Prep docs for branch move

This commit is contained in:
Griatch 2022-12-03 13:44:11 +01:00
parent 0960193f07
commit ccbeb0673d
16 changed files with 39 additions and 56 deletions

View file

@ -334,9 +334,8 @@ this:
This is a great warrior.
We don't actually have to modify the `look` command itself however. To understand why, take a look
at how the default `look` is actually defined. It sits in `evennia/commands/default/general.py` (or
browse it online
[here](https://github.com/evennia/evennia/blob/master/evennia/commands/default/general.py#L44)).
at how the default `look` is actually defined. It sits in [evennia/commands/default/general.py](evennia.commands.default.general).
You will find that the actual return text is done by the `look` command calling a *hook method*
named `return_appearance` on the object looked at. All the `look` does is to echo whatever this hook
returns. So what we need to do is to edit our custom Character typeclass and overload its
@ -344,10 +343,9 @@ returns. So what we need to do is to edit our custom Character typeclass and ov
comes into play for real).
Go back to your custom Character typeclass in `mygame/typeclasses/characters.py`. The default
implementation of `return appearance` is found in `evennia.DefaultCharacter` (or online
[here](https://github.com/evennia/evennia/blob/master/evennia/objects/objects.py#L1438)). If you
want to make bigger changes you could copy & paste the whole default thing into our overloading
method. In our case the change is small though:
implementation of `return appearance` is found in [evennia.DefaultCharacter](evennia.objects.objects.DefaultCharacter).
If you want to make bigger changes you could copy & paste the whole default thing into our overloading method. In our case the change is small though:
```python
class Character(DefaultCharacter):