interpreted as Attributes with no category or lock.
|
||||
These will internally be added to `attrs` (eqivalent to `(attrname, value)`.
|
||||
These will internally be added to `attrs` (equivalent to `(attrname, value)`.
|
||||
|
||||
See the `spawn` command and `evennia.prototypes.spawner.spawn` for more info.
|
||||
|
||||
|
|
|
|||
|
|
@ -12,9 +12,13 @@ import re
|
|||
# since we use them (e.g. as command names).
|
||||
# Lunr's default ignore-word list is found here:
|
||||
# https://github.com/yeraydiazdiaz/lunr.py/blob/master/lunr/stop_word_filter.py
|
||||
_LUNR_STOP_WORD_FILTER_EXCEPTIONS = (
|
||||
["about", "might", "get", "who", "say"] + settings.LUNR_STOP_WORD_FILTER_EXCEPTIONS
|
||||
)
|
||||
_LUNR_STOP_WORD_FILTER_EXCEPTIONS = [
|
||||
"about",
|
||||
"might",
|
||||
"get",
|
||||
"who",
|
||||
"say",
|
||||
] + settings.LUNR_STOP_WORD_FILTER_EXCEPTIONS
|
||||
|
||||
|
||||
_LUNR = None
|
||||
|
|
|
|||
|
|
@ -473,6 +473,7 @@ def tag(accessing_obj, accessed_obj, *args, **kwargs):
|
|||
category = args[1] if len(args) > 1 else None
|
||||
return bool(accessing_obj.tags.get(tagkey, category=category))
|
||||
|
||||
|
||||
def is_ooc(accessing_obj, accessed_obj, *args, **kwargs):
|
||||
"""
|
||||
Usage:
|
||||
|
|
@ -489,13 +490,14 @@ def is_ooc(accessing_obj, accessed_obj, *args, **kwargs):
|
|||
session = accessed_obj.session
|
||||
except AttributeError:
|
||||
session = account.sessions.get()[0] # note-this doesn't work well
|
||||
# for high multisession mode. We may need
|
||||
# to change to sessiondb to resolve this
|
||||
# for high multisession mode. We may need
|
||||
# to change to sessiondb to resolve this
|
||||
try:
|
||||
return not account.get_puppet(session)
|
||||
except TypeError:
|
||||
return not session.get_puppet()
|
||||
|
||||
|
||||
def objtag(accessing_obj, accessed_obj, *args, **kwargs):
|
||||
"""
|
||||
Usage:
|
||||
|
|
|
|||
|
|
@ -528,10 +528,10 @@ def search_prototype(
|
|||
|
||||
"""
|
||||
# This will load the prototypes the first time they are searched
|
||||
loaded = getattr(load_module_prototypes, '_LOADED', False)
|
||||
loaded = getattr(load_module_prototypes, "_LOADED", False)
|
||||
if not loaded:
|
||||
load_module_prototypes()
|
||||
setattr(load_module_prototypes, '_LOADED', True)
|
||||
setattr(load_module_prototypes, "_LOADED", True)
|
||||
|
||||
# prototype keys are always in lowecase
|
||||
if key:
|
||||
|
|
|
|||
|
|
@ -2316,9 +2316,11 @@ def main():
|
|||
if option in ("makemessages", "compilemessages"):
|
||||
# some commands don't require the presence of a game directory to work
|
||||
need_gamedir = False
|
||||
if CURRENT_DIR != EVENNIA_LIB:
|
||||
print("You must stand in the evennia/evennia/ folder (where the 'locale/' "
|
||||
"folder is located) to run this command.")
|
||||
if CURRENT_DIR != EVENNIA_LIB:
|
||||
print(
|
||||
"You must stand in the evennia/evennia/ folder (where the 'locale/' "
|
||||
"folder is located) to run this command."
|
||||
)
|
||||
sys.exit()
|
||||
|
||||
if option in ("shell", "check", "makemigrations", "createsuperuser", "shell_plus"):
|
||||
|
|
|
|||
|
|
@ -226,6 +226,7 @@ class TelnetProtocol(Telnet, StatefulTelnetProtocol, _BASE_SESSION_CLASS):
|
|||
or option == naws.NAWS
|
||||
or option == MCCP
|
||||
or option == mssp.MSSP
|
||||
or option == ECHO
|
||||
or option == suppress_ga.SUPPRESS_GA
|
||||
)
|
||||
|
||||
|
|
@ -236,6 +237,7 @@ class TelnetProtocol(Telnet, StatefulTelnetProtocol, _BASE_SESSION_CLASS):
|
|||
or option == naws.NAWS
|
||||
or option == MCCP
|
||||
or option == mssp.MSSP
|
||||
or option == ECHO
|
||||
or option == suppress_ga.SUPPRESS_GA
|
||||
)
|
||||
|
||||
|
|
|
|||
|
|
@ -423,6 +423,7 @@ class Evennia:
|
|||
logger.log_msg("Evennia Server successfully restarted in 'reset' mode.")
|
||||
elif mode == "shutdown":
|
||||
from evennia.objects.models import ObjectDB
|
||||
|
||||
self.at_server_cold_start()
|
||||
# clear eventual lingering session storages
|
||||
ObjectDB.objects.clear_all_sessids()
|
||||
|
|
|
|||
|
|
@ -683,7 +683,7 @@ class ServerSessionHandler(SessionHandler):
|
|||
Get a unique list of connected and logged-in Accounts.
|
||||
|
||||
Returns:
|
||||
accounts (list): All conected Accounts (which may be fewer than the
|
||||
accounts (list): All connected Accounts (which may be fewer than the
|
||||
amount of Sessions due to multi-playing).
|
||||
|
||||
"""
|
||||
|
|
|
|||
|
|
@ -197,7 +197,6 @@ class TestServer(TestCase):
|
|||
|
||||
|
||||
class TestInitHooks(TestCase):
|
||||
|
||||
def setUp(self):
|
||||
|
||||
from evennia.utils import create
|
||||
|
|
|
|||
|
|
@ -16,15 +16,18 @@ class EvenniaTestSuiteRunner(DiscoverRunner):
|
|||
avoid running the large number of tests defined by Django
|
||||
|
||||
"""
|
||||
|
||||
def setup_test_environment(self, **kwargs):
|
||||
# the portal looping call starts before the unit-test suite so we
|
||||
# can't mock it - instead we stop it before starting the test - otherwise
|
||||
# we'd get unclean reactor errors across test boundaries.
|
||||
from evennia.server.portal.portal import PORTAL
|
||||
|
||||
PORTAL.maintenance_task.stop()
|
||||
|
||||
# initialize evennia itself
|
||||
import evennia
|
||||
|
||||
evennia._init()
|
||||
|
||||
from django.conf import settings
|
||||
|
|
@ -37,6 +40,7 @@ class EvenniaTestSuiteRunner(DiscoverRunner):
|
|||
|
||||
# remove testing flag after suite has run
|
||||
from django.conf import settings
|
||||
|
||||
settings._TEST_ENVIRONMENT = False
|
||||
|
||||
super().teardown_test_environment(**kwargs)
|
||||
|
|
|
|||
|
|
@ -218,6 +218,7 @@ class AttributeProperty:
|
|||
"""
|
||||
value = self._default
|
||||
try:
|
||||
<<<<<<< HEAD
|
||||
value = self.at_get(getattr(instance, self.attrhandler_name).get(
|
||||
key=self._key,
|
||||
default=self._default,
|
||||
|
|
@ -225,6 +226,17 @@ class AttributeProperty:
|
|||
strattr=self._strattr,
|
||||
raise_exception=self._autocreate,
|
||||
), instance)
|
||||
=======
|
||||
value = self.at_get(
|
||||
getattr(instance, self.attrhandler_name).get(
|
||||
key=self._key,
|
||||
default=self._default,
|
||||
category=self._category,
|
||||
strattr=self._strattr,
|
||||
raise_exception=self._autocreate,
|
||||
)
|
||||
)
|
||||
>>>>>>> ce3992f999a164881462d8f878d71a47a8f946cc
|
||||
except AttributeError:
|
||||
if self._autocreate:
|
||||
# attribute didn't exist and autocreate is set
|
||||
|
|
|
|||
|
|
@ -286,7 +286,7 @@ class TypedObjectManager(idmapper.manager.SharedMemoryManager):
|
|||
categories = make_iter(category) if category else []
|
||||
n_keys = len(keys)
|
||||
n_categories = len(categories)
|
||||
unique_categories = sorted(set(categories))
|
||||
unique_categories = set(categories)
|
||||
n_unique_categories = len(unique_categories)
|
||||
|
||||
dbmodel = self.model.__dbclass__.__name__.lower()
|
||||
|
|
|
|||
|
|
@ -96,6 +96,7 @@ class Tag(models.Model):
|
|||
# Handlers making use of the Tags model
|
||||
#
|
||||
|
||||
|
||||
class TagProperty:
|
||||
"""
|
||||
Tag property descriptor. Allows for setting tags on an object as Django-like 'fields'
|
||||
|
|
@ -112,6 +113,7 @@ class TagProperty:
|
|||
mytag2 = TagProperty(category="tagcategory")
|
||||
|
||||
"""
|
||||
|
||||
taghandler_name = "tags"
|
||||
|
||||
def __init__(self, category=None, data=None):
|
||||
|
|
@ -134,10 +136,7 @@ class TagProperty:
|
|||
"""
|
||||
try:
|
||||
return getattr(instance, self.taghandler_name).get(
|
||||
key=self._key,
|
||||
category=self._category,
|
||||
return_list=False,
|
||||
raise_exception=True
|
||||
key=self._key, category=self._category, return_list=False, raise_exception=True
|
||||
)
|
||||
except AttributeError:
|
||||
self.__set__(instance, self._category)
|
||||
|
|
@ -150,9 +149,7 @@ class TagProperty:
|
|||
self._category = category
|
||||
(
|
||||
getattr(instance, self.taghandler_name).add(
|
||||
key=self._key,
|
||||
category=self._category,
|
||||
data=self._data
|
||||
key=self._key, category=self._category, data=self._data
|
||||
)
|
||||
)
|
||||
|
||||
|
|
@ -430,8 +427,15 @@ class TagHandler(object):
|
|||
|
||||
return ret[0] if len(ret) == 1 else ret
|
||||
|
||||
def get(self, key=None, default=None, category=None, return_tagobj=False, return_list=False,
|
||||
raise_exception=False):
|
||||
def get(
|
||||
self,
|
||||
key=None,
|
||||
default=None,
|
||||
category=None,
|
||||
return_tagobj=False,
|
||||
return_list=False,
|
||||
raise_exception=False,
|
||||
):
|
||||
"""
|
||||
Get the tag for the given key, category or combination of the two.
