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# Sphinx build info version 1
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# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
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config: 67047cf3d6df7cfe2c26787c7b571148
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config: 7f2c01e63b74654e969967117525059a
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tags: 645f666f9bcd5a90fca523b33c5a78b7
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@ -284,7 +284,7 @@
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="TickerHandler.html">TickerHandler</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="TickerHandler.html#about-tickers">About Tickers</a></li>
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<li class="toctree-l2"><a class="reference internal" href="TickerHandler.html#usage">Usage</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Signals.html">Signals</a><ul>
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@ -62,7 +62,7 @@
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<h3><a href="../index.html">Table of Contents</a></h3>
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<ul>
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<li><a class="reference internal" href="#">TickerHandler</a><ul>
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<li><a class="reference internal" href="#about-tickers">About Tickers</a><ul>
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<li><a class="reference internal" href="#usage">Usage</a><ul>
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<li><a class="reference internal" href="#when-not-to-use-tickerhandler">When <em>not</em> to use TickerHandler</a></li>
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</ul>
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</li>
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<section class="tex2jax_ignore mathjax_ignore" id="tickerhandler">
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<h1>TickerHandler<a class="headerlink" href="#tickerhandler" title="Permalink to this headline">¶</a></h1>
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<p>One way to implement a dynamic MUD is by using “tickers”, also known as “heartbeats”. A ticker is a
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timer that fires (“ticks”) at a given interval. The tick triggers updates in various game systems.</p>
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<section id="about-tickers">
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<h2>About Tickers<a class="headerlink" href="#about-tickers" title="Permalink to this headline">¶</a></h2>
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<p>Tickers are very common or even unavoidable in other mud code bases. Certain code bases are even
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hard-coded to rely on the concept of the global ‘tick’. Evennia has no such notion - the decision to
|
||||
use tickers is very much up to the need of your game and which requirements you have. The “ticker
|
||||
recipe” is just one way of cranking the wheels.</p>
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<p>The most fine-grained way to manage the flow of time is of course to use <a class="reference internal" href="Scripts.html"><span class="doc std std-doc">Scripts</span></a>. Many
|
||||
types of operations (weather being the classic example) are however done on multiple objects in the
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same way at regular intervals, and for this, storing separate Scripts on each object is inefficient.
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The way to do this is to use a ticker with a “subscription model” - let objects sign up to be
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triggered at the same interval, unsubscribing when the updating is no longer desired.</p>
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<p>Evennia offers an optimized implementation of the subscription model - the <em>TickerHandler</em>. This is
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a singleton global handler reachable from <code class="docutils literal notranslate"><span class="pre">evennia.TICKER_HANDLER</span></code>. You can assign any <em>callable</em> (a
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function or, more commonly, a method on a database object) to this handler. The TickerHandler will
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then call this callable at an interval you specify, and with the arguments you supply when adding
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it. This continues until the callable un-subscribes from the ticker. The handler survives a reboot
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and is highly optimized in resource usage.</p>
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<p>One way to implement a dynamic MUD is by using “tickers”, also known as “heartbeats”. A ticker is a timer that fires (“ticks”) at a given interval. The tick triggers updates in various game systems.</p>
|
||||
<p>Tickers are very common or even unavoidable in other mud code bases. Certain code bases are even hard-coded to rely on the concept of the global ‘tick’. Evennia has no such notion - the decision to use tickers is very much up to the need of your game and which requirements you have. The “ticker recipe” is just one way of cranking the wheels.</p>
|
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<p>The most fine-grained way to manage the flow of time is to use <a class="reference internal" href="../api/evennia.utils.utils.html#evennia.utils.utils.delay" title="evennia.utils.utils.delay"><span class="xref myst py py-func">utils.delay</span></a> (using the <a class="reference internal" href="../api/evennia.scripts.taskhandler.html#evennia.scripts.taskhandler.TaskHandler" title="evennia.scripts.taskhandler.TaskHandler"><span class="xref myst py py-class">TaskHandler</span></a>). Another is to use the time-repeat capability of <a class="reference internal" href="Scripts.html"><span class="doc std std-doc">Scripts</span></a>. These tools operate on individual objects.</p>
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||||
<p>Many types of operations (weather being the classic example) are however done on multiple objects in the same way at regular intervals, and for this, it’s inefficient to set up separate delays/scripts for every such object.</p>
|
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<p>The way to do this is to use a ticker with a “subscription model” - let objects sign up to be
|
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triggered at the same interval, unsubscribing when the updating is no longer desired. This means that the time-keeping mechanism is only set up once for all objects, making subscribing/unsubscribing faster.</p>
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<p>Evennia offers an optimized implementation of the subscription model - the <em>TickerHandler</em>. This is a singleton global handler reachable from <span class="xref myst">evennia.TICKER_HANDLER</span>. You can assign any <em>callable</em> (a function or, more commonly, a method on a database object) to this handler. The TickerHandler will then call this callable at an interval you specify, and with the arguments you supply when adding it. This continues until the callable un-subscribes from the ticker. The handler survives a reboot and is highly optimized in resource usage.</p>
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<section id="usage">
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<h2>Usage<a class="headerlink" href="#usage" title="Permalink to this headline">¶</a></h2>
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<p>Here is an example of importing <code class="docutils literal notranslate"><span class="pre">TICKER_HANDLER</span></code> and using it:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span> <span class="c1"># we assume that obj has a hook "at_tick" defined on itself</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">TICKER_HANDLER</span> <span class="k">as</span> <span class="n">tickerhandler</span>
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@ -136,7 +126,11 @@ and is highly optimized in resource usage.</p>
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</pre></div>
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</div>
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<p>That’s it - from now on, <code class="docutils literal notranslate"><span class="pre">obj.at_tick()</span></code> will be called every 20 seconds.</p>
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<p>You can also import function and tick that:</p>
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<div class="admonition important">
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<p class="admonition-title">Important</p>
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<p>Everything you supply to <code class="docutils literal notranslate"><span class="pre">TickerHandler.add</span></code> will need to be pickled at some point to be saved into the database - also if you use <code class="docutils literal notranslate"><span class="pre">persistent=False</span></code>. Most of the time the handler will correctly store things like database objects, but the same restrictions as for <a class="reference internal" href="Attributes.html"><span class="doc std std-doc">Attributes</span></a> apply to what the TickerHandler may store.</p>
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</div>
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<p>You can also import a function and tick that:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">TICKER_HANDLER</span> <span class="k">as</span> <span class="n">tickerhandler</span>
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<span class="kn">from</span> <span class="nn">mymodule</span> <span class="kn">import</span> <span class="n">myfunc</span>
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@ -148,75 +142,45 @@ and is highly optimized in resource usage.</p>
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<span class="n">tickerhandler</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="n">myfunc</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>Note that you have to also supply <code class="docutils literal notranslate"><span class="pre">interval</span></code> to identify which subscription to remove. This is
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because the TickerHandler maintains a pool of tickers and a given callable can subscribe to be
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ticked at any number of different intervals.</p>
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<p>Note that you have to also supply <code class="docutils literal notranslate"><span class="pre">interval</span></code> to identify which subscription to remove. This is because the TickerHandler maintains a pool of tickers and a given callable can subscribe to be ticked at any number of different intervals.</p>
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<p>The full definition of the <code class="docutils literal notranslate"><span class="pre">tickerhandler.add</span></code> method is</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span> <span class="n">tickerhandler</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">interval</span><span class="p">,</span> <span class="n">callback</span><span class="p">,</span>
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<span class="n">idstring</span><span class="o">=</span><span class="s2">""</span><span class="p">,</span> <span class="n">persistent</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>Here <code class="docutils literal notranslate"><span class="pre">*args</span></code> and <code class="docutils literal notranslate"><span class="pre">**kwargs</span></code> will be passed to <code class="docutils literal notranslate"><span class="pre">callback</span></code> every <code class="docutils literal notranslate"><span class="pre">interval</span></code> seconds. If <code class="docutils literal notranslate"><span class="pre">persistent</span></code>
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is <code class="docutils literal notranslate"><span class="pre">False</span></code>, this subscription will not survive a server reload.</p>
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<p>Tickers are identified and stored by making a key of the callable itself, the ticker-interval, the
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<code class="docutils literal notranslate"><span class="pre">persistent</span></code> flag and the <code class="docutils literal notranslate"><span class="pre">idstring</span></code> (the latter being an empty string when not given explicitly).</p>
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<p>Since the arguments are not included in the ticker’s identification, the <code class="docutils literal notranslate"><span class="pre">idstring</span></code> must be used to
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have a specific callback triggered multiple times on the same interval but with different arguments:</p>
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is <code class="docutils literal notranslate"><span class="pre">False</span></code>, this subscription will be wiped by a <em>server shutdown</em> (it will still survive a normal reload).</p>
|
||||
<p>Tickers are identified and stored by making a key of the callable itself, the ticker-interval, the <code class="docutils literal notranslate"><span class="pre">persistent</span></code> flag and the <code class="docutils literal notranslate"><span class="pre">idstring</span></code> (the latter being an empty string when not given explicitly).</p>
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||||
<p>Since the arguments are not included in the ticker’s identification, the <code class="docutils literal notranslate"><span class="pre">idstring</span></code> must be used to have a specific callback triggered multiple times on the same interval but with different arguments:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span> <span class="n">tickerhandler</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="n">obj</span><span class="o">.</span><span class="n">update</span><span class="p">,</span> <span class="s2">"ticker1"</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">3</span><span class="p">)</span>
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<span class="n">tickerhandler</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="n">obj</span><span class="o">.</span><span class="n">update</span><span class="p">,</span> <span class="s2">"ticker2"</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="mi">4</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span>
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</pre></div>
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</div>
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<blockquote>
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||||
<div><p>Note that, when we want to send arguments to our callback within a ticker handler, we need to
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||||
specify <code class="docutils literal notranslate"><span class="pre">idstring</span></code> and <code class="docutils literal notranslate"><span class="pre">persistent</span></code> before, unless we call our arguments as keywords, which would
|
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often be more readable:</p>
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<div><p>Note that, when we want to send arguments to our callback within a ticker handler, we need to specify <code class="docutils literal notranslate"><span class="pre">idstring</span></code> and <code class="docutils literal notranslate"><span class="pre">persistent</span></code> before, unless we call our arguments as keywords, which would often be more readable:</p>
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</div></blockquote>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span> <span class="n">tickerhandler</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="n">obj</span><span class="o">.</span><span class="n">update</span><span class="p">,</span> <span class="n">caller</span><span class="o">=</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="o">=</span><span class="mi">118</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>If you add a ticker with exactly the same combination of callback, interval and idstring, it will
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overload the existing ticker. This identification is also crucial for later removing (stopping) the
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subscription:</p>
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overload the existing ticker. This identification is also crucial for later removing (stopping) the subscription:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span> <span class="n">tickerhandler</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="n">obj</span><span class="o">.</span><span class="n">update</span><span class="p">,</span> <span class="n">idstring</span><span class="o">=</span><span class="s2">"ticker1"</span><span class="p">)</span>
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<span class="n">tickerhandler</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="n">obj</span><span class="o">.</span><span class="n">update</span><span class="p">,</span> <span class="n">idstring</span><span class="o">=</span><span class="s2">"ticker2"</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>The <code class="docutils literal notranslate"><span class="pre">callable</span></code> can be on any form as long as it accepts the arguments you give to send to it in
|
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<code class="docutils literal notranslate"><span class="pre">TickerHandler.add</span></code>.</p>
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<blockquote>
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<div><p>Note that everything you supply to the TickerHandler will need to be pickled at some point to be
|
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saved into the database. Most of the time the handler will correctly store things like database
|
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objects, but the same restrictions as for <a class="reference internal" href="Attributes.html"><span class="doc std std-doc">Attributes</span></a> apply to what the TickerHandler
|
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may store.</p>
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</div></blockquote>
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<p>When testing, you can stop all tickers in the entire game with <code class="docutils literal notranslate"><span class="pre">tickerhandler.clear()</span></code>. You can also
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view the currently subscribed objects with <code class="docutils literal notranslate"><span class="pre">tickerhandler.all()</span></code>.</p>
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<p>The <code class="docutils literal notranslate"><span class="pre">callable</span></code> can be on any form as long as it accepts the arguments you give to send to it in <code class="docutils literal notranslate"><span class="pre">TickerHandler.add</span></code>.</p>
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<p>When testing, you can stop all tickers in the entire game with <code class="docutils literal notranslate"><span class="pre">tickerhandler.clear()</span></code>. You can also view the currently subscribed objects with <code class="docutils literal notranslate"><span class="pre">tickerhandler.all()</span></code>.</p>
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<p>See the <a class="reference internal" href="../Howtos/Tutorial-Weather-Effects.html"><span class="doc std std-doc">Weather Tutorial</span></a> for an example of using the TickerHandler.</p>
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<section id="when-not-to-use-tickerhandler">
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<h3>When <em>not</em> to use TickerHandler<a class="headerlink" href="#when-not-to-use-tickerhandler" title="Permalink to this headline">¶</a></h3>
|
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<p>Using the TickerHandler may sound very useful but it is important to consider when not to use it.
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Even if you are used to habitually relying on tickers for everything in other code bases, stop and
|
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think about what you really need it for. This is the main point:</p>
|
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<p>Using the TickerHandler may sound very useful but it is important to consider when not to use it. Even if you are used to habitually relying on tickers for everything in other code bases, stop and think about what you really need it for. This is the main point:</p>
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<blockquote>
|
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<div><p>You should <em>never</em> use a ticker to catch <em>changes</em>.</p>
|
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</div></blockquote>
|
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<p>Think about it - you might have to run the ticker every second to react to the change fast enough.
|
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Most likely nothing will have changed at a given moment. So you are doing pointless calls (since
|
||||
skipping the call gives the same result as doing it). Making sure nothing’s changed might even be
|
||||
computationally expensive depending on the complexity of your system. Not to mention that you might
|
||||
need to run the check <em>on every object in the database</em>. Every second. Just to maintain status quo
|
||||
…</p>
|
||||
<p>Rather than checking over and over on the off-chance that something changed, consider a more
|
||||
proactive approach. Could you implement your rarely changing system to <em>itself</em> report when its
|
||||
status changes? It’s almost always much cheaper/efficient if you can do things “on demand”. Evennia
|
||||
itself uses hook methods for this very reason.</p>
|
||||
<p>So, if you consider a ticker that will fire very often but which you expect to have no effect 99% of
|
||||
the time, consider handling things things some other way. A self-reporting on-demand solution is
|
||||
usually cheaper also for fast-updating properties. Also remember that some things may not need to be
|
||||
updated until someone actually is examining or using them - any interim changes happening up to that
|
||||
moment are pointless waste of computing time.</p>
|
||||
<p>The main reason for needing a ticker is when you want things to happen to multiple objects at the
|
||||
same time without input from something else.</p>
|
||||
<p>Think about it - you might have to run the ticker every second to react to the change fast enough. Most likely nothing will have changed at a given moment. So you are doing pointless calls (since skipping the call gives the same result as doing it). Making sure nothing’s changed might even be computationally expensive depending on the complexity of your system. Not to mention that you might need to run the check <em>on every object in the database</em>. Every second. Just to maintain status quo …</p>
|
||||
<p>Rather than checking over and over on the off-chance that something changed, consider a more proactive approach. Could you implement your rarely changing system to <em>itself</em> report when its status changes? It’s almost always much cheaper/efficient if you can do things “on demand”. Evennia itself uses hook methods for this very reason.</p>
|
||||
<p>So, if you consider a ticker that will fire very often but which you expect to have no effect 99% of the time, consider handling things things some other way. A self-reporting on-demand solution is usually cheaper also for fast-updating properties. Also remember that some things may not need to be updated until someone actually is examining or using them - any interim changes happening up to that moment are pointless waste of computing time.</p>
|
||||
<p>The main reason for needing a ticker is when you want things to happen to multiple objects at the same time without input from something else.</p>
|
||||
</section>
|
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</section>
|
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</section>
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|
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@ -1,28 +1,20 @@
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# TickerHandler
|
||||
|
||||
|
||||
One way to implement a dynamic MUD is by using "tickers", also known as "heartbeats". A ticker is a
|
||||
timer that fires ("ticks") at a given interval. The tick triggers updates in various game systems.
|
||||
One way to implement a dynamic MUD is by using "tickers", also known as "heartbeats". A ticker is a timer that fires ("ticks") at a given interval. The tick triggers updates in various game systems.
|
||||
|
||||
## About Tickers
|
||||
Tickers are very common or even unavoidable in other mud code bases. Certain code bases are even hard-coded to rely on the concept of the global 'tick'. Evennia has no such notion - the decision to use tickers is very much up to the need of your game and which requirements you have. The "ticker recipe" is just one way of cranking the wheels.
|
||||
|
||||
Tickers are very common or even unavoidable in other mud code bases. Certain code bases are even
|
||||
hard-coded to rely on the concept of the global 'tick'. Evennia has no such notion - the decision to
|
||||
use tickers is very much up to the need of your game and which requirements you have. The "ticker
|
||||
recipe" is just one way of cranking the wheels.
|
||||
The most fine-grained way to manage the flow of time is to use [utils.delay](evennia.utils.utils.delay) (using the [TaskHandler](evennia.scripts.taskhandler.TaskHandler)). Another is to use the time-repeat capability of [Scripts](./Scripts.md). These tools operate on individual objects.
|
||||
|
||||
Many types of operations (weather being the classic example) are however done on multiple objects in the same way at regular intervals, and for this, it's inefficient to set up separate delays/scripts for every such object.
|
||||
|
||||
The most fine-grained way to manage the flow of time is of course to use [Scripts](./Scripts.md). Many
|
||||
types of operations (weather being the classic example) are however done on multiple objects in the
|
||||
same way at regular intervals, and for this, storing separate Scripts on each object is inefficient.
|
||||
The way to do this is to use a ticker with a "subscription model" - let objects sign up to be
|
||||
triggered at the same interval, unsubscribing when the updating is no longer desired.
|
||||
triggered at the same interval, unsubscribing when the updating is no longer desired. This means that the time-keeping mechanism is only set up once for all objects, making subscribing/unsubscribing faster.
|
||||
|
||||
Evennia offers an optimized implementation of the subscription model - the *TickerHandler*. This is
|
||||
a singleton global handler reachable from `evennia.TICKER_HANDLER`. You can assign any *callable* (a
|
||||
function or, more commonly, a method on a database object) to this handler. The TickerHandler will
|
||||
then call this callable at an interval you specify, and with the arguments you supply when adding
|
||||
it. This continues until the callable un-subscribes from the ticker. The handler survives a reboot
|
||||
and is highly optimized in resource usage.
|
||||
Evennia offers an optimized implementation of the subscription model - the *TickerHandler*. This is a singleton global handler reachable from [evennia.TICKER_HANDLER](evennia.utils.tickerhandler.TickerHandler). You can assign any *callable* (a function or, more commonly, a method on a database object) to this handler. The TickerHandler will then call this callable at an interval you specify, and with the arguments you supply when adding it. This continues until the callable un-subscribes from the ticker. The handler survives a reboot and is highly optimized in resource usage.
|
||||
|
||||
## Usage
|
||||
|
||||
Here is an example of importing `TICKER_HANDLER` and using it:
|
||||
|
||||
|
|
@ -32,10 +24,13 @@ Here is an example of importing `TICKER_HANDLER` and using it:
|
|||
|
||||
tickerhandler.add(20, obj.at_tick)
|
||||
```
|
||||
|
||||
That's it - from now on, `obj.at_tick()` will be called every 20 seconds.
|
||||
|
||||
You can also import function and tick that:
|
||||
```{important}
|
||||
Everything you supply to `TickerHandler.add` will need to be pickled at some point to be saved into the database - also if you use `persistent=False`. Most of the time the handler will correctly store things like database objects, but the same restrictions as for [Attributes](./Attributes.md) apply to what the TickerHandler may store.
|
||||
```
|
||||
|
||||
You can also import a function and tick that:
|
||||
|
||||
```python
|
||||
from evennia import TICKER_HANDLER as tickerhandler
|
||||
|
|
@ -51,9 +46,7 @@ Removing (stopping) the ticker works as expected:
|
|||
tickerhandler.remove(30, myfunc)
|
||||
```
|
||||
|
||||
Note that you have to also supply `interval` to identify which subscription to remove. This is
|
||||
because the TickerHandler maintains a pool of tickers and a given callable can subscribe to be
|
||||
ticked at any number of different intervals.
|
||||
Note that you have to also supply `interval` to identify which subscription to remove. This is because the TickerHandler maintains a pool of tickers and a given callable can subscribe to be ticked at any number of different intervals.
|
||||
|
||||
The full definition of the `tickerhandler.add` method is
|
||||
|
||||
|
|
@ -63,74 +56,47 @@ The full definition of the `tickerhandler.add` method is
|
|||
```
|
||||
|
||||
Here `*args` and `**kwargs` will be passed to `callback` every `interval` seconds. If `persistent`
|
||||
is `False`, this subscription will not survive a server reload.
|
||||
is `False`, this subscription will be wiped by a _server shutdown_ (it will still survive a normal reload).
|
||||
|
||||
Tickers are identified and stored by making a key of the callable itself, the ticker-interval, the
|
||||
`persistent` flag and the `idstring` (the latter being an empty string when not given explicitly).
|
||||
Tickers are identified and stored by making a key of the callable itself, the ticker-interval, the `persistent` flag and the `idstring` (the latter being an empty string when not given explicitly).
|
||||
|
||||
Since the arguments are not included in the ticker's identification, the `idstring` must be used to
|
||||
have a specific callback triggered multiple times on the same interval but with different arguments:
|
||||
Since the arguments are not included in the ticker's identification, the `idstring` must be used to have a specific callback triggered multiple times on the same interval but with different arguments:
|
||||
|
||||
```python
|
||||
tickerhandler.add(10, obj.update, "ticker1", True, 1, 2, 3)
|
||||
tickerhandler.add(10, obj.update, "ticker2", True, 4, 5)
|
||||
```
|
||||
|
||||
> Note that, when we want to send arguments to our callback within a ticker handler, we need to
|
||||
specify `idstring` and `persistent` before, unless we call our arguments as keywords, which would
|
||||
often be more readable:
|
||||
> Note that, when we want to send arguments to our callback within a ticker handler, we need to specify `idstring` and `persistent` before, unless we call our arguments as keywords, which would often be more readable:
|
||||
|
||||
```python
|
||||
tickerhandler.add(10, obj.update, caller=self, value=118)
|
||||
```
|
||||
|
||||
If you add a ticker with exactly the same combination of callback, interval and idstring, it will
|
||||
overload the existing ticker. This identification is also crucial for later removing (stopping) the
|
||||
subscription:
|
||||
overload the existing ticker. This identification is also crucial for later removing (stopping) the subscription:
|
||||
|
||||
```python
|
||||
tickerhandler.remove(10, obj.update, idstring="ticker1")
|
||||
tickerhandler.remove(10, obj.update, idstring="ticker2")
|
||||
```
|
||||
|
||||
The `callable` can be on any form as long as it accepts the arguments you give to send to it in
|
||||
`TickerHandler.add`.
|
||||
The `callable` can be on any form as long as it accepts the arguments you give to send to it in `TickerHandler.add`.
|
||||
|
||||
> Note that everything you supply to the TickerHandler will need to be pickled at some point to be
|
||||
saved into the database. Most of the time the handler will correctly store things like database
|
||||
objects, but the same restrictions as for [Attributes](./Attributes.md) apply to what the TickerHandler
|
||||
may store.
|
||||
|
||||
When testing, you can stop all tickers in the entire game with `tickerhandler.clear()`. You can also
|
||||
view the currently subscribed objects with `tickerhandler.all()`.
|
||||
When testing, you can stop all tickers in the entire game with `tickerhandler.clear()`. You can also view the currently subscribed objects with `tickerhandler.all()`.
|
||||
|
||||
See the [Weather Tutorial](../Howtos/Tutorial-Weather-Effects.md) for an example of using the TickerHandler.
|
||||
|
||||
### When *not* to use TickerHandler
|
||||
|
||||
Using the TickerHandler may sound very useful but it is important to consider when not to use it.
|
||||
Even if you are used to habitually relying on tickers for everything in other code bases, stop and
|
||||
think about what you really need it for. This is the main point:
|
||||
Using the TickerHandler may sound very useful but it is important to consider when not to use it. Even if you are used to habitually relying on tickers for everything in other code bases, stop and think about what you really need it for. This is the main point:
|
||||
|
||||
> You should *never* use a ticker to catch *changes*.
|
||||
|
||||
Think about it - you might have to run the ticker every second to react to the change fast enough.
|
||||
Most likely nothing will have changed at a given moment. So you are doing pointless calls (since
|
||||
skipping the call gives the same result as doing it). Making sure nothing's changed might even be
|
||||
computationally expensive depending on the complexity of your system. Not to mention that you might
|
||||
need to run the check *on every object in the database*. Every second. Just to maintain status quo
|
||||
...
|
||||
Think about it - you might have to run the ticker every second to react to the change fast enough. Most likely nothing will have changed at a given moment. So you are doing pointless calls (since skipping the call gives the same result as doing it). Making sure nothing's changed might even be computationally expensive depending on the complexity of your system. Not to mention that you might need to run the check *on every object in the database*. Every second. Just to maintain status quo ...
|
||||
|
||||
Rather than checking over and over on the off-chance that something changed, consider a more
|
||||
proactive approach. Could you implement your rarely changing system to *itself* report when its
|
||||
status changes? It's almost always much cheaper/efficient if you can do things "on demand". Evennia
|
||||
itself uses hook methods for this very reason.
|
||||
Rather than checking over and over on the off-chance that something changed, consider a more proactive approach. Could you implement your rarely changing system to *itself* report when its status changes? It's almost always much cheaper/efficient if you can do things "on demand". Evennia itself uses hook methods for this very reason.
|
||||
|
||||
So, if you consider a ticker that will fire very often but which you expect to have no effect 99% of
|
||||
the time, consider handling things things some other way. A self-reporting on-demand solution is
|
||||
usually cheaper also for fast-updating properties. Also remember that some things may not need to be
|
||||
updated until someone actually is examining or using them - any interim changes happening up to that
|
||||
moment are pointless waste of computing time.
|
||||
So, if you consider a ticker that will fire very often but which you expect to have no effect 99% of the time, consider handling things things some other way. A self-reporting on-demand solution is usually cheaper also for fast-updating properties. Also remember that some things may not need to be updated until someone actually is examining or using them - any interim changes happening up to that moment are pointless waste of computing time.
|
||||
|
||||
The main reason for needing a ticker is when you want things to happen to multiple objects at the
|
||||
same time without input from something else.
|
||||
The main reason for needing a ticker is when you want things to happen to multiple objects at the same time without input from something else.
|
||||
|
|
@ -317,7 +317,7 @@ to accounts respectively.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.admin.CmdEmit.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['pemit', 'remit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['remit', 'pemit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -348,7 +348,7 @@ to accounts respectively.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.admin.CmdEmit.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ skipping, reloading etc.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcmd', 'batchcommand']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcommand', 'batchcmd']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -169,7 +169,7 @@ skipping, reloading etc.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -592,7 +592,7 @@ You can specify the /force switch to bypass this confirmation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdDestroy.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@delete', '@del']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@del', '@delete']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -633,7 +633,7 @@ You can specify the /force switch to bypass this confirmation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdDestroy.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1345,7 +1345,7 @@ server settings.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@update', '@parent', '@swap', '@typeclasses', '@type']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@parent', '@type', '@typeclasses', '@swap', '@update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1376,7 +1376,7 @@ server settings.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@update @parent @swap @typeclasses @type', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass update parent swap typeclasses type', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@parent @type @typeclasses @swap @update', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass parent type typeclasses swap update', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1531,7 +1531,7 @@ If object is not specified, the current location is examined.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@exam', '@ex']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@ex', '@exam']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1799,7 +1799,7 @@ the cases, see the module doc.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@exam @ex', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@ex @exam', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1833,7 +1833,7 @@ one is given.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdFind.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@locate', '@search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@search', '@locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1864,7 +1864,7 @@ one is given.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -268,7 +268,7 @@ for everyone to use, you need build privileges and the alias command.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdNick.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['nickname', 'nicks']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['nicks', 'nickname']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -300,7 +300,7 @@ for everyone to use, you need build privileges and the alias command.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdNick.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -323,7 +323,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -354,7 +354,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -598,7 +598,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -629,7 +629,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -955,7 +955,7 @@ main test suite started with</p>
|
|||
<p>Test the batch processor.</p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp4kguhrm8/d10fad89ad2e90c9458b262b73fe6a77db4be97c/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpie4_w030/a9bf05734e137435a2cc016c0d751f84064ce2dd/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
|
|||
|
|
@ -242,7 +242,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -268,7 +268,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -341,7 +341,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -367,7 +367,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -246,7 +246,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -272,7 +272,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -335,7 +335,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -361,7 +361,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -116,7 +116,7 @@
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@calls', '@callback', '@callbacks']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@callback', '@callbacks', '@calls']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -197,7 +197,7 @@ on user permission.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callback callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@callback @callbacks @calls', 'category': 'building', 'key': '@call', 'no_prefix': 'call callback callbacks calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -211,7 +211,7 @@ the operation will be general or on the room.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'chicken out', 'abort', 'quit']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'q', 'chicken out', 'abort']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -235,7 +235,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q chicken out abort quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' q chicken out abort quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit q chicken out abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit q chicken out abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -371,7 +371,7 @@ shout</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [';', 'shout', 'whisper']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', 'whisper', ';']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -400,7 +400,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '; shout whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' ; shout whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout whisper ;', 'category': 'general', 'key': 'say', 'no_prefix': ' shout whisper ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -490,7 +490,7 @@ looks and what actions is available.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['unfocus', 'examine', 'e', 'ex']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'ex', 'unfocus', 'e']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -519,7 +519,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unfocus examine e ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus examine e ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine ex unfocus e', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine ex unfocus e', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -581,7 +581,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['give', 'inventory', 'inv', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['give', 'inventory', 'i', 'inv']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -605,7 +605,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'give inventory inv i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inventory inv i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'give inventory i inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inventory i inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -745,7 +745,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -771,7 +771,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -622,7 +622,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -653,7 +653,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -672,7 +672,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -698,7 +698,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -567,7 +567,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -587,7 +587,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -690,7 +690,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -710,7 +710,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -469,7 +469,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -489,7 +489,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -929,7 +929,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -949,7 +949,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -701,7 +701,7 @@ a different language.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -732,7 +732,7 @@ a different language.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -256,7 +256,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -280,7 +280,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -153,7 +153,7 @@ such as when closing the lid and un-blinding a character.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'push', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -182,7 +182,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -252,7 +252,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -279,7 +279,7 @@ break.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -379,7 +379,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'push', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -408,7 +408,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -506,7 +506,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['listen', 'feel', 'examine', 'l', 'get', 'ex']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['get', 'feel', 'ex', 'l', 'examine', 'listen']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -532,7 +532,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'listen feel examine l get ex', 'category': 'general', 'key': 'look', 'no_prefix': ' listen feel examine l get ex', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'get feel ex l examine listen', 'category': 'general', 'key': 'look', 'no_prefix': ' get feel ex l examine listen', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -425,7 +425,7 @@ of the object. We overload it with our own version.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -452,7 +452,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -556,7 +556,7 @@ shift green root up/down</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['move', 'pull', 'shiftroot', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['shiftroot', 'move', 'push', 'pull']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -592,7 +592,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'move pull shiftroot push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' move pull shiftroot push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shiftroot move push pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot move push pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -609,7 +609,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['button', 'press button', 'push button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -635,7 +635,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button press button push button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button button press button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -779,7 +779,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['thrust', 'chop', 'kill', 'fight', 'defend', 'bash', 'slash', 'stab', 'parry', 'pierce', 'hit']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['kill', 'thrust', 'bash', 'slash', 'defend', 'chop', 'parry', 'pierce', 'fight', 'stab', 'hit']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -805,7 +805,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'thrust chop kill fight defend bash slash stab parry pierce hit', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' thrust chop kill fight defend bash slash stab parry pierce hit', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'kill thrust bash slash defend chop parry pierce fight stab hit', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' kill thrust bash slash defend chop parry pierce fight stab hit', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -816,7 +816,7 @@ if they fall off the bridge.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -842,7 +842,7 @@ if they fall off the bridge.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -968,7 +968,7 @@ to find something.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'fiddle', 'feel around', 'l', 'search']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'feel', 'feel around', 'fiddle', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -996,7 +996,7 @@ random chance of eventually finding a light source.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel fiddle feel around l search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel fiddle feel around l search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search feel feel around fiddle l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' search feel feel around fiddle l', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -208,7 +208,7 @@ git evennia pull - Pull the latest evennia code.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmp4kguhrm8/d10fad89ad2e90c9458b262b73fe6a77db4be97c/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpie4_w030/a9bf05734e137435a2cc016c0d751f84064ce2dd/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -269,7 +269,7 @@ git pull - Pull the latest code from your current branch.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmp4kguhrm8/d10fad89ad2e90c9458b262b73fe6a77db4be97c/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpie4_w030/a9bf05734e137435a2cc016c0d751f84064ce2dd/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
|
|||
|
|
@ -336,7 +336,7 @@ indentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':j', ':S', ':u', ':wq', ':q', ':s', ':y', ':dd', ':!', ':p', ':uu', ':DD', ':q!', ':I', ':i', '::', ':x', ':fd', ':A', ':echo', ':=', ':::', ':', ':fi', ':h', ':w', ':r', ':dw', ':>', ':f', ':UU', ':<']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['::', ':f', ':wq', ':j', ':q!', ':p', ':!', ':<', ':fi', ':fd', ':r', ':dd', ':A', ':uu', ':DD', ':q', ':echo', ':>', ':UU', ':u', ':y', ':i', ':=', ':w', ':s', ':dw', ':x', ':::', ':h', ':', ':I', ':S']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -364,7 +364,7 @@ efficient presentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':j :S :u :wq :q :s :y :dd :! :p :uu :DD :q! :I :i :: :x :fd :A :echo := ::: : :fi :h :w :r :dw :> :f :UU :<', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :j :S :u :wq :q :s :y :dd :! :p :uu :DD :q! :I :i :: :x :fd :A :echo := ::: : :fi :h :w :r :dw :> :f :UU :<', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':: :f :wq :j :q! :p :! :< :fi :fd :r :dd :A :uu :DD :q :echo :> :UU :u :y :i := :w :s :dw :x ::: :h : :I :S', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :: :f :wq :j :q! :p :! :< :fi :fd :r :dd :A :uu :DD :q :echo :> :UU :u :y :i := :w :s :dw :x ::: :h : :I :S', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -931,7 +931,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['no', 'n', 'abort', 'y', 'a', 'yes', '__nomatch_command']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['a', 'n', 'no', '__nomatch_command', 'abort', 'y', 'yes']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -957,7 +957,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'no n abort y a yes __nomatch_command', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' no n abort y a yes __nomatch_command', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'a n no __nomatch_command abort y yes', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a n no __nomatch_command abort y yes', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -137,7 +137,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'end', 't', 'next', 'q', 'abort', 'n', 'p', 'top', 'a', 'previous', 'quit']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['next', 'end', 'a', 'e', 'q', 'n', 'previous', 't', 'abort', 'quit', 'p', 'top']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -163,7 +163,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e end t next q abort n p top a previous quit', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' e end t next q abort n p top a previous quit', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'next end a e q n previous t abort quit p top', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' next end a e q n previous t abort quit p top', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
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