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Fix admin rerouter, start new web docs
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# Webserver
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TODO: There is no central docs for this component yet.
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When Evennia starts it also spins up its own Twisted-based web server. The webserver is responsible for serving the html pages of the game's website. It can also serve static resources like images and music.
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The webclient runs as part of the [Server](Portal-And-Server) process of Evennia. This means that it can directly access cached objects modified in-game, and there is no risk of working with objects that are temporarily out-of-sync in the database.
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The webserver runs on Twisted and is meant to be used in a production environment. It leverages the Django web framework and provides:
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- A [Game Website](Website) - this is what you see when you go to `localhost:4001`. The look of the website is meant to be customized to your game. Users logged into the website will be auto-logged into the game if they do so with the webclient since they share the same login credentials (there is no way to safely do auto-login with telnet clients).
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- The [Web Admin](Web-Admin) is based on the Django web admin and allows you to edit the game database in a graphical interface.
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- The [Webclient](Webclient) page is served by the webserver, but the actual game communication (sending/receiving data) is done by the javascript client on the page opening a websocket connection directly to Evennia's Portal.
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7
docs/source/Components/Website.md
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7
docs/source/Components/Website.md
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# Game Website
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When Evennia starts it will also start a [Webserver](Webserver) as part of the [Server](Portal-And-Server) process. This uses Django to serve a simple but functional default game website.
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With the default setup, open your browser to `localhost:4001` or `127.0.0.1:4001` to see it.
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The default website allows you to
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