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Updated HTML docs.
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<link rel="shortcut icon" href="../_static/favicon.ico"/>
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<link rel="index" title="Index" href="../genindex.html" />
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<link rel="search" title="Search" href="../search.html" />
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<link rel="next" title="AWSstorage system" href="Contrib-AWSStorage.html" />
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<link rel="next" title="Guidelines for Evennia contribs" href="Contribs-Guidelines.html" />
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<link rel="prev" title="Setting up PyCharm with Evennia" href="../Coding/Setting-up-PyCharm.html" />
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</head><body>
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<div class="related" role="navigation" aria-label="related navigation">
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@ -30,7 +30,7 @@
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<a href="../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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<li class="right" >
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<a href="Contrib-AWSStorage.html" title="AWSstorage system"
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<a href="Contribs-Guidelines.html" title="Guidelines for Evennia contribs"
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accesskey="N">next</a> |</li>
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<li class="right" >
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<a href="../Coding/Setting-up-PyCharm.html" title="Setting up PyCharm with Evennia"
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@ -141,8 +141,8 @@
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<p class="topless"><a href="../Coding/Setting-up-PyCharm.html"
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title="previous chapter">Setting up PyCharm with Evennia</a></p>
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<h4>Next topic</h4>
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<p class="topless"><a href="Contrib-AWSStorage.html"
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title="next chapter">AWSstorage system</a></p>
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<p class="topless"><a href="Contribs-Guidelines.html"
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title="next chapter">Guidelines for Evennia contribs</a></p>
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<div role="note" aria-label="source link">
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<!--h3>This Page</h3-->
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<ul class="this-page-menu">
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@ -192,7 +192,7 @@ with the Evennia distribution.</p>
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<p>Each contrib contains installation instructions for how to integrate it
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with your other code. If you want to tweak the code of a contrib, just
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copy its entire folder to your game directory and modify/use it from there.</p>
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<p>If you want to contribute yourself, see <a class="reference internal" href="../Contributing.html"><span class="doc std std-doc">here</span></a>!</p>
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<p>If you want to add a contrib, see <a class="reference internal" href="Contribs-Guidelines.html"><span class="doc std std-doc">the contrib guidelines</span></a>!</p>
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<section id="index">
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<h2>Index<a class="headerlink" href="#index" title="Permalink to this headline">¶</a></h2>
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<table class="colwidths-auto docutils align-default">
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@ -296,6 +296,8 @@ copy its entire folder to your game directory and modify/use it from there.</p>
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in-game mechanic but which are useful for the game as a whole. Examples include
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login systems, new command syntaxes, and build helpers.</em></p>
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<div class="toctree-wrapper compound">
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</div>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-AWSStorage.html">AWSstorage system</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Building-Menu.html">Building menu</a></li>
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@ -414,6 +416,8 @@ library under the hood.</p>
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<p><em>‘Complete’ game engines that can be used directly to start creating content
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without no further additions (unless you want to).</em></p>
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<div class="toctree-wrapper compound">
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</div>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Evscaperoom.html">EvscapeRoom</a></li>
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</ul>
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@ -436,6 +440,8 @@ Each system is meant to be adopted piecemeal and adopted for your game.
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This does not include roleplaying-specific systems, those are found in
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the <code class="docutils literal notranslate"><span class="pre">rpg</span></code> category.</em></p>
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<div class="toctree-wrapper compound">
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</div>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Barter.html">Barter system</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Clothing.html">Clothing</a></li>
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@ -542,6 +548,8 @@ the participants until the fight ends.</p>
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<p><em>Systems related to the game world’s topology and structure. Contribs related
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to rooms, exits and map building.</em></p>
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<div class="toctree-wrapper compound">
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</div>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Extended-Room.html">Extended Room</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Ingame-Map-Display.html">Basic Map</a></li>
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@ -619,6 +627,8 @@ current location (useful for displaying the grid as an in-game, updating map).</
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<p><em>Systems specifically related to roleplaying
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and rule implementation like character traits, dice rolling and emoting.</em></p>
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<div class="toctree-wrapper compound">
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</div>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Buffs.html">Buffs</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Character-Creator.html">Character Creator</a></li>
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@ -691,6 +701,8 @@ to exemplify an Evennia system. Any extra resources tied to documentation
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tutorials are found here. Also the home of the Tutorial-World and Evadventure
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demo codes.</em></p>
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<div class="toctree-wrapper compound">
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</div>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Batchprocessor.html">Batch processor examples</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Bodyfunctions.html">Script example</a></li>
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@ -764,6 +776,8 @@ is a great way to start learning the system.</p>
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<h2>utils<a class="headerlink" href="#utils" title="Permalink to this headline">¶</a></h2>
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<p><em>Miscellaneous, tools for manipulating text, security auditing, and more.</em></p>
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<div class="toctree-wrapper compound">
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</div>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Auditing.html">Input/Output Auditing</a></li>
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<li class="toctree-l1"><a class="reference internal" href="Contrib-Fieldfill.html">Easy fillable form</a></li>
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@ -846,7 +860,7 @@ will be overwritten.</small></p>
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<a href="../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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<li class="right" >
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<a href="Contrib-AWSStorage.html" title="AWSstorage system"
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<a href="Contribs-Guidelines.html" title="Guidelines for Evennia contribs"
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>next</a> |</li>
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<li class="right" >
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<a href="../Coding/Setting-up-PyCharm.html" title="Setting up PyCharm with Evennia"
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