mirror of
https://github.com/evennia/evennia.git
synced 2026-04-06 16:44:08 +02:00
Change to MyST parser
This commit is contained in:
parent
8d5b48d4cc
commit
b69d056ef2
443 changed files with 4925 additions and 3524 deletions
|
|
@ -1,6 +1,6 @@
|
|||
# Contrib modules
|
||||
|
||||
Contribs are found in [evennia/contrib/](api:evennia.contrib) and are optional game-specific code-snippets
|
||||
Contribs are found in [evennia/contrib/](evennia.contrib) and are optional game-specific code-snippets
|
||||
or even full systems you can use for your game. They are contributed by the Evennia community and
|
||||
released under the same license as Evennia itself. Each contrib has its own installation instructions.
|
||||
Bugs are reported to the Evennia [issue tracker](github:issue) as usual.
|
||||
|
|
@ -46,7 +46,7 @@ Contribs modifying locations, movement or helping to creating rooms.
|
|||
Adds an XYZgrid to Evennia, with map-display and pathfinding. Created via map
|
||||
strings and maintained outside of the game via Evennia launch commands.
|
||||
|
||||
- [XYZGrid documentation](./XYZGrid)
|
||||
- [XYZGrid documentation](./XYZGrid.md)
|
||||
|
||||
### Extended Room
|
||||
|
||||
|
|
@ -60,7 +60,7 @@ An expanded Room typeclass with multiple descriptions for time and season as wel
|
|||
|
||||
Build a game area based on a 2D "graphical" unicode map. Supports asymmetric exits.
|
||||
|
||||
- [Static in-game map](./Static-In-Game-Map)
|
||||
- [Static in-game map](./Static-In-Game-Map.md)
|
||||
|
||||
### Simple Door
|
||||
|
||||
|
|
@ -80,7 +80,7 @@ Custom Exit class that takes different time to pass depending on if you are walk
|
|||
|
||||
Make infinitely large wilderness areas with dynamically created locations.
|
||||
|
||||
- [Dynamic in-game map](./Dynamic-In-Game-Map)
|
||||
- [Dynamic in-game map](./Dynamic-In-Game-Map.md)
|
||||
|
||||
----
|
||||
|
||||
|
|
@ -100,9 +100,9 @@ A safe and effective barter-system for any game. Allows safe trading of any good
|
|||
|
||||
A full, extendable crafting system.
|
||||
|
||||
- [Crafting overview](./Crafting)
|
||||
- [Crafting API documentation](api:evennia.contrib.crafting.crafting)
|
||||
- [Example of a sword crafting tree](api:evennia.contrib.crafting.example_recipes)
|
||||
- [Crafting overview](./Crafting.md)
|
||||
- [Crafting API documentation](evennia.contrib.crafting.crafting)
|
||||
- [Example of a sword crafting tree](evennia.contrib.crafting.example_recipes)
|
||||
|
||||
### Dice
|
||||
|
||||
|
|
@ -174,15 +174,15 @@ A simple system for creating an EvMenu that presents a player with a highly cust
|
|||
|
||||
Allow Builders to add Python-scripted events to their objects (OBS-not for untrusted users!)
|
||||
|
||||
- [A voice-operated elevator using events](./A-voice-operated-elevator-using-events)
|
||||
- [Dialogues using events](./Dialogues-in-events)
|
||||
- [A voice-operated elevator using events](./A-voice-operated-elevator-using-events.md)
|
||||
- [Dialogues using events](./Dialogues-in-events.md)
|
||||
|
||||
### Menu-builder
|
||||
|
||||
A tool for building using an in-game menu instead of the normal build commands. Meant to
|
||||
be expanded for the needs of your game.
|
||||
|
||||
- [Building Menus](./Building-menus)
|
||||
- [Building Menus](./Building-menus.md)
|
||||
|
||||
### Security/Auditing
|
||||
|
||||
|
|
@ -271,7 +271,7 @@ A folder of basic example objects, commands and scripts.
|
|||
|
||||
The Evennia single-player sole quest. Made to be analyzed to learn.
|
||||
|
||||
- [The tutorial world introduction](../Howto/Starting/Part1/Tutorial-World-Introduction)
|
||||
- [The tutorial world introduction](../Howto/Starting/Part1/Tutorial-World-Introduction.md)
|
||||
|
||||
----
|
||||
|
||||
|
|
@ -300,7 +300,7 @@ is maintained by Tehom in its own repository so bug reports should be directed t
|
|||
|
||||
- [Arxcode repository on github](https://github.com/Arx-Game/arxcode)
|
||||
- [Arxcode issue tracker](https://github.com/Arx-Game/arxcode/issues)
|
||||
- [Arxcode installation help](./Arxcode-installing-help) - this may not always be fully up-to-date with
|
||||
- [Arxcode installation help](./Arxcode-installing-help.md) - this may not always be fully up-to-date with
|
||||
latest Evennia. Report your findings!
|
||||
|
||||
### Evscaperoom
|
||||
|
|
@ -310,7 +310,7 @@ is maintained by Tehom in its own repository so bug reports should be directed t
|
|||
A full engine for making multiplayer 'escape-rooms' completely in code.
|
||||
This is based on the 2019 MUD Game jam winner *Evscaperoom*.
|
||||
|
||||
- [contrib/evscaperoom](api:evennia.contrib.evscaperoom) - game engine to make your own escape rooms.
|
||||
- [contrib/evscaperoom](evennia.contrib.evscaperoom) - game engine to make your own escape rooms.
|
||||
- [https://demo.evennia.com](https://demo.evennia.com) - a full installation of the original game can
|
||||
be played by entering the *evscaperoom* exit in the first Limbo room.
|
||||
- https://github.com/Griatch/evscaperoom - the original game's source code (warning for spoilers if you
|
||||
|
|
@ -319,17 +319,17 @@ This is based on the 2019 MUD Game jam winner *Evscaperoom*.
|
|||
|
||||
|
||||
|
||||
```toctree::
|
||||
:hidden:
|
||||
```{toctree}
|
||||
:hidden:
|
||||
|
||||
./Crafting
|
||||
../api/evennia.contrib.crafting.crafting
|
||||
../api/evennia.contrib.crafting.example_recipes
|
||||
./A-voice-operated-elevator-using-events
|
||||
./Dialogues-in-events
|
||||
./Dynamic-In-Game-Map
|
||||
./Static-In-Game-Map
|
||||
../Howto/Starting/Part1/Tutorial-World-Introduction
|
||||
./Building-menus
|
||||
./Crafting
|
||||
../api/evennia.contrib.crafting.crafting
|
||||
../api/evennia.contrib.crafting.example_recipes
|
||||
./A-voice-operated-elevator-using-events
|
||||
./Dialogues-in-events
|
||||
./Dynamic-In-Game-Map
|
||||
./Static-In-Game-Map
|
||||
../Howto/Starting/Part1/Tutorial-World-Introduction
|
||||
./Building-menus
|
||||
|
||||
```
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue