Updated the game template, renaming subdir typeclasses rather than types since the latter collides with the python library module of the same name.

This commit is contained in:
Griatch 2015-01-08 00:04:18 +01:00
parent 3fbc9acc51
commit c96c5a1fc7
112 changed files with 456 additions and 229 deletions

View file

@ -16,7 +16,7 @@ import shutil
import importlib
from argparse import ArgumentParser
from subprocess import Popen
from django.core import management
import django
# Signal processing
SIG = signal.SIGINT
@ -87,9 +87,9 @@ CREATED_NEW_GAMEDIR = \
"""
... Created new Evennia game directory '{gamedir}'.
Inside your new game directory, edit {settings_path} to suit your
setup, then run this command again from inside the game directory
to start the server.
Inside your new game directory, you can now optionally edit
{settings_path} to suit your setup. Then run this command again
from inside the game directory to start the server.
"""
ERROR_NO_GAMEDIR = \
@ -433,13 +433,12 @@ def init_game_directory(path):
# Prepare django; set the settings location
os.environ['DJANGO_SETTINGS_MODULE'] = SETTINGS_DOTPATH
# testing the main library import. If there are errors in importing
# the main library, it should show here.
importlib.import_module("evennia")
# required since django1.7
django.setup()
# test existence of the settings module
try:
settings = importlib.import_module(SETTINGS_DOTPATH)
from django.conf import settings
except Exception, ex:
if not str(ex).startswith("No module named"):
import traceback
@ -447,16 +446,15 @@ def init_game_directory(path):
print ERROR_SETTINGS
sys.exit()
import django
# required since django1.7.
django.setup()
# testing the main library import. If there are errors in importing
# the main library, it should show here.
importlib.import_module("evennia")
# check all dependencies
from evennia.utils.utils import check_evennia_dependencies
if not check_evennia_dependencies:
sys.exit()
# set up the Evennia executables and log file locations
global SERVER_PY_FILE, PORTAL_PY_FILE
global SERVER_LOGFILE, PORTAL_LOGFILE, HTTP_LOGFILE
@ -523,16 +521,14 @@ def init_game_directory(path):
def create_database():
from django.core.management import call_command
print "\nCreating a database ...\n"
call_command("migrate", interactive=False)
django.core.management.call_command("migrate", interactive=False)
print "\n ... database initialized.\n"
def create_superuser():
from django.core.management import call_command
print "\nCreate a superuser below. The superuser is Player #1, the 'owner' account of the server.\n"
call_command("createsuperuser", interactive=True)
django.core.management.call_command("createsuperuser", interactive=True)
def check_database(automigrate=False):
@ -589,7 +585,7 @@ def kill(pidfile, signal=SIG, succmsg="", errmsg="", restart_file=SERVER_RESTART
os.remove(pidfile)
# set restart/norestart flag
if restart == 'reload':
management.call_command('collectstatic', interactive=False, verbosity=0)
django.core.management.call_command('collectstatic', interactive=False, verbosity=0)
f = open(restart_file, 'w')
f.write(str(restart))
f.close()
@ -715,7 +711,7 @@ def server_operation(mode, service, interactive, profiler):
if interactive:
cmdstr.append('--iportal')
cmdstr.append('--noserver')
management.call_command('collectstatic', verbosity=1, interactive=False)
django.core.management.call_command('collectstatic', verbosity=1, interactive=False)
else: # all
# for convenience we don't start logging of
# portal, only of server with this command.
@ -723,7 +719,7 @@ def server_operation(mode, service, interactive, profiler):
cmdstr.append('--profile-server') # this is the common case
if interactive:
cmdstr.append('--iserver')
management.call_command('collectstatic', verbosity=1, interactive=False)
django.core.management.call_command('collectstatic', verbosity=1, interactive=False)
cmdstr.extend([GAMEDIR, TWISTED_BINARY, SERVER_LOGFILE, PORTAL_LOGFILE, HTTP_LOGFILE])
# start the server
Popen(cmdstr)
@ -766,15 +762,20 @@ def error_check_python_modules():
before we get any further.
"""
from django.conf import settings
def imp(path, split=True):
mod, fromlist = path, "None"
if split:
mod, fromlist = path.rsplit('.', 1)
__import__(mod, fromlist=[fromlist])
# core modules
importlib.import_module(settings.COMMAND_PARSER)
importlib.import_module(settings.SEARCH_AT_RESULT)
importlib.import_module(settings.SEARCH_AT_MULTIMATCH_INPUT)
importlib.import_module(settings.CONNECTION_SCREEN_MODULE, split=False)
imp(settings.COMMAND_PARSER)
imp(settings.SEARCH_AT_RESULT)
imp(settings.SEARCH_AT_MULTIMATCH_INPUT)
imp(settings.CONNECTION_SCREEN_MODULE, split=False)
#imp(settings.AT_INITIAL_SETUP_HOOK_MODULE, split=False)
for path in settings.LOCK_FUNC_MODULES:
importlib.import_module(path, split=False)
imp(path, split=False)
# cmdsets
deprstring = "settings.%s should be renamed to %s. If defaults are used, " \
@ -798,12 +799,12 @@ def error_check_python_modules():
if not cmdsethandler.import_cmdset(settings.CMDSET_CHARACTER, None): print "Warning: CMDSET_CHARACTER failed to load"
if not cmdsethandler.import_cmdset(settings.CMDSET_PLAYER, None): print "Warning: CMDSET_PLAYER failed to load"
# typeclasses
importlib.import_module(settings.BASE_PLAYER_TYPECLASS)
importlib.import_module(settings.BASE_OBJECT_TYPECLASS)
importlib.import_module(settings.BASE_CHARACTER_TYPECLASS)
importlib.import_module(settings.BASE_ROOM_TYPECLASS)
importlib.import_module(settings.BASE_EXIT_TYPECLASS)
importlib.import_module(settings.BASE_SCRIPT_TYPECLASS)
imp(settings.BASE_PLAYER_TYPECLASS)
imp(settings.BASE_OBJECT_TYPECLASS)
imp(settings.BASE_CHARACTER_TYPECLASS)
imp(settings.BASE_ROOM_TYPECLASS)
imp(settings.BASE_EXIT_TYPECLASS)
imp(settings.BASE_SCRIPT_TYPECLASS)
@ -864,8 +865,7 @@ def main():
# pass-through to django manager
if mode in ('runserver', 'testserver'):
print WARNING_RUNSERVER
from django.core.management import call_command
call_command(mode)
django.core.management.call_command(mode)
if __name__ == '__main__':

View file

@ -12,202 +12,204 @@ See www.evennia.com for full documentation.
"""
######################################################################
# set Evennia version in __version__ property
######################################################################
import os
try:
__version__ = "Evennia"
with os.path.join(open(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))), "VERSION.txt", 'r') as f:
__version__ += " %s" % f.read().strip()
except IOError:
__version__ += " (unknown version)"
del os
if False:
######################################################################
# Start Evennia API
# (easiest is to import this module interactively to explore it)
######################################################################
######################################################################
# set Evennia version in __version__ property
######################################################################
import os
try:
__version__ = "Evennia"
with os.path.join(open(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))), "VERSION.txt", 'r') as f:
__version__ += " %s" % f.read().strip()
except IOError:
__version__ += " (unknown version)"
del os
# help entries
from help.models import HelpEntry
######################################################################
# Start Evennia API
# (easiest is to import this module interactively to explore it)
######################################################################
# players
from players.player import DefaultPlayer
from players.models import PlayerDB
# commands
from commands.command import Command
from commands.cmdset import CmdSet
# (default_cmds is created below)
# locks
from locks import lockfuncs
# scripts
from scripts.scripts import Script
# comms
from comms.models import Msg, ChannelDB
from comms.comms import Channel
# objects
from objects.objects import DefaultObject, DefaultCharacter, DefaultRoom, DefaultExit
# utils
from utils.search import *
from utils.create import *
from scripts.tickerhandler import TICKER_HANDLER as tickerhandler
from utils import logger
from utils import utils
from utils import gametime
from utils import ansi
from utils.spawner import spawn
######################################################################
# API containers and helper functions
######################################################################
def help(header=False):
"""
Main Evennia API.
ev.help() views API contents
ev.help(True) or ev.README shows module instructions
See www.evennia.com for the full documentation.
"""
if header:
return __doc__
else:
import ev
names = [str(var) for var in ev.__dict__ if not var.startswith('_')]
return ", ".join(names)
class _EvContainer(object):
"""
Parent for other containers
"""
def _help(self):
"Returns list of contents"
names = [name for name in self.__class__.__dict__ if not name.startswith('_')]
names += [name for name in self.__dict__ if not name.startswith('_')]
print self.__doc__ + "-" * 60 + "\n" + ", ".join(names)
help = property(_help)
class DBmanagers(_EvContainer):
"""
Links to instantiated database managers.
helpentry - HelpEntry.objects
players - PlayerDB.objects
scripts - ScriptDB.objects
msgs - Msg.objects
channels - Channel.objects
objects - ObjectDB.objects
serverconfigs = ServerConfig.objects
tags - Tags.objects
attributes - Attributes.objects
"""
# help entries
from help.models import HelpEntry
# players
from players.player import DefaultPlayer
from players.models import PlayerDB
from scripts.models import ScriptDB
# commands
from commands.command import Command
from commands.cmdset import CmdSet
# (default_cmds is created below)
# locks
from locks import lockfuncs
# scripts
from scripts.scripts import Script
# comms
from comms.models import Msg, ChannelDB
from objects.models import ObjectDB
from server.models import ServerConfig
from typeclasses.attributes import Attribute
from typeclasses.tags import Tag
from comms.comms import Channel
# create container's properties
helpentries = HelpEntry.objects
players = PlayerDB.objects
scripts = ScriptDB.objects
msgs = Msg.objects
channels = ChannelDB.objects
objects = ObjectDB.objects
serverconfigs = ServerConfig.objects
attributes = Attribute.objects
tags = Tag.objects
# remove these so they are not visible as properties
del HelpEntry, PlayerDB, ScriptDB, Msg, ChannelDB
#del ExternalChannelConnection
del ObjectDB, ServerConfig, Tag, Attribute
# objects
from objects.objects import DefaultObject, DefaultCharacter, DefaultRoom, DefaultExit
managers = DBmanagers()
del DBmanagers
# utils
from utils.search import *
from utils.create import *
from scripts.tickerhandler import TICKER_HANDLER as tickerhandler
from utils import logger
from utils import utils
from utils import gametime
from utils import ansi
from utils.spawner import spawn
######################################################################
# API containers and helper functions
######################################################################
def help(header=False):
"""
Main Evennia API.
ev.help() views API contents
ev.help(True) or ev.README shows module instructions
See www.evennia.com for the full documentation.
"""
if header:
return __doc__
else:
import ev
names = [str(var) for var in ev.__dict__ if not var.startswith('_')]
return ", ".join(names)
class DefaultCmds(_EvContainer):
"""
This container holds direct shortcuts to all default commands in Evennia.
class _EvContainer(object):
"""
Parent for other containers
To access in code, do 'from evennia import default_cmds' then
access the properties on the imported default_cmds object.
"""
from commands.default.cmdset_character import CharacterCmdSet
from commands.default.cmdset_player import PlayerCmdSet
from commands.default.cmdset_unloggedin import UnloggedinCmdSet
from commands.default.cmdset_session import SessionCmdSet
from commands.default.muxcommand import MuxCommand, MuxPlayerCommand
def __init__(self):
"populate the object with commands"
def add_cmds(module):
"helper method for populating this object with cmds"
cmdlist = utils.variable_from_module(module, module.__all__)
self.__dict__.update(dict([(c.__name__, c) for c in cmdlist]))
from commands.default import (admin, batchprocess,
building, comms, general,
player, help, system, unloggedin)
add_cmds(admin)
add_cmds(building)
add_cmds(batchprocess)
add_cmds(building)
add_cmds(comms)
add_cmds(general)
add_cmds(player)
add_cmds(help)
add_cmds(system)
add_cmds(unloggedin)
default_cmds = DefaultCmds()
del DefaultCmds
"""
def _help(self):
"Returns list of contents"
names = [name for name in self.__class__.__dict__ if not name.startswith('_')]
names += [name for name in self.__dict__ if not name.startswith('_')]
print self.__doc__ + "-" * 60 + "\n" + ", ".join(names)
help = property(_help)
class SystemCmds(_EvContainer):
"""
Creating commands with keys set to these constants will make
them system commands called as a replacement by the parser when
special situations occur. If not defined, the hard-coded
responses in the server are used.
class DBmanagers(_EvContainer):
"""
Links to instantiated database managers.
CMD_NOINPUT - no input was given on command line
CMD_NOMATCH - no valid command key was found
CMD_MULTIMATCH - multiple command matches were found
CMD_CHANNEL - the command name is a channel name
CMD_LOGINSTART - this command will be called as the very
first command when a player connects to
the server.
helpentry - HelpEntry.objects
players - PlayerDB.objects
scripts - ScriptDB.objects
msgs - Msg.objects
channels - Channel.objects
objects - ObjectDB.objects
serverconfigs = ServerConfig.objects
tags - Tags.objects
attributes - Attributes.objects
To access in code, do 'from evennia import syscmdkeys' then
access the properties on the imported syscmdkeys object.
"""
from help.models import HelpEntry
from players.models import PlayerDB
from scripts.models import ScriptDB
from comms.models import Msg, ChannelDB
from objects.models import ObjectDB
from server.models import ServerConfig
from typeclasses.attributes import Attribute
from typeclasses.tags import Tag
"""
from commands import cmdhandler
CMD_NOINPUT = cmdhandler.CMD_NOINPUT
CMD_NOMATCH = cmdhandler.CMD_NOMATCH
CMD_MULTIMATCH = cmdhandler.CMD_MULTIMATCH
CMD_CHANNEL = cmdhandler.CMD_CHANNEL
CMD_LOGINSTART = cmdhandler.CMD_LOGINSTART
del cmdhandler
syscmdkeys = SystemCmds()
del SystemCmds
del _EvContainer
# create container's properties
helpentries = HelpEntry.objects
players = PlayerDB.objects
scripts = ScriptDB.objects
msgs = Msg.objects
channels = ChannelDB.objects
objects = ObjectDB.objects
serverconfigs = ServerConfig.objects
attributes = Attribute.objects
tags = Tag.objects
# remove these so they are not visible as properties
del HelpEntry, PlayerDB, ScriptDB, Msg, ChannelDB
#del ExternalChannelConnection
del ObjectDB, ServerConfig, Tag, Attribute
managers = DBmanagers()
del DBmanagers
class DefaultCmds(_EvContainer):
"""
This container holds direct shortcuts to all default commands in Evennia.
To access in code, do 'from evennia import default_cmds' then
access the properties on the imported default_cmds object.
"""
from commands.default.cmdset_character import CharacterCmdSet
from commands.default.cmdset_player import PlayerCmdSet
from commands.default.cmdset_unloggedin import UnloggedinCmdSet
from commands.default.cmdset_session import SessionCmdSet
from commands.default.muxcommand import MuxCommand, MuxPlayerCommand
def __init__(self):
"populate the object with commands"
def add_cmds(module):
"helper method for populating this object with cmds"
cmdlist = utils.variable_from_module(module, module.__all__)
self.__dict__.update(dict([(c.__name__, c) for c in cmdlist]))
from commands.default import (admin, batchprocess,
building, comms, general,
player, help, system, unloggedin)
add_cmds(admin)
add_cmds(building)
add_cmds(batchprocess)
add_cmds(building)
add_cmds(comms)
add_cmds(general)
add_cmds(player)
add_cmds(help)
add_cmds(system)
add_cmds(unloggedin)
default_cmds = DefaultCmds()
del DefaultCmds
class SystemCmds(_EvContainer):
"""
Creating commands with keys set to these constants will make
them system commands called as a replacement by the parser when
special situations occur. If not defined, the hard-coded
responses in the server are used.
CMD_NOINPUT - no input was given on command line
CMD_NOMATCH - no valid command key was found
CMD_MULTIMATCH - multiple command matches were found
CMD_CHANNEL - the command name is a channel name
CMD_LOGINSTART - this command will be called as the very
first command when a player connects to
the server.
To access in code, do 'from evennia import syscmdkeys' then
access the properties on the imported syscmdkeys object.
"""
from commands import cmdhandler
CMD_NOINPUT = cmdhandler.CMD_NOINPUT
CMD_NOMATCH = cmdhandler.CMD_NOMATCH
CMD_MULTIMATCH = cmdhandler.CMD_MULTIMATCH
CMD_CHANNEL = cmdhandler.CMD_CHANNEL
CMD_LOGINSTART = cmdhandler.CMD_LOGINSTART
del cmdhandler
syscmdkeys = SystemCmds()
del SystemCmds
del _EvContainer

View file

@ -274,26 +274,26 @@ SERVER_SESSION_CLASS = "evennia.server.serversession.ServerSession"
# Base paths for typeclassed object classes. These paths must be
# defined relative evennia's root directory. They will be searched in
# order to find relative typeclass paths.
OBJECT_TYPECLASS_PATHS = ["types", "contrib"]
SCRIPT_TYPECLASS_PATHS = ["types" "contrib"]
PLAYER_TYPECLASS_PATHS = ["types", "contrib"]
CHANNEL_TYPECLASS_PATHS = ["types", "contrib"]
OBJECT_TYPECLASS_PATHS = ["typeclasses", "contrib"]
SCRIPT_TYPECLASS_PATHS = ["typeclasses" "contrib"]
PLAYER_TYPECLASS_PATHS = ["typeclasses", "contrib"]
CHANNEL_TYPECLASS_PATHS = ["typeclasses", "contrib"]
# Typeclass for player objects (linked to a character) (fallback)
BASE_PLAYER_TYPECLASS = "types.player.Player"
BASE_PLAYER_TYPECLASS = "typeclasses.player.Player"
# Typeclass and base for all objects (fallback)
BASE_OBJECT_TYPECLASS = "types.object.Object"
BASE_OBJECT_TYPECLASS = "typeclasses.object.Object"
# Typeclass for character objects linked to a player (fallback)
BASE_CHARACTER_TYPECLASS = "types.character.Character"
BASE_CHARACTER_TYPECLASS = "typeclasses.character.Character"
# Typeclass for rooms (fallback)
BASE_ROOM_TYPECLASS = "types.room.Room"
BASE_ROOM_TYPECLASS = "typeclasses.room.Room"
# Typeclass for Exit objects (fallback).
BASE_EXIT_TYPECLASS = "types.exit.Exit"
BASE_EXIT_TYPECLASS = "typeclasses.exit.Exit"
# Typeclass for Channel (fallback).
BASE_CHANNEL_TYPECLASS = "type.channel.Channel"
BASE_CHANNEL_TYPECLASS = "typeclasses.channel.Channel"
# Typeclass for Scripts (fallback). You usually don't need to change this
# but create custom variations of scripts on a per-case basis instead.
BASE_SCRIPT_TYPECLASS = "type.scripts.Script"
BASE_SCRIPT_TYPECLASS = "typeclasses.scripts.Script"
# The default home location used for all objects. This is used as a
# fallback if an object's normal home location is deleted. Default
# is Limbo (#2).
@ -399,7 +399,7 @@ CLIENT_DEFAULT_HEIGHT = 45 # telnet standard is 24 but does anyone use such
# This enables guest logins, by default via "connect guest"
GUEST_ENABLED = False
# Typeclass for guest player objects (linked to a character)
BASE_GUEST_TYPECLASS = "types.player.Guest"
BASE_GUEST_TYPECLASS = "typeclasses.player.Guest"
# The permission given to guests
PERMISSION_GUEST_DEFAULT = "Guests"
# The default home location used for guests.

View file

@ -308,7 +308,7 @@ def get_evennia_version():
Check for the evennia version info.
"""
try:
f = open(settings.BASE_PATH + os.sep + "VERSION.txt", 'r')
f = open(settings.ROOT_DIR + os.sep + "VERSION.txt", 'r')
return "%s-%s" % (f.read().strip(), os.popen("git rev-parse --short HEAD").read().strip())
except IOError:
return "Unknown version"
@ -317,7 +317,7 @@ def get_evennia_version():
def pypath_to_realpath(python_path, file_ending='.py'):
"""
Converts a path on dot python form (e.g. 'evennia.objects.models') to
a system path ($BASE_PATH/evennia/objects/models.py). Calculates all
a system path ($ROOT_DIR/evennia/objects/models.py). Calculates all
paths as absoulte paths starting from the evennia main directory.
Since it seems to be a common mistake to include the file ending
@ -330,7 +330,7 @@ def pypath_to_realpath(python_path, file_ending='.py'):
pathsplit = pathsplit[:-1]
if not pathsplit:
return python_path
path = settings.BASE_PATH
path = settings.ROOT_DIR
for directory in pathsplit:
path = os.path.join(path, directory)
if file_ending:

View file

@ -0,0 +1,91 @@
"""
Command sets
All commands in the game must be grouped in a cmdset. A given command
can be part of any number of cmdsets and cmdsets can be added/removed
and merged onto entities at runtime.
To create new commands to populate the cmdset, see
commands/command.py.
This module wrap the default command sets of Evennia; overload them
to add/remove commands from the default lineup. You can create your
own cmdsets by inheriting from them or directly from evennia.CmdSet.
"""
from evennia import default_cmds
class CharacterCmdSet(default_cmds.CharacterCmdSet):
"""
The CharacterCmdSet contains general in-game commands like look,
get etc available on in-game Character objects. It is merged with
the PlayerCmdSet when a Player puppets a Character.
"""
key = "DefaultCharacter"
def at_cmdset_creation(self):
"""
Populates the cmdset
"""
super(CharacterCmdSet, self).at_cmdset_creation()
#
# any commands you add below will overload the default ones.
#
class PlayerCmdSet(default_cmds.PlayerCmdSet):
"""
This is the cmdset available to the Player at all times. It is
combined with the CharacterCmdSet when the Player puppets a
Character. It holds game-account-specific commands, channel
commands etc.
"""
key = "DefaultPlayer"
def at_cmdset_creation(self):
"""
Populates the cmdset
"""
super(PlayerCmdSet, self).at_cmdset_creation()
#
# any commands you add below will overload the default ones.
#
class UnloggedinCmdSet(default_cmds.UnloggedinCmdSet):
"""
Command set available to the Session before being logged in. This
holds commands like creating a new account, logging in etc.
"""
key = "DefaultUnloggedin"
def at_cmdset_creation(self):
"""
Populates the cmdset
"""
super(UnloggedinCmdSet, self).at_cmdset_creation()
#
# any commands you add below will overload the default ones.
#
class SessionCmdSet(default_cmds.SessionCmdSet):
"""
This cmdset is made available on Session level once logged in. It
is empty by default.
"""
key = "DefaultSession"
def at_cmdset_creation(self):
"""
This is the only method defined in a cmdset, called during
its creation. It should populate the set with command instances.
As and example we just add the empty base Command object.
It prints some info.
"""
super(SessionCmdSet, self).at_cmdset_creation()
#
# any commands you add below will overload the default ones.
#

View file

@ -0,0 +1,42 @@
"""
Inlinefunc
Inline functions allow for direct conversion of text users mark in a
special way. Inlinefuncs are deactivated by default. To activate, add
INLINEFUNC_ENABLED = True
to your settings file. The default inlinefuncs are found in
evennia.utils.inlinefunc.
In text, usage is straightforward:
{funcname([arg1,arg2,...]) text {/funcname
Example 1 (using the "pad" inlinefunc):
"This is {pad(50,c,-) a center-padded text{/pad of width 50."
->
"This is -------------- a center-padded text--------------- of width 50."
Example 2 (using "pad" and "time" inlinefuncs):
"The time is {pad(30){time(){/time{/padright now."
->
"The time is Oct 25, 11:09 right now."
To add more inline functions, add them to this module, using
the following call signature:
def funcname(text, *args)
where the text is always the part between {funcname(args) and
{/funcname and the *args are taken from the appropriate part of the
call. It is important that the inline function properly clean the
incoming args, checking their type and replacing them with sane
defaults if needed. If impossible to resolve, the unmodified text
should be returned. The inlinefunc should never cause a traceback.
"""
#def capitalize(text, *args):
# "Silly capitalize example"
# return text.capitalize()

View file

@ -0,0 +1,92 @@
"""
Evennia settings file.
The full options are found in the default settings file found here:
{settings_default}
Note: Don't copy more from the default file than you actually intend to
change; this will make sure that you don't overload upstream updates
unnecessarily.
"""
# Use the defaults from Evennia unless explicitly overridden
import os
from evennia.settings_default import *
######################################################################
# Evennia base server config
######################################################################
# This is the name of your game. Make it catchy!
SERVERNAME = {servername}
# Path to the game directory (use EVENNIA_DIR to refer to the
# core evennia library)
GAME_DIR = {game_dir}
# Place to put log files
LOG_DIR = os.path.join(GAME_DIR, "server", "logs")
SERVER_LOG_FILE = os.path.join(LOG_DIR, 'server.log')
PORTAL_LOG_FILE = os.path.join(LOG_DIR, 'portal.log')
HTTP_LOG_FILE = os.path.join(LOG_DIR, 'http_requests.log')
######################################################################
# Evennia Database config
######################################################################
# Database config syntax:
# ENGINE - path to the the database backend. Possible choices are:
# 'django.db.backends.sqlite3', (default)
# 'django.db.backends.mysql',
# 'django.db.backends.'postgresql_psycopg2' (see Issue 241),
# 'django.db.backends.oracle' (untested).
# NAME - database name, or path to the db file for sqlite3
# USER - db admin (unused in sqlite3)
# PASSWORD - db admin password (unused in sqlite3)
# HOST - empty string is localhost (unused in sqlite3)
# PORT - empty string defaults to localhost (unused in sqlite3)
DATABASES = {{
'default': {{
'ENGINE': 'django.db.backends.sqlite3',
'NAME': os.path.join(GAME_DIR, "server", "evennia.db3"),
'USER': '',
'PASSWORD': '',
'HOST': '',
'PORT': ''
}}}}
######################################################################
# Django web features
######################################################################
# Absolute path to the directory that holds file uploads from web apps.
# Example: "/home/media/media.lawrence.com"
MEDIA_ROOT = os.path.join(GAME_DIR, "gamesrc", "web", "media")
# The master urlconf file that contains all of the sub-branches to the
# applications. Change this to add your own URLs to the website.
ROOT_URLCONF = 'web.urls'
# URL prefix for admin media -- CSS, JavaScript and images. Make sure
# to use a trailing slash. Django1.4+ will look for admin files under
# STATIC_URL/admin.
STATIC_URL = '/static/'
STATIC_ROOT = os.path.join(GAME_DIR, "web", "static")
# Directories from which static files will be gathered from.
STATICFILES_DIRS = (
os.path.join(GAME_DIR, "web", "static_overrides"),
os.path.join(EVENNIA_DIR, "web", "static"),)
# We setup the location of the website template as well as the admin site.
TEMPLATE_DIRS = (
os.path.join(GAME_DIR, "web", "template_overrides"),
os.path.join(EVENNIA_DIR, "web", "templates", ACTIVE_TEMPLATE),
os.path.join(EVENNIA_DIR, "web", "templates"),)
# The secret key is randomly seeded upon creation. It is used to
# salt cryptographic keys. Don't change this once you have created users
# and don't share it with anyone.
SECRET_KEY = {secret_key}

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