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Convert master docs to use MyST
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@ -23,7 +23,7 @@ Many MUD codebases hardcode zones as part of the engine and database. Evennia d
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distinction due to the fact that rooms themselves are meant to be customized to any level anyway.
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Below is a suggestion for how to implement zones in Evennia.
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All objects in Evennia can hold any number of [Tags](./Tags). Tags are short labels that you attach to
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All objects in Evennia can hold any number of [Tags](./Tags.md). Tags are short labels that you attach to
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objects. They make it very easy to retrieve groups of objects. An object can have any number of
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different tags. So let's attach the relevant tag to our forest:
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@ -47,7 +47,7 @@ Henceforth you can then easily retrieve only objects with a given tag:
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The tagging or aliasing systems above don't instill any sort of functional difference between a
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magical forest room and a normal one - they are just arbitrary ways to mark objects for quick
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retrieval later. Any functional differences must be expressed using [Typeclasses](./Typeclasses).
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retrieval later. Any functional differences must be expressed using [Typeclasses](./Typeclasses.md).
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Of course, an alternative way to implement zones themselves is to have all rooms/objects in a zone
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inherit from a given typeclass parent - and then limit your searches to objects inheriting from that
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