mirror of
https://github.com/evennia/evennia.git
synced 2026-03-24 00:36:30 +01:00
Some cleanup of docstrings.
This commit is contained in:
parent
a69b335a9e
commit
b91e12db20
1 changed files with 45 additions and 47 deletions
|
|
@ -36,6 +36,28 @@ SERVER_RUNTIME = 0.0
|
|||
_SERVER_EPOCH = None
|
||||
_GAME_EPOCH = None
|
||||
|
||||
# Helper Script dealing in gametime (created by `schedule` function
|
||||
# below).
|
||||
|
||||
class TimeScript(DefaultScript):
|
||||
"""Gametime-sensitive script."""
|
||||
|
||||
def at_script_creation(self):
|
||||
"""The script is created."""
|
||||
self.key = "unknown scr"
|
||||
self.interval = 100
|
||||
self.start_delay = True
|
||||
self.persistent = True
|
||||
|
||||
def at_repeat(self):
|
||||
"""Call the callback and reset interval."""
|
||||
callback = self.db.callback
|
||||
if callback:
|
||||
callback()
|
||||
|
||||
seconds = real_seconds_until(**self.db.gametime)
|
||||
self.restart(interval=seconds)
|
||||
|
||||
# Access functions
|
||||
|
||||
def runtime():
|
||||
|
|
@ -117,10 +139,6 @@ def real_seconds_until(sec=None, min=None, hour=None, day=None,
|
|||
"""
|
||||
Return the real seconds until game time.
|
||||
|
||||
If the game time is 5:00, TIME_FACTOR is set to 2 and you ask
|
||||
the number of seconds until it's 5:10, then this function should
|
||||
return 300 (5 minutes).
|
||||
|
||||
Args:
|
||||
sec (int or None): number of absolute seconds.
|
||||
min (int or None): number of absolute minutes.
|
||||
|
|
@ -129,11 +147,16 @@ def real_seconds_until(sec=None, min=None, hour=None, day=None,
|
|||
month (int or None): number of absolute months.
|
||||
year (int or None): number of absolute years.
|
||||
|
||||
Returns:
|
||||
The number of real seconds before the given game time is up.
|
||||
|
||||
Example:
|
||||
real_seconds_until(hour=5, min=10, sec=0)
|
||||
|
||||
Returns:
|
||||
The number of real seconds before the given game time is up.
|
||||
If the game time is 5:00, TIME_FACTOR is set to 2 and you ask
|
||||
the number of seconds until it's 5:10, then this function should
|
||||
return 300 (5 minutes).
|
||||
|
||||
|
||||
"""
|
||||
current = datetime.fromtimestamp(gametime(absolute=True))
|
||||
|
|
@ -167,32 +190,27 @@ def real_seconds_until(sec=None, min=None, hour=None, day=None,
|
|||
def schedule(callback, repeat=False, sec=None, min=None, hour=None,
|
||||
day=None, month=None, year=None):
|
||||
"""
|
||||
Call the callback when the game time is up.
|
||||
|
||||
This function will setup a script that will be called when the
|
||||
time corresponds to the game time. If `repeat` is set to True,
|
||||
the callback will be called again next time the game time matches
|
||||
the given time. The time is given in units as keyword arguments.
|
||||
For instance:
|
||||
>>> schedule(func, min=5, sec=0) # Will call next hour at :05.
|
||||
>>> schedule(func, hour=2, min=30, sec=0) # Will call the next day at 02:30.
|
||||
Call a callback at a given in-game time.
|
||||
|
||||
Args:
|
||||
callback (function): the callback function that will be called [1].
|
||||
repeat (bool, optional): should the callback be called regularly?
|
||||
sec (int or None): number of absolute seconds.
|
||||
min (int or None): number of absolute minutes.
|
||||
hour (int or None): number of absolute hours.
|
||||
day (int or None): number of absolute days.
|
||||
month (int or None): number of absolute months.
|
||||
year (int or None): number of absolute years.
|
||||
|
||||
[1] The callback must be a top-level function, since the script will
|
||||
be persistent.
|
||||
callback (function): The callback function that will be called. Note
|
||||
that the callback must be a module-level function, since the script will
|
||||
be persistent.
|
||||
repeat (bool, optional): Defines if the callback should be called regularly
|
||||
at the specified time.
|
||||
sec (int or None): Number of absolute game seconds at which to run repeat.
|
||||
min (int or None): Number of absolute minutes.
|
||||
hour (int or None): Number of absolute hours.
|
||||
day (int or None): Number of absolute days.
|
||||
month (int or None): Number of absolute months.
|
||||
year (int or None): Number of absolute years.
|
||||
|
||||
Returns:
|
||||
The created script (Script).
|
||||
script (Script): The created Script handling the sceduling.
|
||||
|
||||
Examples:
|
||||
schedule(func, min=5, sec=0) # Will call 5 minutes past the next (in-game) hour.
|
||||
schedule(func, hour=2, min=30, sec=0) # Will call the next (in-game) day at 02:30.
|
||||
"""
|
||||
seconds = real_seconds_until(sec=sec, min=min, hour=hour, day=day,
|
||||
month=month, year=year)
|
||||
|
|
@ -222,23 +240,3 @@ def reset_gametime():
|
|||
ServerConfig.objects.conf("gametime_offset", GAME_TIME_OFFSET)
|
||||
|
||||
|
||||
# Scripts dealing in gametime (use `schedule` to create it)
|
||||
class TimeScript(DefaultScript):
|
||||
|
||||
"""Gametime-sensitive script."""
|
||||
|
||||
def at_script_creation(self):
|
||||
"""The script is created."""
|
||||
self.key = "unknown scr"
|
||||
self.interval = 100
|
||||
self.start_delay = True
|
||||
self.persistent = True
|
||||
|
||||
def at_repeat(self):
|
||||
"""Call the callback and reset interval."""
|
||||
callback = self.db.callback
|
||||
if callback:
|
||||
callback()
|
||||
|
||||
seconds = real_seconds_until(**self.db.gametime)
|
||||
self.restart(interval=seconds)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue