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@ -63,21 +63,22 @@
<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Help System</a><ul>
<li><a class="reference internal" href="#using-the-help-system-from-in-game">Using the help system from in-game</a></li>
<li><a class="reference internal" href="#sources-of-help-entries">Sources of help entries</a><ul>
<li><a class="reference internal" href="#the-help-entry">The Help Entry</a><ul>
<li><a class="reference internal" href="#subtopics">Subtopics</a></li>
</ul>
</li>
<li><a class="reference internal" href="#command-auto-help-system">Command Auto-help system</a></li>
<li><a class="reference internal" href="#database-help-entries">Database-help entries</a></li>
<li><a class="reference internal" href="#file-help-entries">File-help entries</a></li>
</ul>
</li>
<li><a class="reference internal" href="#entry-priority">Entry priority</a></li>
<li><a class="reference internal" href="#working-with-three-types-of-help-entries">Working with three types of help entries</a><ul>
<li><a class="reference internal" href="#database-stored-help-entries">Database-stored help entries</a></li>
<li><a class="reference internal" href="#file-stored-help-entries">File-stored help entries</a></li>
<li><a class="reference internal" href="#command-help-entries">Command-help entries</a></li>
<li><a class="reference internal" href="#locking-help-entries">Locking help entries</a></li>
<li><a class="reference internal" href="#customizing-the-look-of-the-help-system">Customizing the look of the help system</a></li>
<li><a class="reference internal" href="#technical-notes">Technical notes</a></li>
</ul>
</li>
<li><a class="reference internal" href="#subtopics">Subtopics</a></li>
<li><a class="reference internal" href="#technical-notes">Technical notes</a><ul>
<li><a class="reference internal" href="#help-entry-clashes">Help-entry clashes</a></li>
<li><a class="reference internal" href="#the-help-entry-container">The Help Entry container</a></li>
<li><a class="reference internal" href="#help-pagination">Help pagination</a></li>
<li><a class="reference internal" href="#search-engine">Search engine</a></li>
</ul>
</li>
</ul>
</li>
</ul>
@ -120,47 +121,52 @@
<section class="tex2jax_ignore mathjax_ignore" id="help-system">
<h1>Help System<a class="headerlink" href="#help-system" title="Permalink to this headline"></a></h1>
<p>Evennia has an extensive help system covering both command-help and regular
free-form help documentation. It supports subtopics and if failing to find a
match it will provide suggestsions, first from alternative topics and then by
finding mentions of the search term in help entries.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>&gt; help theatre
<div class="highlight-shell notranslate"><div class="highlight"><pre><span></span>&gt; <span class="nb">help</span> theatre
</pre></div>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">------------------------------------------------------------------------------</span>
<span class="n">Help</span> <span class="k">for</span> <span class="n">The</span> <span class="n">theatre</span> <span class="p">(</span><span class="n">aliases</span><span class="p">:</span> <span class="n">the</span> <span class="n">hub</span><span class="p">,</span> <span class="n">curtains</span><span class="p">)</span>
<div class="highlight-shell notranslate"><div class="highlight"><pre><span></span>------------------------------------------------------------------------------
Help <span class="k">for</span> The theatre <span class="o">(</span>aliases: the hub, curtains<span class="o">)</span>
<span class="n">The</span> <span class="n">theatre</span> <span class="ow">is</span> <span class="n">at</span> <span class="n">the</span> <span class="n">centre</span> <span class="n">of</span> <span class="n">the</span> <span class="n">city</span><span class="p">,</span> <span class="n">both</span> <span class="n">literally</span> <span class="ow">and</span> <span class="n">figuratively</span> <span class="o">...</span>
<span class="p">(</span><span class="n">A</span> <span class="n">lot</span> <span class="n">more</span> <span class="n">text</span> <span class="n">about</span> <span class="n">it</span> <span class="n">follows</span> <span class="o">...</span><span class="p">)</span>
The theatre is at the centre of the city, both literally and figuratively ...
<span class="o">(</span>A lot more text about it follows ...<span class="o">)</span>
<span class="n">Subtopics</span><span class="p">:</span>
<span class="n">theatre</span><span class="o">/</span><span class="n">lore</span>
<span class="n">theatre</span><span class="o">/</span><span class="n">layout</span>
<span class="n">theatre</span><span class="o">/</span><span class="n">dramatis</span> <span class="n">personae</span>
<span class="o">------------------------------------------------------------------------------</span>
Subtopics:
theatre/lore
theatre/layout
theatre/dramatis personae
------------------------------------------------------------------------------
</pre></div>
</div>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>&gt; help evennia
<div class="highlight-shell notranslate"><div class="highlight"><pre><span></span>&gt; <span class="nb">help</span> evennia
</pre></div>
</div>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">------------------------------------------------------------------------------</span>
<span class="n">No</span> <span class="n">help</span> <span class="n">found</span>
<div class="highlight-shell notranslate"><div class="highlight"><pre><span></span>------------------------------------------------------------------------------
No <span class="nb">help</span> found
<span class="n">There</span> <span class="ow">is</span> <span class="n">no</span> <span class="n">help</span> <span class="n">topic</span> <span class="n">matching</span> <span class="s1">&#39;evennia&#39;</span><span class="o">.</span>
<span class="o">...</span> <span class="n">But</span> <span class="n">matches</span> <span class="n">where</span> <span class="n">found</span> <span class="n">within</span> <span class="n">the</span> <span class="n">help</span> <span class="n">texts</span> <span class="n">of</span> <span class="n">the</span> <span class="n">suggestions</span> <span class="n">below</span><span class="o">.</span>
There is no <span class="nb">help</span> topic matching <span class="s1">&#39;evennia&#39;</span>.
... But matches where found within the <span class="nb">help</span> texts of the suggestions below.
<span class="n">Suggestions</span><span class="p">:</span>
<span class="n">grapevine2chan</span><span class="p">,</span> <span class="n">about</span><span class="p">,</span> <span class="n">irc2chan</span>
<span class="o">-----------------------------------------------------------------------------</span>
Suggestions:
grapevine2chan, about, irc2chan
-----------------------------------------------------------------------------
</pre></div>
</div>
<section id="using-the-help-system-from-in-game">
<h2>Using the help system from in-game<a class="headerlink" href="#using-the-help-system-from-in-game" title="Permalink to this headline"></a></h2>
<p>Evennia has an extensive help system covering both command-help and regular free-form help documentation. It supports subtopics and if failing to find a match it will provide suggestsions, first from alternative topics and then by finding mentions of the search term in help entries.</p>
<p>The help system is accessed in-game by use of the <code class="docutils literal notranslate"><span class="pre">help</span></code> command:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>help &lt;topic&gt;
</pre></div>
</div>
<p>Sub-topics are accessed as <code class="docutils literal notranslate"><span class="pre">help</span> <span class="pre">&lt;topic&gt;/&lt;subtopic&gt;/...</span></code>.</p>
<section id="working-with-three-types-of-help-entries">
<h2>Working with three types of help entries<a class="headerlink" href="#working-with-three-types-of-help-entries" title="Permalink to this headline"></a></h2>
<p>There are three ways to generate help entries:</p>
<ul class="simple">
<li><p>In the database</p></li>
<li><p>As Python modules</p></li>
<li><p>From Command doc strings</p></li>
</ul>
<section id="database-stored-help-entries">
<h3>Database-stored help entries<a class="headerlink" href="#database-stored-help-entries" title="Permalink to this headline"></a></h3>
<p>Creating a new help entry from in-game is done with</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>sethelp &lt;topic&gt;[;aliases] [,category] [,lockstring] = &lt;text&gt;
</pre></div>
@ -169,194 +175,22 @@ finding mentions of the search term in help entries.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>sethelp The Gods;pantheon, Lore = In the beginning all was dark ...
