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Update prototype example module
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3 changed files with 104 additions and 52 deletions
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@ -2,40 +2,56 @@
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Prototypes
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A prototype is a simple way to create individualized instances of a
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given `Typeclass`. For example, you might have a Sword typeclass that
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implements everything a Sword would need to do. The only difference
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between different individual Swords would be their key, description
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and some Attributes. The Prototype system allows to create a range of
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such Swords with only minor variations. Prototypes can also inherit
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and combine together to form entire hierarchies (such as giving all
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Sabres and all Broadswords some common properties). Note that bigger
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variations, such as custom commands or functionality belong in a
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hierarchy of typeclasses instead.
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given typeclass. It is dictionary with specific key names.
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Example prototypes are read by the `@spawn` command but is also easily
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available to use from code via `evennia.spawn` or `evennia.utils.spawner`.
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Each prototype should be a dictionary. Use the same name as the
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variable to refer to other prototypes.
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For example, you might have a Sword typeclass that implements everything a
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Sword would need to do. The only difference between different individual Swords
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would be their key, description and some Attributes. The Prototype system
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allows to create a range of such Swords with only minor variations. Prototypes
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can also inherit and combine together to form entire hierarchies (such as
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giving all Sabres and all Broadswords some common properties). Note that bigger
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variations, such as custom commands or functionality belong in a hierarchy of
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typeclasses instead.
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A prototype can either be a dictionary placed into a global variable in a
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python module (a 'module-prototype') or stored in the database as a dict on a
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special Script (a db-prototype). The former can be created just by adding dicts
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to modules Evennia looks at for prototypes, the latter is easiest created
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in-game via the `olc` command/menu.
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Prototypes are read and used to create new objects with the `spawn` command
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or directly via `evennia.spawn` or the full path `evennia.prototypes.spawner.spawn`.
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A prototype dictionary have the following keywords:
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Possible keywords are:
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prototype_parent - string pointing to parent prototype of this structure.
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key - string, the main object identifier.
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typeclass - string, if not set, will use `settings.BASE_OBJECT_TYPECLASS`.
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location - this should be a valid object or #dbref.
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home - valid object or #dbref.
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destination - only valid for exits (object or dbref).
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- `prototype_key` - the name of the prototype. This is required for db-prototypes,
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for module-prototypes, the global variable name of the dict is used instead
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- `prototype_parent` - string pointing to parent prototype if any. Prototype inherits
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in a similar way as classes, with children overriding values in their partents.
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- `key` - string, the main object identifier.
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- `typeclass` - string, if not set, will use `settings.BASE_OBJECT_TYPECLASS`.
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- `location` - this should be a valid object or #dbref.
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- `home` - valid object or #dbref.
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- `destination` - only valid for exits (object or #dbref).
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- `permissions` - string or list of permission strings.
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- `locks` - a lock-string to use for the spawned object.
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- `aliases` - string or list of strings.
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- `attrs` - Attributes, expressed as a list of tuples on the form `(attrname, value)`,
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`(attrname, value, category)`, or `(attrname, value, category, locks)`. If using one
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of the shorter forms, defaults are used for the rest.
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- `tags` - Tags, as a list of tuples `(tag,)`, `(tag, category)` or `(tag, category, data)`.
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- Any other keywords are interpreted as Attributes with no category or lock.
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These will internally be added to `attrs` (eqivalent to `(attrname, value)`.
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permissions - string or list of permission strings.
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locks - a lock-string.
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aliases - string or list of strings.
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ndb_<name> - value of a nattribute (the "ndb_" part is ignored).
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any other keywords are interpreted as Attributes and their values.
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See the `@spawn` command and `evennia.utils.spawner` for more info.
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See the `spawn` command and `evennia.prototypes.spawner.spawn` for more info.
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"""
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## example of module-based prototypes using
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## the variable name as `prototype_key` and
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## simple Attributes
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# from random import randint
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#
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# GOBLIN = {
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@ -43,7 +59,8 @@ See the `@spawn` command and `evennia.utils.spawner` for more info.
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# "health": lambda: randint(20,30),
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# "resists": ["cold", "poison"],
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# "attacks": ["fists"],
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# "weaknesses": ["fire", "light"]
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# "weaknesses": ["fire", "light"],
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# "tags": = [("greenskin", "monster"), ("humanoid", "monster")]
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# }
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#
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# GOBLIN_WIZARD = {
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@ -592,7 +592,7 @@ def validate_prototype(
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protparent = protparents.get(protstring)
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if not protparent:
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_flags["errors"].append(
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"Prototype {}'s prototype_parent '{}' was not found.".format((protkey, protstring))
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"Prototype {}'s prototype_parent '{}' was not found.".format(protkey, protstring)
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)
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if id(prototype) in _flags["visited"]:
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_flags["errors"].append(
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@ -29,6 +29,7 @@ caller.msg() construct every time the page is updated.
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"""
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from django.conf import settings
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from django.db.models.query import QuerySet
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from django.core.paginator import Paginator
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from evennia import Command, CmdSet
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from evennia.commands import cmdhandler
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from evennia.utils.utils import make_iter, inherits_from, justify
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@ -131,7 +132,7 @@ class EvMore(object):
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def __init__(
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self,
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caller,
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text,
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inp,
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always_page=False,
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session=None,
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justify=False,
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@ -143,28 +144,28 @@ class EvMore(object):
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):
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"""
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Initialization of the text handler.
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Initialization of the inp handler.
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Args:
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caller (Object or Account): Entity reading the text.
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text (str, EvTable or iterator): The text or data to put under paging.
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inp (str, EvTable, Paginator or iterator): The text or data to put under paging.
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- If a string, paginage normally. If this text contains
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one or more `\f` format symbol, automatic pagination and justification
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are force-disabled and page-breaks will only happen after each `\f`.
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- If `EvTable`, the EvTable will be paginated with the same
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setting on each page if it is too long. The table
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decorations will be considered in the size of the page.
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- Otherwise `text` is converted to an iterator, where each step is
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- Otherwise `inp` is converted to an iterator, where each step is
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expected to be a line in the final display. Each line
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will be run through `iter_callable`.
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always_page (bool, optional): If `False`, the
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pager will only kick in if `text` is too big
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pager will only kick in if `inp` is too big
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to fit the screen.
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session (Session, optional): If given, this session will be used
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to determine the screen width and will receive all output.
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justify (bool, optional): If set, auto-justify long lines. This must be turned
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off for fixed-width or formatted output, like tables. It's force-disabled
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if `text` is an EvTable.
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if `inp` is an EvTable.
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justify_kwargs (dict, optional): Keywords for the justifiy function. Used only
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if `justify` is True. If this is not set, default arguments will be used.
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exit_on_lastpage (bool, optional): If reaching the last page without the
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@ -230,31 +231,51 @@ class EvMore(object):
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# always limit number of chars to 10 000 per page
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self.height = min(10000 // max(1, self.width), height)
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if inherits_from(text, "evennia.utils.evtable.EvTable"):
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# an EvTable
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self.init_evtable(text)
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elif isinstance(text, QuerySet):
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# a queryset
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self.init_queryset(text)
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elif not isinstance(text, str):
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# anything else not a str
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self.init_iterable(text)
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elif "\f" in text:
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# string with \f line-break markers in it
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self.init_f_str(text)
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else:
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# a string
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self.init_str(text)
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# does initial parsing of input
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self.parse_input(inp)
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# kick things into gear
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self.start()
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# page formatter
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# Hooks for customizing input handling and formatting (use if overriding this class)
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def parse_input(self, inp):
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"""
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Parse the input to figure out the size of the data, how many pages it
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consist of and pick the correct paginator mechanism. Override this if
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you want to support a new type of input.
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Each initializer should set self._paginator and optionally self._page_formatter
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for properly handling the input data.
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"""
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if inherits_from(inp, "evennia.utils.evtable.EvTable"):
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# an EvTable
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self.init_evtable(inp)
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elif isinstance(inp, QuerySet):
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# a queryset
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self.init_queryset(inp)
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elif isinstance(inp, Paginator):
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self.init_django_paginator(inp)
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elif not isinstance(inp, str):
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# anything else not a str
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self.init_iterable(inp)
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elif "\f" in inp:
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# string with \f line-break markers in it
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self.init_f_str(inp)
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else:
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# a string
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self.init_str(inp)
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def format_page(self, page):
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"""
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Page formatter. Uses the page_formatter callable by default.
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This allows to easier override the class if needed.
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Args:
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page (any): A piece of data representing one page to display. This must
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be poss
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Returns:
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"""
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return self._page_formatter(page)
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@ -269,7 +290,13 @@ class EvMore(object):
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Paginate by slice. This is done with an eye on memory efficiency (usually for
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querysets); to avoid fetching all objects at the same time.
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"""
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return self._data[pageno * self.height : pageno * self.height + self.height]
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return self._data[pageno * self.height: pageno * self.height + self.height]
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def paginator_django(self, pageno):
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"""
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Paginate using the django queryset Paginator API. Note that his is indexed from 1.
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"""
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return self._data.page(pageno + 1)
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# inits for different input types
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@ -292,6 +319,14 @@ class EvMore(object):
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self._data = qs
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self._paginator = self.paginator_slice
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def init_django_paginator(self, pages):
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"""
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The input is a django Paginator object.
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"""
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self._npages = pages.num_pages
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self._data = pages
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self._paginator = self.paginator_django
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def init_iterable(self, inp):
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"""The input is something other than a string - convert to iterable of strings"""
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inp = make_iter(inp)
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