|
||||
|
||||
|
|
@ -613,6 +617,7 @@ class AliasProperty(TagProperty):
|
|||
bob = AliasProperty()
|
||||
|
||||
"""
|
||||
|
||||
taghandler_name = "aliases"
|
||||
|
||||
|
||||
|
|
@ -636,6 +641,7 @@ class PermissionProperty(TagProperty):
|
|||
myperm = PermissionProperty()
|
||||
|
||||
"""
|
||||
|
||||
taghandler_name = "permissions"
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -142,6 +142,15 @@ class TestTypedObjectManager(BaseEvenniaTest):
|
|||
[self.obj1],
|
||||
)
|
||||
|
||||
def test_get_tag_with_any_including_nones(self):
|
||||
self.obj1.tags.add("tagA", "categoryA")
|
||||
self.assertEqual(
|
||||
self._manager(
|
||||
"get_by_tag", ["tagA", "tagB"], ["categoryA", "categoryB", None], match="any"
|
||||
),
|
||||
[self.obj1],
|
||||
)
|
||||
|
||||
def test_get_tag_withnomatch(self):
|
||||
self.obj1.tags.add("tagC", "categoryC")
|
||||
self.assertEqual(
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ evennia.OPTION_CLASSES
|
|||
|
||||
|
||||
from pickle import dumps
|
||||
from django.db.utils import OperationalError, ProgrammingError
|
||||
from django.conf import settings
|
||||
from evennia.utils.utils import class_from_module, callables_from_module
|
||||
from evennia.utils import logger
|
||||
|
|
@ -167,7 +168,6 @@ class GlobalScriptContainer(Container):
|
|||
|
||||
# store a hash representation of the setup
|
||||
script.attributes.add("_global_script_settings", compare_hash, category="settings_hash")
|
||||
script.start()
|
||||
|
||||
return script
|
||||
|
||||
|
|
@ -183,9 +183,16 @@ class GlobalScriptContainer(Container):
|
|||
# populate self.typeclass_storage
|
||||
self.load_data()
|
||||
|
||||
# start registered scripts
|
||||
# make sure settings-defined scripts are loaded
|
||||
for key in self.loaded_data:
|
||||
self._load_script(key)
|
||||
# start all global scripts
|
||||
try:
|
||||
for script in self._get_scripts():
|
||||
script.start()
|
||||
except (OperationalError, ProgrammingError):
|
||||
# this can happen if db is not loaded yet (such as when building docs)
|
||||
pass
|
||||
|
||||
def load_data(self):
|
||||
"""
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ from collections import deque, OrderedDict, defaultdict
|
|||
from collections.abc import MutableSequence, MutableSet, MutableMapping
|
||||
|
||||
try:
|
||||
from pickle import dumps, loads
|
||||
from pickle import dumps, loads, UnpicklingError
|
||||
except ImportError:
|
||||
from pickle import dumps, loads
|
||||
from django.core.exceptions import ObjectDoesNotExist
|
||||
|
|
@ -239,6 +239,9 @@ class _SaverMutable(object):
|
|||
def __gt__(self, other):
|
||||
return self._data > other
|
||||
|
||||
def __or__(self, other):
|
||||
return self._data | other
|
||||
|
||||
@_save
|
||||
def __setitem__(self, key, value):
|
||||
self._data.__setitem__(key, self._convert_mutables(value))
|
||||
|
|
@ -450,7 +453,9 @@ def deserialize(obj):
|
|||
elif tname in ("_SaverOrderedDict", "OrderedDict"):
|
||||
return OrderedDict([(_iter(key), _iter(val)) for key, val in obj.items()])
|
||||
elif tname in ("_SaverDefaultDict", "defaultdict"):
|
||||
return defaultdict(obj.default_factory, {_iter(key): _iter(val) for key, val in obj.items()})
|
||||
return defaultdict(
|
||||
obj.default_factory, {_iter(key): _iter(val) for key, val in obj.items()}
|
||||
)
|
||||
elif tname in _DESERIALIZE_MAPPING:
|
||||
return _DESERIALIZE_MAPPING[tname](_iter(val) for val in obj)
|
||||
elif is_iter(obj):
|
||||
|
|
@ -602,7 +607,9 @@ def to_pickle(data):
|
|||
|
||||
def process_item(item):
|
||||
"""Recursive processor and identification of data"""
|
||||
|
||||
dtype = type(item)
|
||||
|
||||
if dtype in (str, int, float, bool, bytes, SafeString):
|
||||
return item
|
||||
elif dtype == tuple:
|
||||
|
|
@ -612,7 +619,10 @@ def to_pickle(data):
|
|||
elif dtype in (dict, _SaverDict):
|
||||
return dict((process_item(key), process_item(val)) for key, val in item.items())
|
||||
elif dtype in (defaultdict, _SaverDefaultDict):
|
||||
return defaultdict(item.default_factory, ((process_item(key), process_item(val)) for key, val in item.items()))
|
||||
return defaultdict(
|
||||
item.default_factory,
|
||||
((process_item(key), process_item(val)) for key, val in item.items()),
|
||||
)
|
||||
elif dtype in (set, _SaverSet):
|
||||
return set(process_item(val) for val in item)
|
||||
elif dtype in (OrderedDict, _SaverOrderedDict):
|
||||
|
|
@ -620,7 +630,20 @@ def to_pickle(data):
|
|||
elif dtype in (deque, _SaverDeque):
|
||||
return deque(process_item(val) for val in item)
|
||||
|
||||
elif hasattr(item, "__iter__"):
|
||||
# not one of the base types
|
||||
if hasattr(item, "__serialize_dbobjs__"):
|
||||
# Allows custom serialization of any dbobjects embedded in
|
||||
# the item that Evennia will otherwise not find (these would
|
||||
# otherwise lead to an error). Use the dbserialize helper from
|
||||
# this method.
|
||||
try:
|
||||
item.__serialize_dbobjs__()
|
||||
except TypeError as err:
|
||||
# we catch typerrors so we can handle both classes (requiring
|
||||
# classmethods) and instances
|
||||
pass
|
||||
|
||||
if hasattr(item, "__iter__"):
|
||||
# we try to conserve the iterable class, if not convert to list
|
||||
try:
|
||||
return item.__class__([process_item(val) for val in item])
|
||||
|
|
@ -678,7 +701,10 @@ def from_pickle(data, db_obj=None):
|
|||
elif dtype == dict:
|
||||
return dict((process_item(key), process_item(val)) for key, val in item.items())
|
||||
elif dtype == defaultdict:
|
||||
return defaultdict(item.default_factory, ((process_item(key), process_item(val)) for key, val in item.items()))
|
||||
return defaultdict(
|
||||
item.default_factory,
|
||||
((process_item(key), process_item(val)) for key, val in item.items()),
|
||||
)
|
||||
elif dtype == set:
|
||||
return set(process_item(val) for val in item)
|
||||
elif dtype == OrderedDict:
|
||||
|
|
@ -692,6 +718,22 @@ def from_pickle(data, db_obj=None):
|
|||
return item.__class__(process_item(val) for val in item)
|
||||
except (AttributeError, TypeError):
|
||||
return [process_item(val) for val in item]
|
||||
|
||||
if hasattr(item, "__deserialize_dbobjs__"):
|
||||
# this allows the object to custom-deserialize any embedded dbobjs
|
||||
# that we previously serialized with __serialize_dbobjs__.
|
||||
# use the dbunserialize helper in this module.
|
||||
try:
|
||||
item.__deserialize_dbobjs__()
|
||||
except (TypeError, UnpicklingError):
|
||||
# handle recoveries both of classes (requiring classmethods
|
||||
# or instances. Unpickling errors can happen when re-loading the
|
||||
# data from cache (because the hidden entity was already
|
||||
# deserialized and stored back on the object, unpickling it
|
||||
# again fails). TODO: Maybe one could avoid this retry in a
|
||||
# more graceful way?
|
||||
pass
|
||||
|
||||
return item
|
||||
|
||||
def process_tree(item, parent):
|
||||
|
|
|
|||
|
|
@ -274,12 +274,13 @@ import inspect
|
|||
|
||||
from ast import literal_eval
|
||||
from fnmatch import fnmatch
|
||||
from math import ceil
|
||||
|
||||
from inspect import isfunction, getargspec
|
||||
from django.conf import settings
|
||||
from evennia import Command, CmdSet
|
||||
from evennia.utils import logger
|
||||
from evennia.utils.evtable import EvTable
|
||||
from evennia.utils.evtable import EvTable, EvColumn
|
||||
from evennia.utils.ansi import strip_ansi
|
||||
from evennia.utils.utils import mod_import, make_iter, pad, to_str, m_len, is_iter, dedent, crop
|
||||
from evennia.commands import cmdhandler
|
||||
|
|
@ -1210,7 +1211,6 @@ class EvMenu:
|
|||
Args:
|
||||
optionlist (list): List of (key, description) tuples for every
|
||||
option related to this node.
|
||||
caller (Object, Account or None, optional): The caller of the node.
|
||||
|
||||
Returns:
|
||||
options (str): The formatted option display.
