diff --git a/docs/source/Contribs/Contrib-XYZGrid.md b/docs/source/Contribs/Contrib-XYZGrid.md index 2bcb4d5d95..6a9dc4cfad 100644 --- a/docs/source/Contribs/Contrib-XYZGrid.md +++ b/docs/source/Contribs/Contrib-XYZGrid.md @@ -1409,7 +1409,11 @@ The work flow of working with the grid is usually as follows: will delete it next `evennia xyzgrid spawn` runs (since it's not on the map). 6. If you want to add new grid-rooms/exits you should _always_ do so by modifying the _Map String_ and then rerunning `evennia xyzgrid spawn` to - apply the changes. + apply the changes. + +```{important} +You can currently not change a node-type _in-place_ by respawning your map. That is, if you change a `#` to a `T`, the re-spawner won't understand this change. Either make this change manually in-game, or do it in two steps: First remove the `#` on your map and respawn (this will remove the node). Next you now add `T` in its place and respawn again (this will now create the new `T` node in the empty location). +``` ## Details