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Added a new 'contrib' folder for optional code snippets not suitable for the server core. Added contrib/menusystem for implementing a multi-choice menu system. Added contrib/lineeditor - a powerful line editor with commands mimicking VI. Also added an example NPC class using the menu system to allow for a conversation. As part of creating these contributions, lots of bugs were found and fixed. A new and more powerful cmdparser was intruduced as a result - this one is much easier to understand than the old one, while being more efficient and versatile. All testsuites were updated. Also: Resolves issue 165.
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16 changed files with 1426 additions and 354 deletions
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@ -390,7 +390,9 @@ class CmdCreate(ObjManipCommand):
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# (i.e. starts with game or src) we let it be, otherwise we
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# add a base path as defined in settings
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if typeclass and not (typeclass.startswith('src.') or
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typeclass.startswith('game.')):
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typeclass.startswith('game.') or
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typeclass.startswith('contrib')):
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typeclass = "%s.%s" % (settings.BASE_TYPECLASS_PATH,
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typeclass)
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@ -1477,13 +1479,13 @@ class CmdExamine(ObjManipCommand):
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#self.caller.msg(db_attr)
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string += headers["persistent"]
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for attr, value in db_attr:
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if crop:
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if crop and isinstance(value, basestring):
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value = utils.crop(value)
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string += "\n %s = %s" % (attr, value)
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if ndb_attr and ndb_attr[0]:
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string += headers["nonpersistent"]
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for attr, value in ndb_attr:
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if crop:
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if crop and isinstance(value, basestring):
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value = utils.crop(value)
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string += "\n %s = %s" % (attr, value)
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return string
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