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<section class="tex2jax_ignore mathjax_ignore" id="components">
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<h1>Components<a class="headerlink" href="#components" title="Permalink to this headline">¶</a></h1>
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<p><em>Contrib by ChrisLR 2021</em></p>
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</section>
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<section class="tex2jax_ignore mathjax_ignore" id="the-components-contrib">
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<h1>The Components Contrib<a class="headerlink" href="#the-components-contrib" title="Permalink to this headline">¶</a></h1>
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<p>This contrib introduces Components and Composition to Evennia.
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Each ‘Component’ class represents a feature that will be ‘enabled’ on a typeclass instance.
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You can register these components on an entire typeclass or a single object at runtime.
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It supports both persisted attributes and in-memory attributes by using Evennia’s AttributeHandler.</p>
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</section>
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<section class="tex2jax_ignore mathjax_ignore" id="pros">
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<h1>Pros<a class="headerlink" href="#pros" title="Permalink to this headline">¶</a></h1>
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<ul class="simple">
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<li><p>You can reuse a feature across multiple typeclasses without inheritance</p></li>
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<li><p>You can cleanly organize each feature into a self-contained class.</p></li>
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<li><p>You can check if your object supports a feature without checking its instance.</p></li>
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</ul>
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</section>
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<section class="tex2jax_ignore mathjax_ignore" id="cons">
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<h1>Cons<a class="headerlink" href="#cons" title="Permalink to this headline">¶</a></h1>
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<ul class="simple">
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<li><p>It introduces additional complexity.</p></li>
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<li><p>A host typeclass instance is required.</p></li>
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</ul>
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</section>
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<section class="tex2jax_ignore mathjax_ignore" id="how-to-install">
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<h1>How to install<a class="headerlink" href="#how-to-install" title="Permalink to this headline">¶</a></h1>
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<p>To enable component support for a typeclass,
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import and inherit the ComponentHolderMixin, similar to this</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">ComponentHolderMixin</span>
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<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">ComponentHolderMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
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<span class="c1"># ...</span>
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</pre></div>
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</div>
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<p>Components need to inherit the Component class directly and require a name.</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.components</span> <span class="kn">import</span> <span class="n">Component</span>
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<span class="k">class</span> <span class="nc">Health</span><span class="p">(</span><span class="n">Component</span><span class="p">):</span>
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<span class="n">name</span> <span class="o">=</span> <span class="s2">"health"</span>
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</pre></div>
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</div>
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<p>Components may define DBFields or NDBFields at the class level.
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DBField will store its values in the host’s DB with a prefixed key.
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NDBField will store its values in the host’s NDB and will not persist.
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The key used will be ‘component_name__field_name’.
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They use AttributeProperty under the hood.</p>
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<p>Example:</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">Component</span><span class="p">,</span> <span class="n">DBField</span>
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<span class="k">class</span> <span class="nc">Health</span><span class="p">(</span><span class="n">Component</span><span class="p">):</span>
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<span class="n">health</span> <span class="o">=</span> <span class="n">DBField</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>Note that default is optional and will default to None</p>
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<p>Each typeclass using the ComponentHolderMixin can declare its components
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in the class via the ComponentProperty.
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These are components that will always be present in a typeclass.
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You can also pass kwargs to override the default values
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Example</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">ComponentHolderMixin</span>
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<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">ComponentHolderMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
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<span class="n">health</span> <span class="o">=</span> <span class="n">ComponentProperty</span><span class="p">(</span><span class="s2">"health"</span><span class="p">,</span> <span class="n">hp</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">max_hp</span><span class="o">=</span><span class="mi">50</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>You can then use character.components.health to access it.
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The shorter form character.cmp.health also exists.
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character.health would also be accessible but only for typeclasses that have
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this component defined on the class.</p>
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<p>Alternatively you can add those components at runtime.
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You will have to access those via the component handler.
