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Expand channel help entry
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@ -8,9 +8,8 @@ connected to a channel, sending a message to it will automatically distribute
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it to every other subscriber.
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Channels can be used both for chats between [Accounts](./Accounts) and between
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[Objects](./Objects) (usually Characters) and (in principle) a mix of the two.
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Chats could be both OOC (out-of-character) or IC (in-charcter) in nature. Some
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examples:
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[Objects](./Objects) (usually Characters). Chats could be both OOC
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(out-of-character) or IC (in-charcter) in nature. Some examples:
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- A support channel for contacting staff (OOC)
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- A general chat for discussing anything and foster community (OOC)
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@ -105,9 +104,10 @@ But you can also use your alias with the `channel` command:
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> alias + argument onto calling the `channel` command. So when you enter `foo hello`,
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> what the server sees is actually `channel foo = hello`. The system is also
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> clever enough to know that whenever you search for channels, your channel-nicks
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> should first be considered.
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> should also be considered so as to convert your input to an existing channel name.
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You can check if you missed something by viewing the channel's scrollback with
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You can check if you missed channel conversations by viewing the channel's
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scrollback with
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channel/history public
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@ -144,14 +144,13 @@ You can give a comma-separated list of channels to kick the same user from all
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those channels at once. The user will be unsubbed from the channel and all
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their aliases will be wiped. But they can still rejoin if they like.
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channel/ban mychannel = annoyinguser123 : spammed too much
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channel/ban mychannel = annoyinguser123
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channel/ban - view bans
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channel/unban mychannel = annoyinguser123
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The optional reason at the end shows in the banlist
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Banning adds the user to the channels blacklist. This means they will not be
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able to rejoin if you boot them. You will need to run `channel/boot` to
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actually kick them.
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able to _rejoin_ if you boot them. You will need to run `channel/boot` to
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actually kick them out.
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See the [Channel command](api:evennia.commands.default.comms.CmdChannel) api
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docs (and in-game help) for more details.
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