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Considerable cleanup of installation docs
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docs/source/Setup/Installation-Upgrade.md
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docs/source/Setup/Installation-Upgrade.md
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# Upgrading an existing installation
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These are steps to take when you have an _exiting game dir that you want to keep_.
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If you don't, you can always just delete your old game dir and initialize a fresh one using
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the normal [install instructions](./Installation.md).
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## Evennia v0.9.5 to 1.0
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Prior to 1.0, all Evennia installs were [Git-installs](./Installation-Git.md). These instructions
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assume that you have a cloned `evennia` repo and use a virtualenv (best practices).
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- Make sure to stop Evennia 0.9.5 entirely with `evennia stop`.
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- `deactivate` to leave your active virtualenv.
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- Make a _backup_ of your entire `mygame` folder, just to be sure!
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- Delete the old `evenv` folder, or rename it (in case you want to keep using 0.9.5 for a while).
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- Install Python 3.10 (recommended) or 3.9. Follow the [Git-installation](./Installation-Git.md) for your OS if needed.
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- If using virtualenv, make a _new_ one with `python3.10 -m venv evenv`, then activate with `source evenv/bin/activate`
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(linux/mac) or `\evenv\Script\activate` (windows)
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- `cd` into your `evennia/` folder (you want to see the `docs/`, `bin/` directories as well as a nested `evennia/` folder)
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- **Prior to 1.0 release only** - do `git checkout develop` to switch to the develop branch. After release, this will
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be found on the default master branch.
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- `git pull`
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- `pip install -e .`
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- If you want the optional extra libs, do `pip install -r requirements_extra.txt`.
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- Test that you can run the `evennia` command.
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- Next, `cd` to your game folder (like `mygame`.)
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- If you have changed `mygame/web`, _rename_ the folder to `web_0.9.5`. If you didn't change anything (or don't have
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anything you want to keep), you can _delete_ it entirely.
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- Copy `evennia/evennia/game_template/web` to `mygame/` (e.g. using `cp -Rf` or a file manager). This new `web` folder
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replaces the old one and has a very different structure.
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- `evennia migrate`
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- `evennia start`
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If you made extensive work in your game dir, you may well find that you need to do some (hopefully minor)
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changes to your code before it will start with Evennia 1.0. Some important points:
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- The `evennia/contrib/` folder changed structure - there are now categorized sub-folders, so you have to update
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your imports.
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- Any `web` changes need to be moved back from your backup into the new structure of `web/` manually.
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- See the [Evennia 1.0 Changelog](./Changelog.md) for all changes.
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