</pre></div>
</div>
<p>Use the <code class="docutils literal notranslate"><span class="pre">/edit</span></code> switch to open the EvEditor for more convenient in-game writing
(but note that devs can also create help entries outside the game using their
regular code editor, see below).</p>
<blockquote>
<div><p>You can also create help entries as Python modules, outside of the game. See
<em>FileHelp</em> entries below.</p>
</div></blockquote>
</section>
<section id="sources-of-help-entries">
<h2>Sources of help entries<a class="headerlink" href="#sources-of-help-entries" title="Permalink to this headline"></a></h2>
<p>Evennia collects help entries from three sources:</p>
<ul class="simple">
<li><p><em>Auto-generated command help</em> - this is literally the doc-strings of
the <a class="reference internal" href="Commands.html"><span class="doc std std-doc">Command classes</span></a>. The idea is that the command docs are
easier to maintain and keep up-to-date if the developer can change them at the
same time as they do the code.</p></li>
<li><p><em>Database-stored help entries</em> - These are created in-game (using the
default <code class="docutils literal notranslate"><span class="pre">sethelp</span></code> command as exemplified in the previous section).</p></li>
<li><p><em>File-stored help entries</em> - These are created outside the game, as dicts in
normal Python modules. They allows developers to write and maintain their help
files using a proper text editor.</p></li>
</ul>
<section id="the-help-entry">
<h3>The Help Entry<a class="headerlink" href="#the-help-entry" title="Permalink to this headline"></a></h3>
<p>All help entries (no matter the source) have the following properties:</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">key</span></code> - This is the main topic-name. For Commands, this is literally the
commands <code class="docutils literal notranslate"><span class="pre">key</span></code>.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">aliases</span></code> - Alternate names for the help entry. This can be useful if the main
name is hard to remember.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">help_category</span></code> - The general grouping of the entry. This is optional. If not
given it will use the default category given by
<code class="docutils literal notranslate"><span class="pre">settings.COMMAND_DEFAULT_HELP_CATEGORY</span></code> for Commands and
<code class="docutils literal notranslate"><span class="pre">settings.DEFAULT_HELP_CATEGORY</span></code> for file+db help entries.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">locks</span></code> - Lock string (for commands) or LockHandler (all help entries).
This defines who may read this entry. See the next section.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">tags</span></code> - This is not used by default, but could be used to further organize
help entries.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">text</span></code> - The actual help entry text. This will be dedented and stripped of
extra space at beginning and end.</p></li>
</ul>
<p>A <code class="docutils literal notranslate"><span class="pre">text</span></code> that scrolls off the screen will automatically be paginated by
the <a class="reference internal" href="EvMore.html"><span class="doc std std-doc">EvMore</span></a> pager (you can control this with
<code class="docutils literal notranslate"><span class="pre">settings.HELP_MORE_ENABLED=False</span></code>). If you use EvMore and want to control
exactly where the pager should break the page, mark the break with the control
character <code class="docutils literal notranslate"><span class="pre">\f</span></code>.</p>
<section id="subtopics">
<h4>Subtopics<a class="headerlink" href="#subtopics" title="Permalink to this headline"></a></h4>
<div class="versionadded">
<p><span class="versionmodified added">New in version 1.0.</span></p>
</div>
<p>Rather than making a very long help entry, the <code class="docutils literal notranslate"><span class="pre">text</span></code> may also be broken up
into <em>subtopics</em>. A list of the next level of subtopics are shown below the
main help text and allows the user to read more about some particular detail
that wouldnt fit in the main text.</p>
<p>Subtopics use a markup slightly similar to markdown headings. The top level
heading must be named <code class="docutils literal notranslate"><span class="pre">#</span> <span class="pre">subtopics</span></code> (non case-sensitive) and the following
headers must be sub-headings to this (so <code class="docutils literal notranslate"><span class="pre">##</span> <span class="pre">subtopic</span> <span class="pre">name</span></code> etc). All headings
are non-case sensitive (the help command will format them). The topics can be
nested at most to a depth of 5 (which is probably too many levels already). The
parser uses fuzzy matching to find the subtopic, so one does not have to type
it all out exactly.</p>
<p>Below is an example of a <code class="docutils literal notranslate"><span class="pre">text</span></code> with sub topics.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>The theatre is the heart of the city, here you can find ...
