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Updated HTML docs.
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@ -147,7 +147,7 @@ of this readme for Godot 4.</p>
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</div>
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<p>You must also remove the protocol from the <code class="docutils literal notranslate"><span class="pre">connect_to_url</span></code> call made
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within the <code class="docutils literal notranslate"><span class="pre">_ready</span></code> function.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">func</span> <span class="n">_ready</span><span class="p">():</span>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">func</span> <span class="n">_ready</span><span class="p">():</span>
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<span class="c1"># ...</span>
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<span class="c1"># Change the following line from this</span>
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<span class="n">var</span> <span class="n">err</span> <span class="o">=</span> <span class="n">_client</span><span class="o">.</span><span class="n">connect_to_url</span><span class="p">(</span><span class="n">websocket_url</span><span class="p">,</span> <span class="p">[</span><span class="s2">"lws-mirror-protocol"</span><span class="p">])</span>
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@ -166,12 +166,12 @@ Here is an example</p>
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<span class="n">var</span> <span class="n">data</span> <span class="o">=</span> <span class="n">_client</span><span class="o">.</span><span class="n">get_peer</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">get_packet</span><span class="p">()</span><span class="o">.</span><span class="n">get_string_from_utf8</span><span class="p">()</span>
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<span class="n">var</span> <span class="n">json_data</span> <span class="o">=</span> <span class="n">JSON</span><span class="o">.</span><span class="n">parse</span><span class="p">(</span><span class="n">data</span><span class="p">)</span><span class="o">.</span><span class="n">result</span>
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<span class="c1"># The json_data is an array</span>
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<span class="c1"># The first element informs us this is simple text</span>
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<span class="c1"># so we add it to the RichTextlabel</span>
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<span class="k">if</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'text'</span><span class="p">:</span>
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<span class="k">for</span> <span class="n">msg</span> <span class="ow">in</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span> <span class="n">label</span><span class="o">.</span><span class="n">append_bbcode</span><span class="p">(</span><span class="n">msg</span><span class="p">)</span>
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<span class="c1"># Always useful to print the data and see what we got.</span>
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<span class="nb">print</span><span class="p">(</span><span class="n">data</span><span class="p">)</span>
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</pre></div>
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@ -189,17 +189,17 @@ to leverage Evennia’s OOB to send extra data.</p>
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</pre></div>
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</div>
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<p>Godot</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span><span class="w"> </span><span class="n">_on_data</span><span class="p">():</span><span class="w"></span>
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<span class="w"> </span><span class="o">...</span><span class="w"></span>
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<span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="w"> </span><span class="o">==</span><span class="w"> </span><span class="s1">'text'</span><span class="p">:</span><span class="w"></span>
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<span class="w"> </span><span class="k">for</span><span class="w"> </span><span class="n">msg</span><span class="w"> </span><span class="ow">in</span><span class="w"> </span><span class="n">json_data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span><span class="w"> </span><span class="n">label</span><span class="o">.</span><span class="n">append_bbcode</span><span class="p">(</span><span class="n">msg</span><span class="p">)</span><span class="w"></span>
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<span class="w"> </span>
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<span class="w"> </span><span class="c1"># Notice the first element is the name of the kwarg we used from evennia.</span><span class="w"></span>
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<span class="w"> </span><span class="k">elif</span><span class="w"> </span><span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="w"> </span><span class="o">==</span><span class="w"> </span><span class="s1">'coordinates'</span><span class="p">:</span><span class="w"></span>
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<span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">coords_data</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">json_data</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span><span class="w"></span>
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<span class="w"> </span><span class="n">player</span><span class="o">.</span><span class="n">set_pos</span><span class="p">(</span><span class="n">coords_data</span><span class="p">)</span><span class="w"></span>
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<span class="w"> </span>
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<span class="w"> </span><span class="o">...</span><span class="w"></span>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">func</span> <span class="n">_on_data</span><span class="p">():</span>
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<span class="o">...</span>
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<span class="k">if</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'text'</span><span class="p">:</span>
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<span class="k">for</span> <span class="n">msg</span> <span class="ow">in</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span> <span class="n">label</span><span class="o">.</span><span class="n">append_bbcode</span><span class="p">(</span><span class="n">msg</span><span class="p">)</span>
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<span class="c1"># Notice the first element is the name of the kwarg we used from evennia.</span>
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<span class="k">elif</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'coordinates'</span><span class="p">:</span>
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<span class="n">var</span> <span class="n">coords_data</span> <span class="o">=</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span>
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<span class="n">player</span><span class="o">.</span><span class="n">set_pos</span><span class="p">(</span><span class="n">coords_data</span><span class="p">)</span>
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<span class="o">...</span>
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</pre></div>
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</div>
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<p>A good idea would be to set up Godot Signals you can trigger based on the data
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@ -217,86 +217,87 @@ cast them to dict() or list() before doing so.</p></li>
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<h2>Godot 3 Example<a class="headerlink" href="#godot-3-example" title="Permalink to this headline">¶</a></h2>
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<p>This is an example of a Script to use in Godot 3.
