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Fix color ansi output, it listed the wrong indices of colors. Also updated docs. Resolve #3616
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3 changed files with 39 additions and 38 deletions
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@ -25,7 +25,7 @@ To see which colours your client support, use the default `color` command. This
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available colours for ANSI and Xterm256 along with the codes you use for them. The
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central ansi/xterm256 parser is located in [evennia/utils/ansi.py](evennia.utils.ansi).
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## ANSI colours
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## ANSI colours and symbols
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Evennia supports the `ANSI` standard for text. This is by far the most supported MUD-color standard, available in all but the most ancient mud clients.
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@ -35,39 +35,39 @@ will see the text in the specified colour, otherwise the tags will be stripped (
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For the webclient, Evennia will translate the codes to CSS tags.
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| Tag | Effect |
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| ---- | ----- |
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| \|n | end all color formatting, including background colors. |
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|\|r | bright red foreground color |
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|\|g | bright green foreground color |
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|\|y | bright yellow foreground color |
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|\|b | bright blue foreground color |
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|\|m | bright magentaforeground color |
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|\|c | bright cyan foreground color |
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|\|w | bright white foreground color |
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|\|x | bright black (dark grey) foreground color |
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|\|R | normal red foreground color |
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|\|G | normal green foreground color |
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|\|Y | normal yellow foreground color |
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|\|B | normal blue foreground color |
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|\|M | normal magentaforeground color |
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|\|C | normal cyan foreground color |
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|\|W | normal white (light grey) foreground color |
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|\|X | normal black foreground color |
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| \|\[# | background colours, e.g. \|\[c for bright cyan background and \|\[C a normal cyan background. |
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| \|!# | foreground color that inherits brightness from previous tags. Always uppcase, like \|!R |
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| \|h | make any following foreground ANSI colors bright (for Xterm256/true color makes the font bold if client supports it). Use with \|!#. Technically, \|h\|G == \|g. |
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| \|H | negates the effects of \|h |
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| \|u | underline font if client supports it |
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| \|U | negates the effects of \|u |
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| \|i | italic font if client supports it |
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| \|I | negates the effects of \|i |
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| \|s | strikethrough font if client supports it |
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| \|S | negates the effects of \|s |
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| \|/ | line break. Use instead of Python \\n when adding strings from in-game. |
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| \|- | tab character when adding strings in-game. Can vay per client, so usually better with spaces. |
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| \|_ | a space. Only needed to avoid auto-cropping at the end of a in-game input |
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| \|* | invert the current text/background colours, like a marker. See note below. |
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| Tag | Effect | |
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| ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------- | --- |
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| \|n | end all color formatting, including background colors. | |
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| \|r | bright red foreground color | |
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| \|g | bright green foreground color | |
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| \|y | bright yellow foreground color | |
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| \|b | bright blue foreground color | |
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| \|m | bright magentaforeground color | |
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| \|c | bright cyan foreground color | |
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| \|w | bright white foreground color | |
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| \|x | bright black (dark grey) foreground color | |
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| \|R | normal red foreground color | |
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| \|G | normal green foreground color | |
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| \|Y | normal yellow foreground color | |
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| \|B | normal blue foreground color | |
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| \|M | normal magentaforeground color | |
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| \|C | normal cyan foreground color | |
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| \|W | normal white (light grey) foreground color | |
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| \|X | normal black foreground color | |
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| \|\[# | background colours, e.g. \|\[c for bright cyan background and \|\[C a normal cyan background. | |
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| \|!# | foreground color that inherits brightness from previous tags. Always uppcase, like \|!R | |
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| \|h | make any following foreground ANSI colors bright (for Xterm256/true color makes the font bold if client supports it). Use with \|!#. Technically, \|h\|G == \|g. | |
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| \|H | negates the effects of \|h | |
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| \|u | underline font (not supported in Evennia webclient) | |
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| \|U | negates the effects of \|u | |
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| \|i | italic font (not supported in Evennia webclient) | |
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| \|I | negates the effects of \|i | |
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| \|s | strikethrough font (not supported in Evennia webclient) | |
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| \|S | negates the effects of \|s | |
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| \|/ | line break. Use instead of Python \\n when adding strings from in-game. | |
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| \|- | tab character when adding strings in-game. Can vay per client, so usually better with spaces. | |
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| \|_ | a space. Only needed to avoid auto-cropping at the end of a in-game input | |
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| \|* | invert the current text/background colours, like a marker. See note below. | |
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Here is an example of the tags in action:
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