Convert master docs to use MyST

This commit is contained in:
Griatch 2021-10-26 21:14:33 +02:00
parent 6e03216cd9
commit d229ff024c
359 changed files with 3275 additions and 4567 deletions

View file

@ -121,18 +121,18 @@ gloss over this bit and jump directly to **World Building**. Vice versa, many "g
tend to jump directly to this part without doing the **Planning** first. Neither way is good and
*will* lead to you having to redo all your hard work at least once, probably more.
Evennia's [Developer Central](./Developer-Central) tries to help you with this bit of development. We
also have a slew of [Tutorials](./Tutorials) with worked examples. Evennia tries hard to make this
Evennia's [Developer Central](./Developer-Central.md) tries to help you with this bit of development. We
also have a slew of [Tutorials](./Tutorials.md) with worked examples. Evennia tries hard to make this
part easier for you, but there is no way around the fact that if you want anything but a very basic
Talker-type game you *will* have to bite the bullet and code your game (or find a coder willing to
do it for you).
Even if you won't code anything yourself, as a designer you need to at least understand the basic
paradigms of Evennia, such as [Objects](./Objects), [Commands](./Commands) and [Scripts](./Scripts) and
paradigms of Evennia, such as [Objects](./Objects.md), [Commands](./Commands.md) and [Scripts](./Scripts.md) and
how they hang together. We recommend you go through the [Tutorial World](Tutorial-World-
Introduction) in detail (as well as glancing at its code) to get at least a feel for what is
involved behind the scenes. You could also look through the tutorial for [building a game from
scratch](Tutorial-for-basic-MUSH-like-game).
scratch](./Tutorial-for-basic-MUSH-like-game.md).
During Coding you look back at the things you wanted during the **Planning** phase and try to
implement them. Don't be shy to update your plans if you find things easier/harder than you thought.
@ -140,7 +140,7 @@ The earlier you revise problems, the easier they will be to fix.
A good idea is to host your code online (publicly or privately) using version control. Not only will
this make it easy for multiple coders to collaborate (and have a bug-tracker etc), it also means
your work is backed up at all times. The [Version Control](./Version-Control) tutorial has
your work is backed up at all times. The [Version Control](./Version-Control.md) tutorial has
instructions for setting up a sane developer environment with proper version control.
### "Tech Demo" Building
@ -195,7 +195,7 @@ flag and let people try it! Call upon your alpha-players to try everything - the
to break your game in ways that you never could have imagined. In Alpha you might be best off to
focus on inviting friends and maybe other MUD developers, people who you can pester to give proper
feedback and bug reports (there *will* be bugs, there is no way around it). Follow the quick
instructions for [Online Setup](./Online-Setup) to make your game visible online. If you hadn't
instructions for [Online Setup](./Online-Setup.md) to make your game visible online. If you hadn't
already, make sure to put up your game on the [Evennia game index](http://games.evennia.com/) so
people know it's in the works (actually, even pre-alpha games are allowed in the index so don't be
shy)!