diff --git a/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md b/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md index 7dde275938..9cacedc754 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md @@ -11,7 +11,7 @@ the current chair in an attribute `is_sitting`. Other systems could check this t - A character should be able to stand up and move away from the chair. - When you sit down you should not be able to walk to another room without first standing up. -## Make us not able to move while resting +## Make us not able to move while sitting When you are sitting in a chair you can't just walk off without first standing up. This requires a change to our Character typeclass. Open `mygame/typeclasses/characters.py`: @@ -24,12 +24,12 @@ This requires a change to our Character typeclass. Open `mygame/typeclasses/char class Character(DefaultCharacter): # ... - def at_pre_move(self, destination): + def at_pre_move(self, destination, **kwargs): """ Called by self.move_to when trying to move somewhere. If this returns False, the move is immediately cancelled. """ - if self.db.is_resting: + if self.db.is_sitting: self.msg("You need to stand up first.") return False return True @@ -71,8 +71,8 @@ class Sittable(Object): sitter.msg(f"You can't sit on {self.key} " f"- {current.key} is already sitting there!") return - self.db.sitting = sitter - sitter.db.is_sitting = self + self.db.sitter = sitter + sitter.db.is_sitting = self.obj sitter.msg(f"You sit on {self.key}") ``` @@ -164,7 +164,7 @@ class Sittable(DefaultObject): f"You can't sit {adjective} {self.key} " f"- {current.key} is already sitting there!") return - self.db.sitting = sitter + self.db.sitter = sitter sitter.db.is_sitting = self sitter.msg(f"You sit {adjective} {self.key}") @@ -313,7 +313,7 @@ class Sittable(DefaultObject): (docstring) """ def at_object_creation(self): - self.cmdset.add_default(CmdSetSit)A + self.cmdset.add_default(CmdSetSit) # ... ```