(This is the main help text, what you get with `help theatre`)
# subtopics
## lore
The theatre holds many mysterious things...
(`help theatre/lore`)
### the grand opening
The grand opening is the name for a mysterious event where ghosts appeared ...
(`this is a subsub-topic to lore, accessible as `help theatre/lore/grand` or
any other partial match).
### the Phantom
Deep under the theatre, rumors has it a monster hides ...
(another subsubtopic, accessible as `help theatre/lore/phantom`)
## layout
The theatre is a two-story building situated at ...
(`help theatre/layout`)
## dramatis personae
There are many interesting people prowling the halls of the theatre ...
(`help theatre/dramatis` or `help theathre/drama` or `help theatre/personae` would work)
### Primadonna Ada
Everyone knows the primadonna! She is ...
(A subtopic under dramatis personae, accessible as `help theatre/drama/ada` etc)
### The gatekeeper
He always keeps an eye on the door and ...
(`help theatre/drama/gate`)
</pre></div>
</div>
</section>
</section>
<section id="command-auto-help-system">
<h3>Command Auto-help system<a class="headerlink" href="#command-auto-help-system" title="Permalink to this headline"></a></h3>
<p>The auto-help system uses the <code class="docutils literal notranslate"><span class="pre">__doc__</span></code> strings of your command classes and
formats this to a nice- looking help entry. This makes for a very easy way to
keep the help updated - just document your commands well and updating the help
file is just a <code class="docutils literal notranslate"><span class="pre">reload</span></code> away.</p>
<p>Example (from a module with command definitions):</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span> <span class="k">class</span> <span class="nc">CmdMyCmd</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="sd"> mycmd - my very own command</span>
<span class="sd"> Usage:</span>
<span class="sd"> mycmd[/switches] &lt;args&gt;</span>
<span class="sd"> Switches:</span>
<span class="sd"> test - test the command</span>
<span class="sd"> run - do something else</span>
<span class="sd"> This is my own command that does this and that.</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="c1"># [...]</span>
<span class="n">locks</span> <span class="o">=</span> <span class="s2">&quot;cmd:all();read:all()&quot;</span> <span class="c1"># default</span>
<span class="n">help_category</span> <span class="o">=</span> <span class="s2">&quot;General&quot;</span> <span class="c1"># default</span>
<span class="n">auto_help</span> <span class="o">=</span> <span class="kc">True</span> <span class="c1"># default</span>
<span class="c1"># [...]</span>
</pre></div>
</div>
<p>The text at the very top of the command class definition is the class
<code class="docutils literal notranslate"><span class="pre">__doc__</span></code>-string and will be shown to users looking for help. Try to use a
consistent format - all default commands are using the structure shown above.</p>
<p>You can limit access to the help entry by the <code class="docutils literal notranslate"><span class="pre">view</span></code> and/or <code class="docutils literal notranslate"><span class="pre">read</span></code> locks on the
Command. See <a class="reference internal" href="#locking-help-entries"><span class="std std-doc">the section below</span></a> for details.</p>
<p>You should also supply the <code class="docutils literal notranslate"><span class="pre">help_category</span></code> class property if you can; this helps
to group help entries together for people to more easily find them. See the
<code class="docutils literal notranslate"><span class="pre">help</span></code> command in-game to see the default categories. If you dont specify the
category, <code class="docutils literal notranslate"><span class="pre">settings.COMMAND_DEFAULT_HELP_CATEGORY</span></code> (default is “General”) is
used.</p>
<p>If you dont want your command to be picked up by the auto-help system at all
(like if you want to write its docs manually using the info in the next section
or you use a <a class="reference internal" href="Command-Sets.html"><span class="doc std std-doc">cmdset</span></a> that has its own help functionality) you
can explicitly set <code class="docutils literal notranslate"><span class="pre">auto_help</span></code> class property to <code class="docutils literal notranslate"><span class="pre">False</span></code> in your command
definition.</p>
<p>Alternatively, you can keep the advantages of <em>auto-help</em> in commands, but
control the display of command helps. You can do so by overriding the commands
<code class="docutils literal notranslate"><span class="pre">get_help(caller,</span> <span class="pre">cmdset)</span></code> method. By default, this method will return the
class docstring. You could modify it to add custom behavior: the text returned
by this method will be displayed to the character asking for help in this
command.</p>
</section>
<section id="database-help-entries">
<h3>Database-help entries<a class="headerlink" href="#database-help-entries" title="Permalink to this headline"></a></h3>
<p>These are most commonly created in-game using the <code class="docutils literal notranslate"><span class="pre">sethelp</span></code> command. If you need to create one
manually, you can do so with <code class="docutils literal notranslate"><span class="pre">evennia.create_help_entry()</span></code>:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span>
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">create_help_entry</span>
<p>This will create a new help entry in the database. Use the <code class="docutils literal notranslate"><span class="pre">/edit</span></code> switch to open the EvEditor for more convenient in-game writing (but note that devs can also create help entries outside the game using their regular code editor, see below).</p>
<p>The <a class="reference internal" href="../api/evennia.help.models.html#evennia.help.models.HelpEntry" title="evennia.help.models.HelpEntry"><span class="xref myst py py-class">HelpEntry</span></a> stores database help. It is <em>not</em> a Typeclassed entity and cant be extended using the typeclass mechanism.</p>
<p>Heres how to create a database-help entry in code:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">create_help_entry</span>
<span class="n">entry</span> <span class="o">=</span> <span class="n">create_help_entry</span><span class="p">(</span><span class="s2">&quot;emote&quot;</span><span class="p">,</span>
<span class="s2">&quot;Emoting is important because ...&quot;</span><span class="p">,</span>
<span class="n">category</span><span class="o">=</span><span class="s2">&quot;Roleplaying&quot;</span><span class="p">,</span> <span class="n">locks</span><span class="o">=</span><span class="s2">&quot;view:all()&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>The entity being created is a <a class="reference internal" href="../api/evennia.help.models.html#evennia.help.models.HelpEntry" title="evennia.help.models.HelpEntry"><span class="xref myst py py-class">evennia.help.models.HelpEntry</span></a>
object. This is <em>not</em> a <a class="reference internal" href="Typeclasses.html"><span class="doc std std-doc">Typeclassed</span></a> entity and is not meant to
be modified to any great degree. It holds the properties listed earlier. The
text is stored in a field <code class="docutils literal notranslate"><span class="pre">entrytext</span></code>. It does not provide a <code class="docutils literal notranslate"><span class="pre">get_help</span></code> method
like commands, stores and returns the <code class="docutils literal notranslate"><span class="pre">entrytext</span></code> directly.</p>
<p>You can search for (db-)-<code class="docutils literal notranslate"><span class="pre">HelpEntry</span></code> objects using <code class="docutils literal notranslate"><span class="pre">evennia.search_help</span></code> but note that
this will not return the two other types of help entries.</p>
</section>
<section id="file-help-entries">
<h3>File-help entries<a class="headerlink" href="#file-help-entries" title="Permalink to this headline"></a></h3>
<section id="file-stored-help-entries">
<h3>File-stored help entries<a class="headerlink" href="#file-stored-help-entries" title="Permalink to this headline"></a></h3>
<div class="versionadded">
<p><span class="versionmodified added">New in version 1.0.</span></p>
</div>
<p>File-help entries are created by the game development team outside of the game. The
help entries are defined in normal Python modules (<code class="docutils literal notranslate"><span class="pre">.py</span></code> file ending) containing
a <code class="docutils literal notranslate"><span class="pre">dict</span></code> to represent each entry. They require a server <code class="docutils literal notranslate"><span class="pre">reload</span></code> before any changes
apply.</p>
<p>File-help entries are created by the game development team outside of the game. The help entries are defined in normal Python modules (<code class="docutils literal notranslate"><span class="pre">.py</span></code> file ending) containing a <code class="docutils literal notranslate"><span class="pre">dict</span></code> to represent each entry. They require a server <code class="docutils literal notranslate"><span class="pre">reload</span></code> before any changes apply.</p>
<ul class="simple">
<li><p>Evennia will look through all modules given by
<code class="docutils literal notranslate"><span class="pre">settings.FILE_HELP_ENTRY_MODULES</span></code>. This should be a list of python-paths for
@ -411,26 +245,36 @@ Heres an example of a help module:</p>
to keep your strings a reasonable width (it will look better). Just reload the
server and the file-based help entries will be available to view.</p>
</section>
</section>
<section id="entry-priority">
<h2>Entry priority<a class="headerlink" href="#entry-priority" title="Permalink to this headline"></a></h2>
<p>Should you have clashing help-entries between the three types of available
entries, the priority is</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>Command-auto-help &gt; Db-help &gt; File-help
<section id="command-help-entries">
<h3>Command-help entries<a class="headerlink" href="#command-help-entries" title="Permalink to this headline"></a></h3>
<p>The <code class="docutils literal notranslate"><span class="pre">__docstring__</span></code> of <a class="reference internal" href="Commands.html"><span class="doc std std-doc">Command classes</span></a> are automatically extracted into a help entry. You set <code class="docutils literal notranslate"><span class="pre">help_category</span></code> directly on the class.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">Command</span>
<span class="k">class</span> <span class="nc">MyCommand</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot; </span>
<span class="sd"> This command is great! </span>
<span class="sd"> Usage: </span>
<span class="sd"> mycommand [argument]</span>
<span class="sd"> When this command is called, great things happen. If you </span>
<span class="sd"> pass an argument, even GREATER things HAPPEN!</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">key</span> <span class="o">=</span> <span class="s2">&quot;mycommand&quot;</span>
<span class="n">locks</span><span class="p">:</span> <span class="s2">&quot;cmd:all();read:all()&quot;</span> <span class="c1"># default </span>
<span class="n">help_category</span> <span class="o">=</span> <span class="s2">&quot;General&quot;</span> <span class="c1"># default</span>
<span class="n">auto_help</span> <span class="o">=</span> <span class="kc">True</span> <span class="c1"># default </span>
<span class="c1"># ...</span>
</pre></div>
</div>
<p>So if you create a db-help entry foo, it will replace any file-based help
entry foo. But if there is a Command foo, thats the help youll get when
you enter <code class="docutils literal notranslate"><span class="pre">help</span> <span class="pre">foo</span></code>.</p>
<p>The reasoning for this is that commands must always be understood in order to
play the game. Meanwhile db-based help can be kept up-to-date from in-game
builders and may be less static than the file-based ones.</p>
<p>The <code class="docutils literal notranslate"><span class="pre">sethelp</span></code> command (which only deals with creating db-based help entries)
will warn you if a new help entry might shadow/be shadowed by a
same/similar-named command or file-based help entry.</p>
<p>When you update your code, the commands help will follow. The idea is that the command docs are easier to maintain and keep up-to-date if the developer can change them at the same time as they do the code.</p>
</section>
<section id="locking-help-entries">
<h2>Locking help entries<a class="headerlink" href="#locking-help-entries" title="Permalink to this headline"></a></h2>
<h3>Locking help entries<a class="headerlink" href="#locking-help-entries" title="Permalink to this headline"></a></h3>
<p>The default <code class="docutils literal notranslate"><span class="pre">help</span></code> command gather all available commands and help entries
together so they can be searched or listed. By setting locks on the command/help
entry one can limit who can read help about it.</p>
@ -473,32 +317,100 @@ the new read lock-type to control access to the entry itself.</p>
</div>
</section>
<section id="customizing-the-look-of-the-help-system">
<h2>Customizing the look of the help system<a class="headerlink" href="#customizing-the-look-of-the-help-system" title="Permalink to this headline"></a></h2>
<p>This is done almost exclusively by overriding the <code class="docutils literal notranslate"><span class="pre">help</span></code> command
<a class="reference internal" href="../api/evennia.commands.default.help.html#evennia.commands.default.help.CmdHelp" title="evennia.commands.default.help.CmdHelp"><span class="xref myst py py-class">evennia.commands.default.help.CmdHelp</span></a>.</p>
<p>Since the available commands may vary from moment to moment, <code class="docutils literal notranslate"><span class="pre">help</span></code> is
responsible for collating the three sources of help-entries (commands/db/file)
together and search through them on the fly. It also does all the formatting of
the output.</p>
<p>To make it easier to tweak the look, the parts of the code that changes the
visual presentation and entity searching has been broken out into separate
methods on the command class. Override these in your version of <code class="docutils literal notranslate"><span class="pre">help</span></code> to change
the display or tweak as you please. See the api link above for details.</p>
<h3>Customizing the look of the help system<a class="headerlink" href="#customizing-the-look-of-the-help-system" title="Permalink to this headline"></a></h3>
<p>This is done almost exclusively by overriding the <code class="docutils literal notranslate"><span class="pre">help</span></code> command <a class="reference internal" href="../api/evennia.commands.default.help.html#evennia.commands.default.help.CmdHelp" title="evennia.commands.default.help.CmdHelp"><span class="xref myst py py-class">evennia.commands.default.help.CmdHelp</span></a>.</p>
<p>Since the available commands may vary from moment to moment, <code class="docutils literal notranslate"><span class="pre">help</span></code> is responsible for collating the three sources of help-entries (commands/db/file) together and search through them on the fly. It also does all the formatting of the output.</p>
<p>To make it easier to tweak the look, the parts of the code that changes the visual presentation and entity searching has been broken out into separate methods on the command class. Override these in your version of <code class="docutils literal notranslate"><span class="pre">help</span></code> to change the display or tweak as you please. See the api link above for details.</p>
</section>
</section>
<section id="subtopics">
<h2>Subtopics<a class="headerlink" href="#subtopics" title="Permalink to this headline"></a></h2>
<div class="versionadded">
<p><span class="versionmodified added">New in version 1.0.</span></p>
</div>
<p>Rather than making a very long help entry, the <code class="docutils literal notranslate"><span class="pre">text</span></code> may also be broken up into <em>subtopics</em>. A list of the next level of subtopics are shown below the main help text and allows the user to read more about some particular detail that wouldnt fit in the main text.</p>
<p>Subtopics use a markup slightly similar to markdown headings. The top level heading must be named <code class="docutils literal notranslate"><span class="pre">#</span> <span class="pre">subtopics</span></code> (non case-sensitive) and the following headers must be sub-headings to this (so <code class="docutils literal notranslate"><span class="pre">##</span> <span class="pre">subtopic</span> <span class="pre">name</span></code> etc). All headings are non-case sensitive (the help command will format them). The topics can be nested at most to a depth of 5 (which is probably too many levels already). The parser uses fuzzy matching to find the subtopic, so one does not have to type it all out exactly.</p>
<p>Below is an example of a <code class="docutils literal notranslate"><span class="pre">text</span></code> with sub topics.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>The theatre is the heart of the city, here you can find ...
(This is the main help text, what you get with `help theatre`)
# subtopics
## lore
The theatre holds many mysterious things...
(`help theatre/lore`)
### the grand opening
The grand opening is the name for a mysterious event where ghosts appeared ...
(`this is a subsub-topic to lore, accessible as `help theatre/lore/grand` or
any other partial match).
### the Phantom
Deep under the theatre, rumors has it a monster hides ...
(another subsubtopic, accessible as `help theatre/lore/phantom`)
## layout
The theatre is a two-story building situated at ...
(`help theatre/layout`)
## dramatis personae
There are many interesting people prowling the halls of the theatre ...
(`help theatre/dramatis` or `help theathre/drama` or `help theatre/personae` would work)
### Primadonna Ada
Everyone knows the primadonna! She is ...
(A subtopic under dramatis personae, accessible as `help theatre/drama/ada` etc)
### The gatekeeper
He always keeps an eye on the door and ...
(`help theatre/drama/gate`)
</pre></div>
</div>
</section>
<section id="technical-notes">
<h2>Technical notes<a class="headerlink" href="#technical-notes" title="Permalink to this headline"></a></h2>
<p>Since it needs to search so different types of data, the help system has to
collect all possibilities in memory before searching through the entire set. It
uses the <a class="reference external" href="https://github.com/yeraydiazdiaz/lunr.py">Lunr</a> search engine to
search through the main bulk of help entries. Lunr is a mature engine used for
web-pages and produces much more sensible results than previous solutions.</p>
<p>Once the main entry has been found, subtopics are then searched with
simple <code class="docutils literal notranslate"><span class="pre">==</span></code>, <code class="docutils literal notranslate"><span class="pre">startswith</span></code> and <code class="docutils literal notranslate"><span class="pre">in</span></code> matching (there are so relatively few of them
at that point).</p>
<section id="help-entry-clashes">
<h3>Help-entry clashes<a class="headerlink" href="#help-entry-clashes" title="Permalink to this headline"></a></h3>
<p>Should you have clashing help-entries (of the same name) between the three types of available entries, the priority is</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>Command-auto-help &gt; Db-help &gt; File-help
</pre></div>
</div>
<p>The <code class="docutils literal notranslate"><span class="pre">sethelp</span></code> command (which only deals with creating db-based help entries) will warn you if a new help entry might shadow/be shadowed by a same/similar-named command or file-based help entry.</p>
</section>
<section id="the-help-entry-container">
<h3>The Help Entry container<a class="headerlink" href="#the-help-entry-container" title="Permalink to this headline"></a></h3>
<p>All help entries (no matter the source) are parsed into an object with the following properties:</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">key</span></code> - This is the main topic-name. For Commands, this is literally the commands <code class="docutils literal notranslate"><span class="pre">key</span></code>.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">aliases</span></code> - Alternate names for the help entry. This can be useful if the main name is hard to remember.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">help_category</span></code> - The general grouping of the entry. This is optional. If not given it will use the default category given by <code class="docutils literal notranslate"><span class="pre">settings.COMMAND_DEFAULT_HELP_CATEGORY</span></code> for Commands and
<code class="docutils literal notranslate"><span class="pre">settings.DEFAULT_HELP_CATEGORY</span></code> for file+db help entries.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">locks</span></code> - Lock string (for commands) or LockHandler (all help entries). This defines who may read this entry. See the next section.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">tags</span></code> - This is not used by default, but could be used to further organize help entries.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">text</span></code> - The actual help entry text. This will be dedented and stripped of extra space at beginning and end.</p></li>
</ul>
</section>
<section id="help-pagination">
<h3>Help pagination<a class="headerlink" href="#help-pagination" title="Permalink to this headline"></a></h3>
<p>A <code class="docutils literal notranslate"><span class="pre">text</span></code> that scrolls off the screen will automatically be paginated by the <a class="reference internal" href="EvMore.html"><span class="doc std std-doc">EvMore</span></a> pager (you can control this with <code class="docutils literal notranslate"><span class="pre">settings.HELP_MORE_ENABLED=False</span></code>). If you use EvMore and want to control exactly where the pager should break the page, mark the break with the control character <code class="docutils literal notranslate"><span class="pre">\f</span></code>.</p>
</section>
<section id="search-engine">
<h3>Search engine<a class="headerlink" href="#search-engine" title="Permalink to this headline"></a></h3>
<p>Since it needs to search so different types of data, the help system has to collect all possibilities in memory before searching through the entire set. It uses the <a class="reference external" href="https://github.com/yeraydiazdiaz/lunr.py">Lunr</a> search engine to search through the main bulk of help entries. Lunr is a mature engine used for web-pages and produces much more sensible results than previous solutions.</p>
<p>Once the main entry has been found, subtopics are then searched with simple <code class="docutils literal notranslate"><span class="pre">==</span></code>, <code class="docutils literal notranslate"><span class="pre">startswith</span></code> and <code class="docutils literal notranslate"><span class="pre">in</span></code> matching (there are so relatively few of them at that point).</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in version 1.0: </span>Replaced the old bag-of-words algorithm with lunr package.</p>
</div>
</section>
</section>
</section>