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Example</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">character</span> <span class="o">=</span> <span class="bp">self</span>
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<span class="n">vampirism</span> <span class="o">=</span> <span class="n">components</span><span class="o">.</span><span class="n">Vampirism</span><span class="o">.</span><span class="n">create</span><span class="p">(</span><span class="n">character</span><span class="p">)</span>
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<span class="n">character</span><span class="o">.</span><span class="n">components</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">vampirism</span><span class="p">)</span>
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<span class="o">...</span>
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<span class="n">vampirism_from_elsewhere</span> <span class="o">=</span> <span class="n">character</span><span class="o">.</span><span class="n">components</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"vampirism"</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>Keep in mind that all components must be imported to be visible in the listing.
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As such, I recommend regrouping them in a package.
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You can then import all your components in that package’s <strong>init</strong></p>
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<p>Because of how Evennia import typeclasses and the behavior of python imports
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I recommend placing the components package inside the typeclass package.
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In other words, create a folder named components inside your typeclass folder.
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Then, inside the ‘typeclasses/<strong>init</strong>.py’ file add the import to the folder, like</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses</span> <span class="kn">import</span> <span class="n">components</span>
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</pre></div>
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</div>
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<p>This ensures that the components package will be imported when the typeclasses are imported.
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You will also need to import each components inside the package’s own ‘typeclasses/components/<strong>init</strong>.py’ file.
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You only need to import each module/file from there but importing the right class is a good practice.</p>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses.components.health</span> <span class="kn">import</span> <span class="n">Health</span>
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</pre></div>
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</div>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses.components</span> <span class="kn">import</span> <span class="n">health</span>
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</pre></div>
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</div>
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<p>Both of the above examples will work.</p>
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</section>
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<section class="tex2jax_ignore mathjax_ignore" id="full-example">
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<h1>Full Example<a class="headerlink" href="#full-example" title="Permalink to this headline">¶</a></h1>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems</span> <span class="kn">import</span> <span class="n">components</span>
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<span class="c1"># This is the Component class</span>
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<span class="k">class</span> <span class="nc">Health</span><span class="p">(</span><span class="n">components</span><span class="o">.</span><span class="n">Component</span><span class="p">):</span>
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<span class="n">name</span> <span class="o">=</span> <span class="s2">"health"</span>
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<span class="c1"># Stores the current and max values as Attributes on the host, defaulting to 100</span>
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<span class="n">current</span> <span class="o">=</span> <span class="n">components</span><span class="o">.</span><span class="n">DBField</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
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<span class="nb">max</span> <span class="o">=</span> <span class="n">components</span><span class="o">.</span><span class="n">DBField</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
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<span class="k">def</span> <span class="nf">damage</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="p">):</span>
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<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o"><=</span> <span class="mi">0</span><span class="p">:</span>
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<span class="k">return</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">-=</span> <span class="n">value</span>
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<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span>
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<span class="k">return</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">=</span> <span class="mi">0</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">on_death</span><span class="p">()</span>
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<span class="k">def</span> <span class="nf">heal</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="p">):</span>
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<span class="n">hp</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span>
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<span class="n">hp</span> <span class="o">+=</span> <span class="n">value</span>
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<span class="k">if</span> <span class="n">hp</span> <span class="o">>=</span> <span class="bp">self</span><span class="o">.</span><span class="n">max_hp</span><span class="p">:</span>
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<span class="n">hp</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">max_hp</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">=</span> <span class="n">hp</span>
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<span class="nd">@property</span>
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<span class="k">def</span> <span class="nf">is_dead</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o"><=</span> <span class="mi">0</span>
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<span class="k">def</span> <span class="nf">on_death</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="c1"># Behavior is defined on the typeclass</span>
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<span class="bp">self</span><span class="o">.</span><span class="n">host</span><span class="o">.</span><span class="n">on_death</span><span class="p">()</span>
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<span class="c1"># This is how the Character inherits the mixin and registers the component 'health'</span>
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<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">ComponentHolderMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
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<span class="n">health</span> <span class="o">=</span> <span class="n">ComponentProperty</span><span class="p">(</span><span class="s2">"health"</span><span class="p">)</span>
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<span class="c1"># This is an example of a command that checks for the component</span>
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<span class="k">class</span> <span class="nc">Attack</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
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<span class="n">key</span> <span class="o">=</span> <span class="s2">"attack"</span>
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<span class="n">aliases</span> <span class="o">=</span> <span class="p">(</span><span class="s1">'melee'</span><span class="p">,</span> <span class="s1">'hit'</span><span class="p">)</span>
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<span class="k">def</span> <span class="nf">at_pre_cmd</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
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<span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
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<span class="n">targets</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="n">args</span><span class="p">,</span> <span class="n">quiet</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
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<span class="n">valid_target</span> <span class="o">=</span> <span class="kc">None</span>
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<span class="k">for</span> <span class="n">target</span> <span class="ow">in</span> <span class="n">targets</span><span class="p">:</span>
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<span class="c1"># Attempt to retrieve the component, None is obtained if it does not exist.</span>
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<span class="k">if</span> <span class="n">target</span><span class="o">.</span><span class="n">components</span><span class="o">.</span><span class="n">health</span><span class="p">:</span>
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<span class="n">valid_target</span> <span class="o">=</span> <span class="n">target</span>
|
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<span class="k">if</span> <span class="ow">not</span> <span class="n">valid_target</span><span class="p">:</span>
|
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<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"You can't attack that!"</span><span class="p">)</span>
|
||||
<span class="k">return</span> <span class="kc">True</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<hr class="docutils" />
|
||||
<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/base_systems/components/README.md</span></code>. Changes to this
|
||||
file will be overwritten, so edit that file rather than this one.</small></p>
|
||||
</section>
|
||||
|
||||
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
|
||||
<div class="sphinxsidebarwrapper">
|
||||
<p class="logo"><a href="../index.html">
|
||||
<img class="logo" src="../_static/evennia_logo.png" alt="Logo"/>
|
||||
</a></p>
|
||||
<div id="searchbox" style="display: none" role="search">
|
||||
<h3 id="searchlabel">Quick search</h3>
|
||||
<div class="searchformwrapper">
|
||||
<form class="search" action="../search.html" method="get">
|
||||
<input type="text" name="q" aria-labelledby="searchlabel" />
|
||||
<input type="submit" value="Go" />
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<script>$('#searchbox').show(0);</script>
|
||||
<p><h3><a href="../index.html">Table of Contents</a></h3>
|
||||
<ul>
|
||||
<li><a class="reference internal" href="#">Components</a></li>
|
||||
<li><a class="reference internal" href="#the-components-contrib">The Components Contrib</a></li>
|
||||
<li><a class="reference internal" href="#pros">Pros</a></li>
|
||||
<li><a class="reference internal" href="#cons">Cons</a></li>
|
||||
<li><a class="reference internal" href="#how-to-install">How to install</a></li>
|
||||
<li><a class="reference internal" href="#full-example">Full Example</a></li>
|
||||
</ul>
|
||||
|
||||
<h4>Previous topic</h4>
|
||||
<p class="topless"><a href="Contrib-Color-Markups.html"
|
||||
title="previous chapter">Additional Color markups</a></p>
|
||||
<h4>Next topic</h4>
|
||||
<p class="topless"><a href="Contrib-Custom-Gametime.html"
|
||||
title="next chapter">Custom gameime</a></p>
|
||||
<div role="note" aria-label="source link">
|
||||
<!--h3>This Page</h3-->
|
||||
<ul class="this-page-menu">
|
||||
<li><a href="../_sources/Contribs/Contrib-Components.md.txt"
|
||||
rel="nofollow">Show Page Source</a></li>
|
||||
</ul>
|
||||
</div><h3>Links</h3>
|
||||
<ul>
|
||||
<li><a href="https://www.evennia.com">Home page</a> </li>
|
||||
<li><a href="https://github.com/evennia/evennia">Evennia Github</a> </li>
|
||||
<li><a href="http://games.evennia.com">Game Index</a> </li>
|
||||
<li>
|
||||
<a href="https://discord.gg/AJJpcRUhtF">Discord</a> -
|
||||
<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
|
||||
<a href="https://evennia.blogspot.com/">Blog</a>
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Versions</h3>
|
||||
<ul>
|
||||
<li><a href="Contrib-Components.html">1.0-dev (develop branch)</a></li>
|
||||
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="clearer"></div>
|
||||
</div>
|
||||
<div class="related" role="navigation" aria-label="related navigation">
|
||||
<h3>Navigation</h3>
|
||||
<ul>
|
||||
<li class="right" style="margin-right: 10px">
|
||||
<a href="../genindex.html" title="General Index"
|
||||
>index</a></li>
|
||||
<li class="right" >
|
||||
<a href="../py-modindex.html" title="Python Module Index"
|
||||
>modules</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="Contrib-Custom-Gametime.html" title="Custom gameime"
|
||||
>next</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="Contrib-Color-Markups.html" title="Additional Color markups"
|
||||
>previous</a> |</li>
|
||||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
|
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<li class="nav-item nav-item-1"><a href="Contribs-Overview.html" >Contribs</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Components</a></li>
|
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</ul>
|
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<div class="develop">develop branch</div>
|
||||
</div>
|
||||
<div class="footer" role="contentinfo">
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© Copyright 2020, The Evennia developer community.
|
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Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 3.2.1.
|
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</div>
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -18,7 +18,7 @@
|
|||
<link rel="index" title="Index" href="../genindex.html" />
|
||||
<link rel="search" title="Search" href="../search.html" />
|
||||
<link rel="next" title="Email-based login system" href="Contrib-Email-Login.html" />
|
||||
<link rel="prev" title="Additional Color markups" href="Contrib-Color-Markups.html" />
|
||||
<link rel="prev" title="Components" href="Contrib-Components.html" />
|
||||
</head><body>
|
||||
<div class="related" role="navigation" aria-label="related navigation">
|
||||
<h3>Navigation</h3>
|
||||
|
|
@ -33,7 +33,7 @@
|
|||
<a href="Contrib-Email-Login.html" title="Email-based login system"
|
||||
accesskey="N">next</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="Contrib-Color-Markups.html" title="Additional Color markups"
|
||||
<a href="Contrib-Components.html" title="Components"
|
||||
accesskey="P">previous</a> |</li>
|
||||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
|
||||
<li class="nav-item nav-item-1"><a href="Contribs-Overview.html" accesskey="U">Contribs</a> »</li>
|
||||
|
|
@ -126,8 +126,8 @@ file will be overwritten, so edit that file rather than this one.</small></p>
|
|||
</ul>
|
||||
|
||||
<h4>Previous topic</h4>
|
||||
<p class="topless"><a href="Contrib-Color-Markups.html"
|
||||
title="previous chapter">Additional Color markups</a></p>
|
||||
<p class="topless"><a href="Contrib-Components.html"
|
||||
title="previous chapter">Components</a></p>
|
||||
<h4>Next topic</h4>
|
||||
<p class="topless"><a href="Contrib-Email-Login.html"
|
||||
title="next chapter">Email-based login system</a></p>
|
||||
|
|
@ -171,7 +171,7 @@ file will be overwritten, so edit that file rather than this one.</small></p>
|
|||
<a href="Contrib-Email-Login.html" title="Email-based login system"
|
||||
>next</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="Contrib-Color-Markups.html" title="Additional Color markups"
|
||||
<a href="Contrib-Components.html" title="Components"
|
||||
>previous</a> |</li>
|
||||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
|
||||
<li class="nav-item nav-item-1"><a href="Contribs-Overview.html" >Contribs</a> »</li>
|
||||
|
|
|
|||
|
|
@ -74,6 +74,12 @@ login systems, new command syntaxes, and build helpers.</em></p>
|
|||
<li class="toctree-l1"><a class="reference internal" href="Contrib-AWSStorage.html">AWSstorage system</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Building-Menu.html">Building menu</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Color-Markups.html">Additional Color markups</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html">Components</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html#the-components-contrib">The Components Contrib</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html#pros">Pros</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html#cons">Cons</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html#how-to-install">How to install</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html#full-example">Full Example</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Custom-Gametime.html">Custom gameime</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Email-Login.html">Email-based login system</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Contrib-Ingame-Python.html">Evennia in-game Python system</a></li>
|
||||
|
|
@ -109,8 +115,17 @@ that will edit any default object, offering to change its key and description.</
|
|||
(<code class="docutils literal notranslate"><span class="pre">{r</span></code>, <code class="docutils literal notranslate"><span class="pre">{123</span></code>).</p>
|
||||
<p><a class="reference internal" href="Contrib-Color-Markups.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.color_markups.html#evennia-contrib-base-systems-color-markups"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-components">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">components</span></code><a class="headerlink" href="#contrib-components" title="Permalink to this headline">¶</a></h3>
|
||||
<p><strong>Contrib by ChrisLR 2021</strong></p>
|
||||
</section>
|
||||
</section>
|
||||
</section>
|
||||
<section class="tex2jax_ignore mathjax_ignore" id="the-components-contrib">
|
||||
<h1>The Components Contrib<a class="headerlink" href="#the-components-contrib" title="Permalink to this headline">¶</a></h1>
|
||||
<p><a class="reference internal" href="Contrib-Components.html"><span class="doc std std-doc">Read the documentation</span></a> - <span class="xref myst">Browse the Code</span></p>
|
||||
<section id="contrib-custom-gametime">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code><a class="headerlink" href="#contrib-custom-gametime" title="Permalink to this headline">¶</a></h3>
|
||||
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code><a class="headerlink" href="#contrib-custom-gametime" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>Contrib by vlgeoff, 2017 - based on Griatch’s core original</em></p>
|
||||
<p>This reimplements the <code class="docutils literal notranslate"><span class="pre">evennia.utils.gametime</span></code> module but with a <em>custom</em>
|
||||
calendar (unusual number of days per week/month/year etc) for your game world.
|
||||
|
|
@ -119,7 +134,7 @@ in-game times, but now taking this custom calendar into account.</p>
|
|||
<p><a class="reference internal" href="Contrib-Custom-Gametime.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.custom_gametime.html#evennia-contrib-base-systems-custom-gametime"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-email-login">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">email_login</span></code><a class="headerlink" href="#contrib-email-login" title="Permalink to this headline">¶</a></h3>
|
||||
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">email_login</span></code><a class="headerlink" href="#contrib-email-login" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>Contrib by Griatch, 2012</em></p>
|
||||
<p>This is a variant of the login system that asks for an email-address
|
||||
instead of a username to login. Note that it does not verify the email,
|
||||
|
|
@ -127,7 +142,7 @@ it just uses it as the identifier rather than a username.</p>
|
|||
<p><a class="reference internal" href="Contrib-Email-Login.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.email_login.html#evennia-contrib-base-systems-email-login"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-ingame-python">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">ingame_python</span></code><a class="headerlink" href="#contrib-ingame-python" title="Permalink to this headline">¶</a></h3>
|
||||
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">ingame_python</span></code><a class="headerlink" href="#contrib-ingame-python" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>Contrib by Vincent Le Goff 2017</em></p>
|
||||
<p>This contrib adds the ability to script with Python in-game. It allows trusted
|
||||
staff/builders to dynamically add features and triggers to individual objects
|
||||
|
|
@ -140,7 +155,7 @@ this module carefully before continuing.</p>
|
|||
<p><a class="reference internal" href="Contrib-Ingame-Python.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.ingame_python.html#evennia-contrib-base-systems-ingame-python"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-menu-login">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">menu_login</span></code><a class="headerlink" href="#contrib-menu-login" title="Permalink to this headline">¶</a></h3>
|
||||
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">menu_login</span></code><a class="headerlink" href="#contrib-menu-login" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>Contribution by Vincent-lg 2016. Reworked for modern EvMenu by Griatch, 2019.</em></p>
|
||||
<p>This changes the Evennia login to ask for the account name and password as a series
|
||||
of questions instead of requiring you to enter both at once. It uses Evennia’s
|
||||
|
|
@ -148,7 +163,7 @@ menu system <code class="docutils literal notranslate"><span class="pre">EvMenu<
|
|||
<p><a class="reference internal" href="Contrib-Menu-Login.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.menu_login.html#evennia-contrib-base-systems-menu-login"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-mux-comms-cmds">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">mux_comms_cmds</span></code><a class="headerlink" href="#contrib-mux-comms-cmds" title="Permalink to this headline">¶</a></h3>
|
||||
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">mux_comms_cmds</span></code><a class="headerlink" href="#contrib-mux-comms-cmds" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>Contribution by Griatch 2021</em></p>
|
||||
<p>In Evennia 1.0+, the old Channel commands (originally inspired by MUX) were
|
||||
replaced by the single <code class="docutils literal notranslate"><span class="pre">channel</span></code> command that performs all these functions.
|
||||
|
|
@ -158,7 +173,7 @@ main <code class="docutils literal notranslate"><span class="pre">channel</span>
|
|||
<p><a class="reference internal" href="Contrib-Mux-Comms-Cmds.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.mux_comms_cmds.html#evennia-contrib-base-systems-mux-comms-cmds"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-unixcommand">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">unixcommand</span></code><a class="headerlink" href="#contrib-unixcommand" title="Permalink to this headline">¶</a></h3>
|
||||
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">unixcommand</span></code><a class="headerlink" href="#contrib-unixcommand" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>Contribution by Vincent Le Geoff (vlgeoff), 2017</em></p>
|
||||
<p>This module contains a command class with an alternate syntax parser implementing
|
||||
Unix-style command syntax in-game. This means <code class="docutils literal notranslate"><span class="pre">--options</span></code>, positional arguments
|
||||
|
|
@ -168,7 +183,6 @@ many things with many options. It uses the <code class="docutils literal notrans
|
|||
library under the hood.</p>
|
||||
<p><a class="reference internal" href="Contrib-Unixcommand.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.unixcommand.html#evennia-contrib-base-systems-unixcommand"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
</section>
|
||||
<section id="full-systems">
|
||||
<h2>full_systems<a class="headerlink" href="#full-systems" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>This category contains ‘complete’ game engines that can be used directly
|
||||
|
|
@ -563,14 +577,18 @@ will be overwritten.</small></p>
|
|||
<li><a class="reference internal" href="#contrib-awsstorage">Contrib: <code class="docutils literal notranslate"><span class="pre">awsstorage</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-building-menu">Contrib: <code class="docutils literal notranslate"><span class="pre">building_menu</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-color-markups">Contrib: <code class="docutils literal notranslate"><span class="pre">color_markups</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-components">Contrib: <code class="docutils literal notranslate"><span class="pre">components</span></code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#the-components-contrib">The Components Contrib</a><ul>
|
||||
<li><a class="reference internal" href="#contrib-custom-gametime">Contrib: <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-email-login">Contrib: <code class="docutils literal notranslate"><span class="pre">email_login</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-ingame-python">Contrib: <code class="docutils literal notranslate"><span class="pre">ingame_python</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-menu-login">Contrib: <code class="docutils literal notranslate"><span class="pre">menu_login</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-mux-comms-cmds">Contrib: <code class="docutils literal notranslate"><span class="pre">mux_comms_cmds</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-unixcommand">Contrib: <code class="docutils literal notranslate"><span class="pre">unixcommand</span></code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#full-systems">full_systems</a><ul>
|
||||
<li><a class="reference internal" href="#contrib-evscaperoom">Contrib: <code class="docutils literal notranslate"><span class="pre">evscaperoom</span></code></a></li>
|
||||
</ul>
|
||||
|
|
|
|||
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