mirror of
https://github.com/evennia/evennia.git
synced 2026-03-18 22:06:30 +01:00
Resolve merge conflicts
This commit is contained in:
commit
c3140a0bbf
13 changed files with 130 additions and 79 deletions
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@ -11,6 +11,9 @@
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- Using `lunr` search indexing for better `help` matching and suggestions. Also improve
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the main help command's default listing output.
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- Added `content_types` indexing to DefaultObject's ContentsHandler. (volund)
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- Made most of the networking classes such as Protocols and the SessionHandlers
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replaceable via `settings.py` for modding enthusiasts. (volund)
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### Already in master
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- `is_typeclass(obj (Object), exact (bool))` now defaults to exact=False
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@ -5,9 +5,11 @@ Portal. This module sets up the Client-side communication.
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"""
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import os
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from django.conf import settings
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from evennia.server.portal import amp
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from twisted.internet import protocol
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from evennia.utils import logger
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from evennia.utils.utils import class_from_module
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class AMPClientFactory(protocol.ReconnectingClientFactory):
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@ -33,7 +35,7 @@ class AMPClientFactory(protocol.ReconnectingClientFactory):
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"""
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self.server = server
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self.protocol = AMPServerClientProtocol
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self.protocol = class_from_module(settings.AMP_CLIENT_PROTOCOL_CLASS)
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self.maxDelay = 10
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# not really used unless connecting to multiple servers, but
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# avoids having to check for its existence on the protocol
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@ -15,7 +15,7 @@ import zlib # Used in Compressed class
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import pickle
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from twisted.internet.defer import DeferredList, Deferred
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from evennia.utils.utils import to_str, variable_from_module
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from evennia.utils.utils import variable_from_module
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# delayed import
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_LOGGER = None
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@ -11,6 +11,7 @@ from evennia.server.portal import amp
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from django.conf import settings
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from subprocess import Popen, STDOUT
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from evennia.utils import logger
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from evennia.utils.utils import class_from_module
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def _is_windows():
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@ -56,7 +57,7 @@ class AMPServerFactory(protocol.ServerFactory):
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"""
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self.portal = portal
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self.protocol = AMPServerProtocol
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self.protocol = class_from_module(settings.AMP_SERVER_PROTOCOL_CLASS)
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self.broadcasts = []
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self.server_connection = None
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self.launcher_connection = None
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@ -74,7 +75,7 @@ class AMPServerFactory(protocol.ServerFactory):
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protocol (Protocol): The created protocol.
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"""
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self.portal.amp_protocol = AMPServerProtocol()
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self.portal.amp_protocol = self.protocol()
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self.portal.amp_protocol.factory = self
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return self.portal.amp_protocol
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@ -25,7 +25,7 @@ import evennia
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evennia._init()
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from evennia.utils.utils import get_evennia_version, mod_import, make_iter
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from evennia.utils.utils import get_evennia_version, mod_import, make_iter, class_from_module
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from evennia.server.portal.portalsessionhandler import PORTAL_SESSIONS
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from evennia.utils import logger
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from evennia.server.webserver import EvenniaReverseProxyResource
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@ -261,6 +261,7 @@ if TELNET_ENABLED:
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# Start telnet game connections
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from evennia.server.portal import telnet
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_telnet_protocol = class_from_module(settings.TELNET_PROTOCOL_CLASS)
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for interface in TELNET_INTERFACES:
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ifacestr = ""
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@ -270,7 +271,7 @@ if TELNET_ENABLED:
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pstring = "%s:%s" % (ifacestr, port)
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factory = telnet.TelnetServerFactory()
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factory.noisy = False
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factory.protocol = telnet.TelnetProtocol
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factory.protocol = _telnet_protocol
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factory.sessionhandler = PORTAL_SESSIONS
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telnet_service = internet.TCPServer(port, factory, interface=interface)
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telnet_service.setName("EvenniaTelnet%s" % pstring)
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@ -284,6 +285,7 @@ if SSL_ENABLED:
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# Start Telnet+SSL game connection (requires PyOpenSSL).