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The script can be attached to the root UI node.</p>
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<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">extends</span><span class="w"> </span><span class="n">Node</span><span class="w"></span>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">extends</span> <span class="n">Node</span>
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<span class="c1"># The URL to connect to, should be your mud.</span><span class="w"></span>
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<span class="k">export</span><span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">websocket_url</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="s2">"ws://127.0.0.1:4008"</span><span class="w"></span>
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<span class="c1"># The URL to connect to, should be your mud.</span>
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<span class="n">export</span> <span class="n">var</span> <span class="n">websocket_url</span> <span class="o">=</span> <span class="s2">"ws://127.0.0.1:4008"</span>
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<span class="c1"># These are references to controls in the scene</span><span class="w"></span>
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<span class="k">onready</span><span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">parent</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">get_parent</span><span class="p">()</span><span class="w"></span>
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<span class="k">onready</span><span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">label</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">parent</span><span class="o">.</span><span class="n">get_node</span><span class="p">(</span><span class="s2">"%ChatLog"</span><span class="p">)</span><span class="w"></span>
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<span class="k">onready</span><span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">txtEdit</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">parent</span><span class="o">.</span><span class="n">get_node</span><span class="p">(</span><span class="s2">"%ChatInput"</span><span class="p">)</span><span class="w"></span>
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<span class="c1"># These are references to controls in the scene</span>
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<span class="n">onready</span> <span class="n">var</span> <span class="n">parent</span> <span class="o">=</span> <span class="n">get_parent</span><span class="p">()</span>
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<span class="n">onready</span> <span class="n">var</span> <span class="n">label</span> <span class="o">=</span> <span class="n">parent</span><span class="o">.</span><span class="n">get_node</span><span class="p">(</span><span class="s2">"%ChatLog"</span><span class="p">)</span>
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<span class="n">onready</span> <span class="n">var</span> <span class="n">txtEdit</span> <span class="o">=</span> <span class="n">parent</span><span class="o">.</span><span class="n">get_node</span><span class="p">(</span><span class="s2">"%ChatInput"</span><span class="p">)</span>
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<span class="k">onready</span><span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">room</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">get_node</span><span class="p">(</span><span class="s2">"/root/World/Room"</span><span class="p">)</span><span class="w"></span>
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<span class="n">onready</span> <span class="n">var</span> <span class="n">room</span> <span class="o">=</span> <span class="n">get_node</span><span class="p">(</span><span class="s2">"/root/World/Room"</span><span class="p">)</span>
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<span class="c1"># Our WebSocketClient instance</span><span class="w"></span>
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<span class="k">var</span><span class="w"> </span><span class="n">_client</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">WebSocketClient</span><span class="o">.</span><span class="n">new</span><span class="p">()</span><span class="w"></span>
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<span class="c1"># Our WebSocketClient instance</span>
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<span class="n">var</span> <span class="n">_client</span> <span class="o">=</span> <span class="n">WebSocketClient</span><span class="o">.</span><span class="n">new</span><span class="p">()</span>
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<span class="k">var</span><span class="w"> </span><span class="n">is_connected</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="bp">false</span><span class="w"></span>
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<span class="n">var</span> <span class="n">is_connected</span> <span class="o">=</span> <span class="n">false</span>
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<span class="k">func</span><span class="w"> </span><span class="n">_ready</span><span class="p">():</span><span class="w"></span>
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<span class="w"> </span><span class="c1"># Connect base signals to get notified of connection open, close, errors and messages</span><span class="w"></span>
