From c81a30b2292f7f6ae24d5e4d71dc4c4895c5f8fd Mon Sep 17 00:00:00 2001
From: Evennia docbuilder action
__unloggedin_look_command [l, look] (cmdset: UnloggedinCmdSet, help-category: General)
__unloggedin_look_command [look, l] (cmdset: UnloggedinCmdSet, help-category: General)
about [version] (cmdset: CharacterCmdSet, help-category: System)
access [hierarchy, groups] (cmdset: CharacterCmdSet, help-category: General)
accounts [account, listaccounts] (cmdset: CharacterCmdSet, help-category: System)
allcom (cmdset: AccountCmdSet, help-category: Comms)
batchcode [batchcodes] (cmdset: CharacterCmdSet, help-category: Building)
batchcommands [batchcommand, batchcmd] (cmdset: CharacterCmdSet, help-category: Building)
batchcommands [batchcmd, batchcommand] (cmdset: CharacterCmdSet, help-category: Building)
cboot (cmdset: AccountCmdSet, help-category: Comms)
ccreate [channelcreate] (cmdset: AccountCmdSet, help-category: Comms)
cdesc (cmdset: AccountCmdSet, help-category: Comms)
cdestroy (cmdset: AccountCmdSet, help-category: Comms)
cemit [cmsg] (cmdset: AccountCmdSet, help-category: Comms)
channels [chanlist, comlist, channellist, clist, all channels] (cmdset: AccountCmdSet, help-category: Comms)
channels [comlist, chanlist, all channels, clist, channellist] (cmdset: AccountCmdSet, help-category: Comms)
charcreate (cmdset: AccountCmdSet, help-category: General)
chardelete (cmdset: AccountCmdSet, help-category: General)
clock (cmdset: AccountCmdSet, help-category: Comms)
create [cre, cr] (cmdset: UnloggedinCmdSet, help-category: General)
cwho (cmdset: AccountCmdSet, help-category: Comms)
delcom [delaliaschan, delchanalias] (cmdset: AccountCmdSet, help-category: Comms)
delcom [delchanalias, delaliaschan] (cmdset: AccountCmdSet, help-category: Comms)
desc [describe] (cmdset: CharacterCmdSet, help-category: Building)
destroy [del, delete] (cmdset: CharacterCmdSet, help-category: Building)
destroy [delete, del] (cmdset: CharacterCmdSet, help-category: Building)
dig (cmdset: CharacterCmdSet, help-category: Building)
drop (cmdset: CharacterCmdSet, help-category: General)
encoding [encode] (cmdset: UnloggedinCmdSet, help-category: General)
grapevine2chan (cmdset: AccountCmdSet, help-category: Comms)
help [?] (cmdset: AccountCmdSet, help-category: General)
help [h, ?] (cmdset: UnloggedinCmdSet, help-category: General)
help [?, h] (cmdset: UnloggedinCmdSet, help-category: General)
home (cmdset: CharacterCmdSet, help-category: General)
ic [puppet] (cmdset: AccountCmdSet, help-category: General)
info (cmdset: UnloggedinCmdSet, help-category: General)
inventory [i, inv] (cmdset: CharacterCmdSet, help-category: General)
inventory [inv, i] (cmdset: CharacterCmdSet, help-category: General)
irc2chan (cmdset: AccountCmdSet, help-category: Comms)
ircstatus (cmdset: AccountCmdSet, help-category: Comms)
link (cmdset: CharacterCmdSet, help-category: Building)
lock [locks] (cmdset: CharacterCmdSet, help-category: Building)
look [l, ls] (cmdset: AccountCmdSet, help-category: General)
look [l, ls] (cmdset: CharacterCmdSet, help-category: General)
look [ls, l] (cmdset: AccountCmdSet, help-category: General)
look [ls, l] (cmdset: CharacterCmdSet, help-category: General)
mvattr (cmdset: CharacterCmdSet, help-category: Building)
name [rename] (cmdset: CharacterCmdSet, help-category: Building)
nick [nicks, nickname] (cmdset: AccountCmdSet, help-category: General)
objects [db, listobjs, listobjects, stats] (cmdset: CharacterCmdSet, help-category: System)
objects [listobjs, db, listobjects, stats] (cmdset: CharacterCmdSet, help-category: System)
ooc [unpuppet] (cmdset: AccountCmdSet, help-category: General)
open (cmdset: CharacterCmdSet, help-category: Building)
option [options] (cmdset: AccountCmdSet, help-category: General)
time [uptime] (cmdset: CharacterCmdSet, help-category: System)
tunnel [tun] (cmdset: CharacterCmdSet, help-category: Building)
typeclass [parent, update, type, swap] (cmdset: CharacterCmdSet, help-category: Building)
typeclass [parent, swap, update, type] (cmdset: CharacterCmdSet, help-category: Building)
unlink (cmdset: CharacterCmdSet, help-category: Building)
whisper (cmdset: CharacterCmdSet, help-category: General)
who [doing] (cmdset: AccountCmdSet, help-category: General)
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
aliases = ['batchcommand', 'batchcmd']¶aliases = ['batchcmd', 'batchcommand']¶
aliases = ['del', 'delete']¶aliases = ['delete', 'del']¶
aliases = ['parent', 'update', 'type', 'swap']¶aliases = ['parent', 'swap', 'update', 'type']¶
aliases = ['delaliaschan', 'delchanalias']¶aliases = ['delchanalias', 'delaliaschan']¶
aliases = ['chanlist', 'comlist', 'channellist', 'clist', 'all channels']¶aliases = ['comlist', 'chanlist', 'all channels', 'clist', 'channellist']¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
aliases = ['i', 'inv']¶aliases = ['inv', 'i']¶
aliases = ['db', 'listobjs', 'listobjects', 'stats']¶aliases = ['listobjs', 'db', 'listobjects', 'stats']¶
aliases = ['l', 'look']¶aliases = ['look', 'l']¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
aliases = ['deal', 'offers']¶aliases = ['offers', 'deal']¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
aliases = ['i', 'inv']¶aliases = ['inv', 'i']¶
aliases = ['@dice', 'roll']¶aliases = ['roll', '@dice']¶
aliases = ['l', 'look']¶aliases = ['look', 'l']¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
aliases = ['@calls', '@callback', '@callbacks']¶aliases = ['@callbacks', '@calls', '@callback']¶
aliases = ['forget', 'recognize']¶aliases = ['recognize', 'forget']¶
aliases = ['press', 'press button', 'push']¶
aliases = ['smash lid', 'smash', 'break lid']¶
aliases = ['l', 'examine', 'get', 'feel', 'ex', 'listen']¶
aliases = ['move', 'push', 'pull', 'shiftroot']¶aliases = ['push', 'shiftroot', 'pull', 'move']¶
aliases = ['push button', 'button', 'press button']¶aliases = ['press button', 'push button', 'button']¶
aliases = ['stab', 'chop', 'fight', 'parry', 'kill', 'bash', 'thrust', 'slash', 'hit', 'pierce', 'defend']¶aliases = ['stab', 'bash', 'hit', 'fight', 'parry', 'slash', 'defend', 'chop', 'pierce', 'thrust', 'kill']¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
aliases = ['feel around', 'fiddle', 'feel', 'search', 'l']¶aliases = ['l', 'feel around', 'feel', 'fiddle', 'search']¶
aliases = [':fd', ':q', ':f', ':echo', ':I', ':S', ':dd', ':u', ':q!', '::', ':j', ':!', ':>', ':s', ':=', ':UU', ':::', ':', ':<', ':x', ':fi', ':dw', ':i', ':h', ':A', ':DD', ':wq', ':y', ':r', ':p', ':w', ':uu']¶aliases = [':h', ':S', ':I', ':q', ':u', ':y', ':wq', ':A', ':', ':fi', ':echo', ':j', ':uu', ':>', ':fd', ':<', ':dw', ':q!', ':p', ':UU', ':w', ':i', ':s', ':::', ':f', ':!', ':DD', ':x', ':dd', ':r', '::', ':=']¶
aliases = ['quit', 'n', 't', 'next', 'a', 'end', 'back', 'q', 'b', 'abort', 'top', 'e']¶aliases = ['n', 'e', 'a', 'b', 't', 'quit', 'top', 'end', 'back', 'next', 'abort', 'q']¶
These are steps to take when you have an exiting game dir that you want to keep. -If you don’t, you can always just delete your old game dir and initialize a fresh one using -the normal install instructions.
Prior to 1.0, all Evennia installs were Git-installs. These instructions @@ -64,7 +61,12 @@ be found on the default master branch.
pip install -e .
If you want the optional extra libs, do pip install -r requirements_extra.txt.
Test that you can run the evennia command.
Next, cd to your game folder (like mygame.)
If you don’t have anything you want to keep in your existing game dir, you can just start a new onew +using the normal install instructions. If you want to keep/convert your existing +game dir, continue below.
+cd to your existing 0.9.5-based game folder (like mygame.)
If you have changed mygame/web, rename the folder to web_0.9.5. If you didn’t change anything (or don’t have
anything you want to keep), you can delete it entirely.
Copy evennia/evennia/game_template/web to mygame/ (e.g. using cp -Rf or a file manager). This new web folder
diff --git a/docs/1.0-dev/_sources/Setup/Installation-Upgrade.md.txt b/docs/1.0-dev/_sources/Setup/Installation-Upgrade.md.txt
index ff583a9039..2601df4a5f 100644
--- a/docs/1.0-dev/_sources/Setup/Installation-Upgrade.md.txt
+++ b/docs/1.0-dev/_sources/Setup/Installation-Upgrade.md.txt
@@ -1,9 +1,5 @@
# Upgrading an existing installation
-These are steps to take when you have an _exiting game dir that you want to keep_.
-If you don't, you can always just delete your old game dir and initialize a fresh one using
-the normal [install instructions](./Installation.md).
-
## Evennia v0.9.5 to 1.0
Prior to 1.0, all Evennia installs were [Git-installs](./Installation-Git.md). These instructions
@@ -13,8 +9,6 @@ assume that you have a cloned `evennia` repo and use a virtualenv (best practice
- `deactivate` to leave your active virtualenv.
- Make a _backup_ of your entire `mygame` folder, just to be sure!
- Delete the old `evenv` folder, or rename it (in case you want to keep using 0.9.5 for a while).
-
-
- Install Python 3.10 (recommended) or 3.9. Follow the [Git-installation](./Installation-Git.md) for your OS if needed.
- If using virtualenv, make a _new_ one with `python3.10 -m venv evenv`, then activate with `source evenv/bin/activate`
(linux/mac) or `\evenv\Script\activate` (windows)
@@ -26,8 +20,11 @@ assume that you have a cloned `evennia` repo and use a virtualenv (best practice
- If you want the optional extra libs, do `pip install -r requirements_extra.txt`.
- Test that you can run the `evennia` command.
+If you don't have anything you want to keep in your existing game dir, you can just start a new onew
+using the normal [install instructions](./Installation.md). If you want to keep/convert your existing
+game dir, continue below.
-- Next, `cd` to your game folder (like `mygame`.)
+- `cd` to your existing 0.9.5-based game folder (like `mygame`.)
- If you have changed `mygame/web`, _rename_ the folder to `web_0.9.5`. If you didn't change anything (or don't have
anything you want to keep), you can _delete_ it entirely.
- Copy `evennia/evennia/game_template/web` to `mygame/` (e.g. using `cp -Rf` or a file manager). This new `web` folder
diff --git a/docs/1.0-dev/api/evennia.commands.default.account.html b/docs/1.0-dev/api/evennia.commands.default.account.html
index 9a07462030..c8a57a75ed 100644
--- a/docs/1.0-dev/api/evennia.commands.default.account.html
+++ b/docs/1.0-dev/api/evennia.commands.default.account.html
@@ -73,7 +73,7 @@ method. Otherwise all text will be returned to all connected sessions.
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶
search_index_entry = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶search_index_entry = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
aliases = ['@typeclasses', '@parent', '@type', '@update', '@swap']¶aliases = ['@update', '@parent', '@type', '@swap', '@typeclasses']¶
search_index_entry = {'aliases': '@typeclasses @parent @type @update @swap', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass typeclasses parent type update swap', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': '@update @parent @type @swap @typeclasses', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass update parent type swap typeclasses', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
search_index_entry = {'aliases': '@ex @exam', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶search_index_entry = {'aliases': '@exam @ex', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
search_index_entry = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶search_index_entry = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶
Test the batch processor.
red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpn471gik0/3012481cf957acb524519010549b7a51916da54a/evennia/contrib/tutorials/red_button/red_button.py'>¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
search_index_entry = {'aliases': '@callback @callbacks @calls', 'category': 'building', 'key': '@call', 'no_prefix': 'call callback callbacks calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶search_index_entry = {'aliases': '@callbacks @calls @callback', 'category': 'building', 'key': '@call', 'no_prefix': 'call callbacks calls callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶
search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶
search_index_entry = {'aliases': 'abort q quit chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort q quit chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶search_index_entry = {'aliases': 'chicken out q quit abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out q quit abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶
search_index_entry = {'aliases': 'ls l', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}¶
search_index_entry = {'aliases': 'whisper shout ;', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper shout ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}¶search_index_entry = {'aliases': '; whisper shout', 'category': 'general', 'key': 'say', 'no_prefix': ' ; whisper shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}¶
search_index_entry = {'aliases': 'give i inventory inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give i inventory inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}¶search_index_entry = {'aliases': 'i give inv inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' i give inv inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶
search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
aliases = ['press', 'push', 'press button']¶
search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}¶
aliases = ['smash lid', 'smash', 'break lid']¶
search_index_entry = {'aliases': 'smash lid smash break lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash lid smash break lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}¶
aliases = ['press', 'push', 'press button']¶
search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
aliases = ['l', 'ex', 'get', 'feel', 'listen', 'examine']¶
search_index_entry = {'aliases': 'l ex get feel listen examine', 'category': 'general', 'key': 'look', 'no_prefix': ' l ex get feel listen examine', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
search_index_entry = {'aliases': 'shiftroot push move pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot push move pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'move pull push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' move pull push shiftroot', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
aliases = ['press button', 'push button', 'button']¶aliases = ['push button', 'press button', 'button']¶
search_index_entry = {'aliases': 'press button push button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' press button push button button', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button press button button', 'tags': '', 'text': '\n Presses a button.\n '}¶
aliases = ['kill', 'parry', 'fight', 'slash', 'chop', 'bash', 'pierce', 'thrust', 'hit', 'defend', 'stab']¶aliases = ['kill', 'stab', 'thrust', 'hit', 'parry', 'pierce', 'slash', 'defend', 'fight', 'chop', 'bash']¶
search_index_entry = {'aliases': 'kill parry fight slash chop bash pierce thrust hit defend stab', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' kill parry fight slash chop bash pierce thrust hit defend stab', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'kill stab thrust hit parry pierce slash defend fight chop bash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' kill stab thrust hit parry pierce slash defend fight chop bash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶
aliases = ['feel around', 'search', 'fiddle', 'feel', 'l']¶aliases = ['l', 'feel', 'feel around', 'fiddle', 'search']¶
search_index_entry = {'aliases': 'feel around search fiddle feel l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel around search fiddle feel l', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'l feel feel around fiddle search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l feel feel around fiddle search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
aliases = [':r', ':x', ':>', ':h', ':I', ':y', ':q', ':dw', ':=', ':dd', ':s', ':<', '::', ':echo', ':UU', ':u', ':wq', ':S', ':DD', ':p', ':q!', ':w', ':fd', ':', ':uu', ':::', ':j', ':A', ':fi', ':f', ':i', ':!']¶aliases = [':=', ':dw', ':dd', ':wq', ':', ':!', ':u', ':uu', ':fi', ':j', ':UU', ':I', ':::', ':q', ':S', ':DD', ':r', ':s', ':w', ':A', '::', ':p', ':q!', ':y', ':echo', ':fd', ':<', ':>', ':x', ':i', ':f', ':h']¶
search_index_entry = {'aliases': ':r :x :> :h :I :y :q :dw := :dd :s :< :: :echo :UU :u :wq :S :DD :p :q! :w :fd : :uu ::: :j :A :fi :f :i :!', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :r :x :> :h :I :y :q :dw := :dd :s :< :: :echo :UU :u :wq :S :DD :p :q! :w :fd : :uu ::: :j :A :fi :f :i :!', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':= :dw :dd :wq : :! :u :uu :fi :j :UU :I ::: :q :S :DD :r :s :w :A :: :p :q! :y :echo :fd :< :> :x :i :f :h', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' := :dw :dd :wq : :! :u :uu :fi :j :UU :I ::: :q :S :DD :r :s :w :A :: :p :q! :y :echo :fd :< :> :x :i :f :h', 'tags': '', 'text': '\n Commands for the editor\n '}¶
aliases = ['a', 'yes', '__nomatch_command', 'n', 'no', 'abort', 'y']¶
search_index_entry = {'aliases': 'a yes __nomatch_command n no abort y', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a yes __nomatch_command n no abort y', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}¶
aliases = ['a', 'p', 'abort', 'q', 'top', 'quit', 'previous', 'e', 't', 'n', 'next', 'end']¶aliases = ['a', 'e', 'q', 't', 'top', 'n', 'quit', 'previous', 'end', 'next', 'abort', 'p']¶
search_index_entry = {'aliases': 'a p abort q top quit previous e t n next end', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a p abort q top quit previous e t n next end', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶search_index_entry = {'aliases': 'a e q t top n quit previous end next abort p', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a e q t top n quit previous end next abort p', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