|
||||
|
|
@ -1229,7 +1229,7 @@ class EvMenu:
|
|||
table = []
|
||||
for key, desc in optionlist:
|
||||
if key or desc:
|
||||
desc_string = ": %s" % desc if desc else ""
|
||||
desc_string = f": {desc}" if desc else ""
|
||||
table_width_max = max(
|
||||
table_width_max,
|
||||
max(m_len(p) for p in key.split("\n"))
|
||||
|
|
@ -1239,42 +1239,31 @@ class EvMenu:
|
|||
raw_key = strip_ansi(key)
|
||||
if raw_key != key:
|
||||
# already decorations in key definition
|
||||
table.append(" |lc%s|lt%s|le%s" % (raw_key, key, desc_string))
|
||||
table.append(f" |lc{raw_key}|lt{key}|le{desc_string}")
|
||||
else:
|
||||
# add a default white color to key
|
||||
table.append(" |lc%s|lt|w%s|n|le%s" % (raw_key, raw_key, desc_string))
|
||||
ncols = _MAX_TEXT_WIDTH // table_width_max # number of ncols
|
||||
table.append(f" |lc{raw_key}|lt|w{key}|n|le{desc_string}")
|
||||
ncols = _MAX_TEXT_WIDTH // table_width_max # number of columns
|
||||
|
||||
if ncols < 0:
|
||||
# no visible option at all
|
||||
# no visible options at all
|
||||
return ""
|
||||
|
||||
ncols = ncols + 1 if ncols == 0 else ncols
|
||||
# get the amount of rows needed (start with 4 rows)
|
||||
nrows = 4
|
||||
while nrows * ncols < nlist:
|
||||
nrows += 1
|
||||
ncols = nlist // nrows # number of full columns
|
||||
nlastcol = nlist % nrows # number of elements in last column
|
||||
ncols = 1 if ncols == 0 else ncols
|
||||
|
||||
# get the final column count
|
||||
ncols = ncols + 1 if nlastcol > 0 else ncols
|
||||
if ncols > 1:
|
||||
# only extend if longer than one column
|
||||
table.extend([" " for i in range(nrows - nlastcol)])
|
||||
# minimum number of rows in a column
|
||||
min_rows = 4
|
||||
|
||||
# build the actual table grid
|
||||
table = [table[icol * nrows : (icol * nrows) + nrows] for icol in range(0, ncols)]
|
||||
# split the items into columns
|
||||
split = max(min_rows, ceil(len(table) / ncols))
|
||||
max_end = len(table)
|
||||
cols_list = []
|
||||
for icol in range(ncols):
|
||||
start = icol * split
|
||||
end = min(start + split, max_end)
|
||||
cols_list.append(EvColumn(*table[start:end]))
|
||||
|
||||
# adjust the width of each column
|
||||
for icol in range(len(table)):
|
||||
col_width = (
|
||||
max(max(m_len(p) for p in part.split("\n")) for part in table[icol]) + colsep
|
||||
)
|
||||
table[icol] = [pad(part, width=col_width + colsep, align="l") for part in table[icol]]
|
||||
|
||||
# format the table into columns
|
||||
return str(EvTable(table=table, border="none"))
|
||||
return str(EvTable(table=cols_list, border="none"))
|
||||
|
||||
def node_formatter(self, nodetext, optionstext):
|
||||
"""
|
||||
|
|
|
|||
|
|
@ -181,7 +181,7 @@ class EvMore(object):
|
|||
justify (bool, optional): If set, auto-justify long lines. This must be turned
|
||||
off for fixed-width or formatted output, like tables. It's force-disabled
|
||||
if `inp` is an EvTable.
|
||||
justify_kwargs (dict, optional): Keywords for the justifiy function. Used only
|
||||
justify_kwargs (dict, optional): Keywords for the justify function. Used only
|
||||
if `justify` is True. If this is not set, default arguments will be used.
|
||||
exit_on_lastpage (bool, optional): If reaching the last page without the
|
||||
page being completely filled, exit pager immediately. If unset,
|
||||
|
|
@ -507,7 +507,7 @@ class EvMore(object):
|
|||
def page_formatter(self, page):
|
||||
"""
|
||||
Page formatter. Every page passes through this method. Override
|
||||
it to customize behvaior per-page. A common use is to generate a new
|
||||
it to customize behavior per-page. A common use is to generate a new
|
||||
EvTable for every page (this is more efficient than to generate one huge
|
||||
EvTable across many pages and feed it into EvMore all at once).
|
||||
|
||||
|
|
|
|||
|
|
@ -84,8 +84,8 @@ class _ParsedFunc:
|
|||
# state storage
|
||||
fullstr: str = ""
|
||||
infuncstr: str = ""
|
||||
single_quoted: bool = False
|
||||
double_quoted: bool = False
|
||||
single_quoted: int = -1
|
||||
double_quoted: int = -1
|
||||
current_kwarg: str = ""
|
||||
open_lparens: int = 0
|
||||
open_lsquate: int = 0
|
||||
|
|
@ -318,8 +318,8 @@ class FuncParser:
|
|||
# parsing state
|
||||
callstack = []
|
||||
|
||||
single_quoted = False
|
||||
double_quoted = False
|
||||
single_quoted = -1
|
||||
double_quoted = -1
|
||||
open_lparens = 0 # open (
|
||||
open_lsquare = 0 # open [
|
||||
open_lcurly = 0 # open {
|
||||
|
|
@ -330,6 +330,7 @@ class FuncParser:
|
|||
curr_func = None
|
||||
fullstr = "" # final string
|
||||
infuncstr = "" # string parts inside the current level of $funcdef (including $)
|
||||
literal_infuncstr = False
|
||||
|
||||
for char in string:
|
||||
|
||||
|
|
@ -373,12 +374,13 @@ class FuncParser:
|
|||
curr_func.open_lcurly = open_lcurly
|
||||
current_kwarg = ""
|
||||
infuncstr = ""
|
||||
single_quoted = False
|
||||
double_quoted = False
|
||||
single_quoted = -1
|
||||
double_quoted = -1
|
||||
open_lparens = 0
|
||||
open_lsquare = 0
|
||||
open_lcurly = 0
|
||||
exec_return = ""
|
||||
literal_infuncstr = False
|
||||
callstack.append(curr_func)
|
||||
|
||||
# start a new func
|
||||
|
|
@ -401,19 +403,41 @@ class FuncParser:
|
|||
infuncstr += str(exec_return)
|
||||
exec_return = ""
|
||||
|
||||
if char == "'": # note that this is the same as "\'"
|
||||
if char == "'" and double_quoted < 0: # note that this is the same as "\'"
|
||||
# a single quote - flip status
|
||||
single_quoted = not single_quoted
|
||||
infuncstr += char
|
||||
if single_quoted == 0:
|
||||
infuncstr = infuncstr[1:]
|
||||
single_quoted = -1
|
||||
elif single_quoted > 0:
|
||||
prefix = infuncstr[0:single_quoted]
|
||||
infuncstr = prefix + infuncstr[single_quoted + 1 :]
|
||||
single_quoted = -1
|
||||
else:
|
||||
infuncstr += char
|
||||
infuncstr = infuncstr.strip()
|
||||
single_quoted = len(infuncstr) - 1
|
||||
literal_infuncstr = True
|
||||
|
||||
continue
|
||||
|
||||
if char == '"': # note that this is the same as '\"'
|
||||
if char == '"' and single_quoted < 0: # note that this is the same as '\"'
|
||||
# a double quote = flip status
|
||||
double_quoted = not double_quoted
|
||||
infuncstr += char
|
||||
if double_quoted == 0:
|
||||
infuncstr = infuncstr[1:]
|
||||
double_quoted = -1
|
||||
elif double_quoted > 0:
|
||||
prefix = infuncstr[0:double_quoted]
|
||||
infuncstr = prefix + infuncstr[double_quoted + 1 :]
|
||||
double_quoted = -1
|
||||
else:
|
||||
infuncstr += char
|
||||
infuncstr = infuncstr.strip()
|
||||
double_quoted = len(infuncstr) - 1
|
||||
literal_infuncstr = True
|
||||
|
||||
continue
|
||||
|
||||
if double_quoted or single_quoted:
|
||||
if double_quoted >= 0 or single_quoted >= 0:
|
||||
# inside a string definition - this escapes everything else
|
||||
infuncstr += char
|
||||
continue
|
||||
|
|
@ -477,12 +501,15 @@ class FuncParser:
|
|||
else:
|
||||
curr_func.args.append(exec_return)
|
||||
else:
|
||||
if not literal_infuncstr:
|
||||
infuncstr = infuncstr.strip()
|
||||
|
||||
# store a string instead
|
||||
if current_kwarg:
|
||||
curr_func.kwargs[current_kwarg] = infuncstr.strip()
|
||||
elif infuncstr.strip():
|
||||
curr_func.kwargs[current_kwarg] = infuncstr
|
||||
elif literal_infuncstr or infuncstr.strip():
|
||||
# don't store the empty string
|
||||
curr_func.args.append(infuncstr.strip())
|
||||
curr_func.args.append(infuncstr)
|
||||
|
||||
# note that at this point either exec_return or infuncstr will
|
||||
# be empty. We need to store the full string so we can print
|
||||
|
|
@ -493,6 +520,7 @@ class FuncParser:
|
|||
current_kwarg = ""
|
||||
exec_return = ""
|
||||
infuncstr = ""
|
||||
literal_infuncstr = False
|
||||
|
||||
if char == ")":
|
||||
# closing the function list - this means we have a
|
||||
|
|
@ -536,6 +564,7 @@ class FuncParser:
|
|||
if return_str:
|
||||
exec_return = ""
|
||||
infuncstr = ""
|
||||
literal_infuncstr = False
|
||||
continue
|
||||
|
||||
infuncstr += char
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ class TimeScript(DefaultScript):
|
|||
callback(*args, **kwargs)
|
||||
|
||||
seconds = real_seconds_until(**self.db.gametime)
|
||||
self.restart(interval=seconds)
|
||||
self.start(interval=seconds, force_restart=True)
|
||||
|
||||
|
||||
# Access functions
|
||||
|
|
|
|||
|
|
@ -50,6 +50,7 @@ def _log(msg, logfunc, prefix="", **kwargs):
|
|||
|
||||
# log call functions (each has legacy aliases)
|
||||
|
||||
|
||||
def log_info(msg, **kwargs):
|
||||
"""
|
||||
Logs any generic debugging/informative info that should appear in the log.
|
||||
|
|
@ -62,6 +63,7 @@ def log_info(msg, **kwargs):
|
|||
"""
|
||||
_log(msg, log.info, **kwargs)
|
||||
|
||||
|
||||
info = log_info
|
||||
log_infomsg = log_info
|
||||
log_msg = log_info
|
||||
|
|
@ -79,6 +81,7 @@ def log_warn(msg, **kwargs):
|
|||
"""
|
||||
_log(msg, log.warn, **kwargs)
|
||||
|
||||
|
||||
warn = log_warn
|
||||
warning = log_warn
|
||||
log_warnmsg = log_warn
|
||||
|
|
@ -120,6 +123,7 @@ def log_trace(msg=None, **kwargs):
|
|||
if msg:
|
||||
_log(msg, log.error, prefix="!!", **kwargs)
|
||||
|
||||
|
||||
log_tracemsg = log_trace
|
||||
exception = log_trace
|
||||
critical = log_trace
|
||||
|
|
@ -156,6 +160,7 @@ def log_sec(msg, **kwargs):
|
|||
"""
|
||||
_log(msg, log.info, prefix="SS", **kwargs)
|
||||
|
||||
|
||||
sec = log_sec
|
||||
security = log_sec
|
||||
log_secmsg = log_sec
|
||||
|
|
@ -174,12 +179,12 @@ def log_server(msg, **kwargs):
|
|||
_log(msg, log.info, prefix="Server", **kwargs)
|
||||
|
||||
|
||||
|
||||
class GetLogObserver:
|
||||
"""
|
||||
Sets up how the system logs are formatted.
|
||||
|
||||
"""
|
||||
|
||||
component_prefix = ""
|
||||
event_levels = {
|
||||
twisted_logger.LogLevel.debug: "??",
|
||||
|
|
@ -207,8 +212,7 @@ class GetLogObserver:
|
|||
event["log_format"] = str(event.get("log_format", ""))
|
||||
component_prefix = self.component_prefix or ""
|
||||
log_msg = twisted_logger.formatEventAsClassicLogText(
|
||||
event,
|
||||
formatTime=lambda e: twisted_logger.formatTime(e, _TIME_FORMAT)
|
||||
event, formatTime=lambda e: twisted_logger.formatTime(e, _TIME_FORMAT)
|
||||
)
|
||||
return f"{component_prefix}{log_msg}"
|
||||
|
||||
|
|
@ -218,14 +222,15 @@ class GetLogObserver:
|
|||
|
||||
# Called by server/portal on startup
|
||||
|
||||
|
||||
class GetPortalLogObserver(GetLogObserver):
|
||||
component_prefix = "|Portal| "
|
||||
|
||||
|
||||
class GetServerLogObserver(GetLogObserver):
|
||||
component_prefix = ""
|
||||
|
||||
|
||||
|
||||
# logging overrides
|
||||
|
||||
|
||||
|
|
@ -352,6 +357,7 @@ class WeeklyLogFile(logfile.DailyLogFile):
|
|||
self.lastDate = max(self.lastDate, self.toDate())
|
||||
self.size += len(data)
|
||||
|
||||
|
||||
# Arbitrary file logger
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -96,7 +96,6 @@ DEFAULT_SETTING_RESETS = dict(
|
|||
"evennia.game_template.server.conf.prototypefuncs",
|
||||
],
|
||||
BASE_GUEST_TYPECLASS="evennia.accounts.accounts.DefaultGuest",
|
||||
|
||||
# a special setting boolean _TEST_ENVIRONMENT is set by the test runner
|
||||
# while the test suite is running.
|
||||
)
|
||||
|
|
|
|||
|
|
@ -15,9 +15,7 @@ class TestDbSerialize(TestCase):
|
|||
"""
|
||||
|
||||
def setUp(self):
|
||||
self.obj = DefaultObject(
|
||||
db_key="Tester",
|
||||
)
|
||||
self.obj = DefaultObject(db_key="Tester")
|
||||
self.obj.save()
|
||||
|
||||
def test_constants(self):
|
||||
|
|
@ -62,10 +60,12 @@ class TestDbSerialize(TestCase):
|
|||
self.obj.db.test.sort(key=lambda d: str(d))
|
||||
self.assertEqual(self.obj.db.test, [{0: 1}, {1: 0}])
|
||||
|
||||
def test_dict(self):
|
||||
def test_saverdict(self):
|
||||
self.obj.db.test = {"a": True}
|
||||
self.obj.db.test.update({"b": False})
|
||||
self.assertEqual(self.obj.db.test, {"a": True, "b": False})
|
||||
self.obj.db.test |= {"c": 5}
|
||||
self.assertEqual(self.obj.db.test, {"a": True, "b": False, "c": 5})
|
||||
|
||||
@parameterized.expand(
|
||||
[
|
||||
|
|
@ -88,27 +88,88 @@ class TestDbSerialize(TestCase):
|
|||
self.assertIsInstance(value, base_type)
|
||||
self.assertNotIsInstance(value, saver_type)
|
||||
self.assertEqual(value, default_value)
|
||||
self.obj.db.test = {'a': True}
|
||||
self.obj.db.test.update({'b': False})
|
||||
self.assertEqual(self.obj.db.test, {'a': True, 'b': False})
|
||||
self.obj.db.test = {"a": True}
|
||||
self.obj.db.test.update({"b": False})
|
||||
self.assertEqual(self.obj.db.test, {"a": True, "b": False})
|
||||
|
||||
def test_defaultdict(self):
|
||||
from collections import defaultdict
|
||||
|
||||
# baseline behavior for a defaultdict
|
||||
_dd = defaultdict(list)
|
||||
_dd['a']
|
||||
self.assertEqual(_dd, {'a': []})
|
||||
_dd["a"]
|
||||
self.assertEqual(_dd, {"a": []})
|
||||
|
||||
# behavior after defaultdict is set as attribute
|
||||
|
||||
dd = defaultdict(list)
|
||||
self.obj.db.test = dd
|
||||
self.obj.db.test['a']
|
||||
self.assertEqual(self.obj.db.test, {'a': []})
|
||||
self.obj.db.test["a"]
|
||||
self.assertEqual(self.obj.db.test, {"a": []})
|
||||
|
||||
self.obj.db.test['a'].append(1)
|
||||
self.assertEqual(self.obj.db.test, {'a': [1]})
|
||||
self.obj.db.test['a'].append(2)
|
||||
self.assertEqual(self.obj.db.test, {'a': [1, 2]})
|
||||
self.obj.db.test['a'].append(3)
|
||||
self.assertEqual(self.obj.db.test, {'a': [1, 2, 3]})
|
||||
self.obj.db.test["a"].append(1)
|
||||
self.assertEqual(self.obj.db.test, {"a": [1]})
|
||||
self.obj.db.test["a"].append(2)
|
||||
self.assertEqual(self.obj.db.test, {"a": [1, 2]})
|
||||
self.obj.db.test["a"].append(3)
|
||||
self.assertEqual(self.obj.db.test, {"a": [1, 2, 3]})
|
||||
self.obj.db.test |= {"b": [5, 6]}
|
||||
self.assertEqual(self.obj.db.test, {"a": [1, 2, 3], "b": [5, 6]})
|
||||
|
||||
|
||||
class _InvalidContainer:
|
||||
"""Container not saveable in Attribute (if obj is dbobj, it 'hides' it)"""
|
||||
|
||||
def __init__(self, obj):
|
||||
self.hidden_obj = obj
|
||||
|
||||
|
||||
class _ValidContainer(_InvalidContainer):
|
||||
"""Container possible to save in Attribute (handles hidden dbobj explicitly)"""
|
||||
|
||||
def __serialize_dbobjs__(self):
|
||||
self.hidden_obj = dbserialize.dbserialize(self.hidden_obj)
|
||||
|
||||
def __deserialize_dbobjs__(self):
|
||||
self.hidden_obj = dbserialize.dbunserialize(self.hidden_obj)
|
||||
|
||||
|
||||
class DbObjWrappers(TestCase):
|
||||
"""
|
||||
Test the `__serialize_dbobjs__` and `__deserialize_dbobjs__` methods.
|
||||
|
||||
"""
|
||||
|
||||
def setUp(self):
|
||||
super().setUp()
|
||||
self.dbobj1 = DefaultObject(db_key="Tester1")
|
||||
self.dbobj1.save()
|
||||
self.dbobj2 = DefaultObject(db_key="Tester2")
|
||||
self.dbobj2.save()
|
||||
|
||||
def test_dbobj_hidden_obj__fail(self):
|
||||
with self.assertRaises(TypeError):
|
||||
self.dbobj1.db.testarg = _InvalidContainer(self.dbobj1)
|
||||
|
||||
def test_consecutive_fetch(self):
|
||||
con = _ValidContainer(self.dbobj2)
|
||||
self.dbobj1.db.testarg = con
|
||||
attrobj = self.dbobj1.attributes.get("testarg", return_obj=True)
|
||||
|
||||
self.assertEqual(attrobj.value, con)
|
||||
self.assertEqual(attrobj.value, con)
|
||||
self.assertEqual(attrobj.value.hidden_obj, self.dbobj2)
|
||||
|
||||
def test_dbobj_hidden_obj__success(self):
|
||||
con = _ValidContainer(self.dbobj2)
|
||||
self.dbobj1.db.testarg = con
|
||||
|
||||
# accessing the same data twice
|
||||
res1 = self.dbobj1.db.testarg
|
||||
res2 = self.dbobj1.db.testarg
|
||||
|
||||
self.assertEqual(res1, res2)
|
||||
self.assertEqual(res1, con)
|
||||
self.assertEqual(res2, con)
|
||||
self.assertEqual(res1.hidden_obj, self.dbobj2)
|
||||
self.assertEqual(res2.hidden_obj, self.dbobj2)
|
||||
|
|
|
|||
|
|
@ -44,6 +44,7 @@ def _double_callable(*args, **kwargs):
|
|||
def _eval_callable(*args, **kwargs):
|
||||
if args:
|
||||
return simple_eval(args[0])
|
||||
|
||||
return ""
|
||||
|
||||
|
||||
|
|
@ -113,25 +114,25 @@ class TestFuncParser(TestCase):
|
|||
("$foo() Test noargs5", "_test() Test noargs5"),
|
||||
("Test args1 $foo(a,b,c)", "Test args1 _test(a, b, c)"),
|
||||
("Test args2 $bar(foo, bar, too)", "Test args2 _test(foo, bar, too)"),
|
||||
("Test args3 $bar(foo, bar, ' too')", "Test args3 _test(foo, bar, ' too')"),
|
||||
("Test args4 $foo('')", "Test args4 _test('')"),
|
||||
('Test args4 $foo("")', 'Test args4 _test("")'),
|
||||
(r"Test args3 $bar(foo, bar, ' too')", "Test args3 _test(foo, bar, too)"),
|
||||
("Test args4 $foo('')", "Test args4 _test()"),
|
||||
('Test args4 $foo("")', "Test args4 _test()"),
|
||||
("Test args5 $foo(\(\))", "Test args5 _test(())"),
|
||||
("Test args6 $foo(\()", "Test args6 _test(()"),
|
||||
("Test args7 $foo(())", "Test args7 _test(())"),
|
||||
("Test args8 $foo())", "Test args8 _test())"),
|
||||
("Test args9 $foo(=)", "Test args9 _test(=)"),
|
||||
