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Added some more functionality to the copy method of objects, as well as some minor fixes.
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parent
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commit
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3 changed files with 30 additions and 20 deletions
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@ -389,15 +389,14 @@ class Object(TypeClass):
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# controller, for example)
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dbref = self.dbobj.dbref
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self.locks.add("control:perm(Immortals)") # edit locks/permissions, delete
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self.locks.add("examine:perm(Builders)") # examine properties
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self.locks.add("view:all()") # look at object (visibility)
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self.locks.add("edit:perm(Wizards)") # edit properties/attributes
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self.locks.add("delete:perm(Wizards)") # delete object
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self.locks.add("get:all()") # pick up object
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self.locks.add("call:true()") # allow to call commands on this object
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self.locks.add("puppet:id(%s) or perm(Immortals) or pperm(Immortals)" % dbref) # restricts puppeting of this object
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self.locks.add(";".join("control:perm(Immortals)", # edit locks/permissions, delete
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"examine:perm(Builders)", # examine properties
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"view:all()", # look at object (visibility)
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"edit:perm(Wizards)", # edit properties/attributes
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"delete:perm(Wizards)", # delete object
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"get:all()", # pick up object
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"call:true()", # allow to call commands on this object
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"puppet:id(%s) or perm(Immortals) or pperm(Immortals)" % dbref)) # restricts puppeting of this object
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def basetype_posthook_setup(self):
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"""
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@ -721,9 +720,8 @@ class Character(Object):
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overload the defaults (it is called after this one).
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"""
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super(Character, self).basetype_setup()
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self.locks.add("get:false()") # noone can pick up the character
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self.locks.add("call:false()") # no commands can be called on character from outside
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self.locks.add(";".join("get:false()", # noone can pick up the character
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"call:false()")) # no commands can be called on character from outside
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# add the default cmdset
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from settings import CMDSET_DEFAULT
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self.cmdset.add_default(CMDSET_DEFAULT, permanent=True)
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@ -790,10 +788,10 @@ class Room(Object):
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"""
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super(Room, self).basetype_setup()
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self.locks.add("get:false();puppet:false()") # would be weird to puppet a room ...
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self.locks.add(";".join("get:false()",
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"puppet:false()")) # would be weird to puppet a room ...
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self.location = None
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#
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# Exits
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#
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@ -886,9 +884,9 @@ class Exit(Object):
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super(Exit, self).basetype_setup()
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# setting default locks (overload these in at_object_creation()
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self.locks.add("puppet:false()") # would be weird to puppet an exit ...
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self.locks.add("traverse:all()") # who can pass through exit by default
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self.locks.add("get:false()") # noone can pick up the exit
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self.locks.add(";".join("puppet:false()", # would be weird to puppet an exit ...
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"traverse:all()", # who can pass through exit by default
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"get:false()")) # noone can pick up the exit
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# an exit should have a destination (this is replaced at creation time)
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if self.dbobj.location:
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