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config: 1be502c22c5a18418491acd1547d1a9a
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config: 2c5c5e6f96ce3e867494c25afa5aacb8
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tags: 645f666f9bcd5a90fca523b33c5a78b7
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@ -188,7 +188,10 @@
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responses from an LLM server.</p></li>
|
||||
<li><p>Fix: Make sure <code class="docutils literal notranslate"><span class="pre">at_server_reload</span></code> is called also on non-repeating Scripts.</p></li>
|
||||
<li><p>Fix: Webclient was not giving a proper error when sending an unknown outputfunc to it.</p></li>
|
||||
<li><p>Documentation fixes.</p></li>
|
||||
<li><p>Fix: Make <code class="docutils literal notranslate"><span class="pre">py</span></code> command always send strings unless <code class="docutils literal notranslate"><span class="pre">client_raw</span></code> flag is set.</p></li>
|
||||
<li><p>Docs: Remove doc pages for Travis/TeamCity CI tools, they were both very much
|
||||
out of date, and Travis is not free for OSS anymore.</p></li>
|
||||
<li><p>Docs: A lot fixes of typos and bugs in tutorials.</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<section id="evennia-2-1-0">
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@ -1,338 +0,0 @@
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<!DOCTYPE html>
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||||
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||||
<html>
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||||
<head>
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||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
|
||||
|
||||
<title>Continuous Integration - TeamCity (linux) — Evennia 2.x documentation</title>
|
||||
<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
|
||||
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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||||
<script id="documentation_options" data-url_root="../" src="../_static/documentation_options.js"></script>
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<script src="../_static/jquery.js"></script>
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<script src="../_static/underscore.js"></script>
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<script src="../_static/doctools.js"></script>
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<script src="../_static/language_data.js"></script>
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<link rel="shortcut icon" href="../_static/favicon.ico"/>
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<link rel="index" title="Index" href="../genindex.html" />
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||||
<link rel="search" title="Search" href="../search.html" />
|
||||
<link rel="next" title="Setting up PyCharm with Evennia" href="Setting-up-PyCharm.html" />
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||||
<link rel="prev" title="Continuous integration with Travis" href="Continuous-Integration-Travis.html" />
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</head><body>
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||||
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|
||||
<div class="related" role="navigation" aria-label="related navigation">
|
||||
<h3>Navigation</h3>
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||||
<ul>
|
||||
<li class="right" style="margin-right: 10px">
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||||
<a href="../genindex.html" title="General Index"
|
||||
accesskey="I">index</a></li>
|
||||
<li class="right" >
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||||
<a href="../py-modindex.html" title="Python Module Index"
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||||
>modules</a> |</li>
|
||||
<li class="right" >
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||||
<a href="Setting-up-PyCharm.html" title="Setting up PyCharm with Evennia"
|
||||
accesskey="N">next</a> |</li>
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||||
<li class="right" >
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||||
<a href="Continuous-Integration-Travis.html" title="Continuous integration with Travis"
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accesskey="P">previous</a> |</li>
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<li class="nav-item nav-item-0"><a href="../index.html">Evennia 2.x</a> »</li>
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<li class="nav-item nav-item-1"><a href="Coding-Overview.html" >Coding and development help</a> »</li>
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<li class="nav-item nav-item-2"><a href="Continuous-Integration.html" accesskey="U">Continuous Integration (CI)</a> »</li>
|
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<li class="nav-item nav-item-this"><a href="">Continuous Integration - TeamCity (linux)</a></li>
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</ul>
|
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</div>
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<div class="document">
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||||
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||||
<div class="documentwrapper">
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<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
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<div class="sphinxsidebarwrapper">
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<p class="logo"><a href="../index.html">
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<img class="logo" src="../_static/evennia_logo.png" alt="Logo"/>
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</a></p>
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<div id="searchbox" style="display: none" role="search">
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<h3 id="searchlabel">Quick search</h3>
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<div class="searchformwrapper">
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<form class="search" action="../search.html" method="get">
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<input type="text" name="q" aria-labelledby="searchlabel" />
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<input type="submit" value="Go" />
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</form>
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||||
</div>
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</div>
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||||
<script>$('#searchbox').show(0);</script>
|
||||
<h3><a href="../index.html">Table of Contents</a></h3>
|
||||
<ul>
|
||||
<li><a class="reference internal" href="#">Continuous Integration - TeamCity (linux)</a><ul>
|
||||
<li><a class="reference internal" href="#prerequisites">Prerequisites</a></li>
|
||||
<li><a class="reference internal" href="#a-quick-overview">A Quick Overview</a></li>
|
||||
<li><a class="reference internal" href="#template-setup">Template Setup</a><ul>
|
||||
<li><a class="reference internal" href="#creating-the-project">Creating the Project</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h4>Previous topic</h4>
|
||||
<p class="topless"><a href="Continuous-Integration-Travis.html"
|
||||
title="previous chapter">Continuous integration with Travis</a></p>
|
||||
<h4>Next topic</h4>
|
||||
<p class="topless"><a href="Setting-up-PyCharm.html"
|
||||
title="next chapter">Setting up PyCharm with Evennia</a></p>
|
||||
<div role="note" aria-label="source link">
|
||||
<!--h3>This Page</h3-->
|
||||
<ul class="this-page-menu">
|
||||
<li><a href="../_sources/Coding/Continuous-Integration-TeamCity.md.txt"
|
||||
rel="nofollow">Show Page Source</a></li>
|
||||
</ul>
|
||||
</div><h3>Links</h3>
|
||||
<ul>
|
||||
<li><a href="https://www.evennia.com/docs/latest/index.html">Documentation Top</a> </li>
|
||||
<li><a href="https://www.evennia.com">Evennia Home</a> </li>
|
||||
<li><a href="https://github.com/evennia/evennia">Github</a> </li>
|
||||
<li><a href="http://games.evennia.com">Game Index</a> </li>
|
||||
<li>
|
||||
<a href="https://discord.gg/AJJpcRUhtF">Discord</a> -
|
||||
<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
|
||||
<a href="https://evennia.blogspot.com/">Blog</a>
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Doc Versions</h3>
|
||||
<ul>
|
||||
|
||||
<li><a href="Continuous-Integration-TeamCity.html">2.x (main branch)</a></li>
|
||||
<ul>
|
||||
<li><a href="../1.3.0/index.html">1.3.0 (v1.3.0 branch)</a></li>
|
||||
|
||||
<li><a href="../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
|
||||
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<section class="tex2jax_ignore mathjax_ignore" id="continuous-integration-teamcity-linux">
|
||||
<h1>Continuous Integration - TeamCity (linux)<a class="headerlink" href="#continuous-integration-teamcity-linux" title="Permalink to this headline">¶</a></h1>
|
||||
<p>This sets up a TeamCity build integration environment on Linux.</p>
|
||||
<section id="prerequisites">
|
||||
<h2>Prerequisites<a class="headerlink" href="#prerequisites" title="Permalink to this headline">¶</a></h2>
|
||||
<ul class="simple">
|
||||
<li><p>Follow <a class="reference external" href="https://www.jetbrains.com/teamcity/">TeamCity</a> ‘s in-depth
|
||||
<a class="reference external" href="https://confluence.jetbrains.com/display/TCD8/Installing+and+Configuring+the+TeamCity+Server">Setup Guide</a>.</p></li>
|
||||
<li><p>You need to use <a class="reference internal" href="Version-Control.html"><span class="doc std std-doc">Version Control</span></a>.</p></li>
|
||||
</ul>
|
||||
<p>After meeting the preparation steps for your specific environment, log on to your teamcity interface
|
||||
at <code class="docutils literal notranslate"><span class="pre">http://<your</span> <span class="pre">server>:8111/</span></code>.</p>
|
||||
<p>Create a new project named “Evennia” and in it construct a new template called <code class="docutils literal notranslate"><span class="pre">continuous-integration</span></code>.</p>
|
||||
</section>
|
||||
<section id="a-quick-overview">
|
||||
<h2>A Quick Overview<a class="headerlink" href="#a-quick-overview" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>Templates</em> are fancy objects in TeamCity that allow an administrator to define build steps that are
|
||||
shared between one or more build projects. Assigning a VCS Root (Source Control) is unnecessary at
|
||||
this stage, primarily you’ll be worrying about the build steps and your default parameters (both
|
||||
visible on the tabs to the left.)</p>
|
||||
</section>
|
||||
<section id="template-setup">
|
||||
<h2>Template Setup<a class="headerlink" href="#template-setup" title="Permalink to this headline">¶</a></h2>
|
||||
<p>In this template, you’ll be outlining the steps necessary to build your specific game. (A number of
|
||||
sample scripts are provided under this section below!) Click Build Steps and prepare your general
|
||||
flow. For this example, we will be doing a few basic example steps:</p>
|
||||
<ul class="simple">
|
||||
<li><p>Transforming the <a class="reference external" href="http://Settings.py">Settings.py</a> file - We do this to update ports or other information that make your production
|
||||
environment unique from your development environment.</p></li>
|
||||
<li><p>Making migrations and migrating the game database.</p></li>
|
||||
<li><p>Publishing the game files.</p></li>
|
||||
<li><p>Reloading the server.</p></li>
|
||||
</ul>
|
||||
<p>For each step we’ll being use the “Command Line Runner” (a fancy name for a shell script executor).</p>
|
||||
<p>Create a build step with the name: “Transform Configuration” and add the script:</p>
|
||||
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span><span class="ch">#!/bin/bash</span>
|
||||
<span class="c1"># Replaces the game configuration with one </span>
|
||||
<span class="c1"># appropriate for this deployment.</span>
|
||||
|
||||
<span class="nv">CONFIG</span><span class="o">=</span><span class="s2">"%system.teamcity.build.checkoutDir%/server/conf/settings.py"</span>
|
||||
<span class="nv">MYCONF</span><span class="o">=</span><span class="s2">"%system.teamcity.build.checkoutDir%/server/conf/my.cnf"</span>
|
||||
|
||||
sed<span class="w"> </span>-e<span class="w"> </span><span class="s1">'s/TELNET_PORTS = [4000]/TELNET_PORTS = [%game.ports%]/g'</span><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span><span class="w"> </span>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>.tmp<span class="w"> </span><span class="o">&&</span><span class="w"> </span>mv
|
||||
<span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>.tmp<span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
sed<span class="w"> </span>-e<span class="w"> </span><span class="s1">'s/WEBSERVER_PORTS = [(4001, 4002)]/WEBSERVER_PORTS = [%game.webports%]/g'</span><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span><span class="w"> </span>>
|
||||
<span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>.tmp<span class="w"> </span><span class="o">&&</span><span class="w"> </span>mv<span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>.tmp<span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span><span class="c1"># settings.py MySQL DB configuration</span>
|
||||
<span class="nb">echo</span><span class="w"> </span>Configuring<span class="w"> </span>Game<span class="w"> </span>Database...
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">""</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">"######################################################################"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">"# MySQL Database Configuration"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">"######################################################################"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">"DATABASES = {"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">" 'default': {"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">" 'ENGINE': 'django.db.backends.mysql',"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">" 'OPTIONS': {"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">" 'read_default_file': 'server/conf/my.cnf',"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">" },"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">" }"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">"}"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$CONFIG</span><span class="s2">"</span>
|
||||
|
||||
<span class="c1"># Create the My.CNF file.</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">"[client]"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$MYCONF</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">"database = %mysql.db%"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$MYCONF</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">"user = %mysql.user%"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$MYCONF</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">"password = %mysql.pass%"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$MYCONF</span><span class="s2">"</span>
|
||||
<span class="nb">echo</span><span class="w"> </span><span class="s2">"default-character-set = utf8"</span><span class="w"> </span>>><span class="w"> </span><span class="s2">"</span><span class="nv">$MYCONF</span><span class="s2">"</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>If you look at the parameters side of the page after saving this script, you’ll notice that some new
|
||||
parameters have been populated for you. This is because we’ve included new teamcity configuration
|
||||
parameters that are populated when the build itself is ran. When creating projects that inherit this
|
||||
template, we’ll be able to fill in or override those parameters for project-specific configuration.</p>
|
||||
<p>Go ahead and create another build step called “Make Database Migration”
|
||||
If you’re using Sqlite3 for your game (default database), it’s prudent to change working directory on this
|
||||
step to your game dir.</p>
|
||||
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span><span class="ch">#!/bin/bash</span>
|
||||
<span class="c1"># Update the DB migration</span>
|
||||
|
||||
<span class="nv">LOGDIR</span><span class="o">=</span><span class="s2">"server/logs"</span>
|
||||
|
||||
.<span class="w"> </span>%evenv.dir%/bin/activate
|
||||
|
||||
<span class="c1"># Check that the logs directory exists.</span>
|
||||
<span class="k">if</span><span class="w"> </span><span class="o">[</span><span class="w"> </span>!<span class="w"> </span>-d<span class="w"> </span><span class="s2">"</span><span class="nv">$LOGDIR</span><span class="s2">"</span><span class="w"> </span><span class="o">]</span><span class="p">;</span><span class="w"> </span><span class="k">then</span>
|
||||
<span class="w"> </span><span class="c1"># Control will enter here if $LOGDIR doesn't exist.</span>
|
||||
<span class="w"> </span>mkdir<span class="w"> </span><span class="s2">"</span><span class="nv">$LOGDIR</span><span class="s2">"</span>
|
||||
<span class="k">fi</span>
|
||||
|
||||
evennia<span class="w"> </span>makemigrations
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Create yet another build step, this time named: “Execute Database Migration”:
|
||||
If you’re using Sqlite3 for your game (default database), it’s prudent to change working directory on this
|
||||
step to your game dir.</p>
|
||||
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span><span class="ch">#!/bin/bash</span>
|
||||
<span class="c1"># Apply the database migration.</span>
|
||||
<span class="w"> </span>
|
||||
<span class="nv">LOGDIR</span><span class="o">=</span><span class="s2">"server/logs"</span>
|
||||
<span class="w"> </span>
|
||||
.<span class="w"> </span>%evenv.dir%/bin/activate
|
||||
<span class="w"> </span>
|
||||
<span class="c1"># Check that the logs directory exists.</span>
|
||||
<span class="k">if</span><span class="w"> </span><span class="o">[</span><span class="w"> </span>!<span class="w"> </span>-d<span class="w"> </span><span class="s2">"</span><span class="nv">$LOGDIR</span><span class="s2">"</span><span class="w"> </span><span class="o">]</span><span class="p">;</span><span class="w"> </span><span class="k">then</span>
|
||||
<span class="w"> </span><span class="c1"># Control will enter here if $LOGDIR doesn't exist.</span>
|
||||
<span class="w"> </span>mkdir<span class="w"> </span><span class="s2">"</span><span class="nv">$LOGDIR</span><span class="s2">"</span>
|
||||
<span class="k">fi</span>
|
||||
<span class="w"> </span>
|
||||
evennia<span class="w"> </span>migrate
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Our next build step is where we actually publish our build. Up until now, all work on game has been
|
||||
done in a ‘work’ directory on TeamCity’s build agent. From that directory we will now copy our files
|
||||
to where our game actually exists on the local server.</p>
|
||||
<p>Create a new build step called “Publish Build”. If you’re using SQlite3 on your game, be sure to order this step ABOVE
|
||||
the Database Migration steps. The build order will matter!</p>
|
||||
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span><span class="ch">#!/bin/bash</span>
|
||||
<span class="c1"># Publishes the build to the proper build directory.</span>
|
||||
<span class="w"> </span>
|
||||
<span class="nv">DIRECTORY</span><span class="o">=</span><span class="s2">"<game_dir>"</span>
|
||||
<span class="w"> </span>
|
||||
<span class="k">if</span><span class="w"> </span><span class="o">[</span><span class="w"> </span>!<span class="w"> </span>-d<span class="w"> </span><span class="s2">"</span><span class="nv">$DIRECTORY</span><span class="s2">"</span><span class="w"> </span><span class="o">]</span><span class="p">;</span><span class="w"> </span><span class="k">then</span>
|
||||
<span class="w"> </span><span class="c1"># Control will enter here if $DIRECTORY doesn't exist.</span>
|
||||
<span class="w"> </span>mkdir<span class="w"> </span><span class="s2">"</span><span class="nv">$DIRECTORY</span><span class="s2">"</span>
|
||||
<span class="k">fi</span>
|
||||
<span class="w"> </span>
|
||||
<span class="c1"># Copy all the files.</span>
|
||||
cp<span class="w"> </span>-ruv<span class="w"> </span>%teamcity.build.checkoutDir%/*<span class="w"> </span><span class="s2">"</span><span class="nv">$DIRECTORY</span><span class="s2">"</span>
|
||||
chmod<span class="w"> </span>-R<span class="w"> </span><span class="m">775</span><span class="w"> </span><span class="s2">"</span><span class="nv">$DIRECTORY</span><span class="s2">"</span>
|
||||
<span class="w"> </span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Finally the last script will reload our game for us.</p>
|
||||
<p>Create a new script called “Reload Game”:
|
||||
The working directory on this build step will be: <code class="docutils literal notranslate"><span class="pre">%game.dir%</span></code></p>
|
||||
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span><span class="ch">#!/bin/bash</span>
|
||||
<span class="c1"># Apply the database migration.</span>
|
||||
|
||||
<span class="nv">LOGDIR</span><span class="o">=</span><span class="s2">"server/logs"</span>
|
||||
<span class="nv">PIDDIR</span><span class="o">=</span><span class="s2">"server/server.pid"</span>
|
||||
|
||||
.<span class="w"> </span>%evenv.dir%/bin/activate
|
||||
|
||||
<span class="c1"># Check that the logs directory exists.</span>
|
||||
<span class="k">if</span><span class="w"> </span><span class="o">[</span><span class="w"> </span>!<span class="w"> </span>-d<span class="w"> </span><span class="s2">"</span><span class="nv">$LOGDIR</span><span class="s2">"</span><span class="w"> </span><span class="o">]</span><span class="p">;</span><span class="w"> </span><span class="k">then</span>
|
||||
<span class="w"> </span><span class="c1"># Control will enter here if $LOGDIR doesn't exist.</span>
|
||||
<span class="w"> </span>mkdir<span class="w"> </span><span class="s2">"</span><span class="nv">$LOGDIR</span><span class="s2">"</span>
|
||||
<span class="k">fi</span>
|
||||
|
||||
<span class="c1"># Check that the server is running.</span>
|
||||
<span class="k">if</span><span class="w"> </span><span class="o">[</span><span class="w"> </span>-d<span class="w"> </span><span class="s2">"</span><span class="nv">$PIDDIR</span><span class="s2">"</span><span class="w"> </span><span class="o">]</span><span class="p">;</span><span class="w"> </span><span class="k">then</span>
|
||||
<span class="w"> </span><span class="c1"># Control will enter here if the game is running.</span>
|
||||
<span class="w"> </span>evennia<span class="w"> </span>reload
|
||||
<span class="k">fi</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Now the template is ready for use! It would be useful this time to revisit the parameters page and
|
||||
set the evenv parameter to the directory where your virtualenv exists: IE “/srv/mush/evenv”.</p>
|
||||
<section id="creating-the-project">
|
||||
<h3>Creating the Project<a class="headerlink" href="#creating-the-project" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Now it’s time for the last few steps to set up a CI environment.</p>
|
||||
<ul class="simple">
|
||||
<li><p>Return to the Evennia Project overview/administration page.</p></li>
|
||||
<li><p>Create a new Sub-Project called “Production”. This will be the category that holds our actual game.</p></li>
|
||||
<li><p>Create a new Build Configuration in Production with the name of your MUSH. Base this configuration off of the
|
||||
continuous-integration template we made earlier.</p></li>
|
||||
<li><p>In the build configuration, enter VCS roots and create a new VCS root that points to the
|
||||
branch/version control that you are using.</p></li>
|
||||
<li><p>Go to the parameters page and fill in the undefined parameters for your specific configuration.</p></li>
|
||||
<li><p>If you wish for the CI to run every time a commit is made, go to the VCS triggers and add one for
|
||||
“On Every Commit”.</p></li>
|
||||
</ul>
|
||||
<p>And you’re done! At this point, you can return to the project overview page and queue a new build
|
||||
for your game. If everything was set up correctly, the build will complete successfully. Additional
|
||||
build steps could be added or removed at this point, adding some features like Unit Testing or more!</p>
|
||||
</section>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
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|
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|
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|
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|
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|
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<li class="nav-item nav-item-2"><a href="Continuous-Integration.html" accesskey="U">Continuous Integration (CI)</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Continuous integration with Travis</a></li>
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</ul>
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||||
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||||
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|
||||
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|
||||
<h4>Previous topic</h4>
|
||||
<p class="topless"><a href="Continuous-Integration.html"
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||||
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|
||||
<h4>Next topic</h4>
|
||||
<p class="topless"><a href="Continuous-Integration-TeamCity.html"
|
||||
title="next chapter">Continuous Integration - TeamCity (linux)</a></p>
|
||||
<div role="note" aria-label="source link">
|
||||
<!--h3>This Page</h3-->
|
||||
<ul class="this-page-menu">
|
||||
<li><a href="../_sources/Coding/Continuous-Integration-Travis.md.txt"
|
||||
rel="nofollow">Show Page Source</a></li>
|
||||
</ul>
|
||||
</div><h3>Links</h3>
|
||||
<ul>
|
||||
<li><a href="https://www.evennia.com/docs/latest/index.html">Documentation Top</a> </li>
|
||||
<li><a href="https://www.evennia.com">Evennia Home</a> </li>
|
||||
<li><a href="https://github.com/evennia/evennia">Github</a> </li>
|
||||
<li><a href="http://games.evennia.com">Game Index</a> </li>
|
||||
<li>
|
||||
<a href="https://discord.gg/AJJpcRUhtF">Discord</a> -
|
||||
<a href="https://github.com/evennia/evennia/discussions">Discussions</a> -
|
||||
<a href="https://evennia.blogspot.com/">Blog</a>
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Doc Versions</h3>
|
||||
<ul>
|
||||
|
||||
<li><a href="Continuous-Integration-Travis.html">2.x (main branch)</a></li>
|
||||
<ul>
|
||||
<li><a href="../1.3.0/index.html">1.3.0 (v1.3.0 branch)</a></li>
|
||||
|
||||
<li><a href="../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
|
||||
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||||
|
||||
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||||
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||||
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|
||||
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|
||||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<section class="tex2jax_ignore mathjax_ignore" id="continuous-integration-with-travis">
|
||||
<h1>Continuous integration with Travis<a class="headerlink" href="#continuous-integration-with-travis" title="Permalink to this headline">¶</a></h1>
|
||||
<p><a class="reference external" href="https://travis-ci.org/">Travis CI</a> is an online service for checking, validating and potentially
|
||||
deploying code automatically. It can check that every commit is building successfully after every
|
||||
commit to its Github repository.</p>
|
||||
<p>If your game is open source on Github you may use Travis for free.
|
||||
See [the Travis docs](<a class="reference external" href="https://docs.travis-ci.com/user/getting-">https://docs.travis-ci.com/user/getting-</a> started/) for how to get started.</p>
|
||||
<p>After logging in you will get to point Travis to your repository on github. One further thing you
|
||||
need to set up yourself is a Travis config file named <code class="docutils literal notranslate"><span class="pre">.travis.yml</span></code> (note the initial period <code class="docutils literal notranslate"><span class="pre">.</span></code>).
|
||||
This should be created in the root of your game directory. The idea with this file is that it
|
||||
describes what Travis needs to import and build in order to create an instance of Evennia from
|
||||
scratch and then run validation tests on it. Here is an example:</p>
|
||||
<div class="highlight-yaml notranslate"><div class="highlight"><pre><span></span><span class="nt">language</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">python</span>
|
||||
<span class="nt">python</span><span class="p">:</span>
|
||||
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="s">"3.10"</span>
|
||||
<span class="nt">install</span><span class="p">:</span>
|
||||
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">git clone https://github.com/evennia/evennia.git</span>
|
||||
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">cd evennia</span>
|
||||
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">pip install -e .</span>
|
||||
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">cd $TRAVIS_BUILD_DIR</span>
|
||||
<span class="nt">script</span><span class="p">:</span>
|
||||
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">evennia migrate</span>
|
||||
<span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">evennia test --settings settings.py .</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>This will tell travis how to download Evennia, install it, set up a database and then run
|
||||
your own test suite (inside the game dir). Use <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">test</span> <span class="pre">evennia</span></code> if you also want to
|
||||
run the Evennia full test suite.</p>
|
||||
<p>You need to add this file to git (<code class="docutils literal notranslate"><span class="pre">git</span> <span class="pre">add</span> <span class="pre">.travis.yml</span></code>) and then commit your changes before Travis
|
||||
will be able to see it.</p>
|
||||
<p>For properly testing your game you of course also need to write unittests.
|
||||
The <a class="reference internal" href="Unit-Testing.html"><span class="doc std std-doc">Unit testing</span></a> doc page gives some ideas on how to set those up for Evennia.
|
||||
You should be able to refer to that for making tests fitting your game.</p>
|
||||
</section>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
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|
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|
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|
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|
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|
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|
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|
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|
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@ -75,8 +75,8 @@
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<p class="topless"><a href="Profiling.html"
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|
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<h4>Next topic</h4>
|
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<p class="topless"><a href="Continuous-Integration-Travis.html"
|
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title="next chapter">Continuous integration with Travis</a></p>
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<p class="topless"><a href="Setting-up-PyCharm.html"
|
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@ -114,7 +114,7 @@
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<section class="tex2jax_ignore mathjax_ignore" id="continuous-integration-ci">
|
||||
<h1>Continuous Integration (CI)<a class="headerlink" href="#continuous-integration-ci" title="Permalink to this headline">¶</a></h1>
|
||||
<p><a class="reference external" href="https://www.thoughtworks.com/continuous-integration">Continuous Integration (CI)</a> is a development practice that requires developers to integrate code into a shared repository. Each check-in is then verified by an automated build, allowing teams to detect problems early. This can be set up to safely deploy data to a production server only after tests have passed, for example.</p>
|
||||
<p><a class="reference external" href="https://en.wikipedia.org/wiki/Continuous_integration">Continuous Integration (CI)</a> is a development practice that requires developers to integrate code into a shared repository. Each check-in is then verified by an automated build, allowing teams to detect problems early. This can be set up to safely deploy data to a production server only after tests have passed, for example.</p>
|
||||
<p>For Evennia, continuous integration allows an automated build process to:</p>
|
||||
<ul class="simple">
|
||||
<li><p>Pull down a latest build from Source Control.</p></li>
|
||||
|
|
@ -126,17 +126,8 @@
|
|||
</ul>
|
||||
<section id="continuous-integration-guides">
|
||||
<h2>Continuous-Integration guides<a class="headerlink" href="#continuous-integration-guides" title="Permalink to this headline">¶</a></h2>
|
||||
<p>There are a lot of tools and services providing CI functionality. Here are a few that people have used with Evennia:</p>
|
||||
<div class="toctree-wrapper compound">
|
||||
<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Continuous-Integration-Travis.html">Continuous integration with Travis</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="Continuous-Integration-TeamCity.html">Continuous Integration - TeamCity (linux)</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<ul class="simple">
|
||||
<li><p>Evennia is itself making heavy use of <span class="xref myst">github actions</span></p></li>
|
||||
</ul>
|
||||
<p><a class="reference external" href="https://www.atlassian.com/continuous-delivery/continuous-integration/tools">This is an overview of other tools</a> (external link).</p>
|
||||
<p>Evennia itself is making heavy use of <a class="reference external" href="https://github.com/features/actions">github actions</a>. This is integrated with Github and is probably the one to go for most people, especially if your code is on Github already. You can see and analyze how Evennia’s actions are running <a class="reference external" href="https://github.com/evennia/evennia/actions">here</a>.</p>
|
||||
<p>There are however a lot of tools and services providing CI functionality. <a class="reference external" href="https://www.atlassian.com/continuous-delivery/continuous-integration/tools">Here is a blog overview</a> (external link).</p>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
|
|
@ -156,7 +147,7 @@
|
|||
<a href="../py-modindex.html" title="Python Module Index"
|
||||
>modules</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="Continuous-Integration-Travis.html" title="Continuous integration with Travis"
|
||||
<a href="Setting-up-PyCharm.html" title="Setting up PyCharm with Evennia"
|
||||
>next</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="Profiling.html" title="Profiling"
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
<link rel="index" title="Index" href="../genindex.html" />
|
||||
<link rel="search" title="Search" href="../search.html" />
|
||||
<link rel="next" title="Changelog" href="Changelog.html" />
|
||||
<link rel="prev" title="Continuous Integration - TeamCity (linux)" href="Continuous-Integration-TeamCity.html" />
|
||||
<link rel="prev" title="Continuous Integration (CI)" href="Continuous-Integration.html" />
|
||||
</head><body>
|
||||
|
||||
|
||||
|
|
@ -37,7 +37,7 @@
|
|||
<a href="Changelog.html" title="Changelog"
|
||||
accesskey="N">next</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="Continuous-Integration-TeamCity.html" title="Continuous Integration - TeamCity (linux)"
|
||||
<a href="Continuous-Integration.html" title="Continuous Integration (CI)"
|
||||
accesskey="P">previous</a> |</li>
|
||||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 2.x</a> »</li>
|
||||
<li class="nav-item nav-item-1"><a href="Coding-Overview.html" accesskey="U">Coding and development help</a> »</li>
|
||||
|
|
@ -76,8 +76,8 @@
|
|||
</ul>
|
||||
|
||||
<h4>Previous topic</h4>
|
||||
<p class="topless"><a href="Continuous-Integration-TeamCity.html"
|
||||
title="previous chapter">Continuous Integration - TeamCity (linux)</a></p>
|
||||
<p class="topless"><a href="Continuous-Integration.html"
|
||||
title="previous chapter">Continuous Integration (CI)</a></p>
|
||||
<h4>Next topic</h4>
|
||||
<p class="topless"><a href="Changelog.html"
|
||||
title="next chapter">Changelog</a></p>
|
||||
|
|
@ -222,7 +222,7 @@ still running in interactive mode.</p>
|
|||
<a href="Changelog.html" title="Changelog"
|
||||
>next</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="Continuous-Integration-TeamCity.html" title="Continuous Integration - TeamCity (linux)"
|
||||
<a href="Continuous-Integration.html" title="Continuous Integration (CI)"
|
||||
>previous</a> |</li>
|
||||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 2.x</a> »</li>
|
||||
<li class="nav-item nav-item-1"><a href="Coding-Overview.html" >Coding and development help</a> »</li>
|
||||
|
|
|
|||
|
|
@ -325,7 +325,11 @@
|
|||
|
||||
<span class="k">if</span> <span class="n">ret</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
|
||||
<span class="k">return</span>
|
||||
<span class="k">elif</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">ret</span><span class="p">,</span> <span class="nb">tuple</span><span class="p">):</span>
|
||||
|
||||
<span class="k">if</span> <span class="ow">not</span> <span class="n">client_raw</span><span class="p">:</span>
|
||||
<span class="n">ret</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="n">ret</span><span class="p">)</span>
|
||||
|
||||
<span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">ret</span><span class="p">,</span> <span class="nb">tuple</span><span class="p">):</span>
|
||||
<span class="c1"># we must convert here to allow msg to pass it (a tuple is confused</span>
|
||||
<span class="c1"># with a outputfunc structure)</span>
|
||||
<span class="n">ret</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="n">ret</span><span class="p">)</span>
|
||||
|
|
|
|||
|
|
@ -6,7 +6,10 @@
|
|||
responses from an LLM server.
|
||||
- Fix: Make sure `at_server_reload` is called also on non-repeating Scripts.
|
||||
- Fix: Webclient was not giving a proper error when sending an unknown outputfunc to it.
|
||||
- Documentation fixes.
|
||||
- Fix: Make `py` command always send strings unless `client_raw` flag is set.
|
||||
- Docs: Remove doc pages for Travis/TeamCity CI tools, they were both very much
|
||||
out of date, and Travis is not free for OSS anymore.
|
||||
- Docs: A lot fixes of typos and bugs in tutorials.
|
||||
|
||||
## Evennia 2.1.0
|
||||
|
||||
|
|
|
|||
|
|
@ -1,198 +0,0 @@
|
|||
# Continuous Integration - TeamCity (linux)
|
||||
|
||||
This sets up a TeamCity build integration environment on Linux.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Follow [TeamCity](https://www.jetbrains.com/teamcity/) 's in-depth
|
||||
[Setup Guide](https://confluence.jetbrains.com/display/TCD8/Installing+and+Configuring+the+TeamCity+Server).
|
||||
- You need to use [Version Control](./Version-Control.md).
|
||||
|
||||
After meeting the preparation steps for your specific environment, log on to your teamcity interface
|
||||
at `http://<your server>:8111/`.
|
||||
|
||||
Create a new project named "Evennia" and in it construct a new template called `continuous-integration`.
|
||||
|
||||
## A Quick Overview
|
||||
|
||||
_Templates_ are fancy objects in TeamCity that allow an administrator to define build steps that are
|
||||
shared between one or more build projects. Assigning a VCS Root (Source Control) is unnecessary at
|
||||
this stage, primarily you'll be worrying about the build steps and your default parameters (both
|
||||
visible on the tabs to the left.)
|
||||
|
||||
## Template Setup
|
||||
|
||||
In this template, you'll be outlining the steps necessary to build your specific game. (A number of
|
||||
sample scripts are provided under this section below!) Click Build Steps and prepare your general
|
||||
flow. For this example, we will be doing a few basic example steps:
|
||||
|
||||
* Transforming the Settings.py file - We do this to update ports or other information that make your production
|
||||
environment unique from your development environment.
|
||||
* Making migrations and migrating the game database.
|
||||
* Publishing the game files.
|
||||
* Reloading the server.
|
||||
|
||||
For each step we'll being use the "Command Line Runner" (a fancy name for a shell script executor).
|
||||
|
||||
Create a build step with the name: "Transform Configuration" and add the script:
|
||||
|
||||
```bash
|
||||
#!/bin/bash
|
||||
# Replaces the game configuration with one
|
||||
# appropriate for this deployment.
|
||||
|
||||
CONFIG="%system.teamcity.build.checkoutDir%/server/conf/settings.py"
|
||||
MYCONF="%system.teamcity.build.checkoutDir%/server/conf/my.cnf"
|
||||
|
||||
sed -e 's/TELNET_PORTS = [4000]/TELNET_PORTS = [%game.ports%]/g' "$CONFIG" > "$CONFIG".tmp && mv
|
||||
"$CONFIG".tmp "$CONFIG"
|
||||
sed -e 's/WEBSERVER_PORTS = [(4001, 4002)]/WEBSERVER_PORTS = [%game.webports%]/g' "$CONFIG" >
|
||||
"$CONFIG".tmp && mv "$CONFIG".tmp "$CONFIG"
|
||||
``````
|
||||
|
||||
```bash
|
||||
|
||||
# settings.py MySQL DB configuration
|
||||
echo Configuring Game Database...
|
||||
echo "" >> "$CONFIG"
|
||||
echo "######################################################################" >> "$CONFIG"
|
||||
echo "# MySQL Database Configuration" >> "$CONFIG"
|
||||
echo "######################################################################" >> "$CONFIG"
|
||||
|
||||
echo "DATABASES = {" >> "$CONFIG"
|
||||
echo " 'default': {" >> "$CONFIG"
|
||||
echo " 'ENGINE': 'django.db.backends.mysql'," >> "$CONFIG"
|
||||
echo " 'OPTIONS': {" >> "$CONFIG"
|
||||
echo " 'read_default_file': 'server/conf/my.cnf'," >> "$CONFIG"
|
||||
echo " }," >> "$CONFIG"
|
||||
echo " }" >> "$CONFIG"
|
||||
echo "}" >> "$CONFIG"
|
||||
|
||||
# Create the My.CNF file.
|
||||
echo "[client]" >> "$MYCONF"
|
||||
echo "database = %mysql.db%" >> "$MYCONF"
|
||||
echo "user = %mysql.user%" >> "$MYCONF"
|
||||
echo "password = %mysql.pass%" >> "$MYCONF"
|
||||
echo "default-character-set = utf8" >> "$MYCONF"
|
||||
|
||||
```
|
||||
|
||||
If you look at the parameters side of the page after saving this script, you'll notice that some new
|
||||
parameters have been populated for you. This is because we've included new teamcity configuration
|
||||
parameters that are populated when the build itself is ran. When creating projects that inherit this
|
||||
template, we'll be able to fill in or override those parameters for project-specific configuration.
|
||||
|
||||
Go ahead and create another build step called "Make Database Migration"
|
||||
If you're using Sqlite3 for your game (default database), it's prudent to change working directory on this
|
||||
step to your game dir.
|
||||
|
||||
```bash
|
||||
#!/bin/bash
|
||||
# Update the DB migration
|
||||
|
||||
LOGDIR="server/logs"
|
||||
|
||||
. %evenv.dir%/bin/activate
|
||||
|
||||
# Check that the logs directory exists.
|
||||
if [ ! -d "$LOGDIR" ]; then
|
||||
# Control will enter here if $LOGDIR doesn't exist.
|
||||
mkdir "$LOGDIR"
|
||||
fi
|
||||
|
||||
evennia makemigrations
|
||||
```
|
||||
|
||||
Create yet another build step, this time named: "Execute Database Migration":
|
||||
If you're using Sqlite3 for your game (default database), it's prudent to change working directory on this
|
||||
step to your game dir.
|
||||
|
||||
```bash
|
||||
#!/bin/bash
|
||||
# Apply the database migration.
|
||||
|
||||
LOGDIR="server/logs"
|
||||
|
||||
. %evenv.dir%/bin/activate
|
||||
|
||||
# Check that the logs directory exists.
|
||||
if [ ! -d "$LOGDIR" ]; then
|
||||
# Control will enter here if $LOGDIR doesn't exist.
|
||||
mkdir "$LOGDIR"
|
||||
fi
|
||||
|
||||
evennia migrate
|
||||
|
||||
```
|
||||
|
||||
Our next build step is where we actually publish our build. Up until now, all work on game has been
|
||||
done in a 'work' directory on TeamCity's build agent. From that directory we will now copy our files
|
||||
to where our game actually exists on the local server.
|
||||
|
||||
Create a new build step called "Publish Build". If you're using SQlite3 on your game, be sure to order this step ABOVE
|
||||
the Database Migration steps. The build order will matter!
|
||||
|
||||
```bash
|
||||
#!/bin/bash
|
||||
# Publishes the build to the proper build directory.
|
||||
|
||||
DIRECTORY="<game_dir>"
|
||||
|
||||
if [ ! -d "$DIRECTORY" ]; then
|
||||
# Control will enter here if $DIRECTORY doesn't exist.
|
||||
mkdir "$DIRECTORY"
|
||||
fi
|
||||
|
||||
# Copy all the files.
|
||||
cp -ruv %teamcity.build.checkoutDir%/* "$DIRECTORY"
|
||||
chmod -R 775 "$DIRECTORY"
|
||||
|
||||
```
|
||||
|
||||
Finally the last script will reload our game for us.
|
||||
|
||||
Create a new script called "Reload Game":
|
||||
The working directory on this build step will be: `%game.dir%`
|
||||
|
||||
```bash
|
||||
#!/bin/bash
|
||||
# Apply the database migration.
|
||||
|
||||
LOGDIR="server/logs"
|
||||
PIDDIR="server/server.pid"
|
||||
|
||||
. %evenv.dir%/bin/activate
|
||||
|
||||
# Check that the logs directory exists.
|
||||
if [ ! -d "$LOGDIR" ]; then
|
||||
# Control will enter here if $LOGDIR doesn't exist.
|
||||
mkdir "$LOGDIR"
|
||||
fi
|
||||
|
||||
# Check that the server is running.
|
||||
if [ -d "$PIDDIR" ]; then
|
||||
# Control will enter here if the game is running.
|
||||
evennia reload
|
||||
fi
|
||||
```
|
||||
|
||||
Now the template is ready for use! It would be useful this time to revisit the parameters page and
|
||||
set the evenv parameter to the directory where your virtualenv exists: IE "/srv/mush/evenv".
|
||||
|
||||
### Creating the Project
|
||||
|
||||
Now it's time for the last few steps to set up a CI environment.
|
||||
|
||||
* Return to the Evennia Project overview/administration page.
|
||||
* Create a new Sub-Project called "Production". This will be the category that holds our actual game.
|
||||
* Create a new Build Configuration in Production with the name of your MUSH. Base this configuration off of the
|
||||
continuous-integration template we made earlier.
|
||||
* In the build configuration, enter VCS roots and create a new VCS root that points to the
|
||||
branch/version control that you are using.
|
||||
* Go to the parameters page and fill in the undefined parameters for your specific configuration.
|
||||
* If you wish for the CI to run every time a commit is made, go to the VCS triggers and add one for
|
||||
"On Every Commit".
|
||||
|
||||
And you're done! At this point, you can return to the project overview page and queue a new build
|
||||
for your game. If everything was set up correctly, the build will complete successfully. Additional
|
||||
build steps could be added or removed at this point, adding some features like Unit Testing or more!
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
# Continuous integration with Travis
|
||||
|
||||
[Travis CI](https://travis-ci.org/) is an online service for checking, validating and potentially
|
||||
deploying code automatically. It can check that every commit is building successfully after every
|
||||
commit to its Github repository.
|
||||
|
||||
If your game is open source on Github you may use Travis for free.
|
||||
See [the Travis docs](https://docs.travis-ci.com/user/getting- started/) for how to get started.
|
||||
|
||||
After logging in you will get to point Travis to your repository on github. One further thing you
|
||||
need to set up yourself is a Travis config file named `.travis.yml` (note the initial period `.`).
|
||||
This should be created in the root of your game directory. The idea with this file is that it
|
||||
describes what Travis needs to import and build in order to create an instance of Evennia from
|
||||
scratch and then run validation tests on it. Here is an example:
|
||||
|
||||
``` yaml
|
||||
language: python
|
||||
python:
|
||||
- "3.10"
|
||||
install:
|
||||
- git clone https://github.com/evennia/evennia.git
|
||||
- cd evennia
|
||||
- pip install -e .
|
||||
- cd $TRAVIS_BUILD_DIR
|
||||
script:
|
||||
- evennia migrate
|
||||
- evennia test --settings settings.py .
|
||||
```
|
||||
|
||||
This will tell travis how to download Evennia, install it, set up a database and then run
|
||||
your own test suite (inside the game dir). Use `evennia test evennia` if you also want to
|
||||
run the Evennia full test suite.
|
||||
|
||||
You need to add this file to git (`git add .travis.yml`) and then commit your changes before Travis
|
||||
will be able to see it.
|
||||
|
||||
For properly testing your game you of course also need to write unittests.
|
||||
The [Unit testing](./Unit-Testing.md) doc page gives some ideas on how to set those up for Evennia.
|
||||
You should be able to refer to that for making tests fitting your game.
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
# Continuous Integration (CI)
|
||||
|
||||
[Continuous Integration (CI)](https://www.thoughtworks.com/continuous-integration) is a development practice that requires developers to integrate code into a shared repository. Each check-in is then verified by an automated build, allowing teams to detect problems early. This can be set up to safely deploy data to a production server only after tests have passed, for example.
|
||||
[Continuous Integration (CI)](https://en.wikipedia.org/wiki/Continuous_integration) is a development practice that requires developers to integrate code into a shared repository. Each check-in is then verified by an automated build, allowing teams to detect problems early. This can be set up to safely deploy data to a production server only after tests have passed, for example.
|
||||
|
||||
For Evennia, continuous integration allows an automated build process to:
|
||||
|
||||
|
|
@ -13,16 +13,6 @@ For Evennia, continuous integration allows an automated build process to:
|
|||
|
||||
## Continuous-Integration guides
|
||||
|
||||
There are a lot of tools and services providing CI functionality. Here are a few that people have used with Evennia:
|
||||
Evennia itself is making heavy use of [github actions](https://github.com/features/actions). This is integrated with Github and is probably the one to go for most people, especially if your code is on Github already. You can see and analyze how Evennia's actions are running [here](https://github.com/evennia/evennia/actions).
|
||||
|
||||
```{toctree}
|
||||
:maxdepth: 1
|
||||
|
||||
Continuous-Integration-Travis.md
|
||||
Continuous-Integration-TeamCity.md
|
||||
|
||||
```
|
||||
|
||||
- Evennia is itself making heavy use of [github actions]()
|
||||
|
||||
[This is an overview of other tools](https://www.atlassian.com/continuous-delivery/continuous-integration/tools) (external link).
|
||||
There are however a lot of tools and services providing CI functionality. [Here is a blog overview](https://www.atlassian.com/continuous-delivery/continuous-integration/tools) (external link).
|
||||
|
|
@ -141,7 +141,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.account.CmdOOCLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -172,7 +172,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.account.CmdOOCLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -146,7 +146,7 @@ skipping, reloading etc.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcommand', 'batchcmd']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcmd', 'batchcommand']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -177,7 +177,7 @@ skipping, reloading etc.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -600,7 +600,7 @@ You can specify the /force switch to bypass this confirmation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdDestroy.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@del', '@delete']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@delete', '@del']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -641,7 +641,7 @@ You can specify the /force switch to bypass this confirmation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdDestroy.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1353,7 +1353,7 @@ server settings.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@typeclasses', '@parent', '@type', '@swap', '@update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@parent', '@update', '@typeclasses', '@type', '@swap']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1384,7 +1384,7 @@ server settings.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@typeclasses @parent @type @swap @update', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass typeclasses parent type swap update', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@parent @update @typeclasses @type @swap', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass parent update typeclasses type swap', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -1539,7 +1539,7 @@ If object is not specified, the current location is examined.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@ex', '@exam']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@exam', '@ex']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1807,7 +1807,7 @@ the cases, see the module doc.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdExamine.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@ex @exam', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@exam @ex', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -183,7 +183,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -214,7 +214,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -276,7 +276,7 @@ for everyone to use, you need build privileges and the alias command.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdNick.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['nickname', 'nicks']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['nicks', 'nickname']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -308,7 +308,7 @@ for everyone to use, you need build privileges and the alias command.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdNick.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -717,7 +717,7 @@ automatically begin with your name.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdPose.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -758,7 +758,7 @@ space.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdPose.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -781,7 +781,7 @@ which permission groups you are a member of.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdAccess.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['groups', 'hierarchy']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hierarchy', 'groups']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -812,7 +812,7 @@ which permission groups you are a member of.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdAccess.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -963,7 +963,7 @@ main test suite started with</p>
|
|||
<p>Test the batch processor.</p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpwivo6x38/29a09c5a1791e951ca6627ea10986eecb7541fea/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpk0_1h05z/519a44049132e3f1fd4fd2fbba7cc3f0bd6622cc/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ connect “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -165,7 +165,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -189,7 +189,7 @@ create “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -226,7 +226,7 @@ create “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -300,7 +300,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -326,7 +326,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -349,7 +349,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -375,7 +375,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -147,7 +147,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -177,7 +177,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -199,7 +199,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -235,7 +235,7 @@ name enclosed in quotes:</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -299,7 +299,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -325,7 +325,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -343,7 +343,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -369,7 +369,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -124,7 +124,7 @@
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@callback', '@calls', '@callbacks']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@calls', '@callback', '@callbacks']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -205,7 +205,7 @@ on user permission.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@callback @calls @callbacks', 'category': 'building', 'key': '@call', 'no_prefix': 'call callback calls callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callback callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ aliases to an already joined channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chanalias', 'aliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['aliaschan', 'chanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -199,7 +199,7 @@ aliases to an already joined channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -219,7 +219,7 @@ the operation will be general or on the room.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'chicken out', 'abort', 'q']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'quit', 'abort', 'chicken out']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -243,7 +243,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit chicken out abort q', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit chicken out abort q', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q quit abort chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' q quit abort chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -264,7 +264,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -298,7 +298,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -379,7 +379,7 @@ shout</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [';', 'whisper', 'shout']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [';', 'shout', 'whisper']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -408,7 +408,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '; whisper shout', 'category': 'general', 'key': 'say', 'no_prefix': ' ; whisper shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '; shout whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' ; shout whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -436,7 +436,7 @@ emote /me points to /box and /lever.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['pose', ':']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'pose']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -475,7 +475,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -498,7 +498,7 @@ looks and what actions is available.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'examine', 'unfocus', 'ex']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'e', 'examine', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -527,7 +527,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e examine unfocus ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e examine unfocus ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex e examine unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' ex e examine unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -589,7 +589,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i', 'inventory', 'give']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['give', 'inv', 'inventory', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -613,7 +613,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i inventory give', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inv i inventory give', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'give inv inventory i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inv inventory i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -634,7 +634,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@dig', '@open']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@open', '@dig']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -657,7 +657,7 @@ to all the variables defined therein.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@dig @open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@open @dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -753,7 +753,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -779,7 +779,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -680,7 +680,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -706,7 +706,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -575,7 +575,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -595,7 +595,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -698,7 +698,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -718,7 +718,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -477,7 +477,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -497,7 +497,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -937,7 +937,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -957,7 +957,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -651,7 +651,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -671,7 +671,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -430,7 +430,7 @@ there is no room above/below you, your movement will fail.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['dive', 'fly']</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['fly', 'dive']</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -453,7 +453,7 @@ to all the variables defined therein.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'dive fly', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' dive fly', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fly dive', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' fly dive', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}</em><a class="headerlink" href="#evennia.contrib.grid.xyzgrid.commands.CmdFlyAndDive.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -334,7 +334,7 @@ everyone but the person rolling.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@dice', 'roll']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['roll', '@dice']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -360,7 +360,7 @@ everyone but the person rolling.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -389,7 +389,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -409,7 +409,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.combat_twitch.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -301,7 +301,7 @@ unwear <item></p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['unwear', 'unwield']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['unwield', 'unwear']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -325,7 +325,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -161,7 +161,7 @@ such as when closing the lid and un-blinding a character.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'push', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -190,7 +190,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button push press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -260,7 +260,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['smash lid', 'break lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -287,7 +287,7 @@ break.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash lid break lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash lid break lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -387,7 +387,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'push', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -416,7 +416,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button push press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -514,7 +514,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'examine', 'feel', 'l', 'get', 'listen']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'feel', 'get', 'listen', 'ex', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -540,7 +540,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex examine feel l get listen', 'category': 'general', 'key': 'look', 'no_prefix': ' ex examine feel l get listen', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine feel get listen ex l', 'category': 'general', 'key': 'look', 'no_prefix': ' examine feel get listen ex l', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -564,7 +564,7 @@ shift green root up/down</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'push', 'shiftroot', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['move', 'pull', 'shiftroot', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -600,7 +600,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pull push shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' pull push shiftroot move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'move pull shiftroot push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' move pull shiftroot push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -617,7 +617,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'button', 'push button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -643,7 +643,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' press button button push button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button button press button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -787,7 +787,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['thrust', 'fight', 'parry', 'slash', 'chop', 'bash', 'pierce', 'defend', 'kill', 'hit', 'stab']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['defend', 'hit', 'parry', 'stab', 'bash', 'fight', 'pierce', 'kill', 'thrust', 'chop', 'slash']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -813,7 +813,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'thrust fight parry slash chop bash pierce defend kill hit stab', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' thrust fight parry slash chop bash pierce defend kill hit stab', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'defend hit parry stab bash fight pierce kill thrust chop slash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' defend hit parry stab bash fight pierce kill thrust chop slash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -256,7 +256,7 @@ code except for adding in the details.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -271,7 +271,7 @@ code except for adding in the details.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -824,7 +824,7 @@ if they fall off the bridge.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -850,7 +850,7 @@ if they fall off the bridge.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -976,7 +976,7 @@ to find something.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'feel', 'feel around', 'l', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'search', 'l', 'fiddle', 'feel around']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1004,7 +1004,7 @@ random chance of eventually finding a light source.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search feel feel around l fiddle', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' search feel feel around l fiddle', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel search l fiddle feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel search l fiddle feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -216,7 +216,7 @@ git evennia pull - Pull the latest evennia code.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpwivo6x38/29a09c5a1791e951ca6627ea10986eecb7541fea/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpk0_1h05z/519a44049132e3f1fd4fd2fbba7cc3f0bd6622cc/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -277,7 +277,7 @@ git pull - Pull the latest code from your current branch.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpwivo6x38/29a09c5a1791e951ca6627ea10986eecb7541fea/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpk0_1h05z/519a44049132e3f1fd4fd2fbba7cc3f0bd6622cc/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
|
|||
|
|
@ -344,7 +344,7 @@ indentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':q!', ':p', ':', ':h', ':i', ':x', ':j', ':fi', ':!', ':>', ':dw', ':w', ':dd', ':UU', ':A', ':S', ':q', ':=', ':y', ':::', ':DD', ':s', '::', ':u', ':I', ':<', ':r', ':uu', ':wq', ':echo', ':f', ':fd']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':r', ':<', ':p', ':dw', ':i', ':h', ':y', ':', ':A', ':uu', ':q!', ':echo', ':x', '::', ':fi', ':j', ':u', ':w', ':f', ':fd', ':UU', ':!', ':q', ':=', ':wq', ':I', ':dd', ':>', ':DD', ':::', ':s', ':S']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -372,7 +372,7 @@ efficient presentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':q! :p : :h :i :x :j :fi :! :> :dw :w :dd :UU :A :S :q := :y ::: :DD :s :: :u :I :< :r :uu :wq :echo :f :fd', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :q! :p : :h :i :x :j :fi :! :> :dw :w :dd :UU :A :S :q := :y ::: :DD :s :: :u :I :< :r :uu :wq :echo :f :fd', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':r :< :p :dw :i :h :y : :A :uu :q! :echo :x :: :fi :j :u :w :f :fd :UU :! :q := :wq :I :dd :> :DD ::: :s :S', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :r :< :p :dw :i :h :y : :A :uu :q! :echo :x :: :fi :j :u :w :f :fd :UU :! :q := :wq :I :dd :> :DD ::: :s :S', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -939,7 +939,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['n', 'no', 'y', 'a', '__nomatch_command', 'abort', 'yes']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['__nomatch_command', 'n', 'no', 'abort', 'a', 'y', 'yes']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -965,7 +965,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'n no y a __nomatch_command abort yes', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n no y a __nomatch_command abort yes', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '__nomatch_command n no abort a y yes', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' __nomatch_command n no abort a y yes', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -145,7 +145,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['top', 'q', 'n', 'a', 'p', 'e', 'abort', 'next', 'end', 'previous', 'quit', 't']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['t', 'e', 'p', 'n', 'q', 'end', 'quit', 'top', 'a', 'previous', 'next', 'abort']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -171,7 +171,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'top q n a p e abort next end previous quit t', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' top q n a p e abort next end previous quit t', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 't e p n q end quit top a previous next abort', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' t e p n q end quit top a previous next abort', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
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