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Database backup contrib with CmdBackup
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69
evennia/contrib/utils/database_backup/README.md
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69
evennia/contrib/utils/database_backup/README.md
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# Database Backup Scheduler
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Contribution by helpme (2024)
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This module helps backup and restore your game world from database, as well as scheduling backups in-game. Backups are saved in your game's `server` folder. Database backups are *not* automatically uploaded to any cloud service, it is left to you to decide what to do with them (i.e. pushed to git, uploaded to a cloud service, downloaded to hard drive).
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Backups can take place at any time, while restoring the game world from backup has to take place outside of game commands, during downtime, as documented below.
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Currently, the sqlite3 (the evennia default) and postgresql databases are supported. Others are welcome to add more.
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## Installation
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This utility adds the `backup` command. Import the module into your commands and add it to your command set to make it available.
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In `mygame/commands/default_cmdsets.py`:
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```python
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...
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from evennia.contrib.utils.database_backup import DbCmdSet # <---
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class CharacterCmdset(default_cmds.Character_CmdSet):
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...
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def at_cmdset_creation(self):
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...
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self.add(DbCmdSet) # <---
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```
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Then `reload` to make the `backup` command available.
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## Permissions
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By default, the backup command is only available to those with Developer permissions and higher. You can change this by overriding the command and setting its locks from "cmd:pperm(Developer)" to the lock of your choice.
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## Settings Used
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This utility uses the settings.DATABASES dictionary.
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## Restoration
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Remember to `evennia stop` before restoring your db.
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### Restoring sqlite3 (.db3)
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* Copy the database backup you want to restore from back into the `server/` directory
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* Rename the database backup to `evennia.db3` if you have not modified `settings.DATABASES`, otherwise whatever name is in your `settings.DATABASES` dictionary.
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### Restoring postgres (.sql)
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* Prepare the following variables
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```
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export DB_USER=db_user from your settings.DATABASES
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export DB_NAME=db_name from your settings.DATABASES
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export BACKUP_FILE=the path to the backup file you are restoring from
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export PGPASSWORD=your db password
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If you prefer not to export your password to an env variable, you can enter it when prompted instead.
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```
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* Run the following commands
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```
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# Drop the existing database if it exists
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psql -U $DB_USER -c "DROP DATABASE IF EXISTS $DB_NAME;" || exit 1
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# Recreate the database
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psql -U $DB_USER -c "CREATE DATABASE $DB_NAME;" || exit 1
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# Restore the database from the backup file
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psql -U $DB_USER -d $DB_NAME -f $BACKUP_FILE || exit 1
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```
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5
evennia/contrib/utils/database_backup/__init__.py
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5
evennia/contrib/utils/database_backup/__init__.py
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"""
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Database backups - helpme 2024
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"""
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from .database_backup import DbCmdSet # noqa
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183
evennia/contrib/utils/database_backup/database_backup.py
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183
evennia/contrib/utils/database_backup/database_backup.py
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from django.conf import settings
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from evennia.comms.models import ChannelDB
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from evennia import CmdSet, DefaultScript
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from evennia.commands.default.muxcommand import MuxCommand
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from evennia.utils.create import create_script
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from evennia.utils import logger, search
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import datetime
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import os
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import shutil
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import subprocess
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_MUDINFO_CHANNEL = None
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BACKUP_FOLDER = "server/backups"
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DATETIME_FORMAT_STR = "%Y-%m-%d.%H_%M_%S"
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DEFAULT_INTERVAL = 86400
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class DatabaseBackupScript(DefaultScript):
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"""
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The global script to backup the server on a schedule.
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It will be automatically created the first time the `backup` command is used.
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"""
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def at_script_creation(self):
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super().at_script_creation()
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self.key = "db_backup_script"
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self.desc = "Database backups"
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self.persistent = True
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def backup_postgres(self, db_name, db_user, output_file_path):
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"""
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Run `pg_dump` on the postgreSQL database and save the output.
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Returns:
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str: Success message
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"""
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output_file_path += ".sql"
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subprocess.run(
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["pg_dump", "-U", db_user, "-F", "p", db_name],
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stdout=open(output_file_path, "w"),
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check=True,
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)
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return f"|wPostgreSQL db backed up in: {BACKUP_FOLDER}|n"
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def backup_sqlite3(self, db_name, output_file_path):
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"""
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Copy the sqlite3 db.
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Returns:
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str: Success message
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"""
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output_file_path += ".db3"
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os.makedirs(os.path.dirname(output_file_path), exist_ok=True)
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shutil.copy(db_name, output_file_path)
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return f"|wsqlite3 db backed up in {BACKUP_FOLDER}|n"
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def at_repeat(self):
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global _MUDINFO_CHANNEL
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if not _MUDINFO_CHANNEL:
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if settings.CHANNEL_MUDINFO:
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_MUDINFO_CHANNEL = ChannelDB.objects.get(db_key=settings.CHANNEL_MUDINFO["key"])
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databases = settings.DATABASES
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db = databases["default"]
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engine = db.get("ENGINE")
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db_name = db.get("NAME")
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db_user = db.get("USER")
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try:
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# Create the output folder if it doesn't exist
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os.makedirs(BACKUP_FOLDER, exist_ok=True)
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output_file = datetime.datetime.now().replace(microsecond=0).isoformat()
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output_file_path = os.path.join(BACKUP_FOLDER, output_file)
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if "postgres" in engine:
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message = self.backup_postgres(db_name, db_user, output_file_path)
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elif "sqlite3" in engine:
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message = self.backup_sqlite3(db_name, output_file_path)
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logger.log_sec(message)
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if _MUDINFO_CHANNEL:
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_MUDINFO_CHANNEL.msg(message)
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except Exception as e:
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logger.log_err("Backup failed: {}".format(e))
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class CmdBackup(MuxCommand):
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"""
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Backup your database to the server/backups folder in your game directory.
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Usage:
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backup [interval in seconds] - Schedule a backup. The default interval is one day.
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backup/stop - Stop the backup script (equivalent to scripts/delete #id)
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backup/force - Trigger a backup manually
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"""
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key = "backup"
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aliases = "backups"
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locks = "cmd:pperm(Developer)"
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def get_latest_backup(self):
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try:
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files = os.listdir(BACKUP_FOLDER)
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paths = [os.path.join(BACKUP_FOLDER, basename) for basename in files]
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last_backup = max(paths, key=os.path.getctime)
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return last_backup
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except Exception:
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return ""
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def create_script(self, interval):
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"""Create new script. Deletes old script if it exists."""
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script = search.search_script("db_backup_script")
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if script:
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script[0].delete()
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create_script(DatabaseBackupScript, interval=interval)
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self.caller.msg(f"You have scheduled backups to run every {interval} seconds.")
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def get_script(self):
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"""
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Returns:
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script: Existing script
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"""
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script = search.search_script("db_backup_script")
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if script:
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return script[0]
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def func(self):
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"""
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Database backup functionality
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"""
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caller = self.caller
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args = self.args.strip()
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interval = int(args) if args.isnumeric() else DEFAULT_INTERVAL
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script = self.get_script()
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# Kill existing backup script
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if "stop" in self.switches:
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if not script:
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caller.msg("No existing db backup script to delete.")
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return
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script.delete()
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caller.msg("DB backup script deleted.")
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return
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# Create new backup script
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if not script:
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self.create_script(interval)
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return
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# Change backup script's interval (if the provided interval is different)
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original_interval = script.interval
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if args and original_interval != interval:
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self.create_script(interval)
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return
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if "force" in self.switches:
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# Manually trigger the backup
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script.at_repeat()
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return
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if self.get_latest_backup():
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caller.msg(f"Most recent database backup: {self.get_latest_backup()}.")
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else:
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caller.msg(f"No database backups found in {BACKUP_FOLDER}")
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caller.msg(
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f"Countdown till next scheduled backup: |x{datetime.timedelta(seconds=script.time_until_next_repeat())}|n. Use |wbackup/force|n to manually backup the database."
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)
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class DbCmdSet(CmdSet):
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"""
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Database backup command
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"""
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def at_cmdset_creation(self):
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self.add(CmdBackup)
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