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<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/typeclasses/accounts.py">accounts.py</a> (Python-path: <code class="docutils literal notranslate"><span class="pre">typeclasses.accounts</span></code>) - An <a class="reference internal" href="../../../Components/Accounts.html"><span class="doc std std-doc">Account</span></a> represents the player connecting to the game. It holds information like email, password and other out-of-character details.</p></li>
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<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/typeclasses/channels.py">channels.py</a> (Python-path: <code class="docutils literal notranslate"><span class="pre">typeclasses.channels</span></code>) - <a class="reference internal" href="../../../Components/Channels.html"><span class="doc std std-doc">Channels</span></a> are used to manage in-game communication between players.</p></li>
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<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/typeclasses/objects.py">objects.py</a> (Python-path: <code class="docutils literal notranslate"><span class="pre">typeclasses.objects</span></code>) - <a class="reference internal" href="../../../Components/Objects.html"><span class="doc std std-doc">Objects</span></a> represent all things having a location within the game world.</p></li>
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<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/typeclasses/characters.py">characters.py</a> (Python-path: <code class="docutils literal notranslate"><span class="pre">typeclasses.characters</span></code>) - The <a class="reference internal" href="../../../Components/Objects.html#characters"><span class="std std-doc">Character</span></a> is a subclass of Objects, controlled by Accounts - they are the player’s avatars in the game world.</p></li>
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<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/typeclasses/rooms.py">rooms.py</a> (Python-path: <code class="docutils literal notranslate"><span class="pre">typeclasses.rooms</span></code>) - A <a class="reference internal" href="../../../Components/Objects.html#rooms"><span class="std std-doc">Room</span></a> is also a subclass of Object; describing discrete locations. While the traditional term is ‘room’, such a location can be anything and on any scale that fits your game, from a forest glade, an entire planet or an actual dungeon room.</p></li>
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<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/typeclasses/exits.py">exits.py</a> (Python-path: <code class="docutils literal notranslate"><span class="pre">typeclasses.exits</span></code>) - <a class="reference internal" href="../../../Components/Objects.html#exits"><span class="std std-doc">Exits</span></a> is another subclass of Object. Exits link one Room to another.</p></li>
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<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/typeclasses/characters.py">characters.py</a> (Python-path: <code class="docutils literal notranslate"><span class="pre">typeclasses.characters</span></code>) - The <span class="xref myst">Character</span> is a subclass of Objects, controlled by Accounts - they are the player’s avatars in the game world.</p></li>
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<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/typeclasses/rooms.py">rooms.py</a> (Python-path: <code class="docutils literal notranslate"><span class="pre">typeclasses.rooms</span></code>) - A <span class="xref myst">Room</span> is also a subclass of Object; describing discrete locations. While the traditional term is ‘room’, such a location can be anything and on any scale that fits your game, from a forest glade, an entire planet or an actual dungeon room.</p></li>
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<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/typeclasses/exits.py">exits.py</a> (Python-path: <code class="docutils literal notranslate"><span class="pre">typeclasses.exits</span></code>) - <span class="xref myst">Exits</span> is another subclass of Object. Exits link one Room to another.</p></li>
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<li><p><a class="reference external" href="https://github.com/evennia/evennia/blob/main/evennia/game_template/typeclasses/scripts.py">scripts.py</a> (Python-path: <code class="docutils literal notranslate"><span class="pre">typeclasses.scripts</span></code>) - <a class="reference internal" href="../../../Components/Scripts.html"><span class="doc std std-doc">Scripts</span></a> are ‘out-of-character’ objects. They have no location in-game and can serve as basis for anything that needs database persistence, such as combat, weather, or economic systems. They also have the ability to execute code repeatedly, on a timer.</p></li>
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</ul>
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</section>
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