Convert master docs to use MyST

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Griatch 2021-10-26 21:14:33 +02:00
parent 6e03216cd9
commit d229ff024c
359 changed files with 3275 additions and 4567 deletions

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@ -15,7 +15,7 @@ selection screen when you log into the game later). Other modes can be used with
auto-puppet the new Character.
You should have some familiarity with how Django sets up its Model Template View framework. You need
to understand what is happening in the basic [Web Character View tutorial](./Web-Character-View-Tutorial). If you dont understand the listed tutorial or have a grasp of Django basics, please look
to understand what is happening in the basic [Web Character View tutorial](./Web-Character-View-Tutorial.md). If you dont understand the listed tutorial or have a grasp of Django basics, please look
at the [Django tutorial](https://docs.djangoproject.com/en/1.8/intro/) to get a taste of what Django
does, before throwing Evennia into the mix (Evennia shares its API and attributes with the website
interface). This guide will outline the format of the models, views, urls, and html templates
@ -81,7 +81,7 @@ and *templates* (how the web page should be structured).
Models are created in `mygame/web/chargen/models.py`.
A [Django database model](./New-Models) is a Python class that describes the database storage of the
A [Django database model](./New-Models.md) is a Python class that describes the database storage of the
data you want to manage. Any data you choose to store is stored in the same database as the game and
you have access to all the game's objects here.
@ -261,9 +261,9 @@ create_object function to properly process the permissions.
Most importantly, the following attributes must be set on the created character object:
* Evennia [permissions](./Locks#permissions) (copied from the `AccountDB`).
* The right `puppet` [locks](./Locks) so the Account can actually play as this Character later.
* The relevant Character [typeclass](./Typeclasses)
* Evennia [permissions](./Locks.md#permissions) (copied from the `AccountDB`).
* The right `puppet` [locks](./Locks.md) so the Account can actually play as this Character later.
* The relevant Character [typeclass](./Typeclasses.md)
* Character name (key)
* The Character's home room location (`#2` by default)