[docs]class EvEditorCmdSet(CmdSet):
diff --git a/docs/latest/_sources/Coding/Changelog.md.txt b/docs/latest/_sources/Coding/Changelog.md.txt
index 2d6da2d322..3f2dc126cf 100644
--- a/docs/latest/_sources/Coding/Changelog.md.txt
+++ b/docs/latest/_sources/Coding/Changelog.md.txt
@@ -12,9 +12,21 @@
compliance with `DefaultObject` in commands. (Griatch)
- Fix: Show `XYZRoom` subclass when repr() it. (Griatch)
- [Fix][pull3485]: Typo in `sethome` message (chiizujin)
+- [Fix][pull3487]: Fix traceback when using `get`,`drop` and `give` with no
+ arguments (InspectorCaracal)
+- [Fix][issue3476]: Don't ignore EvEditor commands with wrong capitalization
+ (Griatch)
+- [Fix][issue3477]: The `at_server_reload_start()` hook was not firing on
+ a reload (regression).
+- [Docs] Added new [Server-Lifecycle][doc-server-lifecycle] page to describe
+ the hooks called on server start/stop/reload (Griatch)
[pull3438]: https://github.com/evennia/evennia/pull/3446
[pull3485]: https://github.com/evennia/evennia/pull/3485
+[pull3487]: https://github.com/evennia/evennia/pull/3487
+[issue3476]: https://github.com/evennia/evennia/issues/3476
+[issue3477]: https://github.com/evennia/evennia/issues/3477
+[doc-server-lifecycle]: https://www.evennia.com/docs/latest/Concepts/Server-Lifecycle.html
## Evennia 4.1.0
diff --git a/docs/latest/_sources/Concepts/Concepts-Overview.md.txt b/docs/latest/_sources/Concepts/Concepts-Overview.md.txt
index 84d0aa5ca4..60cb066e7f 100644
--- a/docs/latest/_sources/Concepts/Concepts-Overview.md.txt
+++ b/docs/latest/_sources/Concepts/Concepts-Overview.md.txt
@@ -37,6 +37,7 @@ Banning.md
```{toctree}
:maxdepth: 2
+Server-Lifecycle
Protocols.md
Models.md
Zones.md
diff --git a/docs/latest/_sources/Concepts/Server-Lifecycle.md.txt b/docs/latest/_sources/Concepts/Server-Lifecycle.md.txt
new file mode 100644
index 0000000000..2cc8a5a017
--- /dev/null
+++ b/docs/latest/_sources/Concepts/Server-Lifecycle.md.txt
@@ -0,0 +1,81 @@
+
+# Evennia Server Lifecycle
+
+As part of your game design you may want to change how Evennia behaves when starting or stopping. A common use case would be to start up some piece of custom code you want to always have available once the server is up.
+
+Evennia has three main life cycles, all of which you can add custom behavior for:
+
+- **Database life cycle**: Evennia runs on top of one several [supported databases](../Setup/Choosing-a-Database.md). It's possible to wipe this database to 'start over' without needing to separately download Evennia anew.
+- **Reboot life cycle**: From When Evennia starts from zero, to it being fully shut down, which means both Portal and Server are stopped. This kicks all players.
+- **Reload life cycle:** This is the main runtime, until a "reload" event. Reloads do not kick any players.
+
+## When Evennia first starts
+
+This is the beginning of the **Database life cycle**, just after the database is created and migrated for the first time. After that it won't run again unless you wipe the database and initialize a new one (see [Choosing a Database](../Setup/Choosing-a-Database.md)).
+
+Hooks called, in sequence:
+
+1. `evennia.server.initial_setup.handle_setup(last_step=None)`: Evennia's core initialization function. This is what creates the #1 Character (tied to the superuser) and Limbo. It calls the next hook below and also understands to restart at the last failed step if there was some issue. You should normally not override this function unless you _really_ know what you are doing, but in that case you'd do so by setting `settings.INITIAL_SETUP_MODULE` to your own module with a `handle_setup` function in it.
+2. `mygame/server/conf/at_initial_setup.py` contains a single function, `at_initial_setup()`, which will be called without arguments. It's called last in the setup sequence by the above function. Use this to add your own custom behavior or to tweak the initialization. If you for example wanted to change the auto-generated Limbo room, you should do it from here. If you want to change where this function is found, you can do so by changing `settings.AT_INITIAL_SETUP_HOOK_MODULE`.
+
+
+## When Evennia starts and shutdowns
+
+This is the **Reboot life cycle**. Evennia consists of two main processes, the [Portal and the Server](../Components/Portal-And-Server.md). On a reboot or shutdown, both Portal and Server shuts down, which means all players are disconnected.
+
+Each process call a series of hooks located in `mygame/server/conf/at_server_startstop.py`. You can customize the module used with `settings.AT_SERVER_STARTSTOP_MODULE` - this can even be a list of modules, if so, the appropriately-named functions will be called from each module, in sequence.
+
+All hooks are called without arguments.
+
+> The use of the term 'server' in the hook-names indicate the whole of Evennia, not just the `Server` component.
+
+### Server cold start
+
+Starting the server from zero, after a full stop. This is done with `evennia start` from the terminal.
+
+1. `at_server_init()` - Always called first in the startup sequence.
+2. `at_server_cold_start()` - Only called on cold starts.
+3. `at_server_start()` - Always called last in the startup sequece.
+
+### Server cold shutdown
+
+Shutting everything down. Done with `shutdown` in-game or `evennia stop` from the terminal.
+
+1. `at_server_cold_stop()` - Only called on cold stops.
+2. `at_server_stop()` - Always called last in the stopping sequence.
+
+### Server reboots
+
+This is done with `evennia reboot` and effectively constitutes an automatic cold shutdown followed by a cold start controlled from the `evennia` launcher. There are no special `reboot` hooks for this, instead it looks like you'd expect:
+
+1. `at_server_cold_stop()`
+2. `at_server_stop()` (after this, both `Server` + `Portal` have both shut down)
+3. `at_server_init()` (like a cold start)
+4. `at_server_cold_start()`
+5. `at_server_start()`
+
+## When Evennia reloads and resets
+
+This is the **Reload life cycle**. As mentioned above, Evennia consists of two components, the [Portal and Server](../Components/Portal-And-Server.md). During a reload, only the `Server` component is shut down and restarted. Since the Portal stays up, players are not disconnected.
+
+All hooks are called without arguments.
+
+### Server reload
+
+Reloads are initiated with the `reload` command in-game, or with `evennia reload` from the terminal.
+
+1. `at_server_reload_stop()` - Only called on reload stops.
+2. `at_server_stop` - Always called last in the stopping sequence.
+3. `at_server_init()` - Always called first in startup sequence.
+4. `at_server_reload_start()` - Only called on a reload (re)start.
+5. `at_server_start()` - Always called last in the startup sequence.
+
+### Server reset
+
+A 'reset' is a hybrid reload state, where the reload is treated as a cold shutdown only for the sake of running hooks (players are not disconnected). It's run with `reset` in-game or with `evennia reset` from the terminal.
+
+1. `at_server_cold_stop()`
+2. `at_server_stop()` (after this, only `Server` has shut down)
+3. `at_server_init()` (`Server` coming back up)
+4. `at_server_cold_start()`
+5. `at_server_start()`
diff --git a/docs/latest/_sources/Setup/Settings.md.txt b/docs/latest/_sources/Setup/Settings.md.txt
index 4d549f7549..766d24281e 100644
--- a/docs/latest/_sources/Setup/Settings.md.txt
+++ b/docs/latest/_sources/Setup/Settings.md.txt
@@ -1,7 +1,6 @@
# Changing Game Settings
-Evennia runs out of the box without any changes to its settings. But there are several important
-ways to customize the server and expand it with your own plugins.
+Evennia runs out of the box without any changes to its settings. But there are several important ways to customize the server and expand it with your own plugins.
All game-specific settings are located in the `mygame/server/conf/` directory.
@@ -17,13 +16,9 @@ heavily documented and up-to-date, so you should refer to this file directly for
Since `mygame/server/conf/settings.py` is a normal Python module, it simply imports
`evennia/settings_default.py` into itself at the top.
-This means that if any setting you want to change were to depend on some *other* default setting,
-you might need to copy & paste both in order to change them and get the effect you want (for most
-commonly changed settings, this is not something you need to worry about).
+This means that if any setting you want to change were to depend on some *other* default setting, you might need to copy & paste both in order to change them and get the effect you want (for most commonly changed settings, this is not something you need to worry about).
-You should never edit `evennia/settings_default.py`. Rather you should copy&paste the select
-variables you want to change into your `settings.py` and edit them there. This will overload the
-previously imported defaults.
+You should never edit `evennia/settings_default.py`. Rather you should copy&paste the select variables you want to change into your `settings.py` and edit them there. This will overload the previously imported defaults.
```{warning} Don't copy everything!
It may be tempting to copy *everything* from `settings_default.py` into your own settings file just to have it all in one place. Don't do this. By copying only what you need, you can easier track what you changed.
@@ -41,45 +36,24 @@ In code, the settings is accessed through
Each setting appears as a property on the imported `settings` object. You can also explore all possible options with `evennia.settings_full` (this also includes advanced Django defaults that are not touched in default Evennia).
-> When importing `settings` into your code like this, it will be *read
-only*. You *cannot* edit your settings from your code! The only way to change an Evennia setting is
-to edit `mygame/server/conf/settings.py` directly. You will also need to restart the server
-(possibly also the Portal) before a changed setting becomes available.
+> When importing `settings` into your code like this, it will be *read only*. You *cannot* edit your settings from your code! The only way to change an Evennia setting is to edit `mygame/server/conf/settings.py` directly. You will also need to restart the server (possibly also the Portal) before a changed setting becomes available.
## Other files in the `server/conf` directory
Apart from the main `settings.py` file,
-- `at_initial_setup.py` - this allows you to add a custom startup method to be called (only) the
-very first time Evennia starts (at the same time as user #1 and Limbo is created). It can be made to
-start your own global scripts or set up other system/world-related things your game needs to have
-running from the start.
-- `at_server_startstop.py` - this module contains two functions that Evennia will call every time
-the Server starts and stops respectively - this includes stopping due to reloading and resetting as
-well as shutting down completely. It's a useful place to put custom startup code for handlers and
-other things that must run in your game but which has no database persistence.
-- `connection_screens.py` - all global string variables in this module are interpreted by Evennia as
-a greeting screen to show when an Account first connects. If more than one string variable is
-present in the module a random one will be picked.
+- `at_initial_setup.py` - this allows you to add a custom startup method to be called (only) the very first time Evennia starts (at the same time as user #1 and Limbo is created). It can be made to start your own global scripts or set up other system/world-related things your game needs to have running from the start.
+- `at_server_startstop.py` - this module contains functions that Evennia will call every time the Server starts and stops respectively - this includes stopping due to reloading and resetting as well as shutting down completely. It's a useful place to put custom startup code for handlers and other things that must run in your game but which has no database persistence.
+- `connection_screens.py` - all global string variables in this module are interpreted by Evennia as a greeting screen to show when an Account first connects. If more than one string variable is present in the module a random one will be picked.
- `inlinefuncs.py` - this is where you can define custom [FuncParser functions](../Components/FuncParser.md).
-- `inputfuncs.py` - this is where you define custom [Input functions](../Components/Inputfuncs.md) to handle data
-from the client.
-- `lockfuncs.py` - this is one of many possible modules to hold your own "safe" *lock functions* to
-make available to Evennia's [Locks](../Components/Locks.md).
-- `mssp.py` - this holds meta information about your game. It is used by MUD search engines (which
-you often have to register with) in order to display what kind of game you are running along with
- statistics such as number of online accounts and online status.
+- `inputfuncs.py` - this is where you define custom [Input functions](../Components/Inputfuncs.md) to handle data from the client.
+- `lockfuncs.py` - this is one of many possible modules to hold your own "safe" *lock functions* to make available to Evennia's [Locks](../Components/Locks.md).
+- `mssp.py` - this holds meta information about your game. It is used by MUD search engines (which you often have to register with) in order to display what kind of game you are running along with statistics such as number of online accounts and online status.
- `oobfuncs.py` - in here you can define custom [OOB functions](../Concepts/OOB.md).
-- `portal_services_plugin.py` - this allows for adding your own custom services/protocols to the
-Portal. It must define one particular function that will be called by Evennia at startup. There can
-be any number of service plugin modules, all will be imported and used if defined. More info can be
-found [here](https://code.google.com/p/evennia/wiki/SessionProtocols#Adding_custom_Protocols).
-- `server_services_plugin.py` - this is equivalent to the previous one, but used for adding new
-services to the Server instead. More info can be found
-[here](https://code.google.com/p/evennia/wiki/SessionProtocols#Adding_custom_Protocols).
+- `portal_services_plugin.py` - this allows for adding your own custom services/protocols to the Portal. It must define one particular function that will be called by Evennia at startup. There can be any number of service plugin modules, all will be imported and used if defined. More info can be found [here](https://code.google.com/p/evennia/wiki/SessionProtocols#Adding_custom_Protocols).
+- `server_services_plugin.py` - this is equivalent to the previous one, but used for adding new services to the Server instead. More info can be found [here](https://code.google.com/p/evennia/wiki/SessionProtocols#Adding_custom_Protocols).
-Some other Evennia systems can be customized by plugin modules but has no explicit template in
-`conf/`:
+Some other Evennia systems can be customized by plugin modules but has no explicit template in `conf/`:
- *cmdparser.py* - a custom module can be used to totally replace Evennia's default command parser. All this does is to split the incoming string into "command name" and "the rest". It also handles things like error messages for no-matches and multiple-matches among other things that makes this more complex than it sounds. The default parser is *very* generic, so you are most often best served by modifying things further down the line (on the command parse level) than here.
- *at_search.py* - this allows for replacing the way Evennia handles search results. It allows to change how errors are echoed and how multi-matches are resolved and reported (like how the default understands that "2-ball" should match the second "ball" object if there are two of them in the room).
\ No newline at end of file
diff --git a/docs/latest/api/evennia.commands.default.account.html b/docs/latest/api/evennia.commands.default.account.html
index 7ee8590fa2..b10f1138b3 100644
--- a/docs/latest/api/evennia.commands.default.account.html
+++ b/docs/latest/api/evennia.commands.default.account.html
@@ -147,7 +147,7 @@ method. Otherwise all text will be returned to all connected sessions.
-
-
aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -178,7 +178,7 @@ method. Otherwise all text will be returned to all connected sessions.
-
-
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}
diff --git a/docs/latest/api/evennia.commands.default.batchprocess.html b/docs/latest/api/evennia.commands.default.batchprocess.html
index 5a7b88c2de..9b80e97757 100644
--- a/docs/latest/api/evennia.commands.default.batchprocess.html
+++ b/docs/latest/api/evennia.commands.default.batchprocess.html
@@ -152,7 +152,7 @@ skipping, reloading etc.
-
-
aliases = ['batchcmd', 'batchcommand']
+aliases = ['batchcommand', 'batchcmd']
@@ -183,7 +183,7 @@ skipping, reloading etc.
-
-
search_index_entry = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}
+search_index_entry = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}
diff --git a/docs/latest/api/evennia.commands.default.building.html b/docs/latest/api/evennia.commands.default.building.html
index a08495f18c..1bf97f8866 100644
--- a/docs/latest/api/evennia.commands.default.building.html
+++ b/docs/latest/api/evennia.commands.default.building.html
@@ -1414,7 +1414,7 @@ server settings.
-
-
aliases = ['@type', '@swap', '@parent', '@typeclasses', '@update']
+aliases = ['@type', '@swap', '@typeclasses', '@parent', '@update']
@@ -1445,7 +1445,7 @@ server settings.
-
-
search_index_entry = {'aliases': '@type @swap @parent @typeclasses @update', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass type swap parent typeclasses update', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': '@type @swap @typeclasses @parent @update', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass type swap typeclasses parent update', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
@@ -1907,7 +1907,7 @@ one is given.
-
-
aliases = ['@locate', '@search']
+aliases = ['@search', '@locate']
@@ -1938,7 +1938,7 @@ one is given.
-
-
search_index_entry = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
+search_index_entry = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
diff --git a/docs/latest/api/evennia.commands.default.comms.html b/docs/latest/api/evennia.commands.default.comms.html
index 0fa48db791..e1cd9627c3 100644
--- a/docs/latest/api/evennia.commands.default.comms.html
+++ b/docs/latest/api/evennia.commands.default.comms.html
@@ -270,7 +270,7 @@ ban mychannel1,mychannel2= EvilUser : Was banned for spamming.
-
-
aliases = ['@chan', '@channels']
+aliases = ['@channels', '@chan']
@@ -795,7 +795,7 @@ don’t actually sub to yet.
-
-
search_index_entry = {'aliases': '@chan @channels', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel chan channels', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}
+search_index_entry = {'aliases': '@channels @chan', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel channels chan', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}
@@ -948,7 +948,7 @@ ban mychannel1,mychannel2= EvilUser : Was banned for spamming.
-
-
aliases = ['@chan', '@channels']
+aliases = ['@channels', '@chan']
@@ -968,7 +968,7 @@ ban mychannel1,mychannel2= EvilUser : Was banned for spamming.
-
-
search_index_entry = {'aliases': '@chan @channels', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel chan channels', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}
+search_index_entry = {'aliases': '@channels @chan', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel channels chan', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}
diff --git a/docs/latest/api/evennia.commands.default.general.html b/docs/latest/api/evennia.commands.default.general.html
index 38d08ca868..c876b1f037 100644
--- a/docs/latest/api/evennia.commands.default.general.html
+++ b/docs/latest/api/evennia.commands.default.general.html
@@ -189,7 +189,7 @@ look
*<account&g
-
-
aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -220,7 +220,7 @@ look *<account&g
-
-
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}
@@ -282,7 +282,7 @@ for everyone to use, you need build privileges and the alias command.
-
-
aliases = ['nicks', 'nickname']
+aliases = ['nickname', 'nicks']
@@ -314,7 +314,7 @@ for everyone to use, you need build privileges and the alias command.
-
-
search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
+search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
@@ -611,7 +611,7 @@ placing it in their inventory.
-
-
aliases = ["'", '"']
+aliases = ['"', "'"]
@@ -642,7 +642,7 @@ placing it in their inventory.
-
-
search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -722,7 +722,7 @@ automatically begin with your name.
-
-
aliases = [':', 'emote']
+aliases = ['emote', ':']
@@ -763,7 +763,7 @@ space.
