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Fixed tutorial_world to use ev API.
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parent
e7869ed830
commit
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5 changed files with 29 additions and 33 deletions
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@ -8,9 +8,7 @@ object based on that mobile class.
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import random, time
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from django.conf import settings
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from src.objects.models import ObjectDB
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from src.utils import utils
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from game.gamesrc.scripts.basescript import Script
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from ev import search_object, utils, Script
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from contrib.tutorial_world import objects as tut_objects
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from contrib.tutorial_world import scripts as tut_scripts
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@ -228,7 +226,7 @@ class Enemy(Mob):
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# analyze result.
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if target.db.health <= 0:
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# we reduced enemy to 0 health. Whisp them off to the prison room.
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tloc = ObjectDB.objects.object_search(self.db.defeat_location, global_search=True)
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tloc = search_object(self.db.defeat_location, global_search=True)
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tstring = self.db.defeat_text
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if not tstring:
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tstring = "You feel your conciousness slip away ... you fall to the ground as "
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@ -21,11 +21,8 @@ WeaponRack
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import time, random
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from src.utils import utils, create
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from game.gamesrc.objects.baseobjects import Object, Exit
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from game.gamesrc.commands.basecommand import Command
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from game.gamesrc.commands.basecmdset import CmdSet
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from game.gamesrc.scripts.basescript import Script
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from ev import utils, create_object
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from ev import Object, Exit, Command, CmdSet, Script
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#------------------------------------------------------------
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#
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@ -816,7 +813,7 @@ class CmdGetWeapon(Command):
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self.caller.msg("%s has no more to offer." % self.obj.name)
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else:
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dmg, name, aliases, desc, magic = self.obj.randomize_type()
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new_weapon = create.create_object(Weapon, key=name, aliases=aliases,location=self.caller)
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new_weapon = create_object(Weapon, key=name, aliases=aliases,location=self.caller)
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new_weapon.db.rack_id = rack_id
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new_weapon.db.damage = dmg
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new_weapon.db.desc = desc
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@ -5,13 +5,8 @@ Room Typeclasses for the TutorialWorld.
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"""
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import random
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from src.commands.cmdset import CmdSet
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from src.utils import create, utils
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from src.objects.models import ObjectDB
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from game.gamesrc.scripts.basescript import Script
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from game.gamesrc.commands.basecommand import Command
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from game.gamesrc.objects.baseobjects import Room
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from ev import CmdSet, Script, Command, Room
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from ev import utils, create_object, search_object
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from contrib.tutorial_world import scripts as tut_scripts
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from contrib.tutorial_world.objects import LightSource, TutorialObject
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@ -185,7 +180,7 @@ class CmdLookDark(Command):
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lightsource = lightsources[0]
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else:
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# create the light source from scratch.
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lightsource = create.create_object(LightSource, key="torch")
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lightsource = create_object(LightSource, key="torch")
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lightsource.location = caller
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string = "Your fingers bump against a piece of wood in a corner. Smelling it you sense the faint smell of tar. A {c%s{n!"
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string += "\nYou pick it up, holding it firmly. Now you just need to {wlight{n it using the flint and steel you carry with you."
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@ -370,7 +365,7 @@ class TeleportRoom(TutorialRoom):
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# passed the puzzle
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teleport_to = self.db.success_teleport_to # this is a room name
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results = ObjectDB.objects.object_search(teleport_to, global_search=True)
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results = search_object(teleport_to, global_search=True)
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if not results or len(results) > 1:
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# we cannot move anywhere since no valid target was found.
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print "no valid teleport target for %s was found." % teleport_to
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@ -418,7 +413,7 @@ class CmdEast(Command):
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if bridge_step > 4:
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# we have reached the far east end of the bridge. Move to the east room.
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eexit = ObjectDB.objects.object_search(self.obj.db.east_exit)
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eexit = search_object(self.obj.db.east_exit)
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if eexit:
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caller.move_to(eexit[0])
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else:
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@ -446,7 +441,7 @@ class CmdWest(Command):
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if bridge_step < 0:
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# we have reached the far west end of the bridge. Move to the west room.
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wexit = ObjectDB.objects.object_search(self.obj.db.west_exit)
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wexit = search_object(self.obj.db.west_exit)
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if wexit:
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caller.move_to(wexit[0])
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else:
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@ -494,7 +489,7 @@ class CmdLookBridge(Command):
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# there is a chance that we fall if we are on the western or central part of the bridge.
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if bridge_position < 3 and random.random() < 0.05 and not self.caller.is_superuser:
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# we fall on 5% of the times.
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fexit = ObjectDB.objects.object_search(self.obj.db.fall_exit)
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fexit = search_object(self.obj.db.fall_exit)
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if fexit:
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string = "\n Suddenly the plank you stand on gives way under your feet! You fall!"
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string += "\n You try to grab hold of an adjoining plank, but all you manage to do is to "
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@ -597,9 +592,9 @@ class BridgeRoom(TutorialRoom):
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if character.has_player:
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# we only run this if the entered object is indeed a player object.
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# check so our east/west exits are correctly defined.
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wexit = ObjectDB.objects.object_search(self.db.west_exit)
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eexit = ObjectDB.objects.object_search(self.db.east_exit)
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fexit = ObjectDB.objects.object_search(self.db.fall_exit)
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wexit = search_object(self.db.west_exit)
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eexit = search_object(self.db.east_exit)
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fexit = search_object(self.db.fall_exit)
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if not wexit or not eexit or not fexit:
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character.msg("The bridge's exits are not properly configured. Contact an admin. Forcing west-end placement.")
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character.db.tutorial_bridge_position = 0
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@ -3,7 +3,7 @@ This defines some generally useful scripts for the tutorial world.
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"""
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import random
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from game.gamesrc.scripts.basescript import Script
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from ev import Script
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#------------------------------------------------------------
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#
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@ -30,7 +30,7 @@ Example: To reach the search method 'get_object_with_user'
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from django.contrib.contenttypes.models import ContentType
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# limit symbol import from API
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__all__ = ("search_objects", "search_players", "search_scripts", "search_messages", "search_channels", "search_help_entries")
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__all__ = ("search_object", "search_player", "search_script", "search_message", "search_channel", "search_help_entry")
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# import objects this way to avoid circular import problems
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@ -62,7 +62,8 @@ HelpEntry = ContentType.objects.get(app_label="help", model="helpentry").model_c
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# If None, the default 'name' attribute is used.
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# """
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search_objects = ObjectDB.objects.object_search
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search_object = ObjectDB.objects.object_search
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search_objects = search_object
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objects = search_objects
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#
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# Search for players
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@ -80,7 +81,8 @@ objects = search_objects
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# ostring = a string or database id.
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# """
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search_players = PlayerDB.objects.player_search
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search_player = PlayerDB.objects.player_search
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search_players = search_player
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players = search_players
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#
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@ -96,7 +98,8 @@ players = search_players
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# on a timer.
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# """
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search_scripts = ScriptDB.objects.script_search
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search_script = ScriptDB.objects.script_search
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search_scripts = search_script
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scripts = search_scripts
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#
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# Searching for communication messages
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@ -115,7 +118,8 @@ scripts = search_scripts
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# one of the other arguments to limit the search.
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# """
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search_messages = Msg.objects.message_search
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search_message = Msg.objects.message_search
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search_messages = search_message
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messages = search_messages
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#
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@ -128,7 +132,8 @@ messages = search_messages
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# ostring - the key or database id of the channel.
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# """
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search_channels = Channel.objects.channel_search
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search_channel = Channel.objects.channel_search
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search_channels = search_channel
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channels = search_channels
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#
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@ -142,5 +147,6 @@ channels = search_channels
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# category - limit the search to a particular help topic
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# """
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search_help_entries = HelpEntry.objects.search_help
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search_help_entry = HelpEntry.objects.search_help
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search_help_entries = search_help_entry
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help_entries = search_help_entries
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