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<span class="w"> </span><span class="n">_client</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s2">"connection_closed"</span><span class="p">,</span><span class="w"> </span><span class="bp">self</span><span class="p">,</span><span class="w"> </span><span class="s2">"_closed"</span><span class="p">)</span><span class="w"></span>
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<span class="w"> </span><span class="n">_client</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s2">"connection_error"</span><span class="p">,</span><span class="w"> </span><span class="bp">self</span><span class="p">,</span><span class="w"> </span><span class="s2">"_closed"</span><span class="p">)</span><span class="w"></span>
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<span class="w"> </span><span class="n">_client</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s2">"connection_established"</span><span class="p">,</span><span class="w"> </span><span class="bp">self</span><span class="p">,</span><span class="w"> </span><span class="s2">"_connected"</span><span class="p">)</span><span class="w"></span>
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<span class="w"> </span><span class="n">_client</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s2">"data_received"</span><span class="p">,</span><span class="w"> </span><span class="bp">self</span><span class="p">,</span><span class="w"> </span><span class="s2">"_on_data"</span><span class="p">)</span><span class="w"></span>
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<span class="w"> </span><span class="nb">print</span><span class="p">(</span><span class="s1">'Ready'</span><span class="p">)</span><span class="w"></span>
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<span class="n">func</span> <span class="n">_ready</span><span class="p">():</span>
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<span class="c1"># Connect base signals to get notified of connection open, close, errors and messages</span>
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<span class="n">_client</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s2">"connection_closed"</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="s2">"_closed"</span><span class="p">)</span>
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<span class="n">_client</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s2">"connection_error"</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="s2">"_closed"</span><span class="p">)</span>
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<span class="n">_client</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s2">"connection_established"</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="s2">"_connected"</span><span class="p">)</span>
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<span class="n">_client</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s2">"data_received"</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="s2">"_on_data"</span><span class="p">)</span>
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<span class="nb">print</span><span class="p">(</span><span class="s1">'Ready'</span><span class="p">)</span>
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<span class="w"> </span><span class="c1"># Initiate connection to the given URL.</span><span class="w"></span>
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<span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">err</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">_client</span><span class="o">.</span><span class="n">connect_to_url</span><span class="p">(</span><span class="n">websocket_url</span><span class="p">)</span><span class="w"></span>
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<span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="n">err</span><span class="w"> </span><span class="o">!=</span><span class="w"> </span><span class="n">OK</span><span class="p">:</span><span class="w"></span>
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<span class="w"> </span><span class="nb">print</span><span class="p">(</span><span class="s2">"Unable to connect"</span><span class="p">)</span><span class="w"></span>
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<span class="w"> </span><span class="n">set_process</span><span class="p">(</span><span class="bp">false</span><span class="p">)</span><span class="w"></span>
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<span class="c1"># Initiate connection to the given URL.</span>
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<span class="n">var</span> <span class="n">err</span> <span class="o">=</span> <span class="n">_client</span><span class="o">.</span><span class="n">connect_to_url</span><span class="p">(</span><span class="n">websocket_url</span><span class="p">)</span>
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<span class="k">if</span> <span class="n">err</span> <span class="o">!=</span> <span class="n">OK</span><span class="p">:</span>
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<span class="nb">print</span><span class="p">(</span><span class="s2">"Unable to connect"</span><span class="p">)</span>
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<span class="n">set_process</span><span class="p">(</span><span class="n">false</span><span class="p">)</span>
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<span class="k">func</span><span class="w"> </span><span class="n">_closed</span><span class="p">(</span><span class="n">was_clean</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="bp">false</span><span class="p">):</span><span class="w"></span>
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<span class="w"> </span><span class="c1"># was_clean will tell you if the disconnection was correctly notified</span><span class="w"></span>
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<span class="w"> </span><span class="c1"># by the remote peer before closing the socket.</span><span class="w"></span>
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<span class="w"> </span><span class="nb">print</span><span class="p">(</span><span class="s2">"Closed, clean: "</span><span class="p">,</span><span class="w"> </span><span class="n">was_clean</span><span class="p">)</span><span class="w"></span>
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<span class="w"> </span><span class="n">set_process</span><span class="p">(</span><span class="bp">false</span><span class="p">)</span><span class="w"></span>
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<span class="n">func</span> <span class="n">_closed</span><span class="p">(</span><span class="n">was_clean</span> <span class="o">=</span> <span class="n">false</span><span class="p">):</span>
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<span class="c1"># was_clean will tell you if the disconnection was correctly notified</span>
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||||
<span class="c1"># by the remote peer before closing the socket.</span>
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||||
<span class="nb">print</span><span class="p">(</span><span class="s2">"Closed, clean: "</span><span class="p">,</span> <span class="n">was_clean</span><span class="p">)</span>
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||||
<span class="n">set_process</span><span class="p">(</span><span class="n">false</span><span class="p">)</span>
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||||
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||||
<span class="k">func</span><span class="w"> </span><span class="n">_connected</span><span class="p">(</span><span class="n">proto</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="s2">""</span><span class="p">):</span><span class="w"></span>
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<span class="w"> </span><span class="n">is_connected</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="bp">true</span><span class="w"></span>
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<span class="w"> </span><span class="nb">print</span><span class="p">(</span><span class="s2">"Connected with protocol: "</span><span class="p">,</span><span class="w"> </span><span class="n">proto</span><span class="p">)</span><span class="w"></span>
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<span class="n">func</span> <span class="n">_connected</span><span class="p">(</span><span class="n">proto</span> <span class="o">=</span> <span class="s2">""</span><span class="p">):</span>
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<span class="n">is_connected</span> <span class="o">=</span> <span class="n">true</span>
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<span class="nb">print</span><span class="p">(</span><span class="s2">"Connected with protocol: "</span><span class="p">,</span> <span class="n">proto</span><span class="p">)</span>
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<span class="k">func</span><span class="w"> </span><span class="n">_on_data</span><span class="p">():</span><span class="w"></span>
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||||
<span class="w"> </span><span class="c1"># This is called when Godot receives data from evennia</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">data</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">_client</span><span class="o">.</span><span class="n">get_peer</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">get_packet</span><span class="p">()</span><span class="o">.</span><span class="n">get_string_from_utf8</span><span class="p">()</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">json_data</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">JSON</span><span class="o">.</span><span class="n">parse</span><span class="p">(</span><span class="n">data</span><span class="p">)</span><span class="o">.</span><span class="n">result</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="c1"># Here we have the data from Evennia which is an array.</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="c1"># The first element will be text if it is a message</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="c1"># and would be the key of the OOB data you passed otherwise.</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="w"> </span><span class="o">==</span><span class="w"> </span><span class="s1">'text'</span><span class="p">:</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="c1"># In this case, we simply append the data as bbcode to our label.</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">for</span><span class="w"> </span><span class="n">msg</span><span class="w"> </span><span class="ow">in</span><span class="w"> </span><span class="n">json_data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span><span class="w"> </span><span class="n">label</span><span class="o">.</span><span class="n">append_bbcode</span><span class="p">(</span><span class="n">msg</span><span class="p">)</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">elif</span><span class="w"> </span><span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="w"> </span><span class="o">==</span><span class="w"> </span><span class="s1">'coordinates'</span><span class="p">:</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="c1"># Dummy signal emitted if we wanted to handle the new coordinates</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="c1"># elsewhere in the project.</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="bp">self</span><span class="o">.</span><span class="n">emit_signal</span><span class="p">(</span><span class="s1">'updated_coordinates'</span><span class="p">,</span><span class="w"> </span><span class="n">json_data</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span><span class="w"></span>
|
||||
<span class="n">func</span> <span class="n">_on_data</span><span class="p">():</span>
|
||||
<span class="c1"># This is called when Godot receives data from evennia</span>
|
||||
<span class="n">var</span> <span class="n">data</span> <span class="o">=</span> <span class="n">_client</span><span class="o">.</span><span class="n">get_peer</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">get_packet</span><span class="p">()</span><span class="o">.</span><span class="n">get_string_from_utf8</span><span class="p">()</span>
|
||||
<span class="n">var</span> <span class="n">json_data</span> <span class="o">=</span> <span class="n">JSON</span><span class="o">.</span><span class="n">parse</span><span class="p">(</span><span class="n">data</span><span class="p">)</span><span class="o">.</span><span class="n">result</span>
|
||||
<span class="c1"># Here we have the data from Evennia which is an array.</span>
|
||||
<span class="c1"># The first element will be text if it is a message</span>
|
||||
<span class="c1"># and would be the key of the OOB data you passed otherwise.</span>
|
||||
<span class="k">if</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'text'</span><span class="p">:</span>
|
||||
<span class="c1"># In this case, we simply append the data as bbcode to our label.</span>
|
||||
<span class="k">for</span> <span class="n">msg</span> <span class="ow">in</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span> <span class="n">label</span><span class="o">.</span><span class="n">append_bbcode</span><span class="p">(</span><span class="n">msg</span><span class="p">)</span>
|
||||
<span class="k">elif</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'coordinates'</span><span class="p">:</span>
|
||||
<span class="c1"># Dummy signal emitted if we wanted to handle the new coordinates</span>
|
||||
<span class="c1"># elsewhere in the project.</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">emit_signal</span><span class="p">(</span><span class="s1">'updated_coordinates'</span><span class="p">,</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
|
||||
|
||||
<span class="w"> </span>
|
||||
<span class="w"> </span><span class="c1"># We only print this for easier debugging.</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="nb">print</span><span class="p">(</span><span class="n">data</span><span class="p">)</span><span class="w"></span>
|
||||
|
||||
<span class="k">func</span><span class="w"> </span><span class="n">_process</span><span class="p">(</span><span class="n">delta</span><span class="p">):</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="c1"># Required for websocket to properly react</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="n">_client</span><span class="o">.</span><span class="n">poll</span><span class="p">()</span><span class="w"></span>
|
||||
<span class="c1"># We only print this for easier debugging.</span>
|
||||
<span class="nb">print</span><span class="p">(</span><span class="n">data</span><span class="p">)</span>
|
||||
|
||||
<span class="k">func</span><span class="w"> </span><span class="n">_on_button_send</span><span class="p">():</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="c1"># This is called when we press the button in the scene</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="c1"># with a connected signal, it sends the written message to Evennia.</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">msg</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">txtEdit</span><span class="o">.</span><span class="n">text</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">msg_arr</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="p">[</span><span class="s1">'text'</span><span class="p">,</span><span class="w"> </span><span class="p">[</span><span class="n">msg</span><span class="p">],</span><span class="w"> </span><span class="p">{}]</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">msg_str</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">JSON</span><span class="o">.</span><span class="n">print</span><span class="p">(</span><span class="n">msg_arr</span><span class="p">)</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="n">_client</span><span class="o">.</span><span class="n">get_peer</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">put_packet</span><span class="p">(</span><span class="n">msg_str</span><span class="o">.</span><span class="n">to_utf8</span><span class="p">())</span><span class="w"></span>
|
||||
<span class="n">func</span> <span class="n">_process</span><span class="p">(</span><span class="n">delta</span><span class="p">):</span>
|
||||
<span class="c1"># Required for websocket to properly react</span>
|
||||
<span class="n">_client</span><span class="o">.</span><span class="n">poll</span><span class="p">()</span>
|
||||
|
||||
<span class="n">func</span> <span class="n">_on_button_send</span><span class="p">():</span>
|
||||
<span class="c1"># This is called when we press the button in the scene</span>
|
||||
<span class="c1"># with a connected signal, it sends the written message to Evennia.</span>
|
||||
<span class="n">var</span> <span class="n">msg</span> <span class="o">=</span> <span class="n">txtEdit</span><span class="o">.</span><span class="n">text</span>
|
||||
<span class="n">var</span> <span class="n">msg_arr</span> <span class="o">=</span> <span class="p">[</span><span class="s1">'text'</span><span class="p">,</span> <span class="p">[</span><span class="n">msg</span><span class="p">],</span> <span class="p">{}]</span>
|
||||
<span class="n">var</span> <span class="n">msg_str</span> <span class="o">=</span> <span class="n">JSON</span><span class="o">.</span><span class="n">print</span><span class="p">(</span><span class="n">msg_arr</span><span class="p">)</span>
|
||||
<span class="n">_client</span><span class="o">.</span><span class="n">get_peer</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">put_packet</span><span class="p">(</span><span class="n">msg_str</span><span class="o">.</span><span class="n">to_utf8</span><span class="p">())</span>
|
||||
|
||||
<span class="n">func</span> <span class="n">_notification</span><span class="p">(</span><span class="n">what</span><span class="p">):</span>
|
||||
<span class="c1"># This is a special method that allows us to notify Evennia we are closing.</span>
|
||||
<span class="k">if</span> <span class="n">what</span> <span class="o">==</span> <span class="n">MainLoop</span><span class="o">.</span><span class="n">NOTIFICATION_WM_QUIT_REQUEST</span><span class="p">:</span>
|
||||
<span class="k">if</span> <span class="n">is_connected</span><span class="p">:</span>
|
||||
<span class="n">var</span> <span class="n">msg_arr</span> <span class="o">=</span> <span class="p">[</span><span class="s1">'text'</span><span class="p">,</span> <span class="p">[</span><span class="s1">'quit'</span><span class="p">],</span> <span class="p">{}]</span>
|
||||
<span class="n">var</span> <span class="n">msg_str</span> <span class="o">=</span> <span class="n">JSON</span><span class="o">.</span><span class="n">print</span><span class="p">(</span><span class="n">msg_arr</span><span class="p">)</span>
|
||||
<span class="n">_client</span><span class="o">.</span><span class="n">get_peer</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">put_packet</span><span class="p">(</span><span class="n">msg_str</span><span class="o">.</span><span class="n">to_utf8</span><span class="p">())</span>
|
||||
<span class="n">get_tree</span><span class="p">()</span><span class="o">.</span><span class="n">quit</span><span class="p">()</span> <span class="c1"># default behavior</span>
|
||||
|
||||
<span class="k">func</span><span class="w"> </span><span class="n">_notification</span><span class="p">(</span><span class="n">what</span><span class="p">):</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="c1"># This is a special method that allows us to notify Evennia we are closing.</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="n">what</span><span class="w"> </span><span class="o">==</span><span class="w"> </span><span class="n">MainLoop</span><span class="o">.</span><span class="n">NOTIFICATION_WM_QUIT_REQUEST</span><span class="p">:</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="n">is_connected</span><span class="p">:</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">msg_arr</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="p">[</span><span class="s1">'text'</span><span class="p">,</span><span class="w"> </span><span class="p">[</span><span class="s1">'quit'</span><span class="p">],</span><span class="w"> </span><span class="p">{}]</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="k">var</span><span class="w"> </span><span class="n">msg_str</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">JSON</span><span class="o">.</span><span class="n">print</span><span class="p">(</span><span class="n">msg_arr</span><span class="p">)</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="n">_client</span><span class="o">.</span><span class="n">get_peer</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span><span class="o">.</span><span class="n">put_packet</span><span class="p">(</span><span class="n">msg_str</span><span class="o">.</span><span class="n">to_utf8</span><span class="p">())</span><span class="w"></span>
|
||||
<span class="w"> </span><span class="n">get_tree</span><span class="p">()</span><span class="o">.</span><span class="n">quit</span><span class="p">()</span><span class="w"> </span><span class="c1"># default behavior</span><span class="w"></span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</section>
|
||||
|
|
@ -306,65 +307,65 @@ The script can be attached to the root UI node.</p>
|
|||
Note that the version is not final so the code may break.
|
||||
It requires a WebSocketClientNode as a child of the root node.
|
||||
The script can be attached to the root UI node.</p>
|
||||
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span>extends Control
|
||||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">extends</span> <span class="n">Control</span>
|
||||
|
||||
# The URL to connect to, should be your mud.
|
||||
var websocket_url = "ws://127.0.0.1:4008"
|
||||
<span class="c1"># The URL to connect to, should be your mud.</span>
|
||||
<span class="n">var</span> <span class="n">websocket_url</span> <span class="o">=</span> <span class="s2">"ws://127.0.0.1:4008"</span>
|
||||
|
||||
# These are references to controls in the scene
|
||||
@onready
|
||||
var label: RichTextLabel = get_node("%ChatLog")
|
||||
@onready
|
||||
var txtEdit: TextEdit = get_node("%ChatInput")
|
||||
@onready
|
||||
var websocket = get_node("WebSocketClient")
|
||||
<span class="c1"># These are references to controls in the scene</span>
|
||||
<span class="nd">@onready</span>
|
||||
<span class="n">var</span> <span class="n">label</span><span class="p">:</span> <span class="n">RichTextLabel</span> <span class="o">=</span> <span class="n">get_node</span><span class="p">(</span><span class="s2">"%ChatLog"</span><span class="p">)</span>
|
||||
<span class="nd">@onready</span>
|
||||
<span class="n">var</span> <span class="n">txtEdit</span><span class="p">:</span> <span class="n">TextEdit</span> <span class="o">=</span> <span class="n">get_node</span><span class="p">(</span><span class="s2">"%ChatInput"</span><span class="p">)</span>
|
||||
<span class="nd">@onready</span>
|
||||
<span class="n">var</span> <span class="n">websocket</span> <span class="o">=</span> <span class="n">get_node</span><span class="p">(</span><span class="s2">"WebSocketClient"</span><span class="p">)</span>
|
||||
|
||||
func _ready():
|
||||
# We connect the various signals
|
||||
websocket.connect('connected_to_server', self._connected)
|
||||
websocket.connect('connection_closed', self._closed)
|
||||
websocket.connect('message_received', self._on_data)
|
||||
|
||||
# We attempt to connect and print out the error if we have one.
|
||||
var result = websocket.connect_to_url(websocket_url)
|
||||
if result != OK:
|
||||
print('Could not connect:' + str(result))
|
||||
<span class="n">func</span> <span class="n">_ready</span><span class="p">():</span>
|
||||
<span class="c1"># We connect the various signals</span>
|
||||
<span class="n">websocket</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s1">'connected_to_server'</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">_connected</span><span class="p">)</span>
|
||||
<span class="n">websocket</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s1">'connection_closed'</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">_closed</span><span class="p">)</span>
|
||||
<span class="n">websocket</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="s1">'message_received'</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">_on_data</span><span class="p">)</span>
|
||||
|
||||
<span class="c1"># We attempt to connect and print out the error if we have one.</span>
|
||||
<span class="n">var</span> <span class="n">result</span> <span class="o">=</span> <span class="n">websocket</span><span class="o">.</span><span class="n">connect_to_url</span><span class="p">(</span><span class="n">websocket_url</span><span class="p">)</span>
|
||||
<span class="k">if</span> <span class="n">result</span> <span class="o">!=</span> <span class="n">OK</span><span class="p">:</span>
|
||||
<span class="nb">print</span><span class="p">(</span><span class="s1">'Could not connect:'</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">result</span><span class="p">))</span>
|
||||
|
||||
|
||||
func _closed():
|
||||
# This emits if the connection was closed by the remote host or unexpectedly
|
||||
print('Connection closed.')
|
||||
set_process(false)
|
||||
<span class="n">func</span> <span class="n">_closed</span><span class="p">():</span>
|
||||
<span class="c1"># This emits if the connection was closed by the remote host or unexpectedly</span>
|
||||
<span class="nb">print</span><span class="p">(</span><span class="s1">'Connection closed.'</span><span class="p">)</span>
|
||||
<span class="n">set_process</span><span class="p">(</span><span class="n">false</span><span class="p">)</span>
|
||||
|
||||
func _connected():
|
||||
# This emits when the connection succeeds.
|
||||
print('Connected!')
|
||||
<span class="n">func</span> <span class="n">_connected</span><span class="p">():</span>
|
||||
<span class="c1"># This emits when the connection succeeds.</span>
|
||||
<span class="nb">print</span><span class="p">(</span><span class="s1">'Connected!'</span><span class="p">)</span>
|
||||
|
||||
func _on_data(data):
|
||||
# This is called when Godot receives data from evennia
|
||||
var json_data = JSON.parse_string(data)
|
||||
# Here we have the data from Evennia which is an array.
|
||||
# The first element will be text if it is a message
|
||||
# and would be the key of the OOB data you passed otherwise.
|
||||
if json_data[0] == 'text':
|
||||
# In this case, we simply append the data as bbcode to our label.
|
||||
for msg in json_data[1]: # Here we include a newline at every message.
|
||||
label.append_text("\n" + msg)
|
||||
elif json_data[0] == 'coordinates':
|
||||
# Dummy signal emitted if we wanted to handle the new coordinates
|
||||
# elsewhere in the project.
|
||||
self.emit_signal('updated_coordinates', json_data[1])
|
||||
<span class="n">func</span> <span class="n">_on_data</span><span class="p">(</span><span class="n">data</span><span class="p">):</span>
|
||||
<span class="c1"># This is called when Godot receives data from evennia</span>
|
||||
<span class="n">var</span> <span class="n">json_data</span> <span class="o">=</span> <span class="n">JSON</span><span class="o">.</span><span class="n">parse_string</span><span class="p">(</span><span class="n">data</span><span class="p">)</span>
|
||||
<span class="c1"># Here we have the data from Evennia which is an array.</span>
|
||||
<span class="c1"># The first element will be text if it is a message</span>
|
||||
<span class="c1"># and would be the key of the OOB data you passed otherwise.</span>
|
||||
<span class="k">if</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'text'</span><span class="p">:</span>
|
||||
<span class="c1"># In this case, we simply append the data as bbcode to our label.</span>
|
||||
<span class="k">for</span> <span class="n">msg</span> <span class="ow">in</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span> <span class="c1"># Here we include a newline at every message.</span>
|
||||
<span class="n">label</span><span class="o">.</span><span class="n">append_text</span><span class="p">(</span><span class="s2">"</span><span class="se">\n</span><span class="s2">"</span> <span class="o">+</span> <span class="n">msg</span><span class="p">)</span>
|
||||
<span class="k">elif</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="s1">'coordinates'</span><span class="p">:</span>
|
||||
<span class="c1"># Dummy signal emitted if we wanted to handle the new coordinates</span>
|
||||
<span class="c1"># elsewhere in the project.</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">emit_signal</span><span class="p">(</span><span class="s1">'updated_coordinates'</span><span class="p">,</span> <span class="n">json_data</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
|
||||
|
||||
# We only print this for easier debugging.
|
||||
print(data)
|
||||
<span class="c1"># We only print this for easier debugging.</span>
|
||||
<span class="nb">print</span><span class="p">(</span><span class="n">data</span><span class="p">)</span>
|
||||
|
||||
func _on_button_pressed():
|
||||
# This is called when we press the button in the scene
|
||||
# with a connected signal, it sends the written message to Evennia.
|
||||
var msg = txtEdit.text
|
||||
var msg_arr = ['text', [msg], {}]
|
||||
var msg_str = JSON.stringify(msg_arr)
|
||||
websocket.send(msg_str)
|
||||
<span class="n">func</span> <span class="n">_on_button_pressed</span><span class="p">():</span>
|
||||
<span class="c1"># This is called when we press the button in the scene</span>
|
||||
<span class="c1"># with a connected signal, it sends the written message to Evennia.</span>
|
||||
<span class="n">var</span> <span class="n">msg</span> <span class="o">=</span> <span class="n">txtEdit</span><span class="o">.</span><span class="n">text</span>
|
||||
<span class="n">var</span> <span class="n">msg_arr</span> <span class="o">=</span> <span class="p">[</span><span class="s1">'text'</span><span class="p">,</span> <span class="p">[</span><span class="n">msg</span><span class="p">],</span> <span class="p">{}]</span>
|
||||
<span class="n">var</span> <span class="n">msg_str</span> <span class="o">=</span> <span class="n">JSON</span><span class="o">.</span><span class="n">stringify</span><span class="p">(</span><span class="n">msg_arr</span><span class="p">)</span>
|
||||
<span class="n">websocket</span><span class="o">.</span><span class="n">send</span><span class="p">(</span><span class="n">msg_str</span><span class="p">)</span>
|
||||
|
||||
</pre></div>
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue