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https://github.com/evennia/evennia.git
synced 2026-03-17 13:26:30 +01:00
Further cleanup of source; making class methods _private for clarity in the API.
This commit is contained in:
parent
fc156b5a54
commit
c8df141e89
18 changed files with 607 additions and 588 deletions
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@ -2,27 +2,29 @@
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This module contains the base Script class that all
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scripts are inheriting from.
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It also defines a few common scripts.
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It also defines a few common scripts.
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"""
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from time import time
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from time import time
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from twisted.internet.defer import maybeDeferred
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from twisted.internet.task import LoopingCall
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from twisted.internet import task
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from twisted.internet import task
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from src.server.sessionhandler import SESSIONS
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from src.typeclasses.typeclass import TypeClass
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from src.scripts.models import ScriptDB
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from src.comms import channelhandler
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from src.comms import channelhandler
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from src.utils import logger
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__all__ = ("Script", "DoNothing", "CheckSessions", "ValidateScripts", "ValidateChannelHandler", "AddCmdSet")
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#
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# Base script, inherit from Script below instead.
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# Base script, inherit from Script below instead.
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#
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class ScriptClass(TypeClass):
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"""
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Base class for scripts. Don't inherit from this, inherit from Script instead.
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"""
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# private methods
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# private methods
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def __eq__(self, other):
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"""
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@ -32,7 +34,7 @@ class ScriptClass(TypeClass):
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try:
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return other.id == self.id
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except Exception:
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return False
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return False
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def _start_task(self, start_now=True):
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"start task runner"
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@ -43,17 +45,17 @@ class ScriptClass(TypeClass):
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#print " start with paused time:", self.key, self.ndb._paused_time
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self.ndb.twisted_task.start(self.ndb._paused_time, now=False)
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else:
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# starting script anew.
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# starting script anew.
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#print "_start_task: self.interval:", self.key, self.dbobj.interval
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self.ndb.twisted_task.start(self.dbobj.interval, now=start_now and not self.start_delay)
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self.ndb.time_last_called = int(time())
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self.ndb.time_last_called = int(time())
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def _stop_task(self):
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"stop task runner"
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try:
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#print "stopping twisted task:", id(self.ndb.twisted_task), self.obj
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if self.ndb.twisted_task and self.ndb.twisted_task.running:
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self.ndb.twisted_task.stop()
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self.ndb.twisted_task.stop()
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except Exception:
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logger.log_trace()
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def _step_err_callback(self, e):
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@ -69,14 +71,14 @@ class ScriptClass(TypeClass):
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"step task runner. No try..except needed due to defer wrap."
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if not self.is_valid():
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self.stop()
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return
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return
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self.at_repeat()
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repeats = self.dbobj.db_repeats
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if repeats <= 0:
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pass # infinite repeat
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elif repeats == 1:
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self.stop()
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return
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return
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else:
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self.dbobj.db_repeats -= 1
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self.ndb.time_last_called = int(time())
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@ -84,7 +86,7 @@ class ScriptClass(TypeClass):
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if self.ndb._paused_time:
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# this means we were running an unpaused script, for the time remaining
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# after the pause. Now we start a normal-running timer again.
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# after the pause. Now we start a normal-running timer again.
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#print "switching to normal run:", self.key
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del self.ndb._paused_time
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self._stop_task()
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@ -93,23 +95,23 @@ class ScriptClass(TypeClass):
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def _step_task(self):
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"step task"
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try:
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try:
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d = maybeDeferred(self._step_succ_callback)
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d.addErrback(self._step_err_callback)
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d.addErrback(self._step_err_callback)
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return d
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except Exception:
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logger.log_trace()
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logger.log_trace()
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# Public methods
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# Public methods
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def time_until_next_repeat(self):
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"""
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Returns the time in seconds until the script will be
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run again. If this is not a stepping script, returns None.
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run again. If this is not a stepping script, returns None.
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This is not used in any way by the script's stepping
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system; it's only here for the user to be able to
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check in on their scripts and when they will next be run.
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check in on their scripts and when they will next be run.
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"""
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try:
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if self.ndb._paused_time:
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@ -117,7 +119,7 @@ class ScriptClass(TypeClass):
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else:
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return max(0, (self.ndb.time_last_called + self.dbobj.db_interval) - int(time()))
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except Exception:
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return None
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return None
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def start(self, force_restart=False):
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"""
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@ -125,33 +127,33 @@ class ScriptClass(TypeClass):
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persistent scripts, this is usually once every server start)
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force_restart - if True, will always restart the script, regardless
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of if it has started before.
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returns 0 or 1 to indicated the script has been started or not. Used in counting.
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of if it has started before.
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returns 0 or 1 to indicated the script has been started or not. Used in counting.
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"""
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#print "Script %s (%s) start (active:%s, force:%s) ..." % (self.key, id(self.dbobj),
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# self.is_active, force_restart)
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#print "Script %s (%s) start (active:%s, force:%s) ..." % (self.key, id(self.dbobj),
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# self.is_active, force_restart)
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if self.dbobj.is_active and not force_restart:
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# script already runs and should not be restarted.
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return 0
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return 0
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obj = self.obj
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if obj:
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# check so the scripted object is valid and initalized
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if obj:
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# check so the scripted object is valid and initalized
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try:
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dummy = object.__getattribute__(obj, 'cmdset')
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dummy = object.__getattribute__(obj, 'cmdset')
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except AttributeError:
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# this means the object is not initialized.
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self.dbobj.is_active = False
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return 0
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return 0
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# try to restart a paused script
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# try to restart a paused script
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if self.unpause():
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return 1
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# try to start the script from scratch
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try:
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# try to start the script from scratch
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try:
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self.dbobj.is_active = True
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self.at_start()
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if self.dbobj.db_interval > 0:
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@ -159,15 +161,15 @@ class ScriptClass(TypeClass):
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return 1
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except Exception:
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logger.log_trace()
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self.dbobj.is_active = False
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self.dbobj.is_active = False
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return 0
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def stop(self, kill=False):
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"""
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Called to stop the script from running.
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This also deletes the script.
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This also deletes the script.
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kill - don't call finishing hooks.
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kill - don't call finishing hooks.
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"""
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#print "stopping script %s" % self.key
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#import pdb
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@ -197,29 +199,29 @@ class ScriptClass(TypeClass):
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#print "pausing", self.key, self.time_until_next_repeat()
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dt = self.time_until_next_repeat()
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if dt == None:
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return
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self.db._paused_time = dt
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return
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self.db._paused_time = dt
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self._stop_task()
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def unpause(self):
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"""
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Restart a paused script. This WILL call at_start().
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Restart a paused script. This WILL call at_start().
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"""
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#print "unpausing", self.key, self.db._paused_time
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dt = self.db._paused_time
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dt = self.db._paused_time
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if dt == None:
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return False
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try:
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self.dbobj.is_active = True
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self.at_start()
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self.ndb._paused_time = dt
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self.ndb._paused_time = dt
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self._start_task(start_now=False)
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del self.db._paused_time
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except Exception, e:
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logger.log_trace()
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self.dbobj.is_active = False
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return False
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return True
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return True
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# hooks
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def at_script_creation(self):
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@ -230,7 +232,7 @@ class ScriptClass(TypeClass):
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pass
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def at_start(self):
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"placeholder."
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pass
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pass
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def at_stop(self):
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"placeholder"
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pass
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@ -240,7 +242,7 @@ class ScriptClass(TypeClass):
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def at_init(self):
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"called when typeclass re-caches. Usually not used for scripts."
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pass
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#
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# Base Script - inherit from this
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@ -255,36 +257,36 @@ class Script(ScriptClass):
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def __init__(self, dbobj):
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"""
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This is the base TypeClass for all Scripts. Scripts describe events, timers and states in game,
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they can have a time component or describe a state that changes under certain conditions.
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they can have a time component or describe a state that changes under certain conditions.
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Script API:
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* Available properties (only available on initiated Typeclass objects)
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key (string) - name of object
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key (string) - name of object
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name (string)- same as key
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aliases (list of strings) - aliases to the object. Will be saved to database as AliasDB entries but returned as strings.
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dbref (int, read-only) - unique #id-number. Also "id" can be used.
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dbobj (Object, read-only) - link to database model. dbobj.typeclass points back to this class
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typeclass (Object, read-only) - this links back to this class as an identified only. Use self.swap_typeclass() to switch.
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date_created (string) - time stamp of object creation
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permissions (list of strings) - list of permission strings
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permissions (list of strings) - list of permission strings
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desc (string) - optional description of script, shown in listings
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obj (Object) - optional object that this script is connected to and acts on (set automatically by obj.scripts.add())
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interval (int) - how often script should run, in seconds. <0 turns off ticker
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obj (Object) - optional object that this script is connected to and acts on (set automatically by obj.scripts.add())
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interval (int) - how often script should run, in seconds. <=0 turns off ticker
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start_delay (bool) - if the script should start repeating right away or wait self.interval seconds
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repeats (int) - how many times the script should repeat before stopping. 0 means infinite repeats
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repeats (int) - how many times the script should repeat before stopping. <=0 means infinite repeats
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persistent (bool) - if script should survive a server shutdown or not
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is_active (bool) - if script is currently running
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is_active (bool) - if script is currently running
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* Handlers
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locks - lock-handler: use locks.add() to add new lock strings
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db - attribute-handler: store/retrieve database attributes on this self.db.myattr=val, val=self.db.myattr
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ndb - non-persistent attribute handler: same as db but does not create a database entry when storing data
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ndb - non-persistent attribute handler: same as db but does not create a database entry when storing data
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* Helper methods
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* Helper methods
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start() - start script (this usually happens automatically at creation and obj.script.add() etc)
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stop() - stop script, and delete it
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@ -292,48 +294,48 @@ class Script(ScriptClass):
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unpause() - restart a previously paused script. The script will continue as if it was never paused.
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time_until_next_repeat() - if a timed script (interval>0), returns time until next tick
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* Hook methods
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* Hook methods
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at_script_creation() - called only once, when an object of this
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class is first created.
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is_valid() - is called to check if the script is valid to be running
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at the current time. If is_valid() returns False, the running
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script is stopped and removed from the game. You can use this
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to check state changes (i.e. an script tracking some combat
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stats at regular intervals is only valid to run while there is
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actual combat going on).
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to check state changes (i.e. an script tracking some combat
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stats at regular intervals is only valid to run while there is
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actual combat going on).
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at_start() - Called every time the script is started, which for persistent
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scripts is at least once every server start. Note that this is
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unaffected by self.delay_start, which only delays the first call
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to at_repeat().
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to at_repeat().
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at_repeat() - Called every self.interval seconds. It will be called immediately
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upon launch unless self.delay_start is True, which will delay
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the first call of this method by self.interval seconds. If
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self.interval==0, this method will never be called.
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the first call of this method by self.interval seconds. If
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self.interval<=0, this method will never be called.
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at_stop() - Called as the script object is stopped and is about to be removed from
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the game, e.g. because is_valid() returned False.
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at_server_reload() - Called when server reloads. Can be used to save temporary
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at_server_reload() - Called when server reloads. Can be used to save temporary
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variables you want should survive a reload.
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at_server_shutdown() - called at a full server shutdown.
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at_server_shutdown() - called at a full server shutdown.
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"""
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"""
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super(Script, self).__init__(dbobj)
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def at_script_creation(self):
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"""
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Only called once, by the create function.
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"""
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self.key = "<unnamed>"
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self.key = "<unnamed>"
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self.desc = ""
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self.interval = 0 # infinite
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self.start_delay = False
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self.repeats = 0 # infinite
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self.persistent = False
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self.persistent = False
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def is_valid(self):
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"""
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Is called to check if the script is valid to run at this time.
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Is called to check if the script is valid to run at this time.
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Should return a boolean. The method is assumed to collect all needed
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information from its related self.obj.
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"""
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@ -342,7 +344,7 @@ class Script(ScriptClass):
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def at_start(self):
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"""
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Called whenever the script is started, which for persistent
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scripts is at least once every server start. It will also be called
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scripts is at least once every server start. It will also be called
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when starting again after a pause (such as after a server reload)
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"""
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pass
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@ -350,10 +352,10 @@ class Script(ScriptClass):
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def at_repeat(self):
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"""
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Called repeatedly if this Script is set to repeat
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regularly.
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regularly.
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"""
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pass
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def at_stop(self):
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"""
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Called whenever when it's time for this script to stop
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@ -363,38 +365,38 @@ class Script(ScriptClass):
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def at_server_reload(self):
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"""
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This hook is called whenever the server is shutting down for restart/reboot.
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This hook is called whenever the server is shutting down for restart/reboot.
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If you want to, for example, save non-persistent properties across a restart,
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this is the place to do it.
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this is the place to do it.
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"""
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pass
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def at_server_shutdown(self):
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"""
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This hook is called whenever the server is shutting down fully (i.e. not for
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a restart).
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This hook is called whenever the server is shutting down fully (i.e. not for
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a restart).
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"""
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pass
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# Some useful default Script types used by Evennia.
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# Some useful default Script types used by Evennia.
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class DoNothing(Script):
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"An script that does nothing. Used as default fallback."
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def at_script_creation(self):
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"An script that does nothing. Used as default fallback."
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def at_script_creation(self):
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"Setup the script"
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self.key = "sys_do_nothing"
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self.desc = "This is a placeholder script."
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self.desc = "This is a placeholder script."
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class CheckSessions(Script):
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"Check sessions regularly."
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def at_script_creation(self):
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"Setup the script"
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self.key = "sys_session_check"
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self.desc = "Checks sessions so they are live."
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self.interval = 60 # repeat every 60 seconds
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self.persistent = True
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self.desc = "Checks sessions so they are live."
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self.interval = 60 # repeat every 60 seconds
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self.persistent = True
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def at_repeat(self):
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"called every 60 seconds"
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@ -403,7 +405,7 @@ class CheckSessions(Script):
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SESSIONS.validate_sessions()
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class ValidateScripts(Script):
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"Check script validation regularly"
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"Check script validation regularly"
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def at_script_creation(self):
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"Setup the script"
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self.key = "sys_scripts_validate"
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@ -412,31 +414,31 @@ class ValidateScripts(Script):
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self.persistent = True
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def at_repeat(self):
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"called every hour"
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"called every hour"
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#print "ValidateScripts run."
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ScriptDB.objects.validate()
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class ValidateChannelHandler(Script):
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"Update the channelhandler to make sure it's in sync."
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"Update the channelhandler to make sure it's in sync."
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def at_script_creation(self):
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"Setup the script"
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self.key = "sys_channels_validate"
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self.desc = "Updates the channel handler"
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self.desc = "Updates the channel handler"
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self.interval = 3700 # validate a little later than ValidateScripts
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self.persistent = True
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def at_repeat(self):
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"called every hour+"
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#print "ValidateChannelHandler run."
|
||||
channelhandler.CHANNELHANDLER.update()
|
||||
|
||||
|
||||
class AddCmdSet(Script):
|
||||
"""
|
||||
This script permanently assigns a command set
|
||||
to an object whenever it is started. This is not
|
||||
used by the core system anymore, it's here mostly
|
||||
as an example.
|
||||
as an example.
|
||||
"""
|
||||
def at_script_creation(self):
|
||||
"Setup the script"
|
||||
|
|
@ -444,12 +446,12 @@ class AddCmdSet(Script):
|
|||
self.key = "add_cmdset"
|
||||
if not self.desc:
|
||||
self.desc = "Adds a cmdset to an object."
|
||||
self.persistent = True
|
||||
self.persistent = True
|
||||
|
||||
# this needs to be assigned to upon creation.
|
||||
# It should be a string pointing to the right
|
||||
# cmdset module and cmdset class name, e.g.
|
||||
# 'examples.cmdset_redbutton.RedButtonCmdSet'
|
||||
# cmdset module and cmdset class name, e.g.
|
||||
# 'examples.cmdset_redbutton.RedButtonCmdSet'
|
||||
# self.db.cmdset = <cmdset_path>
|
||||
# self.db.add_default = <bool>
|
||||
|
||||
|
|
@ -461,12 +463,12 @@ class AddCmdSet(Script):
|
|||
self.obj.cmdset.add_default(cmdset)
|
||||
else:
|
||||
self.obj.cmdset.add(cmdset)
|
||||
|
||||
|
||||
def at_stop(self):
|
||||
"""
|
||||
This removes the cmdset when the script stops
|
||||
"""
|
||||
cmdset = self.db.cmdset
|
||||
cmdset = self.db.cmdset
|
||||
if cmdset:
|
||||
if self.db.add_default:
|
||||
self.obj.cmdset.delete_default()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue