Added a give command to the default command set. As part of this also fixed some bugs in how object typeclasses were compared.

This commit is contained in:
Griatch 2012-12-08 17:11:22 +01:00
parent 949da47917
commit c615693a2a
8 changed files with 53 additions and 21 deletions

View file

@ -673,15 +673,16 @@ hole
# light source.
#
@desc
{YThe {yflickering light{Y of the torch reveals a small square
{YThe {yflickering light{Y of your makeshift light reveals a small square
cell. It does not seem like you are still in the castle, for the
stone of the walls are chiseled crudely and drip with water and mold.
One wall holds a solid iron-cast door. While rusted and covered with
lichen it seems very sturdy. In a corner lies what might have once
been a bed or a bench but is now nothing more than a pile or rotting
splinters. One of the walls are covered with a thick cover of black
roots where they have broken through the cracks.{n
been a bed or a bench but is now nothing more than a pile of splinters,
one of which you are using for light. One of the walls is covered with a
thick cover of black roots having broken through the cracks from the
outside.{n
#
@create/drop iron-cast door;iron;door;iron-cast
#

View file

@ -180,9 +180,9 @@ class CmdLookDark(Command):
lightsource = lightsources[0]
else:
# create the light source from scratch.
lightsource = create_object(LightSource, key="torch")
lightsource = create_object(LightSource, key="splinter")
lightsource.location = caller
string = "Your fingers bump against a piece of wood in a corner. Smelling it you sense the faint smell of tar. A {c%s{n!"
string = "Your fingers bump against a splinter of wood in a corner. It smells of resin and seems dry enough to burn!"
string += "\nYou pick it up, holding it firmly. Now you just need to {wlight{n it using the flint and steel you carry with you."
caller.msg(string % lightsource.key)