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Updated HTML docs.
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@ -184,7 +184,7 @@ using ingame-python events.</p></li>
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defines the context in which we would like to call some arbitrary code. For
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instance, one event is defined on exits and will fire every time a character
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traverses through this exit. Events are described on a <a class="reference internal" href="../Components/Typeclasses.html"><span class="doc std std-doc">typeclass</span></a>
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(<a class="reference internal" href="../Components/Objects.html#exits"><span class="std std-doc">exits</span></a> in our example). All objects inheriting from this
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(<a class="reference internal" href="../Components/Exits.html"><span class="doc std std-doc">exits</span></a> in our example). All objects inheriting from this
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typeclass will have access to this event.</p></li>
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<li><p><strong>Callbacks</strong> can be set on individual objects, on events defined in code.
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These <strong>callbacks</strong> can contain arbitrary code and describe a specific
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