Some cleanup of docstrings.

This commit is contained in:
Griatch 2017-02-15 23:43:39 +01:00
parent a69b335a9e
commit b91e12db20

View file

@ -36,6 +36,28 @@ SERVER_RUNTIME = 0.0
_SERVER_EPOCH = None
_GAME_EPOCH = None
# Helper Script dealing in gametime (created by `schedule` function
# below).
class TimeScript(DefaultScript):
"""Gametime-sensitive script."""
def at_script_creation(self):
"""The script is created."""
self.key = "unknown scr"
self.interval = 100
self.start_delay = True
self.persistent = True
def at_repeat(self):
"""Call the callback and reset interval."""
callback = self.db.callback
if callback:
callback()
seconds = real_seconds_until(**self.db.gametime)
self.restart(interval=seconds)
# Access functions
def runtime():
@ -117,10 +139,6 @@ def real_seconds_until(sec=None, min=None, hour=None, day=None,
"""
Return the real seconds until game time.
If the game time is 5:00, TIME_FACTOR is set to 2 and you ask
the number of seconds until it's 5:10, then this function should
return 300 (5 minutes).
Args:
sec (int or None): number of absolute seconds.
min (int or None): number of absolute minutes.
@ -129,11 +147,16 @@ def real_seconds_until(sec=None, min=None, hour=None, day=None,
month (int or None): number of absolute months.
year (int or None): number of absolute years.
Returns:
The number of real seconds before the given game time is up.
Example:
real_seconds_until(hour=5, min=10, sec=0)
Returns:
The number of real seconds before the given game time is up.
If the game time is 5:00, TIME_FACTOR is set to 2 and you ask
the number of seconds until it's 5:10, then this function should
return 300 (5 minutes).
"""
current = datetime.fromtimestamp(gametime(absolute=True))
@ -167,32 +190,27 @@ def real_seconds_until(sec=None, min=None, hour=None, day=None,
def schedule(callback, repeat=False, sec=None, min=None, hour=None,
day=None, month=None, year=None):
"""
Call the callback when the game time is up.
This function will setup a script that will be called when the
time corresponds to the game time. If `repeat` is set to True,
the callback will be called again next time the game time matches
the given time. The time is given in units as keyword arguments.
For instance:
>>> schedule(func, min=5, sec=0) # Will call next hour at :05.
>>> schedule(func, hour=2, min=30, sec=0) # Will call the next day at 02:30.
Call a callback at a given in-game time.
Args:
callback (function): the callback function that will be called [1].
repeat (bool, optional): should the callback be called regularly?
sec (int or None): number of absolute seconds.
min (int or None): number of absolute minutes.
hour (int or None): number of absolute hours.
day (int or None): number of absolute days.
month (int or None): number of absolute months.
year (int or None): number of absolute years.
[1] The callback must be a top-level function, since the script will
be persistent.
callback (function): The callback function that will be called. Note
that the callback must be a module-level function, since the script will
be persistent.
repeat (bool, optional): Defines if the callback should be called regularly
at the specified time.
sec (int or None): Number of absolute game seconds at which to run repeat.
min (int or None): Number of absolute minutes.
hour (int or None): Number of absolute hours.
day (int or None): Number of absolute days.
month (int or None): Number of absolute months.
year (int or None): Number of absolute years.
Returns:
The created script (Script).
script (Script): The created Script handling the sceduling.
Examples:
schedule(func, min=5, sec=0) # Will call 5 minutes past the next (in-game) hour.
schedule(func, hour=2, min=30, sec=0) # Will call the next (in-game) day at 02:30.
"""
seconds = real_seconds_until(sec=sec, min=min, hour=hour, day=day,
month=month, year=year)
@ -222,23 +240,3 @@ def reset_gametime():
ServerConfig.objects.conf("gametime_offset", GAME_TIME_OFFSET)
# Scripts dealing in gametime (use `schedule` to create it)
class TimeScript(DefaultScript):
"""Gametime-sensitive script."""
def at_script_creation(self):
"""The script is created."""
self.key = "unknown scr"
self.interval = 100
self.start_delay = True
self.persistent = True
def at_repeat(self):
"""Call the callback and reset interval."""
callback = self.db.callback
if callback:
callback()
seconds = real_seconds_until(**self.db.gametime)
self.restart(interval=seconds)