Updated HTML docs

This commit is contained in:
Evennia docbuilder action 2022-03-07 18:56:34 +00:00
parent 311dbb3761
commit bd82579bfa
54 changed files with 697 additions and 171 deletions

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@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: bb3e754041dc77470ba712592673021b
config: c4d7359e51b30a515e5488151d7bb5e5
tags: 645f666f9bcd5a90fca523b33c5a78b7

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@ -67,17 +67,17 @@ with <a class="reference internal" href="EvEditor.html"><span class="doc std std
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdCdesc" title="evennia.commands.default.comms.CmdCdesc"><span class="xref myst py py-class"><strong>cdesc</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdCdestroy" title="evennia.commands.default.comms.CmdCdestroy"><span class="xref myst py py-class"><strong>cdestroy</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdCemit" title="evennia.commands.default.comms.CmdCemit"><span class="xref myst py py-class"><strong>cemit</strong> [cmsg]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdChannels" title="evennia.commands.default.comms.CmdChannels"><span class="xref myst py py-class"><strong>channels</strong> [chanlist, channellist, comlist, all channels, clist]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdChannels" title="evennia.commands.default.comms.CmdChannels"><span class="xref myst py py-class"><strong>channels</strong> [channellist, chanlist, all channels, comlist, clist]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdCharCreate" title="evennia.commands.default.account.CmdCharCreate"><span class="xref myst py py-class"><strong>charcreate</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdCharDelete" title="evennia.commands.default.account.CmdCharDelete"><span class="xref myst py py-class"><strong>chardelete</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdClock" title="evennia.commands.default.comms.CmdClock"><span class="xref myst py py-class"><strong>clock</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdListCmdSets" title="evennia.commands.default.building.CmdListCmdSets"><span class="xref myst py py-class"><strong>cmdsets</strong> [listcmsets]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdColorTest" title="evennia.commands.default.account.CmdColorTest"><span class="xref myst py py-class"><strong>color</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedConnect" title="evennia.commands.default.unloggedin.CmdUnconnectedConnect"><span class="xref myst py py-class"><strong>connect</strong> [co, conn, con]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedConnect" title="evennia.commands.default.unloggedin.CmdUnconnectedConnect"><span class="xref myst py py-class"><strong>connect</strong> [conn, co, con]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCopy" title="evennia.commands.default.building.CmdCopy"><span class="xref myst py py-class"><strong>copy</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCpAttr" title="evennia.commands.default.building.CmdCpAttr"><span class="xref myst py py-class"><strong>cpattr</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdCreate" title="evennia.commands.default.building.CmdCreate"><span class="xref myst py py-class"><strong>create</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedCreate" title="evennia.commands.default.unloggedin.CmdUnconnectedCreate"><span class="xref myst py py-class"><strong>create</strong> [cr, cre]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedCreate" title="evennia.commands.default.unloggedin.CmdUnconnectedCreate"><span class="xref myst py py-class"><strong>create</strong> [cre, cr]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdCWho" title="evennia.commands.default.comms.CmdCWho"><span class="xref myst py py-class"><strong>cwho</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdDelCom" title="evennia.commands.default.comms.CmdDelCom"><span class="xref myst py py-class"><strong>delcom</strong> [delchanalias, delaliaschan]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdDesc" title="evennia.commands.default.building.CmdDesc"><span class="xref myst py py-class"><strong>desc</strong> [describe]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
@ -86,32 +86,32 @@ with <a class="reference internal" href="EvEditor.html"><span class="doc std std
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdDrop" title="evennia.commands.default.general.CmdDrop"><span class="xref myst py py-class"><strong>drop</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedEncoding" title="evennia.commands.default.unloggedin.CmdUnconnectedEncoding"><span class="xref myst py py-class"><strong>encoding</strong> [encode]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdExamine" title="evennia.commands.default.building.CmdExamine"><span class="xref myst py py-class"><strong>examine</strong> [ex, exam]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdFind" title="evennia.commands.default.building.CmdFind"><span class="xref myst py py-class"><strong>find</strong> [locate, search]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdFind" title="evennia.commands.default.building.CmdFind"><span class="xref myst py py-class"><strong>find</strong> [search, locate]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdGet" title="evennia.commands.default.general.CmdGet"><span class="xref myst py py-class"><strong>get</strong> [grab]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdGive" title="evennia.commands.default.general.CmdGive"><span class="xref myst py py-class"><strong>give</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdGrapevine2Chan" title="evennia.commands.default.comms.CmdGrapevine2Chan"><span class="xref myst py py-class"><strong>grapevine2chan</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.help.html#evennia.commands.default.help.CmdHelp" title="evennia.commands.default.help.CmdHelp"><span class="xref myst py py-class"><strong>help</strong> [?]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedHelp" title="evennia.commands.default.unloggedin.CmdUnconnectedHelp"><span class="xref myst py py-class"><strong>help</strong> [h, ?]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedHelp" title="evennia.commands.default.unloggedin.CmdUnconnectedHelp"><span class="xref myst py py-class"><strong>help</strong> [?, h]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdHome" title="evennia.commands.default.general.CmdHome"><span class="xref myst py py-class"><strong>home</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdIC" title="evennia.commands.default.account.CmdIC"><span class="xref myst py py-class"><strong>ic</strong> [puppet]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedInfo" title="evennia.commands.default.unloggedin.CmdUnconnectedInfo"><span class="xref myst py py-class"><strong>info</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdInventory" title="evennia.commands.default.general.CmdInventory"><span class="xref myst py py-class"><strong>inventory</strong> [inv, i]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdInventory" title="evennia.commands.default.general.CmdInventory"><span class="xref myst py py-class"><strong>inventory</strong> [i, inv]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdIRC2Chan" title="evennia.commands.default.comms.CmdIRC2Chan"><span class="xref myst py py-class"><strong>irc2chan</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdIRCStatus" title="evennia.commands.default.comms.CmdIRCStatus"><span class="xref myst py py-class"><strong>ircstatus</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdLink" title="evennia.commands.default.building.CmdLink"><span class="xref myst py py-class"><strong>link</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdLock" title="evennia.commands.default.building.CmdLock"><span class="xref myst py py-class"><strong>lock</strong> [locks]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdOOCLook" title="evennia.commands.default.account.CmdOOCLook"><span class="xref myst py py-class"><strong>look</strong> [ls, l]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdLook" title="evennia.commands.default.general.CmdLook"><span class="xref myst py py-class"><strong>look</strong> [ls, l]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdOOCLook" title="evennia.commands.default.account.CmdOOCLook"><span class="xref myst py py-class"><strong>look</strong> [l, ls]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdLook" title="evennia.commands.default.general.CmdLook"><span class="xref myst py py-class"><strong>look</strong> [l, ls]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdMvAttr" title="evennia.commands.default.building.CmdMvAttr"><span class="xref myst py py-class"><strong>mvattr</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdName" title="evennia.commands.default.building.CmdName"><span class="xref myst py py-class"><strong>name</strong> [rename]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdNick" title="evennia.commands.default.general.CmdNick"><span class="xref myst py py-class"><strong>nick</strong> [nicks, nickname]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdObjects" title="evennia.commands.default.system.CmdObjects"><span class="xref myst py py-class"><strong>objects</strong> [db, listobjects, stats, listobjs]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdObjects" title="evennia.commands.default.system.CmdObjects"><span class="xref myst py py-class"><strong>objects</strong> [listobjs, stats, db, listobjects]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdOOC" title="evennia.commands.default.account.CmdOOC"><span class="xref myst py py-class"><strong>ooc</strong> [unpuppet]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdOpen" title="evennia.commands.default.building.CmdOpen"><span class="xref myst py py-class"><strong>open</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdOption" title="evennia.commands.default.account.CmdOption"><span class="xref myst py py-class"><strong>option</strong> [options]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdPage" title="evennia.commands.default.comms.CmdPage"><span class="xref myst py py-class"><strong>page</strong> [tell]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdPassword" title="evennia.commands.default.account.CmdPassword"><span class="xref myst py py-class"><strong>password</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdPose" title="evennia.commands.default.general.CmdPose"><span class="xref myst py py-class"><strong>pose</strong> [emote, :]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdPose" title="evennia.commands.default.general.CmdPose"><span class="xref myst py py-class"><strong>pose</strong> [:, emote]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdPy" title="evennia.commands.default.system.CmdPy"><span class="xref myst py py-class"><strong>py</strong> [!]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdQuell" title="evennia.commands.default.account.CmdQuell"><span class="xref myst py py-class"><strong>quell</strong> [unquell]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdQuit" title="evennia.commands.default.account.CmdQuit"><span class="xref myst py py-class"><strong>quit</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>
@ -119,10 +119,10 @@ with <a class="reference internal" href="EvEditor.html"><span class="doc std std
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdReload" title="evennia.commands.default.system.CmdReload"><span class="xref myst py py-class"><strong>reload</strong> [restart]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdReset" title="evennia.commands.default.system.CmdReset"><span class="xref myst py py-class"><strong>reset</strong> [reboot]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.comms.html#evennia.commands.default.comms.CmdRSS2Chan" title="evennia.commands.default.comms.CmdRSS2Chan"><span class="xref myst py py-class"><strong>rss2chan</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>Comms</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdSay" title="evennia.commands.default.general.CmdSay"><span class="xref myst py py-class"><strong>say</strong> [, “]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdSay" title="evennia.commands.default.general.CmdSay"><span class="xref myst py py-class"><strong>say</strong> [”, ]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.unloggedin.html#evennia.commands.default.unloggedin.CmdUnconnectedScreenreader" title="evennia.commands.default.unloggedin.CmdUnconnectedScreenreader"><span class="xref myst py py-class"><strong>screenreader</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_unloggedin.html#evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet" title="evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet"><span class="xref myst py py-class">UnloggedinCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdScript" title="evennia.commands.default.building.CmdScript"><span class="xref myst py py-class"><strong>script</strong> [addscript]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdScripts" title="evennia.commands.default.system.CmdScripts"><span class="xref myst py py-class"><strong>scripts</strong> [globalscript, listscripts]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdScripts" title="evennia.commands.default.system.CmdScripts"><span class="xref myst py py-class"><strong>scripts</strong> [listscripts, globalscript]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdServerLoad" title="evennia.commands.default.system.CmdServerLoad"><span class="xref myst py py-class"><strong>server</strong> [serverprocess, serverload]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdService" title="evennia.commands.default.system.CmdService"><span class="xref myst py py-class"><strong>service</strong> [services]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdSessions" title="evennia.commands.default.account.CmdSessions"><span class="xref myst py py-class"><strong>sessions</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_session.html#evennia.commands.default.cmdset_session.SessionCmdSet" title="evennia.commands.default.cmdset_session.SessionCmdSet"><span class="xref myst py py-class">SessionCmdSet</span></a>, help-category: <em>General</em>)</p></li>
@ -138,7 +138,7 @@ with <a class="reference internal" href="EvEditor.html"><span class="doc std std
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdTickers" title="evennia.commands.default.system.CmdTickers"><span class="xref myst py py-class"><strong>tickers</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.system.html#evennia.commands.default.system.CmdTime" title="evennia.commands.default.system.CmdTime"><span class="xref myst py py-class"><strong>time</strong> [uptime]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>System</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdTunnel" title="evennia.commands.default.building.CmdTunnel"><span class="xref myst py py-class"><strong>tunnel</strong> [tun]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdTypeclass" title="evennia.commands.default.building.CmdTypeclass"><span class="xref myst py py-class"><strong>typeclass</strong> [parent, swap, type, update]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdTypeclass" title="evennia.commands.default.building.CmdTypeclass"><span class="xref myst py py-class"><strong>typeclass</strong> [parent, type, swap, update]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.building.html#evennia.commands.default.building.CmdUnLink" title="evennia.commands.default.building.CmdUnLink"><span class="xref myst py py-class"><strong>unlink</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>Building</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.general.html#evennia.commands.default.general.CmdWhisper" title="evennia.commands.default.general.CmdWhisper"><span class="xref myst py py-class"><strong>whisper</strong></span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_character.html#evennia.commands.default.cmdset_character.CharacterCmdSet" title="evennia.commands.default.cmdset_character.CharacterCmdSet"><span class="xref myst py py-class">CharacterCmdSet</span></a>, help-category: <em>General</em>)</p></li>
<li><p><a class="reference internal" href="api/evennia.commands.default.account.html#evennia.commands.default.account.CmdWho" title="evennia.commands.default.account.CmdWho"><span class="xref myst py py-class"><strong>who</strong> [doing]</span></a> (cmdset: <a class="reference internal" href="api/evennia.commands.default.cmdset_account.html#evennia.commands.default.cmdset_account.AccountCmdSet" title="evennia.commands.default.cmdset_account.AccountCmdSet"><span class="xref myst py py-class">AccountCmdSet</span></a>, help-category: <em>General</em>)</p></li>

View file

@ -28,17 +28,17 @@ with [EvEditor](./EvEditor.md), flipping pages in [EvMore](./EvMore.md) or using
- [**cdesc**](evennia.commands.default.comms.CmdCdesc) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**cdestroy**](evennia.commands.default.comms.CmdCdestroy) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**cemit** [cmsg]](evennia.commands.default.comms.CmdCemit) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**channels** [chanlist, channellist, comlist, all channels, clist]](evennia.commands.default.comms.CmdChannels) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**channels** [channellist, chanlist, all channels, comlist, clist]](evennia.commands.default.comms.CmdChannels) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**charcreate**](evennia.commands.default.account.CmdCharCreate) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**chardelete**](evennia.commands.default.account.CmdCharDelete) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**clock**](evennia.commands.default.comms.CmdClock) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**cmdsets** [listcmsets]](evennia.commands.default.building.CmdListCmdSets) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**color**](evennia.commands.default.account.CmdColorTest) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**connect** [co, conn, con]](evennia.commands.default.unloggedin.CmdUnconnectedConnect) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**connect** [conn, co, con]](evennia.commands.default.unloggedin.CmdUnconnectedConnect) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**copy**](evennia.commands.default.building.CmdCopy) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**cpattr**](evennia.commands.default.building.CmdCpAttr) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**create**](evennia.commands.default.building.CmdCreate) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**create** [cr, cre]](evennia.commands.default.unloggedin.CmdUnconnectedCreate) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**create** [cre, cr]](evennia.commands.default.unloggedin.CmdUnconnectedCreate) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**cwho**](evennia.commands.default.comms.CmdCWho) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**delcom** [delchanalias, delaliaschan]](evennia.commands.default.comms.CmdDelCom) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**desc** [describe]](evennia.commands.default.building.CmdDesc) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
@ -47,32 +47,32 @@ with [EvEditor](./EvEditor.md), flipping pages in [EvMore](./EvMore.md) or using
- [**drop**](evennia.commands.default.general.CmdDrop) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**encoding** [encode]](evennia.commands.default.unloggedin.CmdUnconnectedEncoding) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**examine** [ex, exam]](evennia.commands.default.building.CmdExamine) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Building_)
- [**find** [locate, search]](evennia.commands.default.building.CmdFind) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**find** [search, locate]](evennia.commands.default.building.CmdFind) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**get** [grab]](evennia.commands.default.general.CmdGet) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**give**](evennia.commands.default.general.CmdGive) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**grapevine2chan**](evennia.commands.default.comms.CmdGrapevine2Chan) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**help** [?]](evennia.commands.default.help.CmdHelp) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**help** [h, ?]](evennia.commands.default.unloggedin.CmdUnconnectedHelp) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**help** [?, h]](evennia.commands.default.unloggedin.CmdUnconnectedHelp) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**home**](evennia.commands.default.general.CmdHome) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**ic** [puppet]](evennia.commands.default.account.CmdIC) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**info**](evennia.commands.default.unloggedin.CmdUnconnectedInfo) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**inventory** [inv, i]](evennia.commands.default.general.CmdInventory) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**inventory** [i, inv]](evennia.commands.default.general.CmdInventory) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**irc2chan**](evennia.commands.default.comms.CmdIRC2Chan) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**ircstatus**](evennia.commands.default.comms.CmdIRCStatus) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**link**](evennia.commands.default.building.CmdLink) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**lock** [locks]](evennia.commands.default.building.CmdLock) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**look** [ls, l]](evennia.commands.default.account.CmdOOCLook) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**look** [ls, l]](evennia.commands.default.general.CmdLook) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**look** [l, ls]](evennia.commands.default.account.CmdOOCLook) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**look** [l, ls]](evennia.commands.default.general.CmdLook) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**mvattr**](evennia.commands.default.building.CmdMvAttr) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**name** [rename]](evennia.commands.default.building.CmdName) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**nick** [nicks, nickname]](evennia.commands.default.general.CmdNick) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**objects** [db, listobjects, stats, listobjs]](evennia.commands.default.system.CmdObjects) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**objects** [listobjs, stats, db, listobjects]](evennia.commands.default.system.CmdObjects) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**ooc** [unpuppet]](evennia.commands.default.account.CmdOOC) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**open**](evennia.commands.default.building.CmdOpen) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**option** [options]](evennia.commands.default.account.CmdOption) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**page** [tell]](evennia.commands.default.comms.CmdPage) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**password**](evennia.commands.default.account.CmdPassword) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**pose** [emote, :]](evennia.commands.default.general.CmdPose) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**pose** [:, emote]](evennia.commands.default.general.CmdPose) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**py** [!]](evennia.commands.default.system.CmdPy) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _System_)
- [**quell** [unquell]](evennia.commands.default.account.CmdQuell) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
- [**quit**](evennia.commands.default.account.CmdQuit) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)
@ -80,10 +80,10 @@ with [EvEditor](./EvEditor.md), flipping pages in [EvMore](./EvMore.md) or using
- [**reload** [restart]](evennia.commands.default.system.CmdReload) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _System_)
- [**reset** [reboot]](evennia.commands.default.system.CmdReset) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _System_)
- [**rss2chan**](evennia.commands.default.comms.CmdRSS2Chan) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _Comms_)
- [**say** [', "]](evennia.commands.default.general.CmdSay) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**say** [", ']](evennia.commands.default.general.CmdSay) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**screenreader**](evennia.commands.default.unloggedin.CmdUnconnectedScreenreader) (cmdset: [UnloggedinCmdSet](evennia.commands.default.cmdset_unloggedin.UnloggedinCmdSet), help-category: _General_)
- [**script** [addscript]](evennia.commands.default.building.CmdScript) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**scripts** [globalscript, listscripts]](evennia.commands.default.system.CmdScripts) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**scripts** [listscripts, globalscript]](evennia.commands.default.system.CmdScripts) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**server** [serverprocess, serverload]](evennia.commands.default.system.CmdServerLoad) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**service** [services]](evennia.commands.default.system.CmdService) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**sessions**](evennia.commands.default.account.CmdSessions) (cmdset: [SessionCmdSet](evennia.commands.default.cmdset_session.SessionCmdSet), help-category: _General_)
@ -99,7 +99,7 @@ with [EvEditor](./EvEditor.md), flipping pages in [EvMore](./EvMore.md) or using
- [**tickers**](evennia.commands.default.system.CmdTickers) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**time** [uptime]](evennia.commands.default.system.CmdTime) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _System_)
- [**tunnel** [tun]](evennia.commands.default.building.CmdTunnel) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**typeclass** [parent, swap, type, update]](evennia.commands.default.building.CmdTypeclass) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**typeclass** [parent, type, swap, update]](evennia.commands.default.building.CmdTypeclass) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**unlink**](evennia.commands.default.building.CmdUnLink) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _Building_)
- [**whisper**](evennia.commands.default.general.CmdWhisper) (cmdset: [CharacterCmdSet](evennia.commands.default.cmdset_character.CharacterCmdSet), help-category: _General_)
- [**who** [doing]](evennia.commands.default.account.CmdWho) (cmdset: [AccountCmdSet](evennia.commands.default.cmdset_account.AccountCmdSet), help-category: _General_)

View file

@ -72,7 +72,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.account.CmdOOCLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -241,7 +241,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pemit', 'remit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['remit', 'pemit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -1186,7 +1186,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['parent', 'swap', 'type', 'update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['parent', 'type', 'swap', 'update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1481,7 +1481,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['locate', 'search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -221,7 +221,7 @@ Use addcom/delcom to join and leave channels</p>
<dl class="py attribute">
<dt id="evennia.commands.default.comms.CmdChannels.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['chanlist', 'channellist', 'comlist', 'all channels', 'clist']</em><a class="headerlink" href="#evennia.commands.default.comms.CmdChannels.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['channellist', 'chanlist', 'all channels', 'comlist', 'clist']</em><a class="headerlink" href="#evennia.commands.default.comms.CmdChannels.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -109,7 +109,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a>&lt;account&g
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -247,7 +247,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -497,7 +497,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -593,7 +593,7 @@ automatically begin with your name.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -296,7 +296,7 @@ required since whole classes of scripts often have the same name.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdScripts.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['globalscript', 'listscripts']</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['listscripts', 'globalscript']</em><a class="headerlink" href="#evennia.commands.default.system.CmdScripts.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -351,7 +351,7 @@ given, &lt;nr&gt; defaults to 10.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdObjects.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['db', 'listobjects', 'stats', 'listobjs']</em><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['listobjs', 'stats', 'db', 'listobjects']</em><a class="headerlink" href="#evennia.commands.default.system.CmdObjects.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -61,7 +61,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -115,7 +115,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -254,7 +254,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -79,7 +79,7 @@ at them with this command.</p>
<dl class="py attribute">
<dt id="evennia.contrib.chargen.CmdOOCLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.chargen.CmdOOCLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.chargen.CmdOOCLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -600,7 +600,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.clothing.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -151,7 +151,7 @@ everyone but the person rolling.</p>
<dl class="py attribute">
<dt id="evennia.contrib.dice.CmdDice.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['roll', '&#64;dice']</em><a class="headerlink" href="#evennia.contrib.dice.CmdDice.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dice', 'roll']</em><a class="headerlink" href="#evennia.contrib.dice.CmdDice.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -76,7 +76,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -123,7 +123,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -252,7 +252,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -625,7 +625,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -775,7 +775,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdRecog.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">

View file

@ -562,7 +562,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_basic.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -679,7 +679,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_equip.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -713,7 +713,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_items.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -585,7 +585,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_magic.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -997,7 +997,7 @@ if there are still any actions you can take.</p>
<dl class="py attribute">
<dt id="evennia.contrib.turnbattle.tb_range.CmdPass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -107,7 +107,7 @@ push the lid of the button away.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.cmdset_red_button.CmdPush.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdPush.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdPush.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -284,7 +284,7 @@ of causing the lamp to break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.cmdset_red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['get', 'feel', 'l', 'ex', 'listen', 'examine']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'ex', 'l', 'listen', 'feel', 'get']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.cmdset_red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -353,7 +353,7 @@ of the object. We overload it with our own version.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdLight.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -479,7 +479,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'push', 'move', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'shiftroot', 'move', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -692,7 +692,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['chop', 'thrust', 'stab', 'defend', 'parry', 'slash', 'fight', 'hit', 'pierce', 'bash', 'kill']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['kill', 'pierce', 'hit', 'bash', 'slash', 'parry', 'stab', 'defend', 'chop', 'fight', 'thrust']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -675,7 +675,7 @@ if they fall off the bridge.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.rooms.CmdBridgeHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -822,7 +822,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['fiddle', 'feel around', 'feel', 'l', 'search']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['feel around', 'search', 'l', 'feel', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -267,7 +267,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':!', ':h', ':i', ':wq', ':q!', ':r', ':echo', ':w', ':q', ':j', ':s', ':::', ':', ':u', ':=', ':I', ':fd', ':S', ':dd', ':f', ':dw', ':DD', ':UU', ':A', ':y', '::', ':uu', ':p', ':x', ':&lt;', ':fi', ':&gt;']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':fi', ':y', ':::', ':I', ':p', ':r', ':fd', ':w', ':dw', ':UU', ':DD', ':j', ':f', ':dd', ':!', ':i', ':h', ':=', ':S', ':echo', ':s', ':uu', ':q', ':&lt;', ':u', ':&gt;', ':', ':A', ':q!', ':x', ':wq', '::']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -77,7 +77,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'n', 'quit', 'top', 't', 'a', 'next', 'end', 'q', 'abort', 'back', 'b']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['n', 'end', 'quit', 'e', 'abort', 'b', 'a', 'q', 't', 'back', 'next', 'top']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: 4ae6b42507c4194424f35264cd806a8e
config: 0633c4e6f99716d16088a05549b3bd0c
tags: 645f666f9bcd5a90fca523b33c5a78b7

View file

@ -17,7 +17,7 @@
<link rel="shortcut icon" href="../_static/favicon.ico"/>
<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
<link rel="next" title="Custom gameime" href="Contrib-Custom-Gametime.html" />
<link rel="next" title="Components" href="Contrib-Components.html" />
<link rel="prev" title="Building menu" href="Contrib-Building-Menu.html" />
</head><body>
<div class="related" role="navigation" aria-label="related navigation">
@ -30,7 +30,7 @@
<a href="../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="Contrib-Custom-Gametime.html" title="Custom gameime"
<a href="Contrib-Components.html" title="Components"
accesskey="N">next</a> |</li>
<li class="right" >
<a href="Contrib-Building-Menu.html" title="Building menu"
@ -138,8 +138,8 @@ file will be overwritten, so edit that file rather than this one.</small></p>
<p class="topless"><a href="Contrib-Building-Menu.html"
title="previous chapter">Building menu</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Contrib-Custom-Gametime.html"
title="next chapter">Custom gameime</a></p>
<p class="topless"><a href="Contrib-Components.html"
title="next chapter">Components</a></p>
<div role="note" aria-label="source link">
<!--h3>This Page</h3-->
<ul class="this-page-menu">
@ -177,7 +177,7 @@ file will be overwritten, so edit that file rather than this one.</small></p>
<a href="../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="Contrib-Custom-Gametime.html" title="Custom gameime"
<a href="Contrib-Components.html" title="Components"
>next</a> |</li>
<li class="right" >
<a href="Contrib-Building-Menu.html" title="Building menu"

View file

@ -0,0 +1,311 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<title>Components &#8212; Evennia 1.0-dev documentation</title>
<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
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<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
<link rel="next" title="Custom gameime" href="Contrib-Custom-Gametime.html" />
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<h3>Navigation</h3>
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accesskey="I">index</a></li>
<li class="right" >
<a href="../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
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<section class="tex2jax_ignore mathjax_ignore" id="components">
<h1>Components<a class="headerlink" href="#components" title="Permalink to this headline"></a></h1>
<p><em>Contrib by ChrisLR 2021</em></p>
</section>
<section class="tex2jax_ignore mathjax_ignore" id="the-components-contrib">
<h1>The Components Contrib<a class="headerlink" href="#the-components-contrib" title="Permalink to this headline"></a></h1>
<p>This contrib introduces Components and Composition to Evennia.
Each Component class represents a feature that will be enabled on a typeclass instance.
You can register these components on an entire typeclass or a single object at runtime.
It supports both persisted attributes and in-memory attributes by using Evennias AttributeHandler.</p>
</section>
<section class="tex2jax_ignore mathjax_ignore" id="pros">
<h1>Pros<a class="headerlink" href="#pros" title="Permalink to this headline"></a></h1>
<ul class="simple">
<li><p>You can reuse a feature across multiple typeclasses without inheritance</p></li>
<li><p>You can cleanly organize each feature into a self-contained class.</p></li>
<li><p>You can check if your object supports a feature without checking its instance.</p></li>
</ul>
</section>
<section class="tex2jax_ignore mathjax_ignore" id="cons">
<h1>Cons<a class="headerlink" href="#cons" title="Permalink to this headline"></a></h1>
<ul class="simple">
<li><p>It introduces additional complexity.</p></li>
<li><p>A host typeclass instance is required.</p></li>
</ul>
</section>
<section class="tex2jax_ignore mathjax_ignore" id="how-to-install">
<h1>How to install<a class="headerlink" href="#how-to-install" title="Permalink to this headline"></a></h1>
<p>To enable component support for a typeclass,
import and inherit the ComponentHolderMixin, similar to this</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">ComponentHolderMixin</span>
<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">ComponentHolderMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="c1"># ...</span>
</pre></div>
</div>
<p>Components need to inherit the Component class directly and require a name.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.components</span> <span class="kn">import</span> <span class="n">Component</span>
<span class="k">class</span> <span class="nc">Health</span><span class="p">(</span><span class="n">Component</span><span class="p">):</span>
<span class="n">name</span> <span class="o">=</span> <span class="s2">&quot;health&quot;</span>
</pre></div>
</div>
<p>Components may define DBFields or NDBFields at the class level.
DBField will store its values in the hosts DB with a prefixed key.
NDBField will store its values in the hosts NDB and will not persist.
The key used will be component_name__field_name.
They use AttributeProperty under the hood.</p>
<p>Example:</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">Component</span><span class="p">,</span> <span class="n">DBField</span>
<span class="k">class</span> <span class="nc">Health</span><span class="p">(</span><span class="n">Component</span><span class="p">):</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">DBField</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">1</span><span class="p">)</span>
</pre></div>
</div>
<p>Note that default is optional and will default to None</p>
<p>Each typeclass using the ComponentHolderMixin can declare its components
in the class via the ComponentProperty.
These are components that will always be present in a typeclass.
You can also pass kwargs to override the default values
Example</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems.components</span> <span class="kn">import</span> <span class="n">ComponentHolderMixin</span>
<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">ComponentHolderMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">ComponentProperty</span><span class="p">(</span><span class="s2">&quot;health&quot;</span><span class="p">,</span> <span class="n">hp</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">max_hp</span><span class="o">=</span><span class="mi">50</span><span class="p">)</span>
</pre></div>
</div>
<p>You can then use character.components.health to access it.
The shorter form character.cmp.health also exists.
character.health would also be accessible but only for typeclasses that have
this component defined on the class.</p>
<p>Alternatively you can add those components at runtime.
You will have to access those via the component handler.
Example</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">character</span> <span class="o">=</span> <span class="bp">self</span>
<span class="n">vampirism</span> <span class="o">=</span> <span class="n">components</span><span class="o">.</span><span class="n">Vampirism</span><span class="o">.</span><span class="n">create</span><span class="p">(</span><span class="n">character</span><span class="p">)</span>
<span class="n">character</span><span class="o">.</span><span class="n">components</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">vampirism</span><span class="p">)</span>
<span class="o">...</span>
<span class="n">vampirism_from_elsewhere</span> <span class="o">=</span> <span class="n">character</span><span class="o">.</span><span class="n">components</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;vampirism&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>Keep in mind that all components must be imported to be visible in the listing.
As such, I recommend regrouping them in a package.
You can then import all your components in that packages <strong>init</strong></p>
<p>Because of how Evennia import typeclasses and the behavior of python imports
I recommend placing the components package inside the typeclass package.
In other words, create a folder named components inside your typeclass folder.
Then, inside the typeclasses/<strong>init</strong>.py file add the import to the folder, like</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses</span> <span class="kn">import</span> <span class="n">components</span>
</pre></div>
</div>
<p>This ensures that the components package will be imported when the typeclasses are imported.
You will also need to import each components inside the packages own typeclasses/components/<strong>init</strong>.py file.
You only need to import each module/file from there but importing the right class is a good practice.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses.components.health</span> <span class="kn">import</span> <span class="n">Health</span>
</pre></div>
</div>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses.components</span> <span class="kn">import</span> <span class="n">health</span>
</pre></div>
</div>
<p>Both of the above examples will work.</p>
</section>
<section class="tex2jax_ignore mathjax_ignore" id="full-example">
<h1>Full Example<a class="headerlink" href="#full-example" title="Permalink to this headline"></a></h1>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">evennia.contrib.base_systems</span> <span class="kn">import</span> <span class="n">components</span>
<span class="c1"># This is the Component class</span>
<span class="k">class</span> <span class="nc">Health</span><span class="p">(</span><span class="n">components</span><span class="o">.</span><span class="n">Component</span><span class="p">):</span>
<span class="n">name</span> <span class="o">=</span> <span class="s2">&quot;health&quot;</span>
<span class="c1"># Stores the current and max values as Attributes on the host, defaulting to 100</span>
<span class="n">current</span> <span class="o">=</span> <span class="n">components</span><span class="o">.</span><span class="n">DBField</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
<span class="nb">max</span> <span class="o">=</span> <span class="n">components</span><span class="o">.</span><span class="n">DBField</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">damage</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="p">):</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">&lt;=</span> <span class="mi">0</span><span class="p">:</span>
<span class="k">return</span>
<span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">-=</span> <span class="n">value</span>
<span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
<span class="k">return</span>
<span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">=</span> <span class="mi">0</span>
<span class="bp">self</span><span class="o">.</span><span class="n">on_death</span><span class="p">()</span>
<span class="k">def</span> <span class="nf">heal</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">value</span><span class="p">):</span>
<span class="n">hp</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span>
<span class="n">hp</span> <span class="o">+=</span> <span class="n">value</span>
<span class="k">if</span> <span class="n">hp</span> <span class="o">&gt;=</span> <span class="bp">self</span><span class="o">.</span><span class="n">max_hp</span><span class="p">:</span>
<span class="n">hp</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">max_hp</span>
<span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">=</span> <span class="n">hp</span>
<span class="nd">@property</span>
<span class="k">def</span> <span class="nf">is_dead</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">current</span> <span class="o">&lt;=</span> <span class="mi">0</span>
<span class="k">def</span> <span class="nf">on_death</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="c1"># Behavior is defined on the typeclass</span>
<span class="bp">self</span><span class="o">.</span><span class="n">host</span><span class="o">.</span><span class="n">on_death</span><span class="p">()</span>
<span class="c1"># This is how the Character inherits the mixin and registers the component &#39;health&#39;</span>
<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">ComponentHolderMixin</span><span class="p">,</span> <span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">ComponentProperty</span><span class="p">(</span><span class="s2">&quot;health&quot;</span><span class="p">)</span>
<span class="c1"># This is an example of a command that checks for the component</span>
<span class="k">class</span> <span class="nc">Attack</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="n">key</span> <span class="o">=</span> <span class="s2">&quot;attack&quot;</span>
<span class="n">aliases</span> <span class="o">=</span> <span class="p">(</span><span class="s1">&#39;melee&#39;</span><span class="p">,</span> <span class="s1">&#39;hit&#39;</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">at_pre_cmd</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
<span class="n">caller</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span>
<span class="n">targets</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">search</span><span class="p">(</span><span class="n">args</span><span class="p">,</span> <span class="n">quiet</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
<span class="n">valid_target</span> <span class="o">=</span> <span class="kc">None</span>
<span class="k">for</span> <span class="n">target</span> <span class="ow">in</span> <span class="n">targets</span><span class="p">:</span>
<span class="c1"># Attempt to retrieve the component, None is obtained if it does not exist.</span>
<span class="k">if</span> <span class="n">target</span><span class="o">.</span><span class="n">components</span><span class="o">.</span><span class="n">health</span><span class="p">:</span>
<span class="n">valid_target</span> <span class="o">=</span> <span class="n">target</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">valid_target</span><span class="p">:</span>
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;You can&#39;t attack that!&quot;</span><span class="p">)</span>
<span class="k">return</span> <span class="kc">True</span>
</pre></div>
</div>
<hr class="docutils" />
<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/base_systems/components/README.md</span></code>. Changes to this
file will be overwritten, so edit that file rather than this one.</small></p>
</section>
<div class="clearer"></div>
</div>
</div>
</div>
<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
<div class="sphinxsidebarwrapper">
<p class="logo"><a href="../index.html">
<img class="logo" src="../_static/evennia_logo.png" alt="Logo"/>
</a></p>
<div id="searchbox" style="display: none" role="search">
<h3 id="searchlabel">Quick search</h3>
<div class="searchformwrapper">
<form class="search" action="../search.html" method="get">
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<script>$('#searchbox').show(0);</script>
<p><h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Components</a></li>
<li><a class="reference internal" href="#the-components-contrib">The Components Contrib</a></li>
<li><a class="reference internal" href="#pros">Pros</a></li>
<li><a class="reference internal" href="#cons">Cons</a></li>
<li><a class="reference internal" href="#how-to-install">How to install</a></li>
<li><a class="reference internal" href="#full-example">Full Example</a></li>
</ul>
<h4>Previous topic</h4>
<p class="topless"><a href="Contrib-Color-Markups.html"
title="previous chapter">Additional Color markups</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Contrib-Custom-Gametime.html"
title="next chapter">Custom gameime</a></p>
<div role="note" aria-label="source link">
<!--h3>This Page</h3-->
<ul class="this-page-menu">
<li><a href="../_sources/Contribs/Contrib-Components.md.txt"
rel="nofollow">Show Page Source</a></li>
</ul>
</div><h3>Links</h3>
<ul>
<li><a href="https://www.evennia.com">Home page</a> </li>
<li><a href="https://github.com/evennia/evennia">Evennia Github</a> </li>
<li><a href="http://games.evennia.com">Game Index</a> </li>
<li>
<a href="https://discord.gg/AJJpcRUhtF">Discord</a> -
<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
<a href="https://evennia.blogspot.com/">Blog</a>
</li>
</ul>
<h3>Versions</h3>
<ul>
<li><a href="Contrib-Components.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>
</div>
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</div>
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<h3>Navigation</h3>
<ul>
<li class="right" style="margin-right: 10px">
<a href="../genindex.html" title="General Index"
>index</a></li>
<li class="right" >
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>modules</a> |</li>
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>next</a> |</li>
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>previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Contribs-Overview.html" >Contribs</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">Components</a></li>
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View file

@ -18,7 +18,7 @@
<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
<link rel="next" title="Email-based login system" href="Contrib-Email-Login.html" />
<link rel="prev" title="Additional Color markups" href="Contrib-Color-Markups.html" />
<link rel="prev" title="Components" href="Contrib-Components.html" />
</head><body>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
@ -33,7 +33,7 @@
<a href="Contrib-Email-Login.html" title="Email-based login system"
accesskey="N">next</a> |</li>
<li class="right" >
<a href="Contrib-Color-Markups.html" title="Additional Color markups"
<a href="Contrib-Components.html" title="Components"
accesskey="P">previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Contribs-Overview.html" accesskey="U">Contribs</a> &#187;</li>
@ -126,8 +126,8 @@ file will be overwritten, so edit that file rather than this one.</small></p>
</ul>
<h4>Previous topic</h4>
<p class="topless"><a href="Contrib-Color-Markups.html"
title="previous chapter">Additional Color markups</a></p>
<p class="topless"><a href="Contrib-Components.html"
title="previous chapter">Components</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Contrib-Email-Login.html"
title="next chapter">Email-based login system</a></p>
@ -171,7 +171,7 @@ file will be overwritten, so edit that file rather than this one.</small></p>
<a href="Contrib-Email-Login.html" title="Email-based login system"
>next</a> |</li>
<li class="right" >
<a href="Contrib-Color-Markups.html" title="Additional Color markups"
<a href="Contrib-Components.html" title="Components"
>previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Contribs-Overview.html" >Contribs</a> &#187;</li>

View file

@ -74,6 +74,12 @@ login systems, new command syntaxes, and build helpers.</em></p>
<li class="toctree-l1"><a class="reference internal" href="Contrib-AWSStorage.html">AWSstorage system</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Building-Menu.html">Building menu</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Color-Markups.html">Additional Color markups</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html">Components</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html#the-components-contrib">The Components Contrib</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html#pros">Pros</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html#cons">Cons</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html#how-to-install">How to install</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Components.html#full-example">Full Example</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Custom-Gametime.html">Custom gameime</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Email-Login.html">Email-based login system</a></li>
<li class="toctree-l1"><a class="reference internal" href="Contrib-Ingame-Python.html">Evennia in-game Python system</a></li>
@ -109,8 +115,17 @@ that will edit any default object, offering to change its key and description.</
(<code class="docutils literal notranslate"><span class="pre">{r</span></code>, <code class="docutils literal notranslate"><span class="pre">{123</span></code>).</p>
<p><a class="reference internal" href="Contrib-Color-Markups.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.color_markups.html#evennia-contrib-base-systems-color-markups"><span class="std std-ref">Browse the Code</span></a></p>
</section>
<section id="contrib-components">
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">components</span></code><a class="headerlink" href="#contrib-components" title="Permalink to this headline"></a></h3>
<p><strong>Contrib by ChrisLR 2021</strong></p>
</section>
</section>
</section>
<section class="tex2jax_ignore mathjax_ignore" id="the-components-contrib">
<h1>The Components Contrib<a class="headerlink" href="#the-components-contrib" title="Permalink to this headline"></a></h1>
<p><a class="reference internal" href="Contrib-Components.html"><span class="doc std std-doc">Read the documentation</span></a> - <span class="xref myst">Browse the Code</span></p>
<section id="contrib-custom-gametime">
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code><a class="headerlink" href="#contrib-custom-gametime" title="Permalink to this headline"></a></h3>
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code><a class="headerlink" href="#contrib-custom-gametime" title="Permalink to this headline"></a></h2>
<p><em>Contrib by vlgeoff, 2017 - based on Griatchs core original</em></p>
<p>This reimplements the <code class="docutils literal notranslate"><span class="pre">evennia.utils.gametime</span></code> module but with a <em>custom</em>
calendar (unusual number of days per week/month/year etc) for your game world.
@ -119,7 +134,7 @@ in-game times, but now taking this custom calendar into account.</p>
<p><a class="reference internal" href="Contrib-Custom-Gametime.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.custom_gametime.html#evennia-contrib-base-systems-custom-gametime"><span class="std std-ref">Browse the Code</span></a></p>
</section>
<section id="contrib-email-login">
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">email_login</span></code><a class="headerlink" href="#contrib-email-login" title="Permalink to this headline"></a></h3>
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">email_login</span></code><a class="headerlink" href="#contrib-email-login" title="Permalink to this headline"></a></h2>
<p><em>Contrib by Griatch, 2012</em></p>
<p>This is a variant of the login system that asks for an email-address
instead of a username to login. Note that it does not verify the email,
@ -127,7 +142,7 @@ it just uses it as the identifier rather than a username.</p>
<p><a class="reference internal" href="Contrib-Email-Login.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.email_login.html#evennia-contrib-base-systems-email-login"><span class="std std-ref">Browse the Code</span></a></p>
</section>
<section id="contrib-ingame-python">
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">ingame_python</span></code><a class="headerlink" href="#contrib-ingame-python" title="Permalink to this headline"></a></h3>
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">ingame_python</span></code><a class="headerlink" href="#contrib-ingame-python" title="Permalink to this headline"></a></h2>
<p><em>Contrib by Vincent Le Goff 2017</em></p>
<p>This contrib adds the ability to script with Python in-game. It allows trusted
staff/builders to dynamically add features and triggers to individual objects
@ -140,7 +155,7 @@ this module carefully before continuing.</p>
<p><a class="reference internal" href="Contrib-Ingame-Python.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.ingame_python.html#evennia-contrib-base-systems-ingame-python"><span class="std std-ref">Browse the Code</span></a></p>
</section>
<section id="contrib-menu-login">
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">menu_login</span></code><a class="headerlink" href="#contrib-menu-login" title="Permalink to this headline"></a></h3>
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">menu_login</span></code><a class="headerlink" href="#contrib-menu-login" title="Permalink to this headline"></a></h2>
<p><em>Contribution by Vincent-lg 2016. Reworked for modern EvMenu by Griatch, 2019.</em></p>
<p>This changes the Evennia login to ask for the account name and password as a series
of questions instead of requiring you to enter both at once. It uses Evennias
@ -148,7 +163,7 @@ menu system <code class="docutils literal notranslate"><span class="pre">EvMenu<
<p><a class="reference internal" href="Contrib-Menu-Login.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.menu_login.html#evennia-contrib-base-systems-menu-login"><span class="std std-ref">Browse the Code</span></a></p>
</section>
<section id="contrib-mux-comms-cmds">
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">mux_comms_cmds</span></code><a class="headerlink" href="#contrib-mux-comms-cmds" title="Permalink to this headline"></a></h3>
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">mux_comms_cmds</span></code><a class="headerlink" href="#contrib-mux-comms-cmds" title="Permalink to this headline"></a></h2>
<p><em>Contribution by Griatch 2021</em></p>
<p>In Evennia 1.0+, the old Channel commands (originally inspired by MUX) were
replaced by the single <code class="docutils literal notranslate"><span class="pre">channel</span></code> command that performs all these functions.
@ -158,7 +173,7 @@ main <code class="docutils literal notranslate"><span class="pre">channel</span>
<p><a class="reference internal" href="Contrib-Mux-Comms-Cmds.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.mux_comms_cmds.html#evennia-contrib-base-systems-mux-comms-cmds"><span class="std std-ref">Browse the Code</span></a></p>
</section>
<section id="contrib-unixcommand">
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">unixcommand</span></code><a class="headerlink" href="#contrib-unixcommand" title="Permalink to this headline"></a></h3>
<h2>Contrib: <code class="docutils literal notranslate"><span class="pre">unixcommand</span></code><a class="headerlink" href="#contrib-unixcommand" title="Permalink to this headline"></a></h2>
<p><em>Contribution by Vincent Le Geoff (vlgeoff), 2017</em></p>
<p>This module contains a command class with an alternate syntax parser implementing
Unix-style command syntax in-game. This means <code class="docutils literal notranslate"><span class="pre">--options</span></code>, positional arguments
@ -168,7 +183,6 @@ many things with many options. It uses the <code class="docutils literal notrans
library under the hood.</p>
<p><a class="reference internal" href="Contrib-Unixcommand.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.unixcommand.html#evennia-contrib-base-systems-unixcommand"><span class="std std-ref">Browse the Code</span></a></p>
</section>
</section>
<section id="full-systems">
<h2>full_systems<a class="headerlink" href="#full-systems" title="Permalink to this headline"></a></h2>
<p><em>This category contains complete game engines that can be used directly
@ -563,14 +577,18 @@ will be overwritten.</small></p>
<li><a class="reference internal" href="#contrib-awsstorage">Contrib: <code class="docutils literal notranslate"><span class="pre">awsstorage</span></code></a></li>
<li><a class="reference internal" href="#contrib-building-menu">Contrib: <code class="docutils literal notranslate"><span class="pre">building_menu</span></code></a></li>
<li><a class="reference internal" href="#contrib-color-markups">Contrib: <code class="docutils literal notranslate"><span class="pre">color_markups</span></code></a></li>
<li><a class="reference internal" href="#contrib-components">Contrib: <code class="docutils literal notranslate"><span class="pre">components</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li><a class="reference internal" href="#the-components-contrib">The Components Contrib</a><ul>
<li><a class="reference internal" href="#contrib-custom-gametime">Contrib: <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code></a></li>
<li><a class="reference internal" href="#contrib-email-login">Contrib: <code class="docutils literal notranslate"><span class="pre">email_login</span></code></a></li>
<li><a class="reference internal" href="#contrib-ingame-python">Contrib: <code class="docutils literal notranslate"><span class="pre">ingame_python</span></code></a></li>
<li><a class="reference internal" href="#contrib-menu-login">Contrib: <code class="docutils literal notranslate"><span class="pre">menu_login</span></code></a></li>
<li><a class="reference internal" href="#contrib-mux-comms-cmds">Contrib: <code class="docutils literal notranslate"><span class="pre">mux_comms_cmds</span></code></a></li>
<li><a class="reference internal" href="#contrib-unixcommand">Contrib: <code class="docutils literal notranslate"><span class="pre">unixcommand</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#full-systems">full_systems</a><ul>
<li><a class="reference internal" href="#contrib-evscaperoom">Contrib: <code class="docutils literal notranslate"><span class="pre">evscaperoom</span></code></a></li>
</ul>

View file

@ -0,0 +1,176 @@
# Components
_Contrib by ChrisLR 2021_
# The Components Contrib
This contrib introduces Components and Composition to Evennia.
Each 'Component' class represents a feature that will be 'enabled' on a typeclass instance.
You can register these components on an entire typeclass or a single object at runtime.
It supports both persisted attributes and in-memory attributes by using Evennia's AttributeHandler.
# Pros
- You can reuse a feature across multiple typeclasses without inheritance
- You can cleanly organize each feature into a self-contained class.
- You can check if your object supports a feature without checking its instance.
# Cons
- It introduces additional complexity.
- A host typeclass instance is required.
# How to install
To enable component support for a typeclass,
import and inherit the ComponentHolderMixin, similar to this
```python
from evennia.contrib.base_systems.components import ComponentHolderMixin
class Character(ComponentHolderMixin, DefaultCharacter):
# ...
```
Components need to inherit the Component class directly and require a name.
```python
from evennia.contrib.components import Component
class Health(Component):
name = "health"
```
Components may define DBFields or NDBFields at the class level.
DBField will store its values in the host's DB with a prefixed key.
NDBField will store its values in the host's NDB and will not persist.
The key used will be 'component_name__field_name'.
They use AttributeProperty under the hood.
Example:
```python
from evennia.contrib.base_systems.components import Component, DBField
class Health(Component):
health = DBField(default=1)
```
Note that default is optional and will default to None
Each typeclass using the ComponentHolderMixin can declare its components
in the class via the ComponentProperty.
These are components that will always be present in a typeclass.
You can also pass kwargs to override the default values
Example
```python
from evennia.contrib.base_systems.components import ComponentHolderMixin
class Character(ComponentHolderMixin, DefaultCharacter):
health = ComponentProperty("health", hp=10, max_hp=50)
```
You can then use character.components.health to access it.
The shorter form character.cmp.health also exists.
character.health would also be accessible but only for typeclasses that have
this component defined on the class.
Alternatively you can add those components at runtime.
You will have to access those via the component handler.
Example
```python
character = self
vampirism = components.Vampirism.create(character)
character.components.add(vampirism)
...
vampirism_from_elsewhere = character.components.get("vampirism")
```
Keep in mind that all components must be imported to be visible in the listing.
As such, I recommend regrouping them in a package.
You can then import all your components in that package's __init__
Because of how Evennia import typeclasses and the behavior of python imports
I recommend placing the components package inside the typeclass package.
In other words, create a folder named components inside your typeclass folder.
Then, inside the 'typeclasses/__init__.py' file add the import to the folder, like
```python
from typeclasses import components
```
This ensures that the components package will be imported when the typeclasses are imported.
You will also need to import each components inside the package's own 'typeclasses/components/__init__.py' file.
You only need to import each module/file from there but importing the right class is a good practice.
```python
from typeclasses.components.health import Health
```
```python
from typeclasses.components import health
```
Both of the above examples will work.
# Full Example
```python
from evennia.contrib.base_systems import components
# This is the Component class
class Health(components.Component):
name = "health"
# Stores the current and max values as Attributes on the host, defaulting to 100
current = components.DBField(default=100)
max = components.DBField(default=100)
def damage(self, value):
if self.current <= 0:
return
self.current -= value
if self.current > 0:
return
self.current = 0
self.on_death()
def heal(self, value):
hp = self.current
hp += value
if hp >= self.max_hp:
hp = self.max_hp
self.current = hp
@property
def is_dead(self):
return self.current <= 0
def on_death(self):
# Behavior is defined on the typeclass
self.host.on_death()
# This is how the Character inherits the mixin and registers the component 'health'
class Character(ComponentHolderMixin, DefaultCharacter):
health = ComponentProperty("health")
# This is an example of a command that checks for the component
class Attack(Command):
key = "attack"
aliases = ('melee', 'hit')
def at_pre_cmd(self):
caller = self.caller
targets = self.caller.search(args, quiet=True)
valid_target = None
for target in targets:
# Attempt to retrieve the component, None is obtained if it does not exist.
if target.components.health:
valid_target = target
if not valid_target:
caller.msg("You can't attack that!")
return True
```
----
<small>This document page is generated from `evennia/contrib/base_systems/components/README.md`. Changes to this
file will be overwritten, so edit that file rather than this one.</small>

View file

@ -31,6 +31,7 @@ login systems, new command syntaxes, and build helpers._
Contrib-AWSStorage.md
Contrib-Building-Menu.md
Contrib-Color-Markups.md
Contrib-Components.md
Contrib-Custom-Gametime.md
Contrib-Email-Login.md
Contrib-Ingame-Python.md
@ -79,6 +80,16 @@ Additional color markup styles for Evennia (extending or replacing the default
### Contrib: `components`
__Contrib by ChrisLR 2021__
# The Components Contrib
[Read the documentation](./Contrib-Components.md) - [Browse the Code](evennia.contrib.base_systems.components)
### Contrib: `custom_gametime`
_Contrib by vlgeoff, 2017 - based on Griatch's core original_

View file

@ -268,7 +268,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pemit', 'remit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['remit', 'pemit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -299,7 +299,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -89,7 +89,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcmd', 'batchcommand']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcommand', 'batchcmd']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -120,7 +120,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] &lt;python.path.to.file&gt;\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] &lt;python.path.to.file&gt;\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -543,7 +543,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;delete', '&#64;del']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;del', '&#64;delete']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -584,7 +584,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;delete &#64;del', 'category': 'building', 'key': '&#64;destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;del &#64;delete', 'category': 'building', 'key': '&#64;destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1296,7 +1296,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;update', '&#64;typeclasses', '&#64;parent', '&#64;type', '&#64;swap']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;swap', '&#64;update', '&#64;parent', '&#64;typeclasses', '&#64;type']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1327,7 +1327,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;update &#64;typeclasses &#64;parent &#64;type &#64;swap', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass update typeclasses parent type swap', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;swap &#64;update &#64;parent &#64;typeclasses &#64;type', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass swap update parent typeclasses type', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1784,7 +1784,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;search', '&#64;locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;locate', '&#64;search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1815,7 +1815,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;search &#64;locate', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;locate &#64;search', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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@ -219,7 +219,7 @@ for everyone to use, you need build privileges and the alias command.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdNick.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['nickname', 'nicks']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['nicks', 'nickname']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -251,7 +251,7 @@ for everyone to use, you need build privileges and the alias command.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdNick.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] &lt;string&gt; [= [replacement_string]]\n nick[/switches] &lt;template&gt; = &lt;replacement_template&gt;\n nick/delete &lt;string&gt; or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also &quot;nicks&quot; works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side &lt;string&gt;:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your &lt;string&gt;\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] &lt;string&gt; [= [replacement_string]]\n nick[/switches] &lt;template&gt; = &lt;replacement_template&gt;\n nick/delete &lt;string&gt; or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also &quot;nicks&quot; works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side &lt;string&gt;:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your &lt;string&gt;\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -274,7 +274,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -305,7 +305,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -549,7 +549,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -580,7 +580,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'no_prefix': ' \' &quot;', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'no_prefix': ' &quot; \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -660,7 +660,7 @@ automatically begin with your name.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -701,7 +701,7 @@ space.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': &quot;\n strike a pose\n\n Usage:\n pose &lt;pose text&gt;\n pose's &lt;pose text&gt;\n\n Example:\n pose is standing by the wall, smiling.\n -&gt; others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': &quot;\n strike a pose\n\n Usage:\n pose &lt;pose text&gt;\n pose's &lt;pose text&gt;\n\n Example:\n pose is standing by the wall, smiling.\n -&gt; others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -747,7 +747,7 @@ main test suite started with</p>
<p>Test the batch processor.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpglazko4o/047bb1ea3bf7821dd9a4fa5c6f677f3b0e1c1950/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp7w77gzzs/473f2e37932759ab07e2e062ba461569106aef87/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">

View file

@ -73,7 +73,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -108,7 +108,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -187,7 +187,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -213,7 +213,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -286,7 +286,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -312,7 +312,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -90,7 +90,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -120,7 +120,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -197,7 +197,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -223,7 +223,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -286,7 +286,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -312,7 +312,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -67,7 +67,7 @@
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;callback', '&#64;callbacks', '&#64;calls']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;calls', '&#64;callbacks', '&#64;callback']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -148,7 +148,7 @@ on user permission.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;callback &#64;callbacks &#64;calls', 'category': 'building', 'key': '&#64;call', 'no_prefix': 'call callback callbacks calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;calls &#64;callbacks &#64;callback', 'category': 'building', 'key': '&#64;call', 'no_prefix': 'call calls callbacks callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -322,7 +322,7 @@ shout</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', ';', 'whisper']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['whisper', ';', 'shout']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -351,7 +351,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout ; whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' shout ; whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'whisper ; shout', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper ; shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -379,7 +379,7 @@ emote /me points to /box and /lever.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'pose']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['pose', ':']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -418,7 +418,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -441,7 +441,7 @@ looks and what actions is available.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'examine', 'ex', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'ex', 'examine', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -470,7 +470,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e examine ex unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e examine ex unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e ex examine unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e ex examine unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -532,7 +532,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv', 'give', 'inventory']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv', 'inventory', 'give']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -556,7 +556,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv give inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' i inv give inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv inventory give', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' i inv inventory give', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -577,7 +577,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;open', '&#64;dig']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dig', '&#64;open']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -600,7 +600,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;open &#64;dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;dig &#64;open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -696,7 +696,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -722,7 +722,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -643,7 +643,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -674,7 +674,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -712,7 +712,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -743,7 +743,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'no_prefix': ' \' &quot;', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'no_prefix': ' &quot; \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -882,7 +882,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -909,7 +909,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -96,7 +96,7 @@ such as when closing the lid and un-blinding a character.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'push', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -125,7 +125,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -195,7 +195,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['smash', 'smash lid', 'break lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['smash lid', 'break lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -222,7 +222,7 @@ break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash smash lid break lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash smash lid break lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash lid break lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash lid break lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -322,7 +322,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'push', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -351,7 +351,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -449,7 +449,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['listen', 'l', 'get', 'examine', 'ex', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'get', 'examine', 'l', 'feel', 'listen']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -475,7 +475,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'listen l get examine ex feel', 'category': 'general', 'key': 'look', 'no_prefix': ' listen l get examine ex feel', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex get examine l feel listen', 'category': 'general', 'key': 'look', 'no_prefix': ' ex get examine l feel listen', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -376,7 +376,7 @@ of the object. We overload it with our own version.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -403,7 +403,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -507,7 +507,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['shiftroot', 'move', 'pull', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'pull', 'shiftroot', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -543,7 +543,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shiftroot move pull push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot move pull push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push pull shiftroot move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -560,7 +560,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'press button', 'button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['button', 'push button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -586,7 +586,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button press button button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button push button press button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -730,7 +730,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['parry', 'fight', 'slash', 'hit', 'kill', 'thrust', 'stab', 'bash', 'defend', 'pierce', 'chop']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['chop', 'parry', 'fight', 'kill', 'pierce', 'stab', 'defend', 'hit', 'thrust', 'bash', 'slash']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -756,7 +756,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'parry fight slash hit kill thrust stab bash defend pierce chop', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' parry fight slash hit kill thrust stab bash defend pierce chop', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chop parry fight kill pierce stab defend hit thrust bash slash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' chop parry fight kill pierce stab defend hit thrust bash slash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -767,7 +767,7 @@ if they fall off the bridge.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -793,7 +793,7 @@ if they fall off the bridge.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -919,7 +919,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['fiddle', 'l', 'feel around', 'search', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'search', 'feel', 'feel around', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -947,7 +947,7 @@ random chance of eventually finding a light source.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fiddle l feel around search feel', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' fiddle l feel around search feel', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l search feel feel around fiddle', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l search feel feel around fiddle', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -287,7 +287,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':r', ':q', ':::', ':j', ':UU', ':fd', ':DD', ':=', ':I', ':u', ':s', ':f', ':S', ':echo', ':w', ':fi', ':p', ':wq', ':&gt;', ':!', ':dw', ':', ':&lt;', ':h', ':A', '::', ':i', ':q!', ':dd', ':y', ':uu', ':x']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':w', ':f', ':dd', ':fd', ':p', ':fi', ':UU', ':S', ':A', ':x', ':I', ':dw', ':q', ':DD', ':::', ':=', ':u', ':i', ':j', ':s', ':!', ':wq', ':q!', ':&lt;', '::', ':', ':echo', ':&gt;', ':h', ':y', ':uu', ':r']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -315,7 +315,7 @@ efficient presentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':r :q ::: :j :UU :fd :DD := :I :u :s :f :S :echo :w :fi :p :wq :&gt; :! :dw : :&lt; :h :A :: :i :q! :dd :y :uu :x', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :r :q ::: :j :UU :fd :DD := :I :u :s :f :S :echo :w :fi :p :wq :&gt; :! :dw : :&lt; :h :A :: :i :q! :dd :y :uu :x', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':w :f :dd :fd :p :fi :UU :S :A :x :I :dw :q :DD ::: := :u :i :j :s :! :wq :q! :&lt; :: : :echo :&gt; :h :y :uu :r', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :w :f :dd :fd :p :fi :UU :S :A :x :I :dw :q :DD ::: := :u :i :j :s :! :wq :q! :&lt; :: : :echo :&gt; :h :y :uu :r', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -957,7 +957,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['n', 'y', 'no', 'a', 'yes', 'abort', '__nomatch_command']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'yes', 'n', 'a', '__nomatch_command', 'y', 'no']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -983,7 +983,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'n y no a yes abort __nomatch_command', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n y no a yes abort __nomatch_command', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort yes n a __nomatch_command y no', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort yes n a __nomatch_command y no', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -88,7 +88,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['n', 'top', 'end', 'quit', 'e', 'previous', 'p', 'next', 'a', 'abort', 't', 'q']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'abort', 'next', 'p', 't', 'end', 'n', 'previous', 'a', 'e', 'top', 'quit']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -114,7 +114,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'n top end quit e previous p next a abort t q', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n top end quit e previous p next a abort t q', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q abort next p t end n previous a e top quit', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' q abort next p t end n previous a e top quit', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -327,6 +327,12 @@ or the original github wiki. You have been warned.</p>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-AWSStorage.html">AWSstorage system</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Building-Menu.html">Building menu</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Color-Markups.html">Additional Color markups</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Components.html">Components</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Components.html#the-components-contrib">The Components Contrib</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Components.html#pros">Pros</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Components.html#cons">Cons</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Components.html#how-to-install">How to install</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Components.html#full-example">Full Example</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Custom-Gametime.html">Custom gameime</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Email-Login.html">Email-based login system</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Ingame-Python.html">Evennia in-game Python system</a></li>
@ -336,14 +342,18 @@ or the original github wiki. You have been warned.</p>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-awsstorage">Contrib: <code class="docutils literal notranslate"><span class="pre">awsstorage</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-building-menu">Contrib: <code class="docutils literal notranslate"><span class="pre">building_menu</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-color-markups">Contrib: <code class="docutils literal notranslate"><span class="pre">color_markups</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-custom-gametime">Contrib: <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-email-login">Contrib: <code class="docutils literal notranslate"><span class="pre">email_login</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-ingame-python">Contrib: <code class="docutils literal notranslate"><span class="pre">ingame_python</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-menu-login">Contrib: <code class="docutils literal notranslate"><span class="pre">menu_login</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-mux-comms-cmds">Contrib: <code class="docutils literal notranslate"><span class="pre">mux_comms_cmds</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-unixcommand">Contrib: <code class="docutils literal notranslate"><span class="pre">unixcommand</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-components">Contrib: <code class="docutils literal notranslate"><span class="pre">components</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="Contribs/Contribs-Overview.html#the-components-contrib">The Components Contrib</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-custom-gametime">Contrib: <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code></a></li>
<li class="toctree-l2"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-email-login">Contrib: <code class="docutils literal notranslate"><span class="pre">email_login</span></code></a></li>
<li class="toctree-l2"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-ingame-python">Contrib: <code class="docutils literal notranslate"><span class="pre">ingame_python</span></code></a></li>
<li class="toctree-l2"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-menu-login">Contrib: <code class="docutils literal notranslate"><span class="pre">menu_login</span></code></a></li>
<li class="toctree-l2"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-mux-comms-cmds">Contrib: <code class="docutils literal notranslate"><span class="pre">mux_comms_cmds</span></code></a></li>
<li class="toctree-l2"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-unixcommand">Contrib: <code class="docutils literal notranslate"><span class="pre">unixcommand</span></code></a></li>
<li class="toctree-l2"><a class="reference internal" href="Contribs/Contribs-Overview.html#full-systems">full_systems</a><ul>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contrib-Evscaperoom.html">EvscapeRoom</a></li>
<li class="toctree-l3"><a class="reference internal" href="Contribs/Contribs-Overview.html#contrib-evscaperoom">Contrib: <code class="docutils literal notranslate"><span class="pre">evscaperoom</span></code></a></li>

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