("Test args10 $foo(\,)", "Test args10 _test(,)"),
|
||||
("Test args10 $foo(',')", "Test args10 _test(',')"),
|
||||
("Test args10 $foo(',')", "Test args10 _test(,)"),
|
||||
("Test args11 $foo(()", "Test args11 $foo(()"), # invalid syntax
|
||||
(
|
||||
"Test kwarg1 $bar(foo=1, bar='foo', too=ere)",
|
||||
"Test kwarg1 _test(foo=1, bar='foo', too=ere)",
|
||||
"Test kwarg1 _test(foo=1, bar=foo, too=ere)",
|
||||
),
|
||||
("Test kwarg2 $bar(foo,bar,too=ere)", "Test kwarg2 _test(foo, bar, too=ere)"),
|
||||
("test kwarg3 $foo(foo = bar, bar = ere )", "test kwarg3 _test(foo=bar, bar=ere)"),
|
||||
(
|
||||
"test kwarg4 $foo(foo =' bar ',\" bar \"= ere )",
|
||||
r"test kwarg4 $foo(foo =\' bar \',\" bar \"= ere )",
|
||||
"test kwarg4 _test(foo=' bar ', \" bar \"=ere)",
|
||||
),
|
||||
(
|
||||
|
|
@ -180,22 +181,29 @@ class TestFuncParser(TestCase):
|
|||
("Test clr $clr(r, This is a red string!)", "Test clr |rThis is a red string!|n"),
|
||||
("Test eval1 $eval(21 + 21 - 10)", "Test eval1 32"),
|
||||
("Test eval2 $eval((21 + 21) / 2)", "Test eval2 21.0"),
|
||||
("Test eval3 $eval('21' + 'foo' + 'bar')", "Test eval3 21foobar"),
|
||||
("Test eval4 $eval('21' + '$repl()' + '' + str(10 // 2))", "Test eval4 21rr5"),
|
||||
("Test eval5 $eval('21' + '\$repl()' + '' + str(10 // 2))", "Test eval5 21$repl()5"),
|
||||
("Test eval6 $eval('$repl(a)' + '$repl(b)')", "Test eval6 rarrbr"),
|
||||
("Test eval3 $eval(\"'21' + 'foo' + 'bar'\")", "Test eval3 21foobar"),
|
||||
(r"Test eval4 $eval(\'21\' + \'$repl()\' + \"''\" + str(10 // 2))", "Test eval4 21rr5"),
|
||||
(
|
||||
r"Test eval5 $eval(\'21\' + \'\$repl()\' + \'\' + str(10 // 2))",
|
||||
"Test eval5 21$repl()5",
|
||||
),
|
||||
("Test eval6 $eval(\"'$repl(a)' + '$repl(b)'\")", "Test eval6 rarrbr"),
|
||||
("Test type1 $typ([1,2,3,4])", "Test type1 <class 'list'>"),
|
||||
("Test type2 $typ((1,2,3,4))", "Test type2 <class 'tuple'>"),
|
||||
("Test type3 $typ({1,2,3,4})", "Test type3 <class 'set'>"),
|
||||
("Test type4 $typ({1:2,3:4})", "Test type4 <class 'dict'>"),
|
||||
("Test type5 $typ(1), $typ(1.0)", "Test type5 <class 'int'>, <class 'float'>"),
|
||||
("Test type6 $typ('1'), $typ(\"1.0\")", "Test type6 <class 'str'>, <class 'str'>"),
|
||||
(
|
||||
"Test type6 $typ(\"'1'\"), $typ('\"1.0\"')",
|
||||
"Test type6 <class 'str'>, <class 'str'>",
|
||||
),
|
||||
("Test add1 $add(1, 2)", "Test add1 3"),
|
||||
("Test add2 $add([1,2,3,4], [5,6])", "Test add2 [1, 2, 3, 4, 5, 6]"),
|
||||
("Test literal1 $sum($lit([1,2,3,4,5,6]))", "Test literal1 21"),
|
||||
("Test literal2 $typ($lit(1))", "Test literal2 <class 'int'>"),
|
||||
("Test literal3 $typ($lit(1)aaa)", "Test literal3 <class 'str'>"),
|
||||
("Test literal4 $typ(aaa$lit(1))", "Test literal4 <class 'str'>"),
|
||||
("Test spider's thread", "Test spider's thread"),
|
||||
]
|
||||
)
|
||||
def test_parse(self, string, expected):
|
||||
|
|
@ -258,7 +266,11 @@ class TestFuncParser(TestCase):
|
|||
self.assertEqual([1, 2, 3, 4], ret)
|
||||
self.assertTrue(isinstance(ret, list))
|
||||
|
||||
ret = self.parser.parse_to_any("$lit('')")
|
||||
ret = self.parser.parse_to_any("$lit(\"''\")")
|
||||
self.assertEqual("", ret)
|
||||
self.assertTrue(isinstance(ret, str))
|
||||
|
||||
ret = self.parser.parse_to_any(r"$lit(\'\')")
|
||||
self.assertEqual("", ret)
|
||||
self.assertTrue(isinstance(ret, str))
|
||||
|
||||
|
|
@ -390,7 +402,8 @@ class TestDefaultCallables(TestCase):
|
|||
("Some $rjust(Hello, 30)", "Some Hello"),
|
||||
("Some $rjust(Hello, width=30)", "Some Hello"),
|
||||
("Some $cjust(Hello, 30)", "Some Hello "),
|
||||
("Some $eval('-'*20)Hello", "Some --------------------Hello"),
|
||||
("Some $eval(\"'-'*20\")Hello", "Some --------------------Hello"),
|
||||
('$crop("spider\'s silk", 5)', "spide"),
|
||||
]
|
||||
)
|
||||
def test_other_callables(self, string, expected):
|
||||
|
|
@ -455,15 +468,16 @@ class TestDefaultCallables(TestCase):
|
|||
self.parser.parse(
|
||||
"this should be $pad('''escaped,''' and '''instead,''' cropped $crop(with a long,5) text., 80)"
|
||||
),
|
||||
"this should be '''escaped,''' and '''instead,''' cropped with text. ",
|
||||
"this should be escaped, and instead, cropped with text. ",
|
||||
)
|
||||
|
||||
def test_escaped2(self):
|
||||
raw_str = 'this should be $pad("""escaped,""" and """instead,""" cropped $crop(with a long,5) text., 80)'
|
||||
expected = "this should be escaped, and instead, cropped with text. "
|
||||
result = self.parser.parse(raw_str)
|
||||
self.assertEqual(
|
||||
self.parser.parse(
|
||||
'this should be $pad("""escaped,""" and """instead,""" cropped $crop(with a long,5) text., 80)'
|
||||
),
|
||||
'this should be """escaped,""" and """instead,""" cropped with text. ',
|
||||
result,
|
||||
expected,
|
||||
)
|
||||
|
||||
|
||||
|
|
|
|||
50
evennia/utils/tests/test_search.py
Normal file
50
evennia/utils/tests/test_search.py
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
from evennia.scripts.scripts import DefaultScript
|
||||
from evennia.utils.test_resources import EvenniaTest
|
||||
from evennia.utils.search import search_script_attribute, search_script_tag
|
||||
|
||||
class TestSearch(EvenniaTest):
|
||||
|
||||
def test_search_script_tag(self):
|
||||
"""Check that a script can be found by its tag."""
|
||||
script, errors = DefaultScript.create("a-script")
|
||||
script.tags.add("a-tag")
|
||||
found = search_script_tag("a-tag")
|
||||
self.assertEqual(len(found), 1, errors)
|
||||
self.assertEqual(script.key, found[0].key, errors)
|
||||
|
||||
def test_search_script_tag_category(self):
|
||||
"""Check that a script can be found by its tag and category."""
|
||||
script, errors = DefaultScript.create("a-script")
|
||||
script.tags.add("a-tag", category="a-category")
|
||||
found = search_script_tag("a-tag", category="a-category")
|
||||
self.assertEqual(len(found), 1, errors)
|
||||
self.assertEqual(script.key, found[0].key, errors)
|
||||
|
||||
def test_search_script_tag_wrong_category(self):
|
||||
"""Check that a script cannot be found by the wrong category."""
|
||||
script, errors = DefaultScript.create("a-script")
|
||||
script.tags.add("a-tag", category="a-category")
|
||||
found = search_script_tag("a-tag", category="wrong-category")
|
||||
self.assertEqual(len(found), 0, errors)
|
||||
|
||||
def test_search_script_tag_wrong(self):
|
||||
"""Check that a script cannot be found by the wrong tag."""
|
||||
script, errors = DefaultScript.create("a-script")
|
||||
script.tags.add("a-tag", category="a-category")
|
||||
found = search_script_tag("wrong-tag", category="a-category")
|
||||
self.assertEqual(len(found), 0, errors)
|
||||
|
||||
def test_search_script_attribute(self):
|
||||
"""Check that a script can be found by its attributes."""
|
||||
script, errors = DefaultScript.create("a-script")
|
||||
script.db.an_attribute = "some value"
|
||||
found = search_script_attribute(key="an_attribute", value="some value")
|
||||
self.assertEqual(len(found), 1, errors)
|
||||
self.assertEqual(script.key, found[0].key, errors)
|
||||
|
||||
def test_search_script_attribute_wrong(self):
|
||||
"""Check that a script cannot be found by wrong value of its attributes."""
|
||||
script, errors = DefaultScript.create("a-script")
|
||||
script.db.an_attribute = "some value"
|
||||
found = search_script_attribute(key="an_attribute", value="wrong value")
|
||||
self.assertEqual(len(found), 0, errors)
|
||||
|
|
@ -7,20 +7,22 @@ import mock
|
|||
|
||||
|
||||
class TestText2Html(TestCase):
|
||||
def test_re_color(self):
|
||||
def test_format_styles(self):
|
||||
parser = text2html.HTML_PARSER
|
||||
self.assertEqual("foo", parser.re_color("foo"))
|
||||
self.assertEqual("foo", parser.format_styles("foo"))
|
||||
self.assertEqual(
|
||||
'<span class="color-001">red</span>foo',
|
||||
parser.re_color(ansi.ANSI_UNHILITE + ansi.ANSI_RED + "red" + ansi.ANSI_NORMAL + "foo"),
|
||||
parser.format_styles(
|
||||
ansi.ANSI_UNHILITE + ansi.ANSI_RED + "red" + ansi.ANSI_NORMAL + "foo"
|
||||
),
|
||||
)
|
||||
self.assertEqual(
|
||||
'<span class="bgcolor-001">red</span>foo',
|
||||
parser.re_color(ansi.ANSI_BACK_RED + "red" + ansi.ANSI_NORMAL + "foo"),
|
||||
parser.format_styles(ansi.ANSI_BACK_RED + "red" + ansi.ANSI_NORMAL + "foo"),
|
||||
)
|
||||
self.assertEqual(
|
||||
'<span class="bgcolor-001"><span class="color-002">red</span></span>foo',
|
||||
parser.re_color(
|
||||
'<span class="bgcolor-001 color-002">red</span>foo',
|
||||
parser.format_styles(
|
||||
ansi.ANSI_BACK_RED
|
||||
+ ansi.ANSI_UNHILITE
|
||||
+ ansi.ANSI_GREEN
|
||||
|
|
@ -29,75 +31,25 @@ class TestText2Html(TestCase):
|
|||
+ "foo"
|
||||
),
|
||||
)
|
||||
|
||||
@unittest.skip("parser issues")
|
||||
def test_re_bold(self):
|
||||
parser = text2html.HTML_PARSER
|
||||
self.assertEqual("foo", parser.re_bold("foo"))
|
||||
self.assertEqual(
|
||||
# "a <strong>red</strong>foo", # TODO: why not?
|
||||
"a <strong>redfoo</strong>",
|
||||
parser.re_bold("a " + ansi.ANSI_HILITE + "red" + ansi.ANSI_UNHILITE + "foo"),
|
||||
'a <span class="underline">red</span>foo',
|
||||
parser.format_styles("a " + ansi.ANSI_UNDERLINE + "red" + ansi.ANSI_NORMAL + "foo"),
|
||||
)
|
||||
self.assertEqual(
|
||||
'a <span class="blink">red</span>foo',
|
||||
parser.format_styles("a " + ansi.ANSI_BLINK + "red" + ansi.ANSI_NORMAL + "foo"),
|
||||
)
|
||||
self.assertEqual(
|
||||
'a <span class="bgcolor-007 color-000">red</span>foo',
|
||||
parser.format_styles("a " + ansi.ANSI_INVERSE + "red" + ansi.ANSI_NORMAL + "foo"),
|
||||
)
|
||||
|
||||
@unittest.skip("parser issues")
|
||||
def test_re_underline(self):
|
||||
parser = text2html.HTML_PARSER
|
||||
self.assertEqual("foo", parser.re_underline("foo"))
|
||||
self.assertEqual(
|
||||
'a <span class="underline">red</span>' + ansi.ANSI_NORMAL + "foo",
|
||||
parser.re_underline(
|
||||
"a "
|
||||
+ ansi.ANSI_UNDERLINE
|
||||
+ "red"
|
||||
+ ansi.ANSI_NORMAL # TODO: why does it keep it?
|
||||
+ "foo"
|
||||
),
|
||||
)
|
||||
|
||||
@unittest.skip("parser issues")
|
||||
def test_re_blinking(self):
|
||||
parser = text2html.HTML_PARSER
|
||||
self.assertEqual("foo", parser.re_blinking("foo"))
|
||||
self.assertEqual(
|
||||
'a <span class="blink">red</span>' + ansi.ANSI_NORMAL + "foo",
|
||||
parser.re_blinking(
|
||||
"a "
|
||||
+ ansi.ANSI_BLINK
|
||||
+ "red"
|
||||
+ ansi.ANSI_NORMAL # TODO: why does it keep it?
|
||||
+ "foo"
|
||||
),
|
||||
)
|
||||
|
||||
@unittest.skip("parser issues")
|
||||
def test_re_inversing(self):
|
||||
parser = text2html.HTML_PARSER
|
||||
self.assertEqual("foo", parser.re_inversing("foo"))
|
||||
self.assertEqual(
|
||||
'a <span class="inverse">red</span>' + ansi.ANSI_NORMAL + "foo",
|
||||
parser.re_inversing(
|
||||
"a "
|
||||
+ ansi.ANSI_INVERSE
|
||||
+ "red"
|
||||
+ ansi.ANSI_NORMAL # TODO: why does it keep it?
|
||||
+ "foo"
|
||||
),
|
||||
)
|
||||
|
||||
@unittest.skip("parser issues")
|
||||
def test_remove_bells(self):
|
||||
parser = text2html.HTML_PARSER
|
||||
self.assertEqual("foo", parser.remove_bells("foo"))
|
||||
self.assertEqual(
|
||||
"a red" + ansi.ANSI_NORMAL + "foo",
|
||||
parser.remove_bells(
|
||||
"a "
|
||||
+ ansi.ANSI_BEEP
|
||||
+ "red"
|
||||
+ ansi.ANSI_NORMAL # TODO: why does it keep it?
|
||||
+ "foo"
|
||||
),
|
||||
parser.remove_bells("a " + ansi.ANSI_BEEP + "red" + ansi.ANSI_NORMAL + "foo"),
|
||||
)
|
||||
|
||||
def test_remove_backspaces(self):
|
||||
|
|
@ -110,7 +62,6 @@ class TestText2Html(TestCase):
|
|||
self.assertEqual("foo", parser.convert_linebreaks("foo"))
|
||||
self.assertEqual("a<br> redfoo<br>", parser.convert_linebreaks("a\n redfoo\n"))
|
||||
|
||||
@unittest.skip("parser issues")
|
||||
def test_convert_urls(self):
|
||||
parser = text2html.HTML_PARSER
|
||||
self.assertEqual("foo", parser.convert_urls("foo"))
|
||||
|
|
@ -118,7 +69,6 @@ class TestText2Html(TestCase):
|
|||
'a <a href="http://redfoo" target="_blank">http://redfoo</a> runs',
|
||||
parser.convert_urls("a http://redfoo runs"),
|
||||
)
|
||||
# TODO: doesn't URL encode correctly
|
||||
|
||||
def test_sub_mxp_links(self):
|
||||
parser = text2html.HTML_PARSER
|
||||
|
|
@ -186,22 +136,22 @@ class TestText2Html(TestCase):
|
|||
self.assertEqual("foo", text2html.parse_html("foo"))
|
||||
self.maxDiff = None
|
||||
self.assertEqual(
|
||||
# TODO: note that the blink is currently *not* correctly aborted
|
||||
# with |n here! This is probably not possible to correctly handle
|
||||
# with regex - a stateful parser may be needed.
|
||||
# blink back-cyan normal underline red green yellow blue magenta cyan back-green
|
||||
text2html.parse_html("|^|[CHello|n|u|rW|go|yr|bl|md|c!|[G!"),
|
||||
'<span class="blink">'
|
||||
'<span class="bgcolor-006">Hello</span>' # noqa
|
||||
'<span class="underline">'
|
||||
'<span class="color-009">W</span>' # noqa
|
||||
'<span class="color-010">o</span>'
|
||||
'<span class="color-011">r</span>'
|
||||
'<span class="color-012">l</span>'
|
||||
'<span class="color-013">d</span>'
|
||||
'<span class="color-014">!'
|
||||
'<span class="bgcolor-002">!</span>' # noqa
|
||||
"</span>"
|
||||
"</span>"
|
||||
'<span class="blink bgcolor-006">'
|
||||
"Hello"
|
||||
'</span><span class="underline color-009">'
|
||||
"W"
|
||||
'</span><span class="underline color-010">'
|
||||
"o"
|
||||
'</span><span class="underline color-011">'
|
||||
"r"
|
||||
'</span><span class="underline color-012">'
|
||||
"l"
|
||||
'</span><span class="underline color-013">'
|
||||
"d"
|
||||
'</span><span class="underline color-014">'
|
||||
"!"
|
||||
'</span><span class="underline bgcolor-002 color-014">'
|
||||
"!"
|
||||
"</span>",
|
||||
)
|
||||
|
|
|
|||
|
|
@ -12,11 +12,10 @@ import re
|
|||
from html import escape as html_escape
|
||||
from .ansi import *
|
||||
|
||||
|
||||
# All xterm256 RGB equivalents
|
||||
|
||||
XTERM256_FG = "\033[38;5;%sm"
|
||||
XTERM256_BG = "\033[48;5;%sm"
|
||||
XTERM256_FG = "\033[38;5;{}m"
|
||||
XTERM256_BG = "\033[48;5;{}m"
|
||||
|
||||
|
||||
class TextToHTMLparser(object):
|
||||
|
|
@ -25,77 +24,65 @@ class TextToHTMLparser(object):
|
|||
"""
|
||||
|
||||
tabstop = 4
|
||||
# mapping html color name <-> ansi code.
|
||||
hilite = ANSI_HILITE
|
||||
unhilite = ANSI_UNHILITE # this will be stripped - there is no css equivalent.
|
||||
normal = ANSI_NORMAL # "
|
||||
underline = ANSI_UNDERLINE
|
||||
blink = ANSI_BLINK
|
||||
inverse = ANSI_INVERSE # this will produce an outline; no obvious css equivalent?
|
||||
colorcodes = [
|
||||
("color-000", unhilite + ANSI_BLACK), # pure black
|
||||
("color-001", unhilite + ANSI_RED),
|
||||
("color-002", unhilite + ANSI_GREEN),
|
||||
("color-003", unhilite + ANSI_YELLOW),
|
||||
("color-004", unhilite + ANSI_BLUE),
|
||||
("color-005", unhilite + ANSI_MAGENTA),
|
||||
("color-006", unhilite + ANSI_CYAN),
|
||||
("color-007", unhilite + ANSI_WHITE), # light grey
|
||||
("color-008", hilite + ANSI_BLACK), # dark grey
|
||||
("color-009", hilite + ANSI_RED),
|
||||
("color-010", hilite + ANSI_GREEN),
|
||||
("color-011", hilite + ANSI_YELLOW),
|
||||
("color-012", hilite + ANSI_BLUE),
|
||||
("color-013", hilite + ANSI_MAGENTA),
|
||||
("color-014", hilite + ANSI_CYAN),
|
||||
("color-015", hilite + ANSI_WHITE), # pure white
|
||||
] + [("color-%03i" % (i + 16), XTERM256_FG % ("%i" % (i + 16))) for i in range(240)]
|
||||
|
||||
colorback = [
|
||||
("bgcolor-000", ANSI_BACK_BLACK), # pure black
|
||||
("bgcolor-001", ANSI_BACK_RED),
|
||||
("bgcolor-002", ANSI_BACK_GREEN),
|
||||
("bgcolor-003", ANSI_BACK_YELLOW),
|
||||
("bgcolor-004", ANSI_BACK_BLUE),
|
||||
("bgcolor-005", ANSI_BACK_MAGENTA),
|
||||
("bgcolor-006", ANSI_BACK_CYAN),
|
||||
("bgcolor-007", ANSI_BACK_WHITE), # light grey
|
||||
("bgcolor-008", hilite + ANSI_BACK_BLACK), # dark grey
|
||||
("bgcolor-009", hilite + ANSI_BACK_RED),
|
||||
("bgcolor-010", hilite + ANSI_BACK_GREEN),
|
||||
("bgcolor-011", hilite + ANSI_BACK_YELLOW),
|
||||
("bgcolor-012", hilite + ANSI_BACK_BLUE),
|
||||
("bgcolor-013", hilite + ANSI_BACK_MAGENTA),
|
||||
("bgcolor-014", hilite + ANSI_BACK_CYAN),
|
||||
("bgcolor-015", hilite + ANSI_BACK_WHITE), # pure white
|
||||
] + [("bgcolor-%03i" % (i + 16), XTERM256_BG % ("%i" % (i + 16))) for i in range(240)]
|
||||
style_codes = [
|
||||
# non-color style markers
|
||||
ANSI_NORMAL,
|
||||
ANSI_UNDERLINE,
|
||||
ANSI_HILITE,
|
||||
ANSI_UNHILITE,
|
||||
ANSI_INVERSE,
|
||||
ANSI_BLINK,
|
||||
ANSI_INV_HILITE,
|
||||
ANSI_BLINK_HILITE,
|
||||
ANSI_INV_BLINK,
|
||||
ANSI_INV_BLINK_HILITE,
|
||||
]
|
||||
|
||||
# make sure to escape [
|
||||
# colorcodes = [(c, code.replace("[", r"\[")) for c, code in colorcodes]
|
||||
# colorback = [(c, code.replace("[", r"\[")) for c, code in colorback]
|
||||
fg_colormap = dict((code, clr) for clr, code in colorcodes)
|
||||
bg_colormap = dict((code, clr) for clr, code in colorback)
|
||||
ansi_color_codes = [
|
||||
# Foreground colors
|
||||
ANSI_BLACK,
|
||||
ANSI_RED,
|
||||
ANSI_GREEN,
|
||||
ANSI_YELLOW,
|
||||
ANSI_BLUE,
|
||||
ANSI_MAGENTA,
|
||||
ANSI_CYAN,
|
||||
ANSI_WHITE,
|
||||
]
|
||||
|
||||
# create stop markers
|
||||
fgstop = "(?:\033\[1m|\033\[22m){0,1}\033\[3[0-8].*?m|\033\[0m|$"
|
||||
bgstop = "(?:\033\[1m|\033\[22m){0,1}\033\[4[0-8].*?m|\033\[0m|$"
|
||||
bgfgstop = bgstop[:-2] + fgstop
|
||||
xterm_fg_codes = [XTERM256_FG.format(i + 16) for i in range(240)]
|
||||
|
||||
fgstart = "((?:\033\[1m|\033\[22m){0,1}\033\[3[0-8].*?m)"
|
||||
bgstart = "((?:\033\[1m|\033\[22m){0,1}\033\[4[0-8].*?m)"
|
||||
bgfgstart = bgstart + r"((?:\033\[1m|\033\[22m){0,1}\033\[[3-4][0-8].*?m){0,1}"
|
||||
ansi_bg_codes = [
|
||||
# Background colors
|
||||
ANSI_BACK_BLACK,
|
||||
ANSI_BACK_RED,
|
||||
ANSI_BACK_GREEN,
|
||||
ANSI_BACK_YELLOW,
|
||||
ANSI_BACK_BLUE,
|
||||
ANSI_BACK_MAGENTA,
|
||||
ANSI_BACK_CYAN,
|
||||
ANSI_BACK_WHITE,
|
||||
]
|
||||
|
||||
# extract color markers, tagging the start marker and the text marked
|
||||
re_fgs = re.compile(fgstart + "(.*?)(?=" + fgstop + ")")
|
||||
re_bgs = re.compile(bgstart + "(.*?)(?=" + bgstop + ")")
|
||||
re_bgfg = re.compile(bgfgstart + "(.*?)(?=" + bgfgstop + ")")
|
||||
xterm_bg_codes = [XTERM256_BG.format(i + 16) for i in range(240)]
|
||||
|
||||
re_style = re.compile(
|
||||
r"({})".format(
|
||||
"|".join(
|
||||
style_codes + ansi_color_codes + xterm_fg_codes + ansi_bg_codes + xterm_bg_codes
|
||||
).replace("[", r"\[")
|
||||
)
|
||||
)
|
||||
|
||||
colorlist = (
|
||||
[ANSI_UNHILITE + code for code in ansi_color_codes]
|
||||
+ [ANSI_HILITE + code for code in ansi_color_codes]
|
||||
+ xterm_fg_codes
|
||||
)
|
||||
|
||||
bglist = ansi_bg_codes + [ANSI_HILITE + code for code in ansi_bg_codes] + xterm_bg_codes
|
||||
|
||||
re_normal = re.compile(normal.replace("[", r"\["))
|
||||
re_hilite = re.compile("(?:%s)(.*)(?=%s|%s)" % (hilite.replace("[", r"\["), fgstop, bgstop))
|
||||
re_unhilite = re.compile("(?:%s)(.*)(?=%s|%s)" % (unhilite.replace("[", r"\["), fgstop, bgstop))
|
||||
re_uline = re.compile("(?:%s)(.*?)(?=%s|%s)" % (underline.replace("[", r"\["), fgstop, bgstop))
|
||||
re_blink = re.compile("(?:%s)(.*?)(?=%s|%s)" % (blink.replace("[", r"\["), fgstop, bgstop))
|
||||
re_inverse = re.compile("(?:%s)(.*?)(?=%s|%s)" % (inverse.replace("[", r"\["), fgstop, bgstop))
|
||||
re_string = re.compile(
|
||||
r"(?P<htmlchars>[<&>])|(?P<tab>[\t]+)|(?P<lineend>\r\n|\r|\n)",
|
||||
re.S | re.M | re.I,
|
||||
|
|
@ -106,100 +93,6 @@ class TextToHTMLparser(object):
|
|||
re_mxplink = re.compile(r"\|lc(.*?)\|lt(.*?)\|le", re.DOTALL)
|
||||
re_mxpurl = re.compile(r"\|lu(.*?)\|lt(.*?)\|le", re.DOTALL)
|
||||
|
||||
def _sub_bgfg(self, colormatch):
|
||||
# print("colormatch.groups()", colormatch.groups())
|
||||
bgcode, fgcode, text = colormatch.groups()
|
||||
if not fgcode:
|
||||
ret = r"""<span class="%s">%s</span>""" % (
|
||||
self.bg_colormap.get(bgcode, self.fg_colormap.get(bgcode, "err")),
|
||||
text,
|
||||
)
|
||||
else:
|
||||
ret = r"""<span class="%s"><span class="%s">%s</span></span>""" % (
|
||||
self.bg_colormap.get(bgcode, self.fg_colormap.get(bgcode, "err")),
|
||||
self.fg_colormap.get(fgcode, self.bg_colormap.get(fgcode, "err")),
|
||||
text,
|
||||
)
|
||||
return ret
|
||||
|
||||
def _sub_fg(self, colormatch):
|
||||
code, text = colormatch.groups()
|
||||
return r"""<span class="%s">%s</span>""" % (self.fg_colormap.get(code, "err"), text)
|
||||
|
||||
def _sub_bg(self, colormatch):
|
||||
code, text = colormatch.groups()
|
||||
return r"""<span class="%s">%s</span>""" % (self.bg_colormap.get(code, "err"), text)
|
||||
|
||||
def re_color(self, text):
|
||||
"""
|
||||
Replace ansi colors with html color class names. Let the
|
||||
client choose how it will display colors, if it wishes to.
|
||||
|
||||
Args:
|
||||
text (str): the string with color to replace.
|
||||
|
||||
Returns:
|
||||
text (str): Re-colored text.
|
||||
|
||||
"""
|
||||
text = self.re_bgfg.sub(self._sub_bgfg, text)
|
||||
text = self.re_fgs.sub(self._sub_fg, text)
|
||||
text = self.re_bgs.sub(self._sub_bg, text)
|
||||
text = self.re_normal.sub("", text)
|
||||
return text
|
||||
|
||||
def re_bold(self, text):
|
||||
"""
|
||||
Clean out superfluous hilights rather than set <strong>to make
|
||||
it match the look of telnet.
|
||||
|
||||
Args:
|
||||
text (str): Text to process.
|
||||
|
||||
Returns:
|
||||
text (str): Processed text.
|
||||
|
||||
"""
|
||||
text = self.re_hilite.sub(r"<strong>\1</strong>", text)
|
||||
return self.re_unhilite.sub(r"\1", text) # strip unhilite - there is no equivalent in css.
|
||||
|
||||
def re_underline(self, text):
|
||||
"""
|
||||
Replace ansi underline with html underline class name.
|
||||
|
||||
Args:
|
||||
text (str): Text to process.
|
||||
|
||||
Returns:
|
||||
text (str): Processed text.
|
||||
|
||||
"""
|
||||
return self.re_uline.sub(r'<span class="underline">\1</span>', text)
|
||||
|
||||
def re_blinking(self, text):
|
||||
"""
|
||||
Replace ansi blink with custom blink css class
|
||||
|
||||
Args:
|
||||
text (str): Text to process.
|
||||
|
||||
Returns:
|
||||
text (str): Processed text.
|
||||
"""
|
||||
return self.re_blink.sub(r'<span class="blink">\1</span>', text)
|
||||
|
||||
def re_inversing(self, text):
|
||||
"""
|
||||
Replace ansi inverse with custom inverse css class
|
||||
|
||||
Args:
|
||||
text (str): Text to process.
|
||||
|
||||
Returns:
|
||||
text (str): Processed text.
|
||||
"""
|
||||
return self.re_inverse.sub(r'<span class="inverse">\1</span>', text)
|
||||
|
||||
def remove_bells(self, text):
|
||||
"""
|
||||
Remove ansi specials
|
||||
|
|
@ -211,7 +104,7 @@ class TextToHTMLparser(object):
|
|||
text (str): Processed text.
|
||||
|
||||
"""
|
||||
return text.replace("\07", "")
|
||||
return text.replace(ANSI_BEEP, "")
|
||||
|
||||
def remove_backspaces(self, text):
|
||||
"""
|
||||
|
|
@ -315,6 +208,128 @@ class TextToHTMLparser(object):
|
|||
return text
|
||||
return None
|
||||
|
||||
def format_styles(self, text):
|
||||
"""
|
||||
Takes a string with parsed ANSI codes and replaces them with
|
||||
HTML spans and CSS classes.
|
||||
|
||||
Args:
|
||||
text (str): The string to process.
|
||||
|
||||
Returns:
|
||||
text (str): Processed text.
|
||||
"""
|
||||
|
||||
# split out the ANSI codes and clean out any empty items
|
||||
str_list = [substr for substr in self.re_style.split(text) if substr]
|
||||
# initialize all the flags and classes
|
||||
classes = []
|
||||
clean = True
|
||||
inverse = False
|
||||
# default color is light grey - unhilite + white
|
||||
hilight = ANSI_UNHILITE
|
||||
fg = ANSI_WHITE
|
||||
# default bg is black
|
||||
bg = ANSI_BACK_BLACK
|
||||
|
||||
for i, substr in enumerate(str_list):
|
||||
# reset all current styling
|
||||
if substr == ANSI_NORMAL:
|
||||
# close any existing span if necessary
|
||||
str_list[i] = "</span>" if not clean else ""
|
||||
# reset to defaults
|
||||
classes = []
|
||||
clean = True
|
||||
inverse = False
|
||||
hilight = ANSI_UNHILITE
|
||||
fg = ANSI_WHITE
|
||||
bg = ANSI_BACK_BLACK
|
||||
|
||||
# change color
|
||||
elif substr in self.ansi_color_codes + self.xterm_fg_codes:
|
||||
# erase ANSI code from output
|
||||
str_list[i] = ""
|
||||
# set new color
|
||||
fg = substr
|
||||
|
||||
# change bg color
|
||||
elif substr in self.ansi_bg_codes + self.xterm_bg_codes:
|
||||
# erase ANSI code from output
|
||||
str_list[i] = ""
|
||||
# set new bg
|
||||
bg = substr
|
||||
|
||||
# non-color codes
|
||||
elif substr in self.style_codes:
|
||||
# erase ANSI code from output
|
||||
str_list[i] = ""
|
||||
|
||||
# hilight codes
|
||||
if substr in (ANSI_HILITE, ANSI_UNHILITE, ANSI_INV_HILITE, ANSI_INV_BLINK_HILITE):
|
||||
# set new hilight status
|
||||
hilight = ANSI_UNHILITE if substr == ANSI_UNHILITE else ANSI_HILITE
|
||||
|
||||
# inversion codes
|
||||
if substr in (ANSI_INVERSE, ANSI_INV_HILITE, ANSI_INV_BLINK_HILITE):
|
||||
inverse = True
|
||||
|
||||
# blink codes
|
||||
if (
|
||||
substr in (ANSI_BLINK, ANSI_BLINK_HILITE, ANSI_INV_BLINK_HILITE)
|
||||
and "blink" not in classes
|
||||
):
|
||||
classes.append("blink")
|
||||
|
||||
# underline
|
||||
if substr == ANSI_UNDERLINE and "underline" not in classes:
|
||||
classes.append("underline")
|
||||
|
||||
else:
|
||||
# normal text, add text back to list
|
||||
if not str_list[i - 1]:
|
||||
# prior entry was cleared, which means style change
|
||||
# get indices for the fg and bg codes
|
||||
bg_index = self.bglist.index(bg)
|
||||
try:
|
||||
color_index = self.colorlist.index(hilight + fg)
|
||||
except ValueError:
|
||||
# xterm256 colors don't have the hilight codes
|
||||
color_index = self.colorlist.index(fg)
|
||||
|
||||
if inverse:
|
||||
# inverse means swap fg and bg indices
|
||||
bg_class = "bgcolor-{}".format(str(color_index).rjust(3, "0"))
|
||||
color_class = "color-{}".format(str(bg_index).rjust(3, "0"))
|
||||
else:
|
||||
# use fg and bg indices for classes
|
||||
bg_class = "bgcolor-{}".format(str(bg_index).rjust(3, "0"))
|
||||
color_class = "color-{}".format(str(color_index).rjust(3, "0"))
|
||||
|
||||
# black bg is the default, don't explicitly style
|
||||
if bg_class != "bgcolor-000":
|
||||
classes.append(bg_class)
|
||||
# light grey text is the default, don't explicitly style
|
||||
if color_class != "color-007":
|
||||
classes.append(color_class)
|
||||
# define the new style span
|
||||
prefix = '<span class="{}">'.format(" ".join(classes))
|
||||
# close any prior span
|
||||
if not clean:
|
||||
prefix = "</span>" + prefix
|
||||
# add span to output
|
||||
str_list[i - 1] = prefix
|
||||
|
||||
# clean out color classes to easily update next time
|
||||
classes = [cls for cls in classes if "color" not in cls]
|
||||
# flag as currently being styled
|
||||
clean = False
|
||||
|
||||
# close span if necessary
|
||||
if not clean:
|
||||
str_list.append("</span>")
|
||||
# recombine back into string
|
||||
return "".join(str_list)
|
||||
|
||||
def parse(self, text, strip_ansi=False):
|
||||
"""
|
||||
Main access function, converts a text containing ANSI codes
|
||||
|
|
@ -328,19 +343,14 @@ class TextToHTMLparser(object):
|
|||
text (str): Parsed text.
|
||||
|
||||
"""
|
||||
# print(f"incoming text:\n{text}")
|
||||
# parse everything to ansi first
|
||||
text = parse_ansi(text, strip_ansi=strip_ansi, xterm256=True, mxp=True)
|
||||
# convert all ansi to html
|
||||
result = re.sub(self.re_string, self.sub_text, text)
|
||||
result = re.sub(self.re_mxplink, self.sub_mxp_links, result)
|
||||
result = re.sub(self.re_mxpurl, self.sub_mxp_urls, result)
|
||||
result = self.re_color(result)
|
||||
result = self.re_bold(result)
|
||||
result = self.re_underline(result)
|
||||
result = self.re_blinking(result)
|
||||
result = self.re_inversing(result)
|
||||
result = self.remove_bells(result)
|
||||
result = self.format_styles(result)
|
||||
result = self.convert_linebreaks(result)
|
||||
result = self.remove_backspaces(result)
|
||||
result = self.convert_urls(result)
|
||||
|
|
|
|||
|
|
@ -819,7 +819,7 @@ def latinify(string, default="?", pure_ascii=False):
|
|||
This is used as a last resort when normal encoding does not work.
|
||||
|
||||
Arguments:
|
||||
string (str): A string to convert to 'safe characters' convertable
|
||||
string (str): A string to convert to 'safe characters' convertible
|
||||
to an latin-1 bytestring later.
|
||||
default (str, optional): Characters resisting mapping will be replaced
|
||||
with this character or string. The intent is to apply an encode operation
|
||||
|
|
@ -1078,7 +1078,7 @@ def delay(timedelay, callback, *args, **kwargs):
|
|||
Keep in mind that persistent tasks arguments and callback should not
|
||||
use memory references.
|
||||
If persistent is set to True the delay function will return an int
|
||||
which is the task's id itended for use with TASK_HANDLER's do_task
|
||||
which is the task's id intended for use with TASK_HANDLER's do_task
|
||||
and remove methods.
|
||||
All persistent tasks whose time delays have passed will be called on server startup.
|
||||
|
||||
|
|
@ -1531,12 +1531,12 @@ def class_from_module(path, defaultpaths=None, fallback=None):
|
|||
defaultpaths (iterable, optional): If a direct import from `path` fails,
|
||||
try subsequent imports by prepending those paths to `path`.
|
||||
fallback (str): If all other attempts fail, use this path as a fallback.
|
||||
This is intended as a last-resport. In the example of Evennia
|
||||
This is intended as a last-resort. In the example of Evennia
|
||||
loading, this would be a path to a default parent class in the
|
||||
evennia repo itself.
|
||||
|
||||
Returns:
|
||||
class (Class): An uninstatiated class recovered from path.
|
||||
class (Class): An uninstantiated class recovered from path.
|
||||
|
||||
Raises:
|
||||
ImportError: If all loading failed.
|
||||
|
|
@ -1675,7 +1675,7 @@ def string_partial_matching(alternatives, inp, ret_index=True):
|
|||
Matching is made from the start of each subword in each
|
||||
alternative. Case is not important. So e.g. "bi sh sw" or just
|
||||
"big" or "shiny" or "sw" will match "Big shiny sword". Scoring is
|
||||
done to allow to separate by most common demoninator. You will get
|
||||
done to allow to separate by most common denominator. You will get
|
||||
multiple matches returned if appropriate.
|
||||
|
||||
Args:
|
||||
|
|
@ -1749,7 +1749,7 @@ def format_table(table, extra_space=1):
|
|||
|
||||
ftable = format_table([[1,2,3], [4,5,6]])
|
||||
string = ""
|
||||
for ir, row in enumarate(ftable):
|
||||
for ir, row in enumerate(ftable):
|
||||
if ir == 0:
|
||||
# make first row white
|
||||
string += "\\n|w" + "".join(row) + "|n"
|
||||
|
|
@ -2695,6 +2695,7 @@ def copy_word_case(base_word, new_word):
|
|||
+ excess
|
||||
)
|
||||
|
||||
|
||||
def run_in_main_thread(function_or_method, *args, **kwargs):
|
||||
"""
|
||||
Force a callable to execute in the main Evennia thread. This is only relevant when
|
||||
|
|
|
|||
|
|
@ -149,7 +149,7 @@ An "emitter" object must have a function
|
|||
// kwargs (obj): keyword-args to listener
|
||||
//
|
||||
emit: function (cmdname, args, kwargs) {
|
||||
if (kwargs.cmdid) {
|
||||
if (kwargs.cmdid && (kwargs.cmdid in cmdmap)) {
|
||||
cmdmap[kwargs.cmdid].apply(this, [args, kwargs]);
|
||||
delete cmdmap[kwargs.cmdid];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ autobahn >= 20.7.1, < 21.0.0
|
|||
lunr == 0.6.0
|
||||
simpleeval <= 1.0
|
||||
uritemplate == 4.1.1
|
||||
Jinja2 < 3.1
|
||||
|
||||
# try to resolve dependency issue in py3.7
|
||||
attrs >= 19.2.0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue