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# Contrib modules
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# Contribs
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Contribs are found in [evennia/contrib/](evennia.contrib) and are optional game-specific code-snippets
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or even full systems you can use for your game. They are contributed by the Evennia community and
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released under the same license as Evennia itself. Each contrib has its own installation instructions.
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Bugs are reported to the Evennia [issue tracker](github:issue) as usual.
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_Contribs_ are optional code snippets and systems contributed by
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the Evennia community. They vary in size and complexity and
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may be more specific about game types and styles than 'core' Evennia.
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This page is auto-generated and summarizes all contribs currently included.
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## Character-related
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All contrib categories are imported from `evennia.contrib`, such as
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Contribs related to characters and character displays.
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from evennia.contrib.base_systems import building_menu
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### CharGen
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Each contrib contains installation instructions for how to integrate it
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with your other code. If you want to tweak the code of a contrib, just
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copy its entire folder to your game directory and modify/use it from there.
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*Griatch 2011*
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If you want to contribute yourself, see [here](../Contributing.md)!
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A simple Character creator for OOC mode. Meant as a starting point for a more fleshed-out system.
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> Hint: Additional (potentially un-maintained) code snippets from the community can be found
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in our discussion forum's [Community Contribs & Snippets](https://github.com/evennia/evennia/discussions/categories/community-contribs-snippets) category.
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### Clothing
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*FlutterSprite 2017*
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A layered clothing system with slots for different types of garments auto-showing in description.
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## base_systems
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### Health Bar
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_This category contains systems that are not necessarily tied to a specific
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in-game mechanic but is useful for the game as a whole. Examples include
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login systems, new command syntaxes, and build helpers._
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*Tim Ashley Jenkins 2017*
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Tool to create colorful bars/meters.
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### Contrib: `awsstorage`
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|
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### Multidescer
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Contrib by The Right Honourable Reverend (trhr) 2020
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*Griatch 2016*
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## What is this for?
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Advanced descriptions combined from many separate description components, inspired by MUSH.
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[Read the documentation](./Contrib-AWSStorage.md)
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---
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## Rooms, movement and grid
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Contribs modifying locations, movement or helping to creating rooms.
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### Contrib: `building_menu`
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### XYZGrid
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Module containing the building menu system.
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*Griatch 2021*
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Evennia contributor: vincent-lg 2018
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Adds an XYZgrid to Evennia, with map-display and pathfinding. Created via map
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strings and maintained outside of the game via Evennia launch commands.
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[Read the documentation](./Contrib-Building-Menu.md)
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- [XYZGrid documentation](./XYZGrid.md)
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### Extended Room
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*Griatch 2012*
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### Contrib: `color_markups`
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An expanded Room typeclass with multiple descriptions for time and season as well as details.
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Contribution, Griatch 2017
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### Map Builder
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Additional color markup styles for Evennia (extending or replacing the default
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`|r`, `|234` etc).
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*CloudKeeper 2016*
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[Read the documentation](./Contrib-Color-Markups.md)
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Build a game area based on a 2D "graphical" unicode map. Supports asymmetric exits.
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- [Static in-game map](./Static-In-Game-Map.md)
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### Simple Door
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### Contrib: `custom_gametime`
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*Griatch 2014*
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Contrib - Griatch 2017, vlgeoff 2017
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Example of an exit that can be opened and closed from both sides.
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This reimplements the `evennia.utils.gametime` module but supporting a custom
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calendar for your game world. It allows for scheduling events to happen at given
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in-game times, taking this custom calendar into account.
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|
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### Slow exit
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[Read the documentation](./Contrib-Custom-Gametime.md)
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|
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*Griatch 2014*
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Custom Exit class that takes different time to pass depending on if you are walking/running etc.
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|
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### Wilderness
|
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### Contrib: `email_login`
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|
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*titeuf87 2017*
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Evennia contrib - Griatch 2012
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|
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Make infinitely large wilderness areas with dynamically created locations.
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This is a variant of the login system that requires an email-address
|
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instead of a username to login.
|
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|
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- [Dynamic in-game map](./Dynamic-In-Game-Map.md)
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[Read the documentation](./Contrib-Email-Login.md)
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|
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----
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## Roleplaying and rules
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Contribs supporting roleplay and in-game roleplaying actions.
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### Contrib: `ingame_python`
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### Barter system
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Vincent Le Goff 2017
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*Griatch 2012*
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This contrib adds the system of in-game Python in Evennia, allowing immortals
|
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(or other trusted builders) to dynamically add features to individual objects.
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Using custom Python set in-game, every immortal or privileged users could have a
|
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specific room, exit, character, object or something else behave differently from
|
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its "cousins". For these familiar with the use of softcode in MU`*`, like SMAUG
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MudProgs, the ability to add arbitrary behavior to individual objects is a step
|
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toward freedom. Keep in mind, however, the warning below, and read it carefully
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before the rest of the documentation.
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|
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A safe and effective barter-system for any game. Allows safe trading of any goods (including coin).
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[Read the documentation](./Contrib-Ingame-Python.md)
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|
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### Crafting
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|
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*Griatch 2020*
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A full, extendable crafting system.
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### Contrib: `menu_login`
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- [Crafting overview](./Crafting.md)
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- [Crafting API documentation](evennia.contrib.crafting.crafting)
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- [Example of a sword crafting tree](evennia.contrib.crafting.example_recipes)
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Contribution - Vincent-lg 2016, Griatch 2019 (rework for modern EvMenu)
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|
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### Dice
|
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This changes the Evennia login to ask for the account name and password in
|
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sequence instead of requiring you to enter both at once. It uses EvMenu under
|
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the hood.
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|
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*Griatch 2012*
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[Read the documentation](./Contrib-Menu-Login.md)
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|
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A fully featured dice rolling system.
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### Mail
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*grungies1138 2016*
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### Contrib: `mux_comms_cmds`
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|
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An in-game mail system for communication.
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Contribution - Griatch 2021
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### Puzzles
|
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In Evennia 1.0, the old Channel commands (originally inspired by MUX) were
|
||||
replaced by the single `channel` command that performs all these function.
|
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That command is still required to talk on channels. This contrib (extracted
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from Evennia 0.9.5) reuses the channel-management of the base Channel command
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but breaks out its functionality into separate Commands with MUX-familiar names.
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|
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*Hendher 2019*
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[Read the documentation](./Contrib-Mux-Comms-Cmds.md)
|
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|
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Combine objects to create new items, adventure-game style
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### RP System
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*Griatch 2015*
|
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### Contrib: `unixcommand`
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|
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Full director-style emoting system replacing names with sdescs/recogs. Supports wearing masks.
|
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Evennia contribution, Vincent Le Geoff 2017
|
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|
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### RP Language
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This module contains a command class that allows for unix-style command syntax
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in-game, using --options, positional arguments and stuff like -n 10 etc
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similarly to a unix command. It might not the best syntax for the average player
|
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but can be really useful for builders when they need to have a single command do
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many things with many options. It uses the ArgumentParser from Python's standard
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library under the hood.
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|
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*Griatch 2015*
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[Read the documentation](./Contrib-Unixcommand.md)
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||||
|
||||
Dynamic obfuscation of emotes when speaking unfamiliar languages. Also obfuscates whispers.
|
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|
||||
|
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### Traits
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*Whitenoise 2014, Griatch2021*
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Powerful on-object properties (very extended Attributes) for representing
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||||
health, mana, skill-levels etc, with automatic min/max value, base, modifiers
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and named tiers for different values. Also include timed rate increase/decrease
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to have values change over a period of time.
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## full_systems
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### Turnbattle
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_This category contains 'complete' game engines that can be used directly
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to start creating content without no further additions (unless you want to)._
|
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|
||||
*FlutterSprite 2017*
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|
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A turn-based combat engine meant as a start to build from. Has attack/disengage and turn timeouts,
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and includes optional expansions for equipment and combat movement, magic and ranged combat.
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### Contrib: `evscaperoom`
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|
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----
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Evennia contrib - Griatch 2019
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## Building and server systems
|
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This 'Evennia escaperoom game engine' was created for the MUD Coders Guild game
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Jam, April 14-May 15 2019. The theme for the jam was "One Room". This contains the
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utilities and base classes and an empty example room.
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### Building menu
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[Read the documentation](./Contrib-Evscaperoom.md)
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*vincent-lg 2018*
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|
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An `@edit` command for modifying objects using a generated menu. Customizable for different games.
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|
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### Field Fill
|
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|
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*FlutterSprite 2018*
|
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|
||||
A simple system for creating an EvMenu that presents a player with a highly customizable fillable form
|
||||
|
||||
### In-Game-Python
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## game_systems
|
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*Vincent Le Geoff 2017*
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_This category holds code implementing in-game gameplay systems like
|
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crafting, mail, combat and more. Each system is meant to be adopted
|
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piecemeal and adopted for your game. This does not include
|
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roleplaying-specific systems, those are found in the `rpg` folder._
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Allow Builders to add Python-scripted events to their objects (OBS-not for untrusted users!)
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|
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- [A voice-operated elevator using events](./A-voice-operated-elevator-using-events.md)
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- [Dialogues using events](./Dialogues-in-events.md)
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### Contrib: `barter`
|
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|
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### Menu-builder
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Evennia contribution - Griatch 2012
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|
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A tool for building using an in-game menu instead of the normal build commands. Meant to
|
||||
be expanded for the needs of your game.
|
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This implements a full barter system - a way for players to safely
|
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trade items between each other using code rather than simple free-form
|
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talking. The advantage of this is increased buy/sell safety but it
|
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also streamlines the process and makes it faster when doing many
|
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transactions (since goods are automatically exchanged once both
|
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agree).
|
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|
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- [Building Menus](./Building-menus.md)
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[Read the documentation](./Contrib-Barter.md)
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|
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### Security/Auditing
|
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|
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*Johhny 2018*
|
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|
||||
Log server input/output for debug/security.
|
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### Contrib: `clothing`
|
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|
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### Tree Select
|
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Evennia contribution - Tim Ashley Jenkins 2017
|
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|
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*FlutterSprite 2017*
|
||||
Provides a typeclass and commands for wearable clothing,
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which is appended to a character's description when worn.
|
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|
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A simple system for creating a branching EvMenu with selection options sourced from a single
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multi-line string.
|
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[Read the documentation](./Contrib-Clothing.md)
|
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|
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---
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## Snippets and config
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|
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Contribs meant to be used as part of other code, or as replacements for default settings.
|
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### Contrib: `cooldowns`
|
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|
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### Color-markups
|
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Evennia contrib - owllex, 2021
|
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|
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*Griatch, 2017*
|
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This contrib provides a simple cooldown handler that can be attached to any
|
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typeclassed Object or Account. A cooldown is a lightweight persistent
|
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asynchronous timer that you can query to see if it is ready.
|
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|
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Alternative in-game color markups.
|
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[Read the documentation](./Contrib-Cooldowns.md)
|
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|
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### Custom gametime
|
||||
|
||||
*Griatch, vlgeoff 2017*
|
||||
|
||||
Implements Evennia's gametime module but for custom game world-specific calendars.
|
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### Contrib: `crafting`
|
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|
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### Logins
|
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Contrib - Griatch 2020
|
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|
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#### Email login
|
||||
This implements a full crafting system. The principle is that of a 'recipe':
|
||||
|
||||
*Griatch 2012*
|
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[Read the documentation](./Contrib-Crafting.md)
|
||||
|
||||
A variant of the standard login system that requires an email to login rather then just name+password.
|
||||
|
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#### Menu login
|
||||
|
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*Griatch 2011, 2019, Vincent-lg 2016*
|
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### Contrib: `gendersub`
|
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|
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A login system using menus asking for name/password rather than giving them as one command.
|
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Contrib - Griatch 2015
|
||||
|
||||
### Random String Generator
|
||||
This is a simple gender-aware Character class for allowing users to
|
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insert custom markers in their text to indicate gender-aware
|
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messaging. It relies on a modified msg() and is meant as an
|
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inspiration and starting point to how to do stuff like this.
|
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|
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*Vincent Le Goff 2017*
|
||||
[Read the documentation](./Contrib-Gendersub.md)
|
||||
|
||||
Simple pseudo-random generator of strings with rules, avoiding repetitions.
|
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|
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### UnixCommand
|
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|
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*Vincent Le Geoff 2017*
|
||||
### Contrib: `mail`
|
||||
|
||||
Add commands with UNIX-style syntax.
|
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Evennia Contribution - grungies1138 2016
|
||||
|
||||
----
|
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A simple Brandymail style mail system that uses the Msg class from Evennia
|
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Core. It has two Commands, both of which can be used on their own:
|
||||
|
||||
## Examples
|
||||
[Read the documentation](./Contrib-Mail.md)
|
||||
|
||||
Contribs not meant to be used as-is, but just as examples to learn from.
|
||||
|
||||
### GenderSub
|
||||
|
||||
*Griatch 2015*
|
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### Contrib: `multidescer`
|
||||
|
||||
Simple example (only) of storing gender on a character and access it in an emote with a custom marker.
|
||||
Contrib - Griatch 2016
|
||||
|
||||
### Talking NPC
|
||||
A "multidescer" is a concept from the MUSH world. It allows for
|
||||
creating, managing and switching between multiple character
|
||||
descriptions. This multidescer will not require any changes to the
|
||||
Character class, rather it will use the `multidescs` Attribute (a
|
||||
list) and create it if it does not exist.
|
||||
|
||||
*Griatch 2011*
|
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[Read the documentation](./Contrib-Multidescer.md)
|
||||
|
||||
A talking NPC object that offers a menu-driven conversation tree.
|
||||
|
||||
### Tutorial examples
|
||||
|
||||
*Griatch 2011, 2015*
|
||||
### Contrib: `puzzles`
|
||||
|
||||
A folder of basic example objects, commands and scripts.
|
||||
Evennia contribution - Henddher 2018
|
||||
|
||||
### The tutorial-world
|
||||
Provides a typeclass and commands for objects that can be combined (i.e. 'use'd)
|
||||
to produce new objects.
|
||||
|
||||
*Griatch 2011, 2015*
|
||||
[Read the documentation](./Contrib-Puzzles.md)
|
||||
|
||||
The Evennia single-player sole quest. Made to be analyzed to learn.
|
||||
|
||||
- [The tutorial world introduction](../Howto/Starting/Part1/Tutorial-World-Introduction.md)
|
||||
|
||||
----
|
||||
### Contrib: `turnbattle`
|
||||
|
||||
## Full game systems
|
||||
Contrib - Tim Ashley Jenkins 2017
|
||||
|
||||
Full game-dir replacement systems.
|
||||
This is a framework for a simple turn-based combat system, similar
|
||||
to those used in D&D-style tabletop role playing games. It allows
|
||||
any character to start a fight in a room, at which point initiative
|
||||
is rolled and a turn order is established. Each participant in combat
|
||||
has a limited time to decide their action for that turn (30 seconds by
|
||||
default), and combat progresses through the turn order, looping through
|
||||
the participants until the fight ends.
|
||||
|
||||
### Ainneve
|
||||
[Read the documentation](./Contrib-Turnbattle.md)
|
||||
|
||||
*Evennia community 2015-?*
|
||||
|
||||
This is a community attempt to make an Evennia 'example game' using good practices. It is also a good
|
||||
place to jump in if you want to help in another project rather than run it alone. Development of this
|
||||
has stalled a bit so we are looking for enthusiastic people to lead the charge.
|
||||
|
||||
- [evennia/ainneve repository](https://github.com/evennia/ainneve)
|
||||
- [Original discussion thread](https://groups.google.com/g/evennia/c/48PMDirb7go/m/Z9EAuvXZn7UJ) (external link)
|
||||
|
||||
### Arxcode
|
||||
|
||||
*Tehom 2019*
|
||||
|
||||
Open source code release of the popular Evennia-based [Arx, after the reckoning](https://play.arxgame.org/).
|
||||
This is a fantasy game with a focus on roleplay and code-supported political intrigue. This code-release
|
||||
is maintained by Tehom in its own repository so bug reports should be directed there.
|
||||
## grid
|
||||
|
||||
- [Arxcode repository on github](https://github.com/Arx-Game/arxcode)
|
||||
- [Arxcode issue tracker](https://github.com/Arx-Game/arxcode/issues)
|
||||
- [Arxcode installation help](./Arxcode-installing-help.md) - this may not always be fully up-to-date with
|
||||
latest Evennia. Report your findings!
|
||||
_Systems related to the game world's topology and structure. This has
|
||||
contribs related to rooms, exits and map building._
|
||||
|
||||
### Evscaperoom
|
||||
|
||||
*Griatch 2019*
|
||||
### Contrib: `extended_room`
|
||||
|
||||
Evennia Contribution - Griatch 2012, vincent-lg 2019
|
||||
|
||||
This is an extended Room typeclass for Evennia. It is supported
|
||||
by an extended `Look` command and an extended `desc` command, also
|
||||
in this module.
|
||||
|
||||
[Read the documentation](./Contrib-Extended-Room.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `mapbuilder`
|
||||
|
||||
Contribution - Cloud_Keeper 2016
|
||||
|
||||
Build a map from a 2D ASCII map.
|
||||
|
||||
[Read the documentation](./Contrib-Mapbuilder.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `simpledoor`
|
||||
|
||||
Contribution - Griatch 2016
|
||||
|
||||
A simple two-way exit that represents a door that can be opened and
|
||||
closed. Can easily be expanded from to make it lockable, destroyable
|
||||
etc. Note that the simpledoor is based on Evennia locks, so it will
|
||||
not work for a superuser (which bypasses all locks) - the superuser
|
||||
will always appear to be able to close/open the door over and over
|
||||
without the locks stopping you. To use the door, use `@quell` or a
|
||||
non-superuser account.
|
||||
|
||||
[Read the documentation](./Contrib-Simpledoor.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `slow_exit`
|
||||
|
||||
Contribution - Griatch 2014
|
||||
|
||||
This is an example of an Exit-type that delays its traversal. This simulates
|
||||
slow movement, common in many different types of games. The contrib also
|
||||
contains two commands, `CmdSetSpeed` and CmdStop for changing the movement speed
|
||||
and abort an ongoing traversal, respectively.
|
||||
|
||||
[Read the documentation](./Contrib-Slow-Exit.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `wilderness`
|
||||
|
||||
Evennia contrib - titeuf87 2017
|
||||
|
||||
This contrib provides a wilderness map without actually creating a large number
|
||||
of rooms - as you move, your room is instead updated with different
|
||||
descriptions. This means you can make huge areas with little database use as
|
||||
long as the rooms are relatively similar (name/desc changing).
|
||||
|
||||
[Read the documentation](./Contrib-Wilderness.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `xyzgrid`
|
||||
|
||||
Full grid coordinate- pathfinding and visualization system
|
||||
Evennia Contrib by Griatch 2021
|
||||
|
||||
The default Evennia's rooms are non-euclidian - they can connect
|
||||
to each other with any types of exits without necessarily having a clear
|
||||
position relative to each other. This gives maximum flexibility, but many games
|
||||
want to use cardinal movements (north, east etc) and also features like finding
|
||||
the shortest-path between two points.
|
||||
|
||||
[Read the documentation](./Contrib-XYZGrid.md)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## rpg
|
||||
|
||||
_These are systems specifically related to roleplaying
|
||||
and rule implementation like character traits, dice rolling and emoting._
|
||||
|
||||
|
||||
### Contrib: `dice`
|
||||
|
||||
Rolls dice for roleplaying, in-game gambling or GM:ing
|
||||
|
||||
Evennia contribution - Griatch 2012
|
||||
|
||||
[Read the documentation](./Contrib-Dice.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `health_bar`
|
||||
|
||||
Contrib - Tim Ashley Jenkins 2017
|
||||
|
||||
The function provided in this module lets you easily display visual
|
||||
bars or meters - "health bar" is merely the most obvious use for this,
|
||||
though these bars are highly customizable and can be used for any sort
|
||||
of appropriate data besides player health.
|
||||
|
||||
[Read the documentation](./Contrib-Health-Bar.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `rpsystem`
|
||||
|
||||
Roleplaying emotes/sdescs - Griatch, 2015
|
||||
Language/whisper emotes - Griatch, 2015
|
||||
|
||||
## Roleplaying emotes
|
||||
|
||||
[Read the documentation](./Contrib-RPSystem.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `traits`
|
||||
|
||||
Whitenoise 2014, Ainneve contributors,
|
||||
Griatch 2020
|
||||
|
||||
A `Trait` represents a modifiable property on (usually) a Character. They can
|
||||
be used to represent everything from attributes (str, agi etc) to skills
|
||||
(hunting 10, swords 14 etc) and dynamically changing things like HP, XP etc.
|
||||
|
||||
[Read the documentation](./Contrib-Traits.md)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## tutorials
|
||||
|
||||
_Helper resources specifically meant to teach a development concept or
|
||||
to exemplify an Evennia system. Any extra resources tied to documentation
|
||||
tutorials are found here. Also the home of the Tutorial World demo adventure._
|
||||
|
||||
|
||||
### Contrib: `batchprocessor`
|
||||
|
||||
Contibution - Griatch 2012
|
||||
|
||||
The batch processor is used for generating in-game content from one or more
|
||||
static files. Files can be stored with version control and then 'applied'
|
||||
to the game to create content.
|
||||
|
||||
[Read the documentation](./Contrib-Batchprocessor.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `bodyfunctions`
|
||||
|
||||
Griatch - 2012
|
||||
|
||||
Example script for testing. This adds a simple timer that has your
|
||||
character make observations and notices at irregular intervals.
|
||||
|
||||
[Read the documentation](./Contrib-Bodyfunctions.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `mirror`
|
||||
|
||||
A simple mirror object to experiment with.
|
||||
|
||||
A simple mirror object that
|
||||
|
||||
[Read the documentation](./Contrib-Mirror.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `red_button`
|
||||
|
||||
Griatch - 2011
|
||||
|
||||
This is a more advanced example object with its own functionality (commands)
|
||||
on it.
|
||||
|
||||
[Read the documentation](./Contrib-Red-Button.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `talking_npc`
|
||||
|
||||
Contribution - Griatch 2011, grungies1138, 2016
|
||||
|
||||
This is a static NPC object capable of holding a simple menu-driven
|
||||
conversation. It's just meant as an example.
|
||||
|
||||
[Read the documentation](./Contrib-Talking-Npc.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `tutorial_world`
|
||||
|
||||
Griatch 2011, 2015
|
||||
|
||||
This is a stand-alone tutorial area for an unmodified Evennia install.
|
||||
Think of it as a sort of single-player adventure rather than a
|
||||
full-fledged multi-player game world. The various rooms and objects
|
||||
herein are designed to show off features of the engine, not to be a
|
||||
very challenging (nor long) gaming experience. As such it's of course
|
||||
only skimming the surface of what is possible.
|
||||
|
||||
[Read the documentation](./Contrib-Tutorial-World.md)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## utils
|
||||
|
||||
_Miscellaneous, optional tools for manipulating text, auditing connections
|
||||
and more._
|
||||
|
||||
|
||||
### Contrib: `auditing`
|
||||
|
||||
Contrib - Johnny 2017
|
||||
|
||||
This is a tap that optionally intercepts all data sent to/from clients and the
|
||||
server and passes it to a callback of your choosing.
|
||||
|
||||
[Read the documentation](./Contrib-Auditing.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `fieldfill`
|
||||
|
||||
Contrib - Tim Ashley Jenkins 2018
|
||||
|
||||
This module contains a function that calls an easily customizable EvMenu - this
|
||||
menu presents the player with a fillable form, with fields that can be filled
|
||||
out in any order. Each field's value can be verified, with the function
|
||||
allowing easy checks for text and integer input, minimum and maximum values /
|
||||
character lengths, or can even be verified by a custom function. Once the form
|
||||
is submitted, the form's data is submitted as a dictionary to any callable of
|
||||
your choice.
|
||||
|
||||
[Read the documentation](./Contrib-Fieldfill.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `random_string_generator`
|
||||
|
||||
Contribution - Vincent Le Goff 2017
|
||||
|
||||
This contrib can be used to generate pseudo-random strings of information
|
||||
with specific criteria. You could, for instance, use it to generate
|
||||
phone numbers, license plate numbers, validation codes, non-sensivite
|
||||
passwords and so on. The strings generated by the generator will be
|
||||
stored and won't be available again in order to avoid repetition.
|
||||
Here's a very simple example:
|
||||
|
||||
[Read the documentation](./Contrib-Random-String-Generator.md)
|
||||
|
||||
|
||||
|
||||
### Contrib: `tree_select`
|
||||
|
||||
Contrib - Tim Ashley Jenkins 2017
|
||||
|
||||
This module allows you to create and initialize an entire branching EvMenu
|
||||
instance with nothing but a multi-line string passed to one function.
|
||||
|
||||
[Read the documentation](./Contrib-Tree-Select.md)
|
||||
|
||||
A full engine for making multiplayer 'escape-rooms' completely in code.
|
||||
This is based on the 2019 MUD Game jam winner *Evscaperoom*.
|
||||
|
||||
- [contrib/evscaperoom](evennia.contrib.evscaperoom) - game engine to make your own escape rooms.
|
||||
- [https://demo.evennia.com](https://demo.evennia.com) - a full installation of the original game can
|
||||
be played by entering the *evscaperoom* exit in the first Limbo room.
|
||||
- https://github.com/Griatch/evscaperoom - the original game's source code (warning for spoilers if you
|
||||
want to solve the puzzles and mystery yourself).
|
||||
|
||||
|
||||
|
||||
|
||||
```{toctree}
|
||||
:hidden:
|
||||
:depth: 2
|
||||
|
||||
./Crafting
|
||||
../api/evennia.contrib.crafting.crafting
|
||||
../api/evennia.contrib.crafting.example_recipes
|
||||
./A-voice-operated-elevator-using-events
|
||||
./Dialogues-in-events
|
||||
./Dynamic-In-Game-Map
|
||||
./Static-In-Game-Map
|
||||
../Howto/Starting/Part1/Tutorial-World-Introduction
|
||||
./Building-menus
|
||||
Contribs/Contrib-AWSStorage.md
|
||||
Contribs/Contrib-Building-Menu.md
|
||||
Contribs/Contrib-Color-Markups.md
|
||||
Contribs/Contrib-Custom-Gametime.md
|
||||
Contribs/Contrib-Email-Login.md
|
||||
Contribs/Contrib-Ingame-Python.md
|
||||
Contribs/Contrib-Menu-Login.md
|
||||
Contribs/Contrib-Mux-Comms-Cmds.md
|
||||
Contribs/Contrib-Unixcommand.md
|
||||
Contribs/Contrib-Evscaperoom.md
|
||||
Contribs/Contrib-Barter.md
|
||||
Contribs/Contrib-Clothing.md
|
||||
Contribs/Contrib-Cooldowns.md
|
||||
Contribs/Contrib-Crafting.md
|
||||
Contribs/Contrib-Gendersub.md
|
||||
Contribs/Contrib-Mail.md
|
||||
Contribs/Contrib-Multidescer.md
|
||||
Contribs/Contrib-Puzzles.md
|
||||
Contribs/Contrib-Turnbattle.md
|
||||
Contribs/Contrib-Extended-Room.md
|
||||
Contribs/Contrib-Mapbuilder.md
|
||||
Contribs/Contrib-Simpledoor.md
|
||||
Contribs/Contrib-Slow-Exit.md
|
||||
Contribs/Contrib-Wilderness.md
|
||||
Contribs/Contrib-XYZGrid.md
|
||||
Contribs/Contrib-Dice.md
|
||||
Contribs/Contrib-Health-Bar.md
|
||||
Contribs/Contrib-RPSystem.md
|
||||
Contribs/Contrib-Traits.md
|
||||
Contribs/Contrib-Batchprocessor.md
|
||||
Contribs/Contrib-Bodyfunctions.md
|
||||
Contribs/Contrib-Mirror.md
|
||||
Contribs/Contrib-Red-Button.md
|
||||
Contribs/Contrib-Talking-Npc.md
|
||||
Contribs/Contrib-Tutorial-World.md
|
||||
Contribs/Contrib-Auditing.md
|
||||
Contribs/Contrib-Fieldfill.md
|
||||
Contribs/Contrib-Random-String-Generator.md
|
||||
Contribs/Contrib-Tree-Select.md
|
||||
|
||||
```
|
||||
|
||||
|
||||
|
||||
----
|
||||
|
||||
<small>This document page is auto-generated from the sources. Manual changes
|
||||
will be overwritten.</small>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue