mirror of
https://github.com/evennia/evennia.git
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Admin interface greatly improved. Support for editing Attributes added.
Resolves #503. Resolves #201.
This commit is contained in:
parent
fa20190467
commit
ca3f92acd0
6 changed files with 268 additions and 110 deletions
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@ -5,6 +5,15 @@
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from django.contrib import admin
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from src.comms.models import ChannelDB
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from src.typeclasses.admin import AttributeInline, TagInline
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class ChannelAttributeInline(AttributeInline):
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model = ChannelDB.db_attributes.through
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class ChannelTagInline(TagInline):
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model = ChannelDB.db_tags.through
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class MsgAdmin(admin.ModelAdmin):
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@ -21,6 +30,7 @@ class MsgAdmin(admin.ModelAdmin):
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class ChannelAdmin(admin.ModelAdmin):
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inlines = [ChannelTagInline, ChannelAttributeInline]
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list_display = ('id', 'db_key', 'db_lock_storage', "subscriptions")
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list_display_links = ("id", 'db_key')
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ordering = ["db_key"]
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@ -6,27 +6,16 @@
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from django import forms
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from django.conf import settings
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from django.contrib import admin
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from src.typeclasses.models import Attribute, Tag
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from src.typeclasses.admin import AttributeInline, TagInline
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from src.objects.models import ObjectDB
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class AttributeInline(admin.TabularInline):
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# This class is currently not used, because PickleField objects are
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# not editable. It's here for us to ponder making a way that allows
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# them to be edited.
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model = Attribute
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fields = ('db_key', 'db_value')
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extra = 0
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class ObjectAttributeInline(AttributeInline):
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model = ObjectDB.db_attributes.through
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class TagInline(admin.TabularInline):
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class ObjectTagInline(TagInline):
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model = ObjectDB.db_tags.through
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raw_id_fields = ('tag',)
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extra = 0
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class TagAdmin(admin.ModelAdmin):
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fields = ('db_key', 'db_category', 'db_data')
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class ObjectCreateForm(forms.ModelForm):
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@ -59,6 +48,7 @@ class ObjectEditForm(ObjectCreateForm):
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class ObjectDBAdmin(admin.ModelAdmin):
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inlines = [ObjectTagInline, ObjectAttributeInline]
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list_display = ('id', 'db_key', 'db_player', 'db_typeclass_path')
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list_display_links = ('id', 'db_key')
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ordering = ['db_player', 'db_typeclass_path', 'id']
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@ -88,7 +78,6 @@ class ObjectDBAdmin(admin.ModelAdmin):
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# )
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#deactivated temporarily, they cause empty objects to be created in admin
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inlines = [TagInline]
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# Custom modification to give two different forms wether adding or not.
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add_form = ObjectCreateForm
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@ -135,4 +124,3 @@ class ObjectDBAdmin(admin.ModelAdmin):
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admin.site.register(ObjectDB, ObjectDBAdmin)
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admin.site.register(Tag, TagAdmin)
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@ -4,15 +4,12 @@
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#
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from django import forms
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#from django.db import models
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from django.conf import settings
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from django.contrib import admin
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from django.contrib.auth.admin import UserAdmin as BaseUserAdmin
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#from django.contrib.admin import widgets
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from django.contrib.auth.forms import UserChangeForm, UserCreationForm
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#from django.contrib.auth.models import User
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from src.players.models import PlayerDB
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#from src.typeclasses.models import Attribute
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from src.typeclasses.admin import AttributeInline, TagInline
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from src.utils import create
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@ -22,19 +19,25 @@ class PlayerDBChangeForm(UserChangeForm):
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class Meta:
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model = PlayerDB
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username = forms.RegexField(label="Username",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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widget=forms.TextInput(attrs={'size':'30'}),
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error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
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help_text = "30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
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username = forms.RegexField(
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label="Username",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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widget=forms.TextInput(
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attrs={'size': '30'}),
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error_messages={
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'invalid': "This value may contain only letters, spaces, numbers "
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"and @/./+/-/_ characters."},
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help_text="30 characters or fewer. Letters, spaces, digits and "
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"@/./+/-/_ only.")
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def clean_username(self):
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username = self.cleaned_data['username']
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if username.upper() == self.instance.username.upper():
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return username
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elif PlayerDB.objects.filter(username__iexact=username):
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raise forms.ValidationError('A player with that name already exists.')
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raise forms.ValidationError('A player with that name '
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'already exists.')
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return self.cleaned_data['username']
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@ -43,75 +46,90 @@ class PlayerDBCreationForm(UserCreationForm):
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class Meta:
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model = PlayerDB
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username = forms.RegexField(label="Username",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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widget=forms.TextInput(attrs={'size':'30'}),
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error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
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help_text = "30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
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username = forms.RegexField(
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label="Username",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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widget=forms.TextInput(
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attrs={'size': '30'}),
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error_messages={
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'invalid': "This value may contain only letters, spaces, numbers "
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"and @/./+/-/_ characters."},
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help_text="30 characters or fewer. Letters, spaces, digits and "
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"@/./+/-/_ only.")
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def clean_username(self):
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username = self.cleaned_data['username']
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if PlayerDB.objects.filter(username__iexact=username):
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raise forms.ValidationError('A player with that name already exists.')
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raise forms.ValidationError('A player with that name already '
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'exists.')
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return username
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# # The Player editor
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# class AttributeForm(forms.ModelForm):
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# "Defines how to display the atttributes"
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# class Meta:
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# model = Attribute
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# db_key = forms.CharField(label="Key",
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# widget=forms.TextInput(attrs={'size':'15'}))
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# db_value = forms.CharField(label="Value",
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# widget=forms.Textarea(attrs={'rows':'2'}))
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# class AttributeInline(admin.TabularInline):
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# "Inline creation of player attributes"
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# model = Attribute
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# extra = 0
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# form = AttributeForm
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# fieldsets = (
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# (None, {'fields' : (('db_key', 'db_value'))}),)
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class PlayerForm(forms.ModelForm):
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"Defines how to display Players"
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"""
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Defines how to display Players
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"""
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class Meta:
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model = PlayerDB
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db_key = forms.RegexField(label="Username",
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initial="PlayerDummy",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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required=False,
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widget=forms.TextInput(attrs={'size':'30'}),
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error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
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help_text = "This should be the same as the connected Player's key name. 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
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db_key = forms.RegexField(
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label="Username",
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initial="PlayerDummy",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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required=False,
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widget=forms.TextInput(attrs={'size': '30'}),
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error_messages={
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'invalid': "This value may contain only letters, spaces, numbers"
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" and @/./+/-/_ characters."},
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help_text="This should be the same as the connected Player's key "
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"name. 30 characters or fewer. Letters, spaces, digits and "
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"@/./+/-/_ only.")
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db_typeclass_path = forms.CharField(label="Typeclass",
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initial=settings.BASE_PLAYER_TYPECLASS,
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widget=forms.TextInput(attrs={'size':'78'}),
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help_text="Required. Defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass. Defaults to settings.BASE_PLAYER_TYPECLASS.")
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#db_permissions = forms.CharField(label="Permissions",
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# initial=settings.PERMISSION_PLAYER_DEFAULT,
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# required=False,
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# widget=forms.TextInput(attrs={'size':'78'}),
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# help_text="In-game permissions. A comma-separated list of text strings checked by certain locks. They are often used for hierarchies, such as letting a Player have permission 'Wizards', 'Builders' etc. A Player permission can be overloaded by the permissions of a controlled Character. Normal players use 'Players' by default.")
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db_lock_storage = forms.CharField(label="Locks",
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widget=forms.Textarea(attrs={'cols':'100', 'rows':'2'}),
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required=False,
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help_text="In-game lock definition string. If not given, defaults will be used. This string should be on the form <i>type:lockfunction(args);type2:lockfunction2(args);...")
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db_cmdset_storage = forms.CharField(label="cmdset",
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initial=settings.CMDSET_PLAYER,
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widget=forms.TextInput(attrs={'size':'78'}),
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required=False,
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help_text="python path to player cmdset class (set in settings.CMDSET_PLAYER by default)")
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db_typeclass_path = forms.CharField(
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label="Typeclass",
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initial=settings.BASE_PLAYER_TYPECLASS,
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widget=forms.TextInput(
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attrs={'size': '78'}),
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help_text="Required. Defines what 'type' of entity this is. This "
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"variable holds a Python path to a module with a valid "
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"Evennia Typeclass. Defaults to "
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"settings.BASE_PLAYER_TYPECLASS.")
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db_permissions = forms.CharField(
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label="Permissions",
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initial=settings.PERMISSION_PLAYER_DEFAULT,
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required=False,
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widget=forms.TextInput(
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attrs={'size': '78'}),
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help_text="In-game permissions. A comma-separated list of text "
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"strings checked by certain locks. They are often used for "
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"hierarchies, such as letting a Player have permission "
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"'Wizards', 'Builders' etc. A Player permission can be "
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"overloaded by the permissions of a controlled Character. "
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"Normal players use 'Players' by default.")
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db_lock_storage = forms.CharField(
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label="Locks",
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widget=forms.Textarea(attrs={'cols': '100', 'rows': '2'}),
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required=False,
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help_text="In-game lock definition string. If not given, defaults "
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"will be used. This string should be on the form "
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"<i>type:lockfunction(args);type2:lockfunction2(args);...")
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db_cmdset_storage = forms.CharField(
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label="cmdset",
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initial=settings.CMDSET_PLAYER,
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widget=forms.TextInput(attrs={'size': '78'}),
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required=False,
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help_text="python path to player cmdset class (set in "
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"settings.CMDSET_PLAYER by default)")
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class PlayerInline(admin.StackedInline):
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"Inline creation of Player"
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"""
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Inline creation of Player
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"""
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model = PlayerDB
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template = "admin/players/stacked.html"
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form = PlayerForm
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@ -119,51 +137,80 @@ class PlayerInline(admin.StackedInline):
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("In-game Permissions and Locks",
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{'fields': ('db_lock_storage',),
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#{'fields': ('db_permissions', 'db_lock_storage'),
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'description':"<i>These are permissions/locks for in-game use. They are unrelated to website access rights.</i>"}),
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'description': "<i>These are permissions/locks for in-game use. "
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"They are unrelated to website access rights.</i>"}),
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("In-game Player data",
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{'fields':('db_typeclass_path', 'db_cmdset_storage'),
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'description':"<i>These fields define in-game-specific properties for the Player object in-game.</i>"}),
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)
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{'fields': ('db_typeclass_path', 'db_cmdset_storage'),
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'description': "<i>These fields define in-game-specific properties "
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"for the Player object in-game.</i>"}))
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extra = 1
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max_num = 1
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class PlayerTagInline(TagInline):
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model = PlayerDB.db_tags.through
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class PlayerAttributeInline(AttributeInline):
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model = PlayerDB.db_attributes.through
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class PlayerDBAdmin(BaseUserAdmin):
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"This is the main creation screen for Users/players"
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"""
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This is the main creation screen for Users/players
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"""
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list_display = ('username', 'email', 'is_staff', 'is_superuser')
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form = PlayerDBChangeForm
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add_form = PlayerDBCreationForm
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inlines = [PlayerTagInline, PlayerAttributeInline]
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fieldsets = (
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(None, {'fields': ('username', 'password', 'email')}),
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('Website profile', {'fields': ('first_name', 'last_name'),
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'description': "<i>These are not used in the default system.</i>"}),
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('Website dates', {'fields': ('last_login', 'date_joined'),
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'description': '<i>Relevant only to the website.</i>'}),
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('Website Permissions', {'fields': ('is_active', 'is_staff', 'is_superuser',
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'user_permissions', 'groups'),
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'description': "<i>These are permissions/permission groups for accessing the admin site. They are unrelated to in-game access rights.</i>"}),
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('Game Options', {'fields': ('db_typeclass_path', 'db_cmdset_storage', 'db_lock_storage'),
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'description': '<i>These are attributes that are more relevant to gameplay.</i>'}))
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#('Game Options', {'fields': ('db_typeclass_path', 'db_cmdset_storage', 'db_permissions', 'db_lock_storage'),
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# 'description': '<i>These are attributes that are more relevant to gameplay.</i>'}))
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('Website profile', {
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'fields': ('first_name', 'last_name'),
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'description': "<i>These are not used "
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"in the default system.</i>"}),
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('Website dates', {
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'fields': ('last_login', 'date_joined'),
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'description': '<i>Relevant only to the website.</i>'}),
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('Website Permissions', {
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'fields': ('is_active', 'is_staff', 'is_superuser',
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'user_permissions', 'groups'),
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'description': "<i>These are permissions/permission groups for "
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"accessing the admin site. They are unrelated to "
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"in-game access rights.</i>"}),
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('Game Options', {
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'fields': ('db_typeclass_path', 'db_cmdset_storage',
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'db_lock_storage'),
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'description': '<i>These are attributes that are more relevant '
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'to gameplay.</i>'}))
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# ('Game Options', {'fields': (
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# 'db_typeclass_path', 'db_cmdset_storage',
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# 'db_permissions', 'db_lock_storage'),
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# 'description': '<i>These are attributes that are '
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# 'more relevant to gameplay.</i>'}))
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add_fieldsets = (
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(None,
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{'fields': ('username', 'password1', 'password2', 'email'),
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'description':"<i>These account details are shared by the admin system and the game.</i>"},),)
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'description': "<i>These account details are shared by the admin "
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"system and the game.</i>"},),)
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# TODO! Remove User reference!
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def save_formset(self, request, form, formset, change):
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"Run all hooks on the player object"
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"""
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Run all hooks on the player object
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"""
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super(PlayerDBAdmin, self).save_formset(request, form, formset, change)
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userobj = form.instance
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userobj.name = userobj.username
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if not change:
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#uname, passwd, email = str(request.POST.get(u"username")), \
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# str(request.POST.get(u"password1")), str(request.POST.get(u"email"))
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typeclass = str(request.POST.get(u"playerdb_set-0-db_typeclass_path"))
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# uname, passwd, email = str(request.POST.get(u"username")), \
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# str(request.POST.get(u"password1")), \
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# str(request.POST.get(u"email"))
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typeclass = str(request.POST.get(
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u"playerdb_set-0-db_typeclass_path"))
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create.create_player("", "", "",
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user=userobj,
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typeclass=typeclass,
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@ -2,16 +2,18 @@
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# This sets up how models are displayed
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# in the web admin interface.
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#
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from src.typeclasses.admin import AttributeInline, TagInline
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from src.typeclasses.models import Attribute
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from src.scripts.models import ScriptDB
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from django.contrib import admin
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class AttributeInline(admin.TabularInline):
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model = Attribute
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fields = ('db_key', 'db_value')
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max_num = 1
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class ScriptTagInline(TagInline):
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model = ScriptDB.db_tags.through
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class ScriptAttributeInline(AttributeInline):
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model = ScriptDB.db_attributes.through
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class ScriptDBAdmin(admin.ModelAdmin):
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@ -32,7 +34,7 @@ class ScriptDBAdmin(admin.ModelAdmin):
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'db_repeats', 'db_start_delay', 'db_persistent',
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'db_obj')}),
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)
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#inlines = [AttributeInline]
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inlines = [ScriptTagInline, ScriptAttributeInline]
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admin.site.register(ScriptDB, ScriptDBAdmin)
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64
src/typeclasses/admin.py
Normal file
64
src/typeclasses/admin.py
Normal file
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@ -0,0 +1,64 @@
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from django.contrib import admin
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from django.contrib.admin import ModelAdmin
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from django.core.urlresolvers import reverse
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from django.forms import Textarea
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from src.typeclasses.models import Attribute, Tag
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class PickledWidget(Textarea):
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pass
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class TagAdmin(admin.ModelAdmin):
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fields = ('db_key', 'db_category', 'db_data')
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class TagInline(admin.TabularInline):
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# Set this to the through model of your desired M2M when subclassing.
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model = None
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raw_id_fields = ('tag',)
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extra = 0
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|
||||
class AttributeInline(admin.TabularInline):
|
||||
"""
|
||||
Inline creation of player attributes
|
||||
"""
|
||||
# Set this to the through model of your desired M2M when subclassing.
|
||||
model = None
|
||||
extra = 3
|
||||
#form = AttributeForm
|
||||
fields = ('attribute', 'key', 'value', 'strvalue')
|
||||
raw_id_fields = ('attribute',)
|
||||
readonly_fields = ('key', 'value', 'strvalue')
|
||||
|
||||
def key(self, instance):
|
||||
if not instance.id:
|
||||
return "Not yet set or saved."
|
||||
return '<strong><a href="%s">%s</a></strong>' % (
|
||||
reverse("admin:typeclasses_attribute_change",
|
||||
args=[instance.attribute.id]),
|
||||
instance.attribute.db_key)
|
||||
|
||||
key.allow_tags = True
|
||||
|
||||
def value(self, instance):
|
||||
if not instance.id:
|
||||
return "Not yet set or saved."
|
||||
return instance.attribute.db_value
|
||||
|
||||
def strvalue(self, instance):
|
||||
if not instance.id:
|
||||
return "Not yet set or saved."
|
||||
return instance.attribute.db_strvalue
|
||||
|
||||
|
||||
class AttributeAdmin(ModelAdmin):
|
||||
"""
|
||||
Defines how to display the attributes
|
||||
"""
|
||||
search_fields = ('db_key', 'db_strvalue', 'db_value')
|
||||
list_display = ('db_key', 'db_strvalue', 'db_value')
|
||||
|
||||
admin.site.register(Attribute, AttributeAdmin)
|
||||
admin.site.register(Tag, TagAdmin)
|
||||
|
|
@ -28,15 +28,21 @@ Pickle field implementation for Django.
|
|||
Modified for Evennia by Griatch.
|
||||
|
||||
"""
|
||||
from ast import literal_eval
|
||||
|
||||
from copy import deepcopy
|
||||
from base64 import b64encode, b64decode
|
||||
from zlib import compress, decompress
|
||||
#import six # this is actually a pypy component, not in default syslib
|
||||
import django
|
||||
from django.core.exceptions import ValidationError
|
||||
from django.db import models
|
||||
|
||||
# django 1.5 introduces force_text instead of force_unicode
|
||||
from django.forms import CharField, Textarea
|
||||
from django.forms.util import flatatt
|
||||
from django.utils.html import format_html
|
||||
|
||||
try:
|
||||
from django.utils.encoding import force_text
|
||||
except ImportError:
|
||||
|
|
@ -120,6 +126,45 @@ def _get_subfield_superclass():
|
|||
#return six.with_metaclass(models.SubfieldBase, models.Field)
|
||||
|
||||
|
||||
class PickledWidget(Textarea):
|
||||
def render(self, name, value, attrs=None):
|
||||
value = repr(value)
|
||||
try:
|
||||
literal_eval(value)
|
||||
except ValueError:
|
||||
return value
|
||||
|
||||
final_attrs = self.build_attrs(attrs, name=name)
|
||||
return format_html('<textarea{0}>\r\n{1}</textarea>',
|
||||
flatatt(final_attrs),
|
||||
force_text(value))
|
||||
|
||||
|
||||
class PickledFormField(CharField):
|
||||
widget = PickledWidget
|
||||
default_error_messages = dict(CharField.default_error_messages)
|
||||
default_error_messages['invalid'] = (
|
||||
"This is not a Python Literal. You can store things like strings, "
|
||||
"integers, or floats, but you must do it by typing them as you would "
|
||||
"type them in the Python Interpreter. For instance, strings must be "
|
||||
"surrounded by quote marks. We have converted it to a string for your "
|
||||
"convenience. If it is acceptable, please hit save again.")
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
# This needs to fall through to literal_eval.
|
||||
kwargs['required'] = False
|
||||
super(PickledFormField, self).__init__(*args, **kwargs)
|
||||
|
||||
def clean(self, value):
|
||||
if value == '':
|
||||
# Field was left blank. Make this None.
|
||||
value = 'None'
|
||||
try:
|
||||
return literal_eval(value)
|
||||
except ValueError:
|
||||
raise ValidationError(self.error_messages['invalid'])
|
||||
|
||||
|
||||
class PickledObjectField(_get_subfield_superclass()):
|
||||
"""
|
||||
A field that will accept *any* python object and store it in the
|
||||
|
|
@ -135,7 +180,6 @@ class PickledObjectField(_get_subfield_superclass()):
|
|||
def __init__(self, *args, **kwargs):
|
||||
self.compress = kwargs.pop('compress', False)
|
||||
self.protocol = kwargs.pop('protocol', DEFAULT_PROTOCOL)
|
||||
kwargs.setdefault('editable', False)
|
||||
super(PickledObjectField, self).__init__(*args, **kwargs)
|
||||
|
||||
def get_default(self):
|
||||
|
|
@ -180,6 +224,9 @@ class PickledObjectField(_get_subfield_superclass()):
|
|||
return value._obj
|
||||
return value
|
||||
|
||||
def formfield(self, **kwargs):
|
||||
return PickledFormField(**kwargs)
|
||||
|
||||
def pre_save(self, model_instance, add):
|
||||
value = super(PickledObjectField, self).pre_save(model_instance, add)
|
||||
return wrap_conflictual_object(value)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue