From bf9b01cb076d23bfe4e47cdd076fd2fd7c06af62 Mon Sep 17 00:00:00 2001 From: KieranSmith-Res <93326079+KieranSmith-Res@users.noreply.github.com> Date: Mon, 9 May 2022 07:04:53 +0100 Subject: [PATCH] Update Links.md Add link to Designing Virtual Worlds PDF --- docs/source/Links.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/docs/source/Links.md b/docs/source/Links.md index 21a73992ab..c50986ab01 100644 --- a/docs/source/Links.md +++ b/docs/source/Links.md @@ -124,6 +124,8 @@ when designing a virtual multiplayer world (Raph is known for *Ultima Online* am - Richard Bartle *Designing Virtual Worlds* ([amazon page](http://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167)) - Essential reading for the design of any persistent game world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as relevant now as when it came out. Covers everything you need to know and then some. + + When the rights to Designing Virtual Worlds returned to him, Richard Bartle made the PDF of his Designing Virtual Worlds freely available through his own website ([Richard Bartle](https://mud.co.uk/dvw/)). A direct link to the PDF can be found ([here](https://mud.co.uk/richard/DesigningVirtualWorlds.pdf)). - Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite the imposing name this book is for the absolute Python/programming beginner. One learns the language by gradually creating a small text game! It has been used by multiple users before moving on to