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from evennia.server.portal import telnet_ssl
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_ssl_protocol = class_from_module(settings.SSL_PROTOCOL_CLASS)
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for interface in SSL_INTERFACES:
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ifacestr = ""
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@ -294,7 +296,7 @@ if SSL_ENABLED:
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factory = protocol.ServerFactory()
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factory.noisy = False
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factory.sessionhandler = PORTAL_SESSIONS
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factory.protocol = telnet_ssl.SSLProtocol
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factory.protocol = _ssl_protocol
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ssl_context = telnet_ssl.getSSLContext()
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if ssl_context:
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@ -317,6 +319,7 @@ if SSH_ENABLED:
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# evennia/game if necessary.
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from evennia.server.portal import ssh
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_ssh_protocol = class_from_module(settings.SSH_PROTOCOL_CLASS)
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for interface in SSH_INTERFACES:
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ifacestr = ""
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@ -326,7 +329,7 @@ if SSH_ENABLED:
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pstring = "%s:%s" % (ifacestr, port)
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factory = ssh.makeFactory(
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{
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"protocolFactory": ssh.SshProtocol,
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"protocolFactory": _ssh_protocol,
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"protocolArgs": (),
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"sessions": PORTAL_SESSIONS,
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}
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@ -345,6 +348,7 @@ if WEBSERVER_ENABLED:
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# Start a reverse proxy to relay data to the Server-side webserver
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websocket_started = False
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_websocket_protocol = class_from_module(settings.WEBSOCKET_PROTOCOL_CLASS)
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for interface in WEBSERVER_INTERFACES:
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ifacestr = ""
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if interface not in ("0.0.0.0", "::") or len(WEBSERVER_INTERFACES) > 1:
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@ -379,7 +383,7 @@ if WEBSERVER_ENABLED:
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factory = Websocket()
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factory.noisy = False
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factory.protocol = webclient.WebSocketClient
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factory.protocol = _websocket_protocol
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factory.sessionhandler = PORTAL_SESSIONS
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websocket_service = internet.TCPServer(port, factory, interface=w_interface)
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websocket_service.setName("EvenniaWebSocket%s:%s" % (w_ifacestr, port))
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@ -7,8 +7,10 @@ import time
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from collections import deque, namedtuple
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from twisted.internet import reactor
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from django.conf import settings
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from evennia.server.sessionhandler import SessionHandler, PCONN, PDISCONN, PCONNSYNC, PDISCONNALL
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from evennia.server.sessionhandler import SessionHandler
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from evennia.server.portal.amp import PCONN, PDISCONN, PCONNSYNC, PDISCONNALL
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from evennia.utils.logger import log_trace
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from evennia.utils.utils import class_from_module
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# module import
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_MOD_IMPORT = None
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@ -463,4 +465,6 @@ class PortalSessionHandler(SessionHandler):
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log_trace()
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PORTAL_SESSIONS = PortalSessionHandler()
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_PORTAL_SESSION_HANDLER_CLASS = class_from_module(settings.PORTAL_SESSION_HANDLER_CLASS)
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PORTAL_SESSIONS = _PORTAL_SESSION_HANDLER_CLASS()
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@ -43,10 +43,9 @@ from twisted.conch import interfaces as iconch
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from twisted.python import components
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from django.conf import settings
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from evennia.server import session
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from evennia.accounts.models import AccountDB
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from evennia.utils import ansi
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from evennia.utils.utils import to_str
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from evennia.utils.utils import to_str, class_from_module
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_RE_N = re.compile(r"\|n$")
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_RE_SCREENREADER_REGEX = re.compile(
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@ -74,6 +73,8 @@ and put them here:
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_PRIVATE_KEY_FILE, _PUBLIC_KEY_FILE
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)
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_BASE_SESSION_CLASS = class_from_module(settings.BASE_SESSION_CLASS)
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# not used atm
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class SSHServerFactory(protocol.ServerFactory):
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@ -84,7 +85,7 @@ class SSHServerFactory(protocol.ServerFactory):
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return "SSH"
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class SshProtocol(Manhole, session.Session):
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class SshProtocol(Manhole, _BASE_SESSION_CLASS):
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"""
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Each account connecting over ssh gets this protocol assigned to
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them. All communication between game and account goes through
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@ -18,7 +18,7 @@ except ImportError as error:
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raise ImportError(errstr.format(err=error))
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from django.conf import settings
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from evennia.server.portal.telnet import TelnetProtocol
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from evennia.utils.utils import class_from_module
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_GAME_DIR = settings.GAME_DIR
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@ -43,8 +43,10 @@ example (linux, using the openssl program):
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{exestring}
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"""
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_TELNET_PROTOCOL_CLASS = class_from_module(settings.TELNET_PROTOCOL_CLASS)
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class SSLProtocol(TelnetProtocol):
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class SSLProtocol(_TELNET_PROTOCOL_CLASS):
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"""
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Communication is the same as telnet, except data transfer
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is done with encryption.
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@ -25,12 +25,11 @@ from twisted.conch.telnet import (
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LINEMODE_TRAPSIG,
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)
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from django.conf import settings
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from evennia.server.session import Session
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from evennia.server.portal import ttype, mssp, telnet_oob, naws, suppress_ga
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from evennia.server.portal.mccp import Mccp, mccp_compress, MCCP
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from evennia.server.portal.mxp import Mxp, mxp_parse
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from evennia.utils import ansi
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from evennia.utils.utils import to_bytes
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from evennia.utils.utils import to_bytes, class_from_module
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_RE_N = re.compile(r"\|n$")
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_RE_LEND = re.compile(br"\n$|\r$|\r\n$|\r\x00$|", re.MULTILINE)
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@ -56,6 +55,10 @@ _HTTP_WARNING = bytes(
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)
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_BASE_SESSION_CLASS = class_from_module(settings.BASE_SESSION_CLASS)
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class TelnetServerFactory(protocol.ServerFactory):
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"This is only to name this better in logs"
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noisy = False
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@ -64,7 +67,7 @@ class TelnetServerFactory(protocol.ServerFactory):
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return "Telnet"
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class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
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class TelnetProtocol(Telnet, StatefulTelnetProtocol, _BASE_SESSION_CLASS):
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"""
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Each player connecting over telnet (ie using most traditional mud
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clients) gets a telnet protocol instance assigned to them. All
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|
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@ -17,10 +17,8 @@ from the command line and interprets it as an Evennia Command: `["text", ["look"
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import re
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import json
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import html
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from twisted.internet.protocol import Protocol
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from django.conf import settings
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from evennia.server.session import Session
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from evennia.utils.utils import to_str, mod_import
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from evennia.utils.utils import mod_import, class_from_module
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from evennia.utils.ansi import parse_ansi
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from evennia.utils.text2html import parse_html
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from autobahn.twisted.websocket import WebSocketServerProtocol
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@ -39,8 +37,10 @@ CLOSE_NORMAL = WebSocketServerProtocol.CLOSE_STATUS_CODE_NORMAL
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# called when the browser is navigating away from the page
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GOING_AWAY = WebSocketServerProtocol.CLOSE_STATUS_CODE_GOING_AWAY
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_BASE_SESSION_CLASS = class_from_module(settings.BASE_SESSION_CLASS)
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class WebSocketClient(WebSocketServerProtocol, Session):
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class WebSocketClient(WebSocketServerProtocol, _BASE_SESSION_CLASS):
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"""
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Implements the server-side of the Websocket connection.
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"""
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@ -35,26 +35,6 @@ class Session(object):
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"""
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# names of attributes that should be affected by syncing.
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_attrs_to_sync = (
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"protocol_key",
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"address",
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"suid",
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"sessid",
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"uid",
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"csessid",
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"uname",
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"logged_in",
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"puid",
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"conn_time",
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"cmd_last",
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"cmd_last_visible",
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"cmd_total",
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"protocol_flags",
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"server_data",
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"cmdset_storage_string",
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)
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def init_session(self, protocol_key, address, sessionhandler):
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"""
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Initialize the Session. This should be called by the protocol when
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@ -121,9 +101,7 @@ class Session(object):
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the keys given by self._attrs_to_sync.
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"""
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return dict(
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(key, value) for key, value in self.__dict__.items() if key in self._attrs_to_sync
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)
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return {attr: getattr(self, attr, None) for attr in settings.SESSION_SYNC_ATTRS}
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def load_sync_data(self, sessdata):
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"""
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@ -23,7 +23,9 @@ from evennia.utils.utils import (
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make_iter,
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delay,
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callables_from_module,
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class_from_module
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)
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from evennia.server.portal import amp
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from evennia.server.signals import SIGNAL_ACCOUNT_POST_LOGIN, SIGNAL_ACCOUNT_POST_LOGOUT
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from evennia.server.signals import SIGNAL_ACCOUNT_POST_FIRST_LOGIN, SIGNAL_ACCOUNT_POST_LAST_LOGOUT
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from evennia.utils.inlinefuncs import parse_inlinefunc
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@ -47,25 +49,6 @@ class DummySession(object):
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DUMMYSESSION = DummySession()
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# AMP signals
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PCONN = chr(1) # portal session connect
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PDISCONN = chr(2) # portal session disconnect
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PSYNC = chr(3) # portal session sync
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SLOGIN = chr(4) # server session login
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SDISCONN = chr(5) # server session disconnect
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SDISCONNALL = chr(6) # server session disconnect all
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SSHUTD = chr(7) # server shutdown
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SSYNC = chr(8) # server session sync
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SCONN = chr(11) # server portal connection (for bots)
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PCONNSYNC = chr(12) # portal post-syncing session
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PDISCONNALL = chr(13) # portal session discnnect all
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SRELOAD = chr(14) # server reloading (have portal start a new server)
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SSTART = chr(15) # server start (portal must already be running anyway)
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PSHUTD = chr(16) # portal (+server) shutdown
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SSHUTD = chr(17) # server shutdown
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PSTATUS = chr(18) # ping server or portal status
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SRESET = chr(19) # server shutdown in reset mode
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# i18n
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from django.utils.translation import gettext as _
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@ -451,7 +434,7 @@ class ServerSessionHandler(SessionHandler):
|
|||
|
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"""
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self.server.amp_protocol.send_AdminServer2Portal(
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DUMMYSESSION, operation=SCONN, protocol_path=protocol_path, config=configdict
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DUMMYSESSION, operation=amp.SCONN, protocol_path=protocol_path, config=configdict
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)
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def portal_restart_server(self):
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@ -459,14 +442,14 @@ class ServerSessionHandler(SessionHandler):
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Called by server when reloading. We tell the portal to start a new server instance.
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|
||||
"""
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self.server.amp_protocol.send_AdminServer2Portal(DUMMYSESSION, operation=SRELOAD)
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self.server.amp_protocol.send_AdminServer2Portal(DUMMYSESSION, operation=amp.SRELOAD)
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def portal_reset_server(self):
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"""
|
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Called by server when reloading. We tell the portal to start a new server instance.
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|
||||
"""
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self.server.amp_protocol.send_AdminServer2Portal(DUMMYSESSION, operation=SRESET)
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self.server.amp_protocol.send_AdminServer2Portal(DUMMYSESSION, operation=amp.SRESET)
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||||
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||||
def portal_shutdown(self):
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"""
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||||
|
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@ -474,7 +457,7 @@ class ServerSessionHandler(SessionHandler):
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itself down)
|
||||
|
||||
"""
|
||||
self.server.amp_protocol.send_AdminServer2Portal(DUMMYSESSION, operation=PSHUTD)
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self.server.amp_protocol.send_AdminServer2Portal(DUMMYSESSION, operation=amp.PSHUTD)
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||||
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||||
def login(self, session, account, force=False, testmode=False):
|
||||
"""
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||||
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|
@ -522,7 +505,7 @@ class ServerSessionHandler(SessionHandler):
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|||
# sync the portal to the session
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||||
if not testmode:
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self.server.amp_protocol.send_AdminServer2Portal(
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session, operation=SLOGIN, sessiondata={"logged_in": True, "uid": session.uid}
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session, operation=amp.SLOGIN, sessiondata={"logged_in": True, "uid": session.uid}
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||||
)
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||||
account.at_post_login(session=session)
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if nsess < 2:
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|
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@ -567,7 +550,7 @@ class ServerSessionHandler(SessionHandler):
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if sync_portal:
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# inform portal that session should be closed.
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||||
self.server.amp_protocol.send_AdminServer2Portal(
|
||||
session, operation=SDISCONN, reason=reason
|
||||
session, operation=amp.SDISCONN, reason=reason
|
||||
)
|
||||
|
||||
def all_sessions_portal_sync(self):
|
||||
|
|
@ -578,7 +561,7 @@ class ServerSessionHandler(SessionHandler):
|
|||
"""
|
||||
sessdata = self.get_all_sync_data()
|
||||
return self.server.amp_protocol.send_AdminServer2Portal(
|
||||
DUMMYSESSION, operation=SSYNC, sessiondata=sessdata
|
||||
DUMMYSESSION, operation=amp.SSYNC, sessiondata=sessdata
|
||||
)
|
||||
|
||||
def session_portal_sync(self, session):
|
||||
|
|
@ -589,7 +572,7 @@ class ServerSessionHandler(SessionHandler):
|
|||
"""
|
||||
sessdata = {session.sessid: session.get_sync_data()}
|
||||
return self.server.amp_protocol.send_AdminServer2Portal(
|
||||
DUMMYSESSION, operation=SSYNC, sessiondata=sessdata, clean=False
|
||||
DUMMYSESSION, operation=amp.SSYNC, sessiondata=sessdata, clean=False
|
||||
)
|
||||
|
||||
def session_portal_partial_sync(self, session_data):
|
||||
|
|
@ -602,7 +585,7 @@ class ServerSessionHandler(SessionHandler):
|
|||
|
||||
"""
|
||||
return self.server.amp_protocol.send_AdminServer2Portal(
|
||||
DUMMYSESSION, operation=SSYNC, sessiondata=session_data, clean=False
|
||||
DUMMYSESSION, operation=amp.SSYNC, sessiondata=session_data, clean=False
|
||||
)
|
||||
|
||||
def disconnect_all_sessions(self, reason="You have been disconnected."):
|
||||
|
|
@ -618,7 +601,7 @@ class ServerSessionHandler(SessionHandler):
|
|||
del session
|
||||
# tell portal to disconnect all sessions
|
||||
self.server.amp_protocol.send_AdminServer2Portal(
|
||||
DUMMYSESSION, operation=SDISCONNALL, reason=reason
|
||||
DUMMYSESSION, operation=amp.SDISCONNALL, reason=reason
|
||||
)
|
||||
|
||||
def disconnect_duplicate_sessions(
|
||||
|
|
@ -857,5 +840,9 @@ class ServerSessionHandler(SessionHandler):
|
|||
log_trace()
|
||||
|
||||
|
||||
SESSION_HANDLER = ServerSessionHandler()
|
||||
# import class from settings
|
||||
_SESSION_HANDLER_CLASS = class_from_module(settings.SERVER_SESSION_HANDLER_CLASS)
|
||||
|
||||
# Instantiate class. These globals are used to provide singleton-like behavior.
|
||||
SESSION_HANDLER = _SESSION_HANDLER_CLASS()
|
||||
SESSIONS = SESSION_HANDLER # legacy
|
||||
|
|
|
|||
|
|
@ -465,9 +465,6 @@ CHANNEL_COMMAND_CLASS = "evennia.comms.channelhandler.ChannelCommand"
|
|||
# Typeclasses and other paths
|
||||
######################################################################
|
||||
|
||||
# Server-side session class used.
|
||||
SERVER_SESSION_CLASS = "evennia.server.serversession.ServerSession"
|
||||
|
||||
# These are paths that will be prefixed to the paths given if the
|
||||
# immediately entered path fail to find a typeclass. It allows for
|
||||
# shorter input strings. They must either base off the game directory
|
||||
|
|
@ -511,6 +508,75 @@ START_LOCATION = "#2"
|
|||
# issues.
|
||||
TYPECLASS_AGGRESSIVE_CACHE = True
|
||||
|
||||
######################################################################
|
||||
# Networking Replaceable Guts
|
||||
######################################################################
|
||||
# Modify the things below at your own risk. This is here be dragons territory.
|
||||
|
||||
# The Base Session Class is used as a parent class for all Protocols such as
|
||||
# Telnet and SSH.) Changing this could be really dangerous. It will cascade
|
||||
# to tons of classes. You generally shouldn't need to touch protocols.
|
||||
BASE_SESSION_CLASS = "evennia.server.session.Session"
|
||||
|
||||
# Telnet Protocol inherits from whatever above BASE_SESSION_CLASS is specified.
|
||||
# It is used for all telnet connections, and is also inherited by the SSL Protocol
|
||||
# (which is just TLS + Telnet).
|
||||
TELNET_PROTOCOL_CLASS = "evennia.server.portal.telnet.TelnetProtocol"
|
||||
SSL_PROTOCOL_CLASS = "evennia.server.portal.ssl.SSLProtocol"
|
||||
|
||||
# Websocket Client Protocol. This inherits from BASE_SESSION_CLASS. It is used
|
||||
# for all webclient connections.
|
||||
WEBSOCKET_PROTOCOL_CLASS = "evennia.server.portal.webclient.WebSocketClient"
|
||||
|
||||
# Protocol for the SSH interface. This inherits from BASE_SESSION_CLASS.
|
||||
SSH_PROTOCOL_CLASS = "evennia.server.portal.ssh.SshProtocol"
|
||||
|
||||
# Server-side session class used. This will inherit from BASE_SESSION_CLASS.
|
||||
# This one isn't as dangerous to replace.
|
||||
SERVER_SESSION_CLASS = "evennia.server.serversession.ServerSession"
|
||||
|
||||
# The Server SessionHandler manages all ServerSessions, handling logins,
|
||||
# ensuring the login process happens smoothly, handling expected and
|
||||
# unexpected disconnects. You shouldn't need to touch it, but you can.
|
||||
# Replace it to implement altered game logic.
|
||||
SERVER_SESSION_HANDLER_CLASS = "evennia.server.sessionhandler.ServerSessionHandler"
|
||||
|
||||
# The Portal SessionHandler manages all incoming connections regardless of
|
||||
# the protocol in use. It is responsible for keeping them going and informing
|
||||
# the Server Session Handler of the connections and synchronizing them across the
|
||||
# AMP connection. You shouldn't ever need to change this. But you can.
|
||||
PORTAL_SESSION_HANDLER_CLASS = "evennia.server.portal.portalsessionhandler.PortalSessionHandler"
|
||||
|
||||
|
||||
# These are members / properties / attributes kept on both Server and
|
||||
# Portal Sessions. They are sync'd at various points, such as logins and
|
||||
# reloads. If you add to this, you may need to adjust the class __init__
|
||||
# so the additions have somewhere to go. These must be simple things that
|
||||
# can be pickled - stuff you could serialize to JSON is best.
|
||||
SESSION_SYNC_ATTRS = (
|
||||
"protocol_key",
|
||||
"address",
|
||||
"suid",
|
||||
"sessid",
|
||||
"uid",
|
||||
"csessid",
|
||||
"uname",
|
||||
"logged_in",
|
||||
"puid",
|
||||
"conn_time",
|
||||
"cmd_last",
|
||||
"cmd_last_visible",
|
||||
"cmd_total",
|
||||
"protocol_flags",
|
||||
"server_data",
|
||||
"cmdset_storage_string"
|
||||
)
|
||||
|
||||
# The following are used for the communications between the Portal and Server.
|
||||
# Very dragons territory.
|
||||
AMP_SERVER_PROTOCOL_CLASS = 'evennia.server.portal.amp_server.AMPServerProtocol'
|
||||
AMP_CLIENT_PROTOCOL_CLASS = 'evennia.server.amp_client.AMPServerClientProtocol'
|
||||
|
||||
######################################################################
|
||||
# Options and validators
|
||||
######################################################################
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue