Updated HTML docs

This commit is contained in:
Griatch 2020-10-11 22:19:29 +02:00
parent 885c0d65fb
commit d885333616
1664 changed files with 63394 additions and 54245 deletions

View file

@ -1,10 +1,9 @@
<!DOCTYPE html>
<html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>evennia.contrib.ingame_python.utils &#8212; Evennia 1.0-dev documentation</title>
<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@ -26,8 +25,7 @@
<li class="right" >
<a href="../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.ingame_python.utils</a></li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> &#187;</li>
</ul>
</div>
@ -40,15 +38,15 @@
<span id="evennia-contrib-ingame-python-utils"></span><h1>evennia.contrib.ingame_python.utils<a class="headerlink" href="#module-evennia.contrib.ingame_python.utils" title="Permalink to this headline"></a></h1>
<p>Functions to extend the event system.</p>
<p>These functions are to be used by developers to customize events and callbacks.</p>
<dl class="py function">
<dl class="function">
<dt id="evennia.contrib.ingame_python.utils.get_event_handler">
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">get_event_handler</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#get_event_handler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.get_event_handler" title="Permalink to this definition"></a></dt>
<dd><p>Return the event handler or None.</p>
</dd></dl>
<dl class="py function">
<dl class="function">
<dt id="evennia.contrib.ingame_python.utils.register_events">
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">register_events</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">path_or_typeclass</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#register_events"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.register_events" title="Permalink to this definition"></a></dt>
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">register_events</code><span class="sig-paren">(</span><em class="sig-param">path_or_typeclass</em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#register_events"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.register_events" title="Permalink to this definition"></a></dt>
<dd><p>Register the events in this typeclass.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
@ -66,9 +64,9 @@ the events, either to the script if it exists, or to some
temporary storage, waiting for the script to be initialized.</p>
</dd></dl>
<dl class="py function">
<dl class="function">
<dt id="evennia.contrib.ingame_python.utils.get_next_wait">
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">get_next_wait</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">format</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#get_next_wait"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.get_next_wait" title="Permalink to this definition"></a></dt>
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">get_next_wait</code><span class="sig-paren">(</span><em class="sig-param">format</em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#get_next_wait"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.get_next_wait" title="Permalink to this definition"></a></dt>
<dd><p>Get the length of time in seconds before format.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
@ -86,9 +84,9 @@ number of units set in the calendar affects the way seconds are
calculated.</p>
</dd></dl>
<dl class="py function">
<dl class="function">
<dt id="evennia.contrib.ingame_python.utils.time_event">
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">time_event</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em>, <em class="sig-param"><span class="n">event_name</span></em>, <em class="sig-param"><span class="n">number</span></em>, <em class="sig-param"><span class="n">parameters</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#time_event"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.time_event" title="Permalink to this definition"></a></dt>
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">time_event</code><span class="sig-paren">(</span><em class="sig-param">obj</em>, <em class="sig-param">event_name</em>, <em class="sig-param">number</em>, <em class="sig-param">parameters</em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#time_event"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.time_event" title="Permalink to this definition"></a></dt>
<dd><p>Create a time-related event.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
@ -102,9 +100,9 @@ calculated.</p>
</dl>
</dd></dl>
<dl class="py function">
<dl class="function">
<dt id="evennia.contrib.ingame_python.utils.keyword_event">
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">keyword_event</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">callbacks</span></em>, <em class="sig-param"><span class="n">parameters</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#keyword_event"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.keyword_event" title="Permalink to this definition"></a></dt>
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">keyword_event</code><span class="sig-paren">(</span><em class="sig-param">callbacks</em>, <em class="sig-param">parameters</em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#keyword_event"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.keyword_event" title="Permalink to this definition"></a></dt>
<dd><p>Custom call for events with keywords (like push, or pull, or turn…).</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
@ -125,9 +123,9 @@ separated by a comma. For instance, a push 1, one callback can
be set to trigger when the player push 1 or push one.</p>
</dd></dl>
<dl class="py function">
<dl class="function">
<dt id="evennia.contrib.ingame_python.utils.phrase_event">
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">phrase_event</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">callbacks</span></em>, <em class="sig-param"><span class="n">parameters</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#phrase_event"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.phrase_event" title="Permalink to this definition"></a></dt>
<code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">phrase_event</code><span class="sig-paren">(</span><em class="sig-param">callbacks</em>, <em class="sig-param">parameters</em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#phrase_event"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.phrase_event" title="Permalink to this definition"></a></dt>
<dd><p>Custom call for events with keywords in sentences (like say or whisper).</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
@ -149,7 +147,7 @@ can be set to trigger when the player says something containing
either “yes” or “okay” (maybe say I dont like it, but okay).</p>
</dd></dl>
<dl class="py exception">
<dl class="exception">
<dt id="evennia.contrib.ingame_python.utils.InterruptEvent">
<em class="property">exception </em><code class="sig-prename descclassname">evennia.contrib.ingame_python.utils.</code><code class="sig-name descname">InterruptEvent</code><a class="reference internal" href="../_modules/evennia/contrib/ingame_python/utils.html#InterruptEvent"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.ingame_python.utils.InterruptEvent" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">RuntimeError</span></code></p>
@ -161,7 +159,6 @@ either “yes” or “okay” (maybe say I dont like it, but okay).</p
</div>
<div class="clearer"></div>
</div>
</div>
</div>
@ -190,7 +187,7 @@ either “yes” or “okay” (maybe say I dont like it, but okay).</p
<h3>Versions</h3>
<ul>
<li><a href="evennia.contrib.ingame_python.utils.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.1/api/evennia.contrib.ingame_python.utils.html">0.9.1 (master branch)</a></li>
<li><a href="../../0.9.5/api/evennia.contrib.ingame_python.utils.html">0.9.5 (master branch)</a></li>
</ul>
</div>
@ -206,13 +203,12 @@ either “yes” or “okay” (maybe say I dont like it, but okay).</p
<li class="right" >
<a href="../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">evennia.contrib.ingame_python.utils</a></li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> &#187;</li>
</ul>
</div>
<div class="footer" role="contentinfo">
&#169; Copyright 2020, The Evennia developer community.
Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 3.1.1.
Created using <a href="http://sphinx-doc.org/">Sphinx</a> 2.4.4.
</div>
</body>
</html>