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Cleaning some unnecessary whitespace, overall cleanup of various source codes.
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27 changed files with 1342 additions and 1318 deletions
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@ -2,35 +2,35 @@
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Command handler
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This module contains the infrastructure for accepting commands on the
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command line. The process is as follows:
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command line. The process is as follows:
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1) The calling object (caller) inputs a string and triggers the command parsing system.
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2) The system checks the state of the caller - loggedin or not
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3) If no command string was supplied, we search the merged cmdset for system command CMD_NOINPUT
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3) If no command string was supplied, we search the merged cmdset for system command CMD_NOINPUT
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and branches to execute that. --> Finished
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4) Cmdsets are gathered from different sources (in order of dropping priority):
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channels - all available channel names are auto-created into a cmdset, to allow
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4) Cmdsets are gathered from different sources (in order of dropping priority):
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channels - all available channel names are auto-created into a cmdset, to allow
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for giving the channel name and have the following immediately
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sent to the channel. The sending is performed by the CMD_CHANNEL
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system command.
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object cmdsets - all objects at caller's location are scanned for non-empty
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cmdsets. This includes cmdsets on exits.
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cmdsets. This includes cmdsets on exits.
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caller - the caller is searched for its own currently active cmdset.
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player - lastly the cmdsets defined on caller.player are added.
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5) All the gathered cmdsets (if more than one) are merged into one using the cmdset priority rules.
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player - lastly the cmdsets defined on caller.player are added.
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5) All the gathered cmdsets (if more than one) are merged into one using the cmdset priority rules.
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6) If merged cmdset is empty, raise NoCmdSet exception (this should not happen, at least the
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player should have a default cmdset available at all times). --> Finished
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7) The raw input string is parsed using the parser defined by settings.COMMAND_PARSER. It
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player should have a default cmdset available at all times). --> Finished
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7) The raw input string is parsed using the parser defined by settings.COMMAND_PARSER. It
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uses the available commands from the merged cmdset to know which commands to look for and
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returns one or many matches.
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returns one or many matches.
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8) If match list is empty, branch to system command CMD_NOMATCH --> Finished
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9) If match list has more than one element, branch to system command CMD_MULTIMATCH --> Finished
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10) A single match was found. If this is a channel-command (i.e. the command name is that of a channel),
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branch to CMD_CHANNEL --> Finished
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branch to CMD_CHANNEL --> Finished
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11) At this point we have found a normal command. We assign useful variables to it that
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will be available to the command coder at run-time.
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12) We have a unique cmdobject, primed for use. Call all hooks:
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at_pre_cmd(), cmdobj.parse(), cmdobj.func() and finally at_post_cmd().
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will be available to the command coder at run-time.
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12) We have a unique cmdobject, primed for use. Call all hooks:
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at_pre_cmd(), cmdobj.parse(), cmdobj.func() and finally at_post_cmd().
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"""
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@ -41,19 +41,19 @@ from twisted.internet.defer import inlineCallbacks, returnValue
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from django.conf import settings
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from src.comms.channelhandler import CHANNELHANDLER
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from src.commands.cmdsethandler import import_cmdset
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from src.utils import logger, utils
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from src.utils import logger, utils
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from src.commands.cmdparser import at_multimatch_cmd
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#This switches the command parser to a user-defined one.
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# You have to restart the server for this to take effect.
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# You have to restart the server for this to take effect.
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COMMAND_PARSER = utils.mod_import(*settings.COMMAND_PARSER.rsplit('.', 1))
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# There are a few system-hardcoded command names. These
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# allow for custom behaviour when the command handler hits
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# special situations -- it then calls a normal Command
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# that you can customize!
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# that you can customize!
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# Import these variables and use them rather than trying
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# to remember the actual string constants.
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# to remember the actual string constants.
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CMD_NOINPUT = "__noinput_command"
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CMD_NOMATCH = "__nomatch_command"
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@ -61,12 +61,12 @@ CMD_MULTIMATCH = "__multimatch_command"
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CMD_CHANNEL = "__send_to_channel_command"
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# this is the name of the command the engine calls when the player
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# connects. It is expected to show the login screen.
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CMD_LOGINSTART = "__unloggedin_look_command"
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CMD_LOGINSTART = "__unloggedin_look_command"
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class NoCmdSets(Exception):
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"No cmdsets found. Critical error."
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pass
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pass
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class ExecSystemCommand(Exception):
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"Run a system command"
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def __init__(self, syscmd, sysarg):
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@ -77,10 +77,10 @@ class ExecSystemCommand(Exception):
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@inlineCallbacks
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def get_and_merge_cmdsets(caller):
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"""
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Gather all relevant cmdsets and merge them. Note
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Gather all relevant cmdsets and merge them. Note
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that this is only relevant for logged-in callers.
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"""
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# The calling object's cmdset
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# The calling object's cmdset
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try:
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yield caller.at_cmdset_get()
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except Exception:
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@ -89,17 +89,17 @@ def get_and_merge_cmdsets(caller):
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caller_cmdset = caller.cmdset.current
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except AttributeError:
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caller_cmdset = None
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# Create cmdset for all player's available channels
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channel_cmdset = None
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if not caller_cmdset.no_channels:
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channel_cmdset = yield CHANNELHANDLER.get_cmdset(caller)
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# Gather cmdsets from location, objects in location or carried
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local_objects_cmdsets = [None]
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# Gather cmdsets from location, objects in location or carried
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local_objects_cmdsets = [None]
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location = None
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if hasattr(caller, "location"):
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location = caller.location
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location = caller.location
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if location and not caller_cmdset.no_objs:
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# Gather all cmdsets stored on objects in the room and
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# also in the caller's inventory and the location itself
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@ -113,19 +113,19 @@ def get_and_merge_cmdsets(caller):
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local_objects_cmdsets = yield [obj.cmdset.current for obj in local_objlist
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if (obj.cmdset.current and obj.locks.check(caller, 'call', no_superuser_bypass=True))]
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for cset in local_objects_cmdsets:
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#This is necessary for object sets, or we won't be able to separate
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#This is necessary for object sets, or we won't be able to separate
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#the command sets from each other in a busy room.
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cset.old_duplicates = cset.duplicates
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cset.duplicates = True
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# Player object's commandsets
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# Player object's commandsets
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try:
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player_cmdset = caller.player.cmdset.current
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except AttributeError:
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player_cmdset = None
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cmdsets = [caller_cmdset] + [player_cmdset] + [channel_cmdset] + local_objects_cmdsets
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# weed out all non-found sets
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# weed out all non-found sets
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cmdsets = yield [cmdset for cmdset in cmdsets if cmdset]
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# sort cmdsets after reverse priority (highest prio are merged in last)
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cmdsets = yield sorted(cmdsets, key=lambda x: x.priority)
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@ -134,9 +134,9 @@ def get_and_merge_cmdsets(caller):
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# Merge all command sets into one, beginning with the lowest-prio one
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cmdset = cmdsets.pop(0)
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for merging_cmdset in cmdsets:
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#print "<%s(%s,%s)> onto <%s(%s,%s)>" % (merging_cmdset.key, merging_cmdset.priority, merging_cmdset.mergetype,
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# cmdset.key, cmdset.priority, cmdset.mergetype)
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cmdset = yield merging_cmdset + cmdset
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#print "<%s(%s,%s)> onto <%s(%s,%s)>" % (merging_cmdset.key, merging_cmdset.priority, merging_cmdset.mergetype,
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# cmdset.key, cmdset.priority, cmdset.mergetype)
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cmdset = yield merging_cmdset + cmdset
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else:
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cmdset = None
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@ -146,26 +146,26 @@ def get_and_merge_cmdsets(caller):
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returnValue(cmdset)
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# Main command-handler function
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# Main command-handler function
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@inlineCallbacks
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def cmdhandler(caller, raw_string, testing=False):
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"""
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This is the main function to handle any string sent to the engine.
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This is the main function to handle any string sent to the engine.
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caller - calling object
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raw_string - the command string given on the command line
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testing - if we should actually execute the command or not.
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testing - if we should actually execute the command or not.
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if True, the command instance will be returned instead.
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Note that this function returns a deferred!
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"""
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Note that this function returns a deferred!
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"""
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try: # catch bugs in cmdhandler itself
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try: # catch special-type commands
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cmdset = yield get_and_merge_cmdsets(caller)
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if not cmdset:
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# this is bad and shouldn't happen.
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# this is bad and shouldn't happen.
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raise NoCmdSets
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raw_string = raw_string.strip()
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@ -182,7 +182,7 @@ def cmdhandler(caller, raw_string, testing=False):
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if not matches:
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# No commands match our entered command
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syscmd = yield cmdset.get(CMD_NOMATCH)
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if syscmd:
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if syscmd:
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sysarg = raw_string
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else:
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sysarg = "Huh? (Type \"help\" for help)"
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@ -197,43 +197,43 @@ def cmdhandler(caller, raw_string, testing=False):
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else:
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sysarg = yield at_multimatch_cmd(caller, matches)
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raise ExecSystemCommand(syscmd, sysarg)
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# At this point, we have a unique command match.
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# At this point, we have a unique command match.
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match = matches[0]
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cmdname, args, cmd = match[0], match[1], match[2]
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# Check if this is a Channel match.
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if hasattr(cmd, 'is_channel') and cmd.is_channel:
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# even if a user-defined syscmd is not defined, the
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# found cmd is already a system command in its own right.
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syscmd = yield cmdset.get(CMD_CHANNEL)
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# even if a user-defined syscmd is not defined, the
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# found cmd is already a system command in its own right.
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syscmd = yield cmdset.get(CMD_CHANNEL)
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if syscmd:
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# replace system command with custom version
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cmd = syscmd
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cmd = syscmd
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sysarg = "%s:%s" % (cmdname, args)
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raise ExecSystemCommand(cmd, sysarg)
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# A normal command.
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# Assign useful variables to the instance
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cmd.caller = caller
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cmd.caller = caller
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cmd.cmdstring = cmdname
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cmd.args = args
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cmd.cmdset = cmdset
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if hasattr(cmd, 'obj') and hasattr(cmd.obj, 'scripts'):
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# cmd.obj are automatically made available.
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# we make sure to validate its scripts.
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# we make sure to validate its scripts.
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yield cmd.obj.scripts.validate()
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if testing:
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# only return the command instance
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returnValue(cmd)
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# pre-command hook
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yield cmd.at_pre_cmd()
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# Parse and execute
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# Parse and execute
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yield cmd.parse()
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# (return value is normally None)
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ret = yield cmd.func()
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# accessible by the next command.
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caller.ndb.last_cmd = yield copy(cmd)
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else:
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caller.ndb.last_cmd = None
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caller.ndb.last_cmd = None
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# Done! This returns a deferred. By default, Evennia does
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# not use this at all.
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returnValue(ret)
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except ExecSystemCommand, exc:
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except ExecSystemCommand, exc:
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# Not a normal command: run a system command, if available,
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# or fall back to a return string.
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# or fall back to a return string.
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syscmd = exc.syscmd
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sysarg = exc.sysarg
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if syscmd:
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if hasattr(syscmd, 'obj') and hasattr(syscmd.obj, 'scripts'):
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# cmd.obj is automatically made available.
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# we make sure to validate its scripts.
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# we make sure to validate its scripts.
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yield syscmd.obj.scripts.validate()
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if testing:
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# only return the command instance
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returnValue(syscmd)
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@ -282,21 +282,21 @@ def cmdhandler(caller, raw_string, testing=False):
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except NoCmdSets:
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# Critical error.
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string = "No command sets found! This is a sign of a critical bug.\n"
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string += "The error was logged.\n"
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string += "The error was logged.\n"
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string += "If logging out/in doesn't solve the problem, try to "
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string += "contact the server admin through some other means "
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string += "for assistance."
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caller.msg(string)
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logger.log_errmsg("No cmdsets found: %s" % caller)
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except Exception:
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# We should not end up here. If we do, it's a programming bug.
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string = "%s\nAbove traceback is from an untrapped error."
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string = "%s\nAbove traceback is from an untrapped error."
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string += " Please file a bug report."
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logger.log_trace(string)
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caller.msg(string % format_exc())
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except Exception:
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except Exception:
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# This catches exceptions in cmdhandler exceptions themselves
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string = "%s\nAbove traceback is from a Command handler bug."
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string += " Please contact an admin and/or file a bug report."
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