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synced 2026-04-04 23:17:17 +02:00
Fixed some bugs in the access system. Changed the "owner" default permission to "control" instead to more general. Added a new hook for setting locks for objects (the suspicion was that this would give lots of grief to newbies otherwise, now we have a lockdown policy in the absence of lock definitions).
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parent
295a82cc04
commit
bccd84e480
12 changed files with 115 additions and 124 deletions
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@ -27,7 +27,7 @@ class CmdBoot(MuxCommand):
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"""
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key = "@boot"
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locks = "cmd:perm(boot) or perm(Wizard)"
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locks = "cmd:perm(boot) or perm(Wizards)"
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help_category = "Admin"
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def func(self):
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@ -315,17 +315,13 @@ class CmdPerm(MuxCommand):
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@perm - set permissions
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Usage:
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@perm[/switch] [<object>] = [<permission>]
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@perm[/switch] [*<player>] = [<permission>]
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@perm[/switch] <object> [= <permission>[,<permission>,...]]
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Switches:
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del : delete the given permission from <object>.
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list : list all permissions, or those set on <object>
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Use * before the search string to add permissions to a player.
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This command sets/clears individual permission strings on an object.
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Use /list without any arguments to see all available permissions
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or those defined on the <object>/<player> argument.
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If no permission is given, list all permissions on <object>
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"""
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key = "@perm"
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aliases = "@setperm"
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@ -339,52 +335,39 @@ class CmdPerm(MuxCommand):
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switches = self.switches
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lhs, rhs = self.lhs, self.rhs
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if not self.args:
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if "list" not in switches:
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string = "Usage: @setperm[/switch] [object = permission]\n"
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string += " @setperm[/switch] [*player = permission]"
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caller.msg(string)
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return
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else:
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#just print all available permissions
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string = "\nAll defined permission groups and keys (i.e. not locks):"
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pgroups = list(PermissionGroup.objects.all())
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pgroups.sort(lambda x, y: cmp(x.key, y.key)) # sort by group key
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if not self.args:
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string = "Usage: @perm[/switch] object [ = permission, permission, ...]\n"
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caller.msg(string)
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return
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for pgroup in pgroups:
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string += "\n\n - {w%s{n (%s):" % (pgroup.key, pgroup.desc)
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string += "\n%s" % \
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utils.fill(", ".join(sorted(pgroup.group_permissions)))
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caller.msg(string)
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return
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# locate the object/player
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# locate the object
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obj = caller.search(lhs, global_search=True)
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if not obj:
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return
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pstring = ""
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if utils.inherits_from(obj, settings.BASE_PLAYER_TYPECLASS):
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pstring = " Player "
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if not rhs:
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string = "Permission string on %s{w%s{n: " % (pstring, obj.key)
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if not obj.access(caller, 'examine'):
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caller.msg("You are not allowed to examine this object.")
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return
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string = "Permissions on {w%s{n: " % obj.key
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if not obj.permissions:
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string += "<None>"
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else:
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string += ", ".join(obj.permissions)
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if pstring and obj.is_superuser:
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string += "\n(... But this player is a SUPERUSER! "
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string += "All access checked are passed automatically.)"
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elif obj.player and obj.player.is_superuser:
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string += "\n(... But this object's player is a SUPERUSER! "
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string += "All access checked are passed automatically.)"
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if hasattr(obj, 'player') and hasattr(obj.player, 'is_superuser') and obj.player.is_superuser:
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string += "\n(... but this object is currently controlled by a SUPERUSER! "
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string += "All access checks are passed automatically.)"
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caller.msg(string)
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return
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# we supplied an argument on the form obj = perm
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if not obj.access(caller, 'control'):
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caller.msg("You are not allowed to edit this object's permissions.")
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return
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cstring = ""
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tstring = ""
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if 'del' in switches:
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@ -393,26 +376,24 @@ class CmdPerm(MuxCommand):
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try:
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index = obj.permissions.index(perm)
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except ValueError:
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cstring += "\nPermission '%s' was not defined on %s%s." % (perm, pstring, lhs)
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cstring += "\nPermission '%s' was not defined on %s." % (perm, obj.name)
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continue
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permissions = obj.permissions
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del permissions[index]
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obj.permissions = permissions
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cstring += "\nPermission '%s' was removed from %s%s." % (perm, pstring, obj.name)
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cstring += "\nPermission '%s' was removed from %s." % (perm, obj.name)
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tstring += "\n%s revokes the permission '%s' from you." % (caller.name, perm)
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else:
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# As an extra check, we warn the user if they customize the
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# permission string (which is okay, and is used by the lock system)
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# add a new permission
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permissions = obj.permissions
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for perm in self.rhslist:
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if perm in permissions:
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cstring += "\nPermission '%s' is already defined on %s%s." % (rhs, pstring, obj.name)
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cstring += "\nPermission '%s' is already defined on %s%s." % (rhs, obj.name)
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else:
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permissions.append(perm)
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obj.permissions = permissions
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cstring += "\nPermission '%s' given to %s%s." % (rhs, pstring, obj.name)
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tstring += "\n%s granted you the permission '%s'." % (caller.name, rhs)
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cstring += "\nPermission '%s' given to %s." % (rhs, obj.name)
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tstring += "\n%s gives you the permission '%s'." % (caller.name, rhs)
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caller.msg(cstring.strip())
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if tstring:
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obj.msg(tstring.strip())
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