Change to MyST parser

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Griatch 2021-10-21 21:04:14 +02:00
parent 8d5b48d4cc
commit b69d056ef2
443 changed files with 4925 additions and 3524 deletions

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@ -3,10 +3,10 @@
You control Evennia from your game folder (we refer to it as `mygame/` here), using the `evennia`
program. If the `evennia` program is not available on the command line you must first install
Evennia as described in the [Setup Quickstart](./Setup-Quickstart) page.
Evennia as described in the [Setup Quickstart](./Setup-Quickstart.md) page.
> Hint: If you ever try the `evennia` command and get an error complaining that the command is not
available, make sure your [virtualenv](../Glossary#virtualenv) is active.
available, make sure your [virtualenv](../Glossary.md#virtualenv) is active.
Below are described the various management options. Run
@ -20,7 +20,7 @@ to give you a menu with options.
## Starting Evennia
Evennia consists of two components, the Evennia [Server and Portal](../Components/Portal-And-Server). Briefly,
Evennia consists of two components, the Evennia [Server and Portal](../Components/Portal-And-Server.md). Briefly,
the *Server* is what is running the mud. It handles all game-specific things but doesn't care
exactly how players connect, only that they have. The *Portal* is a gateway to which players
connect. It knows everything about telnet, ssh, webclient protocols etc but very little about the
@ -67,7 +67,7 @@ reboots. Since they are connected to the *Portal*, their connections are not los
Reloading is as close to a "warm reboot" you can get. It reinitializes all code of Evennia, but
doesn't kill "persistent" [Scripts](../Components/Scripts). It also calls `at_server_reload()` hooks on all
doesn't kill "persistent" [Scripts](../Components/Scripts.md). It also calls `at_server_reload()` hooks on all
objects so you
can save eventual temporary properties you want.