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Prep docs for branch move
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- **Q:** can I have two characters answering to the same dialogue in exactly the same way?
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- **A:** It's possible but not so easy to do. Usually, event grouping is set in code, and depends
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on different games. However, if it is for some infrequent occurrences, it's easy to do using
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[chained
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events](https://github.com/evennia/evennia/blob/master/evennia/contrib/ingame_python/README.md#chained-
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events).
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[chained events](./Contrib-Ingame-Python.md)).
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- **Q:** is it possible to deploy callbacks on all characters sharing the same prototype?
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- **A:** not out of the box. This depends on individual settings in code. One can imagine that all
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characters of some type would share some events, but this is game-specific. Rooms of the same zone
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could share the same events as well. It is possible to do but requires modification of the source
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code.
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characters of some type would share some events, but this is game-specific. Rooms of the same zone could share the same events as well. It is possible to do but requires modification of the source code.
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- Next tutorial: [adding a voice-operated elevator with events](A-voice-operated-elevator-using-
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events).
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- Next tutorial: [adding a voice-operated elevator with events](A-voice-operated-elevator-using- events).
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