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More doc updates
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# Player Characters
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In the [previous lesson about rules and dice rolling](Beginner-Gutorial-Rules) we made some assumptions
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about the "Player Character" entity:
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In the [previous lesson about rules and dice rolling](./Beginner-Tutorial-Rules.md) we made some
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assumptions about the "Player Character" entity:
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- It should store Abilities on itself as `character.strength`, `character.constitution` etc.
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- It should have a `.heal(amount)` method.
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@ -237,7 +237,8 @@ Remember that `self` is the Character instance here. So `self.location.msg_conte
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message to everything inside my current location". In other words, send a message to everyone
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in the same place as the character.
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The `$You() $conj(collapse)` are [Funcparser inlines](Funcparser). These are functions that execute
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The `$You() $conj(collapse)` are [FuncParser inlines](../../../Components/FuncParser.md). These are functions that
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execute
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in the string. The resulting string may look different for different audiences. The `$You()` inline
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function will use `from_obj` to figure out who 'you' are and either show your name or 'You'.
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The `$conj()` (verb conjugator) will tweak the (English) verb to match.
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