-
-
search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
+search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
diff --git a/docs/latest/api/evennia.commands.default.tests.html b/docs/latest/api/evennia.commands.default.tests.html
index 6b57b8cd09..9478847280 100644
--- a/docs/latest/api/evennia.commands.default.tests.html
+++ b/docs/latest/api/evennia.commands.default.tests.html
@@ -188,6 +188,11 @@ main test suite started with
test_give()[source]
+
+-
+
test_numbered_target_command()[source]
+
+
-
test_mux_command()[source]
@@ -975,7 +980,7 @@ main test suite started with
Test the batch processor.
-
-
red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpznkzt_9t/9cec25419659c3c1713e93b8dc0b7245d6ab5685/evennia/contrib/tutorials/red_button/red_button.py'>
+red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpauognbrg/387533d1f0c1f6e4c42bf6ba99a5634fccacc29d/evennia/contrib/tutorials/red_button/red_button.py'>
diff --git a/docs/latest/api/evennia.commands.default.unloggedin.html b/docs/latest/api/evennia.commands.default.unloggedin.html
index 0b96db5fd8..ced1ca0588 100644
--- a/docs/latest/api/evennia.commands.default.unloggedin.html
+++ b/docs/latest/api/evennia.commands.default.unloggedin.html
@@ -136,7 +136,7 @@ connect “account name” “pass word”
-
-
aliases = ['con', 'conn', 'co']
+aliases = ['co', 'con', 'conn']
@@ -171,7 +171,7 @@ there is no object yet before the account has logged in)
-
-
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -256,7 +256,7 @@ version is a bit more complicated.
-
-
aliases = ['qu', 'q']
+aliases = ['q', 'qu']
@@ -282,7 +282,7 @@ version is a bit more complicated.
-
-
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
+search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
@@ -306,7 +306,7 @@ All it does is display the connect screen.
-
-
aliases = ['look', 'l']
+aliases = ['l', 'look']
@@ -332,7 +332,7 @@ All it does is display the connect screen.
-
-
search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
@@ -355,7 +355,7 @@ for simplicity. It shows a pane of info.
-
-
aliases = ['h', '?']
+aliases = ['?', 'h']
@@ -381,7 +381,7 @@ for simplicity. It shows a pane of info.
-
-
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
+search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
diff --git a/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html b/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html
index 5e9464b576..c676245640 100644
--- a/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html
+++ b/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html
@@ -153,7 +153,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.
-
-
aliases = ['con', 'conn', 'co']
+aliases = ['co', 'con', 'conn']
@@ -183,7 +183,7 @@ there is no object yet before the account has logged in)
-
-
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
+search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
@@ -266,7 +266,7 @@ version is a bit more complicated.
-
-
aliases = ['qu', 'q']
+aliases = ['q', 'qu']
@@ -292,7 +292,7 @@ version is a bit more complicated.
-
-
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
+search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
@@ -311,7 +311,7 @@ All it does is display the connect screen.
-
-
aliases = ['look', 'l']
+aliases = ['l', 'look']
@@ -337,7 +337,7 @@ All it does is display the connect screen.
-
-
search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
@@ -355,7 +355,7 @@ for simplicity. It shows a pane of info.
-
-
aliases = ['h', '?']
+aliases = ['?', 'h']
@@ -381,7 +381,7 @@ for simplicity. It shows a pane of info.
-
-
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
+search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
diff --git a/docs/latest/api/evennia.contrib.base_systems.ingame_python.commands.html b/docs/latest/api/evennia.contrib.base_systems.ingame_python.commands.html
index 10d456bfec..c003ff99f6 100644
--- a/docs/latest/api/evennia.contrib.base_systems.ingame_python.commands.html
+++ b/docs/latest/api/evennia.contrib.base_systems.ingame_python.commands.html
@@ -130,7 +130,7 @@
-
-
aliases = ['@calls', '@callbacks', '@callback']
+aliases = ['@calls', '@callback', '@callbacks']
@@ -211,7 +211,7 @@ on user permission.
-
-
search_index_entry = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callbacks callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
+search_index_entry = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callback callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
diff --git a/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html b/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
index 9cb93a4627..6f78c0d57a 100644
--- a/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
+++ b/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
@@ -231,7 +231,7 @@ for that channel.
-
-
aliases = ['delchanalias', 'delaliaschan']
+aliases = ['delaliaschan', 'delchanalias']
@@ -262,7 +262,7 @@ for that channel.
-
-
search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
+search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
diff --git a/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html b/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html
index dab24b3611..7206df890d 100644
--- a/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html
+++ b/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html
@@ -225,7 +225,7 @@ the operation will be general or on the room.
-
-
aliases = ['abort', 'chicken out', 'q', 'quit']
+aliases = ['chicken out', 'q', 'abort', 'quit']
@@ -249,7 +249,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'abort chicken out q quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort chicken out q quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}
+search_index_entry = {'aliases': 'chicken out q abort quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out q abort quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}
@@ -270,7 +270,7 @@ set in self.parse())
-
-
aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -304,7 +304,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'ls l', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}
@@ -442,7 +442,7 @@ emote /me points to /box and /lever.
-
-
aliases = [':', 'pose']
+aliases = ['pose', ':']
@@ -481,7 +481,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}
+search_index_entry = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}
@@ -504,7 +504,7 @@ looks and what actions is available.
-
-
aliases = ['unfocus', 'examine', 'e', 'ex']
+aliases = ['examine', 'e', 'ex', 'unfocus']
@@ -533,7 +533,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'unfocus examine e ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus examine e ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}
+search_index_entry = {'aliases': 'examine e ex unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine e ex unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}
@@ -595,7 +595,7 @@ set in self.parse())
-
-
aliases = ['inventory', 'i', 'give', 'inv']
+aliases = ['i', 'inv', 'give', 'inventory']
@@ -619,7 +619,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'inventory i give inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory i give inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}
+search_index_entry = {'aliases': 'i inv give inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' i inv give inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}
diff --git a/docs/latest/api/evennia.contrib.grid.extended_room.extended_room.html b/docs/latest/api/evennia.contrib.grid.extended_room.extended_room.html
index c723345f26..5900224179 100644
--- a/docs/latest/api/evennia.contrib.grid.extended_room.extended_room.html
+++ b/docs/latest/api/evennia.contrib.grid.extended_room.extended_room.html
@@ -657,7 +657,7 @@ look *<account&g
-
-
aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -677,7 +677,7 @@ look *<account&g
-
-
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}
diff --git a/docs/latest/api/evennia.contrib.rpg.dice.dice.html b/docs/latest/api/evennia.contrib.rpg.dice.dice.html
index fad4cb5e02..3d7ee8d157 100644
--- a/docs/latest/api/evennia.contrib.rpg.dice.dice.html
+++ b/docs/latest/api/evennia.contrib.rpg.dice.dice.html
@@ -340,7 +340,7 @@ everyone but the person rolling.
-
-
aliases = ['roll', '@dice']
+aliases = ['@dice', 'roll']
@@ -366,7 +366,7 @@ everyone but the person rolling.
-
-
search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
+search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
diff --git a/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html b/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html
index c634d4dadb..1a2e68d9d2 100644
--- a/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html
+++ b/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html
@@ -736,7 +736,7 @@ commands the caller can use.
-
-
aliases = ["'", '"']
+aliases = ['"', "'"]
@@ -767,7 +767,7 @@ commands the caller can use.
-
-
search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
diff --git a/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_turnbased.html b/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_turnbased.html
index 5749a8d5e1..269a797481 100644
--- a/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_turnbased.html
+++ b/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_turnbased.html
@@ -480,7 +480,7 @@ turn of combat, performing everyone’s actions in random order.
-
-
aliases = ['turnbased combat', 'hit']
+aliases = ['hit', 'turnbased combat']
@@ -526,7 +526,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'turnbased combat hit', 'category': 'general', 'key': 'attack', 'no_prefix': ' turnbased combat hit', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [<target>]\n\n '}
+search_index_entry = {'aliases': 'hit turnbased combat', 'category': 'general', 'key': 'attack', 'no_prefix': ' hit turnbased combat', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [<target>]\n\n '}
diff --git a/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_twitch.html b/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_twitch.html
index b4a3e80767..439688cc0f 100644
--- a/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_twitch.html
+++ b/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_twitch.html
@@ -395,7 +395,7 @@ look *<account&g
-
-
aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -415,7 +415,7 @@ look *<account&g
-
-
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}
diff --git a/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html b/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html
index 98c34b6087..6e54a30a6b 100644
--- a/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html
+++ b/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html
@@ -307,7 +307,7 @@ unwear <item>
-
-
aliases = ['unwear', 'unwield']
+aliases = ['unwield', 'unwear']
@@ -331,7 +331,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}
+search_index_entry = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}
diff --git a/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html b/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html
index b8538a1111..c58c5f6361 100644
--- a/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html
+++ b/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html
@@ -167,7 +167,7 @@ such as when closing the lid and un-blinding a character.
-
-
aliases = ['press button', 'push', 'press']
+aliases = ['push', 'press', 'press button']
@@ -196,7 +196,7 @@ check if the lid is open or closed.
-
-
search_index_entry = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button push press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}
@@ -393,7 +393,7 @@ be mutually exclusive.
-
-
aliases = ['press button', 'push', 'press']
+aliases = ['push', 'press', 'press button']
@@ -422,7 +422,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button push press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
@@ -520,7 +520,7 @@ be mutually exclusive.
-
-
aliases = ['listen', 'ex', 'get', 'l', 'examine', 'feel']
+aliases = ['l', 'feel', 'get', 'ex', 'listen', 'examine']
@@ -546,7 +546,7 @@ be mutually exclusive.
-
-
search_index_entry = {'aliases': 'listen ex get l examine feel', 'category': 'general', 'key': 'look', 'no_prefix': ' listen ex get l examine feel', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'l feel get ex listen examine', 'category': 'general', 'key': 'look', 'no_prefix': ' l feel get ex listen examine', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
diff --git a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html
index 11fe5345d8..79e00dab95 100644
--- a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html
+++ b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html
@@ -439,7 +439,7 @@ of the object. We overload it with our own version.
-
-
aliases = ['light', 'burn']
+aliases = ['burn', 'light']
@@ -466,7 +466,7 @@ to sit on a “lightable” object, we operate only on self.obj.
-
-
search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
+search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
@@ -570,7 +570,7 @@ shift green root up/down
-
-
aliases = ['move', 'shiftroot', 'pull', 'push']
+aliases = ['move', 'shiftroot', 'push', 'pull']
@@ -606,7 +606,7 @@ yellow/green - horizontal roots
-
-
search_index_entry = {'aliases': 'move shiftroot pull push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' move shiftroot pull push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'move shiftroot push pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' move shiftroot push pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -623,7 +623,7 @@ yellow/green - horizontal roots
-
-
aliases = ['press button', 'push button', 'button']
+aliases = ['push button', 'press button', 'button']
@@ -649,7 +649,7 @@ yellow/green - horizontal roots
-
-
search_index_entry = {'aliases': 'press button push button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' press button push button button', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button press button button', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -793,7 +793,7 @@ parry - forgoes your attack but will make you harder to hit on next
-
-
aliases = ['fight', 'chop', 'defend', 'stab', 'bash', 'thrust', 'kill', 'hit', 'pierce', 'parry', 'slash']
+aliases = ['slash', 'bash', 'pierce', 'stab', 'kill', 'parry', 'thrust', 'fight', 'defend', 'chop', 'hit']
@@ -819,7 +819,7 @@ parry - forgoes your attack but will make you harder to hit on next
-
-
search_index_entry = {'aliases': 'fight chop defend stab bash thrust kill hit pierce parry slash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' fight chop defend stab bash thrust kill hit pierce parry slash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'slash bash pierce stab kill parry thrust fight defend chop hit', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' slash bash pierce stab kill parry thrust fight defend chop hit', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
diff --git a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html
index b0bf7ca880..c7a15c16f9 100644
--- a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html
+++ b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html
@@ -262,7 +262,7 @@ code except for adding in the details.
-
-
aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -277,7 +277,7 @@ code except for adding in the details.
-
-
search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}
@@ -830,7 +830,7 @@ if they fall off the bridge.
-
-
aliases = ['h', '?']
+aliases = ['?', 'h']
@@ -856,7 +856,7 @@ if they fall off the bridge.
-
-
search_index_entry = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}
+search_index_entry = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}
@@ -982,7 +982,7 @@ to find something.
-
-
aliases = ['feel around', 'search', 'l', 'fiddle', 'feel']
+aliases = ['l', 'feel around', 'feel', 'fiddle', 'search']
@@ -1010,7 +1010,7 @@ random chance of eventually finding a light source.
-
-
search_index_entry = {'aliases': 'feel around search l fiddle feel', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel around search l fiddle feel', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'l feel around feel fiddle search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l feel around feel fiddle search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
diff --git a/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html b/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html
index 93f0713033..45bfe7fbf0 100644
--- a/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html
+++ b/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html
@@ -222,7 +222,7 @@ git evennia pull - Pull the latest evennia code.
-
-
directory = '/tmp/tmpznkzt_9t/9cec25419659c3c1713e93b8dc0b7245d6ab5685/evennia'
+directory = '/tmp/tmpauognbrg/387533d1f0c1f6e4c42bf6ba99a5634fccacc29d/evennia'
@@ -283,7 +283,7 @@ git pull - Pull the latest code from your current branch.
-
-
directory = '/tmp/tmpznkzt_9t/9cec25419659c3c1713e93b8dc0b7245d6ab5685/evennia/game_template'
+directory = '/tmp/tmpauognbrg/387533d1f0c1f6e4c42bf6ba99a5634fccacc29d/evennia/game_template'
diff --git a/docs/latest/api/evennia.utils.eveditor.html b/docs/latest/api/evennia.utils.eveditor.html
index 22c182d0b4..d64cc93137 100644
--- a/docs/latest/api/evennia.utils.eveditor.html
+++ b/docs/latest/api/evennia.utils.eveditor.html
@@ -271,6 +271,12 @@ command was given specifically as “no” or “n”.
+
+-
+
insert_raw_string_into_buffer()[source]
+Insert a line into the buffer. Used by both CmdLineInput and CmdEditorGroup.
+
+
-
aliases = []
@@ -350,7 +356,7 @@ indentation.
-
-
aliases = [':s', ':dw', ':DD', ':I', ':<', ':=', ':q', ':r', ':echo', ':x', ':uu', ':::', ':h', ':y', ':u', ':A', ':wq', ':fi', ':fd', ':', ':q!', ':UU', ':f', ':i', ':S', ':>', ':w', ':dd', ':p', ':!', ':j', '::']
+aliases = [':', '::', ':h', ':f', ':w', ':s', ':wq', ':::', ':fi', ':x', ':dw', ':u', ':<', ':S', ':!', ':p', ':fd', ':q', ':j', ':=', ':q!', ':uu', ':DD', ':y', ':I', ':dd', ':echo', ':r', ':UU', ':i', ':>', ':A']
@@ -378,7 +384,7 @@ efficient presentation.
-
-
search_index_entry = {'aliases': ':s :dw :DD :I :< := :q :r :echo :x :uu ::: :h :y :u :A :wq :fi :fd : :q! :UU :f :i :S :> :w :dd :p :! :j ::', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :s :dw :DD :I :< := :q :r :echo :x :uu ::: :h :y :u :A :wq :fi :fd : :q! :UU :f :i :S :> :w :dd :p :! :j ::', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': ': :: :h :f :w :s :wq ::: :fi :x :dw :u :< :S :! :p :fd :q :j := :q! :uu :DD :y :I :dd :echo :r :UU :i :> :A', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' : :: :h :f :w :s :wq ::: :fi :x :dw :u :< :S :! :p :fd :q :j := :q! :uu :DD :y :I :dd :echo :r :UU :i :> :A', 'tags': '', 'text': '\n Commands for the editor\n '}
diff --git a/docs/latest/api/evennia.utils.evmenu.html b/docs/latest/api/evennia.utils.evmenu.html
index e4914bb9c4..9f03cf2af8 100644
--- a/docs/latest/api/evennia.utils.evmenu.html
+++ b/docs/latest/api/evennia.utils.evmenu.html
@@ -953,7 +953,7 @@ single question.
+aliases = ['__nomatch_command', 'y', 'yes', 'n', 'no', 'a', 'abort']
@@ -979,7 +979,7 @@ single question.
+search_index_entry = {'aliases': '__nomatch_command y yes n no a abort', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' __nomatch_command y yes n no a abort', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}
diff --git a/docs/latest/api/evennia.utils.evmore.html b/docs/latest/api/evennia.utils.evmore.html
index e4e79e2069..17357fed7b 100644
--- a/docs/latest/api/evennia.utils.evmore.html
+++ b/docs/latest/api/evennia.utils.evmore.html
@@ -151,7 +151,7 @@ the caller.msg() construct every time the page is updated.
-
-
aliases = ['previous', 'top', 'e', 'p', 'next', 'end', 't', 'q', 'n', 'abort', 'a', 'quit']
+aliases = ['quit', 'top', 'end', 'e', 'a', 't', 'next', 'n', 'p', 'q', 'abort', 'previous']
@@ -177,7 +177,7 @@ the caller.msg() construct every time the page is updated.
-
-
search_index_entry = {'aliases': 'previous top e p next end t q n abort a quit', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' previous top e p next end t q n abort a quit', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}
+search_index_entry = {'aliases': 'quit top end e a t next n p q abort previous', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' quit top end e a t next n p q abort previous', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}
diff --git a/docs/latest/genindex.html b/docs/latest/genindex.html
index 8ef9c11370..8fdab77871 100644
--- a/docs/latest/genindex.html
+++ b/docs/latest/genindex.html
@@ -12360,6 +12360,8 @@
InMemorySaveHandler (class in evennia.utils.optionhandler)
InputCmdSet (class in evennia.utils.evmenu)
+
+
insert_raw_string_into_buffer() (evennia.utils.eveditor.CmdEditorBase method)
Insertable (class in evennia.contrib.full_systems.evscaperoom.objects)
@@ -22291,6 +22293,8 @@
test_npc_at_talked_to() (evennia.contrib.rpg.llm.tests.TestLLMClient method)
test_npc_base() (evennia.contrib.tutorials.evadventure.tests.test_npcs.TestNPCBase method)
+
+
test_numbered_target_command() (evennia.commands.default.tests.TestGeneral method)
test_obelisk() (evennia.contrib.tutorials.tutorial_world.tests.TestTutorialWorldObjects method)
@@ -22545,11 +22549,11 @@
test_set_focus() (evennia.contrib.full_systems.evscaperoom.tests.TestEvscaperoomCommands method)
test_set_help() (evennia.commands.default.tests.TestHelp method)
-
-
test_set_home() (evennia.commands.default.tests.TestBuilding method)
Extending the Server |